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Done with: git ls-files "*.cpp" *".h" | xargs sed -i -e 's/0x\([0-9a-f]*\)/0x\U\1/g'
335 lines
8.5 KiB
C++
335 lines
8.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef KYRA_SOUND_H
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#define KYRA_SOUND_H
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#include "kyra/kyra_v1.h"
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "audio/mixer.h"
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namespace Audio {
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class AudioStream;
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class SeekableAudioStream;
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} // End of namespace Audio
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namespace Kyra {
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// Helper structs to format the data passed to the various initAudioResourceInfo() implementations
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struct SoundResourceInfo_PC {
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SoundResourceInfo_PC(const char *const *files, int numFiles) : fileList(files), fileListSize(numFiles) {}
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const char *const *fileList;
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uint fileListSize;
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};
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struct SoundResourceInfo_Towns {
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SoundResourceInfo_Towns(const char *const *files, int numFiles, const int32 *cdaTbl, int cdaTblSize) : fileList(files), fileListSize(numFiles), cdaTable(cdaTbl), cdaTableSize(cdaTblSize) {}
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const char *const *fileList;
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uint fileListSize;
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const int32 *cdaTable;
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uint cdaTableSize;
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};
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struct SoundResourceInfo_PC98 {
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SoundResourceInfo_PC98(const char *fileNamePattern) : pattern(fileNamePattern) {}
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const char *pattern;
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};
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struct SoundResourceInfo_TownsPC98V2 {
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SoundResourceInfo_TownsPC98V2(const char *const *files, int numFiles, const char *fileNamePattern, const uint16 *cdaTbl, int cdaTblSize) : fileList(files), fileListSize(numFiles), pattern(fileNamePattern), cdaTable(cdaTbl), cdaTableSize(cdaTblSize) {}
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const char *const *fileList;
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uint fileListSize;
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const char *pattern;
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const uint16 *cdaTable;
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uint cdaTableSize;
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};
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/**
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* Analog audio output device API for Kyrandia games.
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* It contains functionality to play music tracks,
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* sound effects and voices.
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*/
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class Sound {
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public:
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Sound(KyraEngine_v1 *vm, Audio::Mixer *mixer);
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virtual ~Sound();
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enum kType {
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kAdLib,
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kMidiMT32,
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kMidiGM,
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kTowns,
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kPC98,
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kPCSpkr,
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kAmiga
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};
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virtual kType getMusicType() const = 0;
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virtual kType getSfxType() const;
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/**
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* Initializes the output device.
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*
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* @return true on success, else false
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*/
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virtual bool init() = 0;
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/**
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* Updates the device, this is needed for some devices.
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*/
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virtual void process() {}
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/**
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* Updates internal volume settings according to ConfigManager.
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*/
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virtual void updateVolumeSettings() {}
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/**
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* Assigns static resource data with information on how to load
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* audio resources to
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*
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* @param set value defined in AudioResourceSet enum
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* info various types of resource info data (file list, file name pattern, struct, etc. - depending on the inheriting driver type)
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*/
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virtual void initAudioResourceInfo(int set, void *info) = 0;
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/**
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* Select audio resource set.
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*
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* @param set value defined in AudioResourceSet enum
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*/
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virtual void selectAudioResourceSet(int set) = 0;
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/**
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* Checks if a given sound file is present.
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*
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* @param track track number
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* @return true if available, false otherwise
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*/
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virtual bool hasSoundFile(uint file) const = 0;
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/**
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* Load a specifc sound file for use of
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* playing music and sound effects.
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*/
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virtual void loadSoundFile(uint file) = 0;
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/**
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* Load a sound file for playing music
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* (and sometimes sound effects) from.
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*/
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virtual void loadSoundFile(Common::String file) = 0;
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/**
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* Load a sound file for playing sound
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* effects from.
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*/
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virtual void loadSfxFile(Common::String file) {}
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/**
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* Plays the specified track.
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*
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* @param track track number
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*/
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virtual void playTrack(uint8 track) = 0;
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/**
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* Stop playback of the current track.
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*/
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virtual void haltTrack() = 0;
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/**
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* Plays the specified sound effect.
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*
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* @param track sound effect id
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*/
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virtual void playSoundEffect(uint8 track, uint8 volume = 0xFF) = 0;
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/**
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* Stop playback of all sfx tracks.
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*/
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virtual void stopAllSoundEffects() {}
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/**
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* Checks if the sound driver plays any sound.
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*
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* @return true if playing, false otherwise
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*/
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virtual bool isPlaying() const;
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/**
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* Starts fading out the volume.
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*
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* This keeps fading out the output until
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* it is silenced, but does not change
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* the volume set by setVolume! It will
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* automatically reset the volume when
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* playing a new track or sound effect.
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*/
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virtual void beginFadeOut() = 0;
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/**
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* Stops all audio playback when paused. Continues after end of pause.
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*/
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virtual void pause(bool paused) {}
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void enableMusic(int enable) { _musicEnabled = enable; }
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int musicEnabled() const { return _musicEnabled; }
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void enableSFX(bool enable) { _sfxEnabled = enable; }
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bool sfxEnabled() const { return _sfxEnabled; }
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/**
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* Checks whether a voice file with the given name is present
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*
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* @param file file name
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* @return true if available, false otherwise
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*/
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bool isVoicePresent(const char *file) const;
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/**
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* Plays the specified voice file.
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*
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* Also before starting to play the
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* specified voice file, it stops the
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* current voice.
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*
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* @param file file to be played
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* @param volume volume of the voice file
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* @param isSfx marks file as sfx instead of voice
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* @param handle store a copy of the sound handle
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* @return playtime of the voice file (-1 marks unknown playtime)
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*/
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virtual int32 voicePlay(const char *file, Audio::SoundHandle *handle = 0, uint8 volume = 255, uint8 priority = 255, bool isSfx = false);
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Audio::SeekableAudioStream *getVoiceStream(const char *file) const;
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bool playVoiceStream(Audio::AudioStream *stream, Audio::SoundHandle *handle = 0, uint8 volume = 255, uint8 priority = 255, bool isSfx = false);
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/**
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* Checks if a voice is being played.
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*
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* @return true when playing, else false
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*/
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bool voiceIsPlaying(const Audio::SoundHandle *handle = 0) const;
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/**
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* Checks if all voice handles are used.
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*
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* @return false when a handle is free, else true
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*/
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bool allVoiceChannelsPlaying() const;
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/**
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* Checks how long a voice has been playing
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*
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* @return time in milliseconds
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*/
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uint32 voicePlayedTime(const Audio::SoundHandle &handle) const {
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return _mixer->getSoundElapsedTime(handle);
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}
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/**
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* Stops playback of the current voice.
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*/
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void voiceStop(const Audio::SoundHandle *handle = 0);
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/**
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* Receive notifications from a song at certain points.
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*/
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virtual int checkTrigger() { return 0; }
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/**
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* Reset sound trigger.
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*/
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virtual void resetTrigger() {}
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protected:
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enum {
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kNumChannelHandles = 4
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};
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struct SoundChannel {
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SoundChannel() : handle(), priority(0) {}
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Audio::SoundHandle handle;
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int priority;
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};
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SoundChannel _soundChannels[kNumChannelHandles];
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int _musicEnabled;
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bool _sfxEnabled;
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KyraEngine_v1 *_vm;
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Audio::Mixer *_mixer;
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private:
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struct SpeechCodecs {
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const char *fileext;
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Audio::SeekableAudioStream *(*streamFunc)(
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Common::SeekableReadStream *stream,
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DisposeAfterUse::Flag disposeAfterUse);
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};
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static const SpeechCodecs _supportedCodecs[];
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};
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class MixedSoundDriver : public Sound {
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public:
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MixedSoundDriver(KyraEngine_v1 *vm, Audio::Mixer *mixer, Sound *music, Sound *sfx);
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~MixedSoundDriver();
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virtual kType getMusicType() const;
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virtual kType getSfxType() const;
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virtual bool init();
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virtual void process();
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virtual void updateVolumeSettings();
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virtual void initAudioResourceInfo(int set, void *info);
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virtual void selectAudioResourceSet(int set);
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virtual bool hasSoundFile(uint file) const;
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virtual void loadSoundFile(uint file);
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virtual void loadSoundFile(Common::String file);
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virtual void loadSfxFile(Common::String file);
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virtual void playTrack(uint8 track);
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virtual void haltTrack();
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virtual bool isPlaying() const;
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virtual void playSoundEffect(uint8 track, uint8 volume = 0xFF);
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virtual void stopAllSoundEffects();
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virtual void beginFadeOut();
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virtual void pause(bool paused);
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private:
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Sound *_music, *_sfx;
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};
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} // End of namespace Kyra
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#endif
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