scummvm/engines/parallaction/parallaction_br.cpp
2013-11-09 13:12:06 +02:00

615 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "common/util.h"
#include "common/textconsole.h"
#include "parallaction/parallaction.h"
#include "parallaction/exec.h"
#include "parallaction/input.h"
#include "parallaction/parser.h"
#include "parallaction/saveload.h"
#include "parallaction/sound.h"
#include "parallaction/walk.h"
namespace Parallaction {
const char *Parallaction_br::_partNames[] = {
"PART0",
"PART1",
"PART2",
"PART3",
"PART4"
};
Parallaction_br::Parallaction_br(OSystem* syst, const PARALLACTIONGameDescription *gameDesc) : Parallaction(syst, gameDesc),
_locationParser(0), _programParser(0), _soundManI(0) {
_audioCommandsNamesRes = 0;
_part = 0;
_nextPart = 0;
_subtitleY = 0;
_subtitle[0] = 0;
_subtitle[1] = 0;
_charInventories[0] = 0;
_charInventories[1] = 0;
_charInventories[2] = 0;
_countersNames = 0;
_callables = 0;
_walker = 0;
}
Common::Error Parallaction_br::init() {
_screenWidth = 640;
_screenHeight = 400;
if (getPlatform() == Common::kPlatformDOS) {
if (getFeatures() & GF_DEMO) {
_disk = new DosDemoDisk_br(this);
} else {
_disk = new DosDisk_br(this);
}
_disk->setLanguage(2); // NOTE: language is now hardcoded to English. Original used command-line parameters.
_soundManI = new DosSoundMan_br(this);
} else {
_disk = new AmigaDisk_br(this);
_disk->setLanguage(2); // NOTE: language is now hardcoded to English. Original used command-line parameters.
_soundManI = new AmigaSoundMan_br(this);
}
_disk->init();
_soundMan = new SoundMan(_soundManI);
initResources();
initFonts();
_locationParser = new LocationParser_br(this);
_locationParser->init();
_programParser = new ProgramParser_br(this);
_programParser->init();
_cmdExec = new CommandExec_br(this);
_programExec = new ProgramExec_br(this);
_walker = new PathWalker_BR(this);
_part = -1;
_nextPart = -1;
_subtitle[0] = 0;
_subtitle[1] = 0;
memset(_zoneFlags, 0, sizeof(_zoneFlags));
_countersNames = 0;
_saveLoad = new SaveLoad_br(this, _saveFileMan);
initInventory();
setupBalloonManager();
Parallaction::init();
return Common::kNoError;
}
Parallaction_br::~Parallaction_br() {
freeFonts();
freeCharacter();
destroyInventory();
delete _objects;
delete _locationParser;
delete _programParser;
_location._animations.remove(_char._ani);
delete _walker;
}
void Parallaction_br::callFunction(uint index, void* parm) {
assert(index < 6); // magic value 6 is maximum # of callables for Big Red Adventure
(this->*_callables[index])(parm);
}
bool Parallaction_br::processGameEvent(int event) {
if (event == kEvNone) {
return true;
}
bool c = true;
_input->stopHovering();
switch (event) {
case kEvIngameMenu:
startIngameMenu();
c = false;
break;
}
_input->setArrowCursor();
return c;
}
Common::Error Parallaction_br::go() {
bool splash = true;
while (!shouldQuit()) {
if (getFeatures() & GF_DEMO) {
scheduleLocationSwitch("camalb");
_nextPart = 1;
_input->_inputMode = Input::kInputModeGame;
} else {
startGui(splash);
// don't show splash after first time
splash = false;
}
// initCharacter();
while (((g_engineFlags & kEngineReturn) == 0) && (!shouldQuit())) {
runGame();
}
g_engineFlags &= ~kEngineReturn;
cleanupGame();
}
return Common::kNoError;
}
void Parallaction_br::freeFonts() {
delete _menuFont;
_menuFont = 0;
delete _dialogueFont;
_dialogueFont = 0;
// no need to delete _labelFont, since it is using the same buffer as _menuFont
_labelFont = 0;
}
void Parallaction_br::runPendingZones() {
ZonePtr z;
_cmdExec->runSuspended();
if (_activeZone) {
z = _activeZone; // speak Zone or sound
_activeZone.reset();
if (ACTIONTYPE(z) == kZoneSpeak && z->u._speakDialogue) {
enterDialogueMode(z);
} else {
runZone(z); // FIXME: BRA doesn't handle sound yet
}
}
if (_activeZone2) {
z = _activeZone2; // speak Zone or sound
_activeZone2.reset();
if (ACTIONTYPE(z) == kZoneSpeak && z->u._speakDialogue) {
enterDialogueMode(z);
} else {
runZone(z); // FIXME: BRA doesn't handle sound yet
}
}
}
void Parallaction_br::freeCharacter() {
_gfx->freeCharacterObjects();
delete _char._talk;
delete _char._ani->gfxobj;
_char._talk = 0;
_char._ani->gfxobj = 0;
}
void Parallaction_br::freeLocation(bool removeAll) {
// free open location stuff
clearSubtitles();
_localFlagNames->clear();
_gfx->freeLocationObjects();
// save zone and animation flags
ZoneList::iterator zit = _location._zones.begin();
for ( ; zit != _location._zones.end(); ++zit) {
restoreOrSaveZoneFlags(*zit, false);
}
AnimationList::iterator ait = _location._animations.begin();
for ( ; ait != _location._animations.end(); ++ait) {
restoreOrSaveZoneFlags(*ait, false);
}
_location._animations.remove(_char._ani);
_location.cleanup(removeAll);
_location._animations.push_front(_char._ani);
}
void Parallaction_br::cleanupGame() {
freeLocation(true);
freeCharacter();
delete _globalFlagsNames;
delete _objectsNames;
delete _countersNames;
_globalFlagsNames = 0;
_objectsNames = 0;
_countersNames = 0;
_numLocations = 0;
g_globalFlags = 0;
memset(_localFlags, 0, sizeof(_localFlags));
memset(_locationNames, 0, sizeof(_locationNames));
memset(_zoneFlags, 0, sizeof(_zoneFlags));
}
void Parallaction_br::changeLocation() {
if (_newLocationName.empty()) {
return;
}
if (_nextPart != -1) {
cleanupGame();
// more cleanup needed for part changes (see also saveload)
g_globalFlags = 0;
cleanInventory(true);
strcpy(_characterName1, "null");
_part = _nextPart;
if (getFeatures() & GF_DEMO) {
assert(_part == 1);
} else {
assert(_part >= 0 && _part <= 4);
}
_disk->selectArchive(_partNames[_part]);
memset(_counters, 0, sizeof(_counters));
_globalFlagsNames = _disk->loadTable("global");
_objectsNames = _disk->loadTable("objects");
_countersNames = _disk->loadTable("counters");
// TODO: maybe handle this into Disk
delete _objects;
if (getPlatform() == Common::kPlatformDOS) {
_objects = _disk->loadObjects("icone.ico");
} else {
_objects = _disk->loadObjects("icons.ico", _part);
}
parseLocation("common.slf");
}
freeLocation(false);
// load new location
strcpy(_location._name, _newLocationName.c_str());
parseLocation(_location._name);
if (_location._startPosition.x != -1000) {
_char._ani->setFoot(_location._startPosition);
_char._ani->setF(_location._startFrame);
}
// re-link the follower animation
setFollower(_followerName);
if (_follower) {
Common::Point p = _location._followerStartPosition;
if (p.x == -1000) {
_char._ani->getFoot(p);
}
_follower->setFoot(p);
_follower->setF(_location._followerStartFrame);
}
_location._startPosition.x = -1000;
_location._startPosition.y = -1000;
_location._followerStartPosition.x = -1000;
_location._followerStartPosition.y = -1000;
_gfx->setScrollPosX(0);
_gfx->setScrollPosY(0);
if (_char._ani->gfxobj) {
Common::Point foot;
_char._ani->getFoot(foot);
if (foot.x > 550)
_gfx->setScrollPosX(320);
if (foot.y > 350)
_gfx->setScrollPosY(foot.y - 350);
}
// kFlagsRemove is cleared because the character is visible by default.
// Commands can hide the character, anyway.
_char._ani->_flags &= ~kFlagsRemove;
_cmdExec->run(_location._commands);
doLocationEnterTransition();
_cmdExec->run(_location._aCommands);
// NOTE: music should not started here!
// TODO: implement the music commands which control music execution
_soundMan->execute(SC_PLAYMUSIC);
g_engineFlags &= ~kEngineChangeLocation;
_newLocationName.clear();
_nextPart = -1;
}
// FIXME: Parallaction_br::parseLocation() is now a verbatim copy of the same routine from Parallaction_ns.
void Parallaction_br::parseLocation(const char *filename) {
debugC(1, kDebugParser, "parseLocation('%s')", filename);
// find a new available slot
allocateLocationSlot(filename);
Script *script = _disk->loadLocation(filename);
// parse the text file
LocationParserOutput_br out;
_locationParser->parse(script, &out);
assert(out._info);
delete script;
bool visited = getLocationFlags() & kFlagsVisited;
// load background, mask and path
_disk->loadScenery(*out._info,
out._backgroundName.empty() ? 0 : out._backgroundName.c_str(),
out._maskName.empty() ? 0 : out._maskName.c_str(),
out._pathName.empty() ? 0 : out._pathName.c_str());
// assign background
_gfx->setBackground(kBackgroundLocation, out._info);
// process zones
ZoneList::iterator zit = _location._zones.begin();
for ( ; zit != _location._zones.end(); ++zit) {
ZonePtr z = *zit;
// restore the flags if the location has already been visited
restoreOrSaveZoneFlags(z, visited);
// (re)link the bounding animation if needed
if (z->_flags & kFlagsAnimLinked) {
z->_linkedAnim = _location.findAnimation(z->_linkedName.c_str());
}
bool visible = (z->_flags & kFlagsRemove) == 0;
if (visible) {
showZone(z, visible);
}
}
// load the character (must be done before animations are processed)
if (!out._characterName.empty()) {
changeCharacter(out._characterName.c_str());
}
// process animations
AnimationList::iterator ait = _location._animations.begin();
for ( ; ait != _location._animations.end(); ++ait) {
// restore the flags if the location has already been visited
restoreOrSaveZoneFlags(*ait, visited);
// load the script
if ((*ait)->_scriptName) {
loadProgram(*ait, (*ait)->_scriptName);
}
}
debugC(1, kDebugParser, "parseLocation('%s') done", filename);
return;
}
void Parallaction_br::loadProgram(AnimationPtr a, const char *filename) {
debugC(1, kDebugParser, "loadProgram(Animation: %s, script: %s)", a->_name, filename);
Script *script = _disk->loadScript(filename);
ProgramPtr program(new Program);
program->_anim = a;
_programParser->parse(script, program);
delete script;
_location._programs.push_back(program);
debugC(1, kDebugParser, "loadProgram() done");
return;
}
void Parallaction_br::changeCharacter(const char *name) {
const char *charName = _char.getName();
if (scumm_stricmp(charName, name)) {
freeCharacter();
debugC(1, kDebugExec, "changeCharacter(%s)", name);
_char.setName(name);
_char._ani->gfxobj = _gfx->loadCharacterAnim(name);
_char._talk = _disk->loadTalk(name);
/* TODO: adjust inventories as following
* 1) if not on game load, then copy _inventory to the right slot of _charInventories
* 2) copy the new inventory from the right slot of _charInventories
*/
}
_char._ani->_flags |= kFlagsActive;
}
bool Parallaction_br::counterExists(const Common::String &name) {
return Table::notFound != _countersNames->lookup(name.c_str());
}
int Parallaction_br::getCounterValue(const Common::String &name) {
int index = _countersNames->lookup(name.c_str());
if (index != Table::notFound) {
return _counters[index - 1];
}
return 0;
}
void Parallaction_br::setCounterValue(const Common::String &name, int value) {
int index = _countersNames->lookup(name.c_str());
if (index != Table::notFound) {
_counters[index - 1] = value;
}
}
void Parallaction_br::testCounterCondition(const Common::String &name, int op, int value) {
int index = _countersNames->lookup(name.c_str());
if (index == Table::notFound) {
clearLocationFlags(kFlagsTestTrue);
return;
}
int c = _counters[index - 1];
// these definitions must match those in parser_br.cpp
#define CMD_TEST 25
#define CMD_TEST_GT 26
#define CMD_TEST_LT 27
bool res = false;
switch (op) {
case CMD_TEST:
res = (c == value);
break;
case CMD_TEST_GT:
res = (c > value);
break;
case CMD_TEST_LT:
res = (c < value);
break;
default:
error("unknown operator in testCounterCondition");
}
if (res) {
setLocationFlags(kFlagsTestTrue);
} else {
clearLocationFlags(kFlagsTestTrue);
}
}
void Parallaction_br::updateWalkers() {
_walker->walk();
}
void Parallaction_br::scheduleWalk(int16 x, int16 y, bool fromUser) {
AnimationPtr a = _char._ani;
if ((a->_flags & kFlagsRemove) || (a->_flags & kFlagsActive) == 0) {
return;
}
_walker->setCharacterPath(a, x, y);
if (!fromUser) {
_walker->stopFollower();
} else {
if (_follower) {
_walker->setFollowerPath(_follower, x, y);
}
}
g_engineFlags |= kEngineWalking;
}
void Parallaction_br::setFollower(const Common::String &name) {
if (name.empty()) {
_followerName.clear();
_follower.reset();
} else {
_followerName = name;
_follower = _location.findAnimation(name.c_str());
}
}
void Parallaction_br::restoreOrSaveZoneFlags(ZonePtr z, bool restore) {
if ((z->_locationIndex == INVALID_LOCATION_INDEX) || (z->_index == INVALID_ZONE_INDEX)) {
return;
}
if (restore) {
z->_flags = _zoneFlags[z->_locationIndex][z->_index];
} else {
_zoneFlags[z->_locationIndex][z->_index] = z->_flags;
}
}
int Parallaction_br::getSfxStatus() {
if (!_soundManI) {
return -1;
}
return _soundManI->isSfxEnabled() ? 1 : 0;
}
int Parallaction_br::getMusicStatus() {
if (!_soundManI) {
return -1;
}
return _soundManI->isMusicEnabled() ? 1 : 0;
}
void Parallaction_br::enableSfx(bool enable) {
if (_soundManI) {
_soundManI->enableSfx(enable);
}
}
void Parallaction_br::enableMusic(bool enable) {
if (_soundManI) {
_soundManI->enableMusic(enable);
}
}
} // namespace Parallaction