mirror of
https://github.com/libretro/scummvm.git
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1136 lines
30 KiB
C++
1136 lines
30 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Intro sequence scene procedures
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#include "saga/saga.h"
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#include "saga/gfx.h"
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#include "saga/animation.h"
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#include "saga/events.h"
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#include "saga/font.h"
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#include "saga/sndres.h"
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#include "saga/palanim.h"
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#include "saga/music.h"
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#include "saga/scene.h"
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#include "saga/resource.h"
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namespace Saga {
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using Common::UNK_LANG;
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using Common::EN_ANY;
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using Common::DE_DEU;
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using Common::IT_ITA;
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// Intro scenes
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#define RID_ITE_INTRO_ANIM_SCENE 1538
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#define RID_ITE_CAVE_SCENE_1 1542
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#define RID_ITE_CAVE_SCENE_2 1545
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#define RID_ITE_CAVE_SCENE_3 1548
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#define RID_ITE_CAVE_SCENE_4 1551
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#define RID_ITE_VALLEY_SCENE 1556
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#define RID_ITE_TREEHOUSE_SCENE 1560
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#define RID_ITE_FAIREPATH_SCENE 1564
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#define RID_ITE_FAIRETENT_SCENE 1567
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// ITE intro music
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#define MUSIC_1 9
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#define MUSIC_2 10
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LoadSceneParams ITE_IntroList[] = {
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{RID_ITE_INTRO_ANIM_SCENE, kLoadByResourceId, Scene::SC_ITEIntroAnimProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
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{RID_ITE_CAVE_SCENE_1, kLoadByResourceId, Scene::SC_ITEIntroCave1Proc, false, kTransitionFade, 0, NO_CHAPTER_CHANGE},
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{RID_ITE_CAVE_SCENE_2, kLoadByResourceId, Scene::SC_ITEIntroCave2Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
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{RID_ITE_CAVE_SCENE_3, kLoadByResourceId, Scene::SC_ITEIntroCave3Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
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{RID_ITE_CAVE_SCENE_4, kLoadByResourceId, Scene::SC_ITEIntroCave4Proc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
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{RID_ITE_VALLEY_SCENE, kLoadByResourceId, Scene::SC_ITEIntroValleyProc, false, kTransitionFade, 0, NO_CHAPTER_CHANGE},
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{RID_ITE_TREEHOUSE_SCENE, kLoadByResourceId, Scene::SC_ITEIntroTreeHouseProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
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{RID_ITE_FAIREPATH_SCENE, kLoadByResourceId, Scene::SC_ITEIntroFairePathProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE},
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{RID_ITE_FAIRETENT_SCENE, kLoadByResourceId, Scene::SC_ITEIntroFaireTentProc, false, kTransitionNoFade, 0, NO_CHAPTER_CHANGE}
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};
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int Scene::ITEStartProc() {
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size_t scenesCount;
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size_t i;
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LoadSceneParams firstScene;
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LoadSceneParams tempScene;
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scenesCount = ARRAYSIZE(ITE_IntroList);
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for (i = 0; i < scenesCount; i++) {
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tempScene = ITE_IntroList[i];
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tempScene.sceneDescriptor = _vm->_resource->convertResourceId(tempScene.sceneDescriptor);
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_vm->_scene->queueScene(tempScene);
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}
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firstScene.loadFlag = kLoadBySceneNumber;
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firstScene.sceneDescriptor = _vm->getStartSceneNumber();
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firstScene.sceneSkipTarget = true;
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firstScene.sceneProc = NULL;
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firstScene.transitionType = kTransitionFade;
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firstScene.actorsEntrance = 0;
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firstScene.chapter = -1;
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_vm->_scene->queueScene(firstScene);
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return SUCCESS;
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}
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EventColumns *Scene::ITEQueueDialogue(EventColumns *eventColumns, int n_dialogues, const IntroDialogue dialogue[]) {
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TextListEntry textEntry;
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TextListEntry *entry;
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Event event;
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int voice_len;
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int i;
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// Queue narrator dialogue list
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textEntry.knownColor = kKnownColorSubtitleTextColor;
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textEntry.effectKnownColor = kKnownColorTransparent;
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textEntry.useRect = true;
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textEntry.rect.left = 0;
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textEntry.rect.right = _vm->getDisplayInfo().width;
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if (_vm->getLanguage() == Common::DE_DEU) {
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textEntry.rect.top = INTRO_DE_CAPTION_Y;
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} else if (_vm->getLanguage() == Common::IT_ITA) {
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textEntry.rect.top = INTRO_IT_CAPTION_Y;
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} else {
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textEntry.rect.top = INTRO_CAPTION_Y;
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}
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textEntry.rect.bottom = _vm->getDisplayInfo().height;
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textEntry.font = kKnownFontMedium;
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textEntry.flags = (FontEffectFlags)(kFontOutline | kFontCentered);
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for (i = 0; i < n_dialogues; i++) {
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textEntry.text = dialogue[i].i_str;
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entry = _vm->_scene->_textList.addEntry(textEntry);
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if (_vm->_subtitlesEnabled) {
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// Display text
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event.type = kEvTOneshot;
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event.code = kTextEvent;
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event.op = kEventDisplay;
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event.data = entry;
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event.time = (i == 0) ? 0 : VOICE_PAD;
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eventColumns = _vm->_events->chain(eventColumns, event);
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}
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if (_vm->_voicesEnabled) {
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// Play voice
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event.type = kEvTOneshot;
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event.code = kVoiceEvent;
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event.op = kEventPlay;
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event.param = dialogue[i].i_voice_rn;
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event.time = 0;
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_vm->_events->chain(eventColumns, event);
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}
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voice_len = _vm->_sndRes->getVoiceLength(dialogue[i].i_voice_rn);
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if (voice_len < 0) {
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voice_len = strlen(dialogue[i].i_str) * VOICE_LETTERLEN;
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}
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// Remove text
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event.type = kEvTOneshot;
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event.code = kTextEvent;
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event.op = kEventRemove;
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event.data = entry;
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event.time = voice_len;
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_vm->_events->chain(eventColumns, event);
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}
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return eventColumns;
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}
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enum {
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kCHeader,
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kCText
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};
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enum {
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kITEPC = (1 << 0),
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kITEPCCD = (1 << 1),
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kITEMac = (1 << 2),
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kITEWyrmKeep = (1 << 3),
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kITEAny = 0xffff,
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kITENotWyrmKeep = kITEAny & ~kITEWyrmKeep
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};
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// Queue a page of credits text. The original interpreter did word-wrapping
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// automatically. We currently don't.
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EventColumns *Scene::ITEQueueCredits(int delta_time, int duration, int n_credits, const IntroCredit credits[]) {
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int game;
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Common::Language lang;
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bool hasWyrmkeepCredits = (Common::File::exists("credit3n.dlt") || // PC
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Common::File::exists("credit3m.dlt")); // Mac
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// The assumption here is that all WyrmKeep versions have the same
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// credits, regardless of which operating system they're for.
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lang = _vm->getLanguage();
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if (hasWyrmkeepCredits)
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game = kITEWyrmKeep;
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else if (_vm->getPlatform() == Common::kPlatformMacintosh)
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game = kITEMac;
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else if (_vm->getFeatures() & GF_EXTRA_ITE_CREDITS)
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game = kITEPCCD;
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else
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game = kITEPC;
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int line_spacing = 0;
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int paragraph_spacing;
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KnownFont font = kKnownFontSmall;
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int i;
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int n_paragraphs = 0;
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int credits_height = 0;
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for (i = 0; i < n_credits; i++) {
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if (credits[i].lang != lang && credits[i].lang != UNK_LANG) {
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continue;
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}
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if (!(credits[i].game & game)) {
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continue;
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}
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switch (credits[i].type) {
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case kCHeader:
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font = kKnownFontSmall;
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line_spacing = 4;
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n_paragraphs++;
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break;
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case kCText:
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font = kKnownFontMedium;
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line_spacing = 2;
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break;
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default:
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error("Unknown credit type");
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}
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credits_height += (_vm->_font->getHeight(font) + line_spacing);
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}
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paragraph_spacing = (200 - credits_height) / (n_paragraphs + 3);
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credits_height += (n_paragraphs * paragraph_spacing);
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int y = paragraph_spacing;
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TextListEntry textEntry;
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TextListEntry *entry;
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Event event;
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EventColumns *eventColumns = NULL;
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textEntry.knownColor = kKnownColorSubtitleTextColor;
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textEntry.effectKnownColor = kKnownColorTransparent;
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textEntry.flags = (FontEffectFlags)(kFontOutline | kFontCentered);
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textEntry.point.x = 160;
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for (i = 0; i < n_credits; i++) {
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if (credits[i].lang != lang && credits[i].lang != UNK_LANG) {
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continue;
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}
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if (!(credits[i].game & game)) {
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continue;
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}
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switch (credits[i].type) {
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case kCHeader:
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font = kKnownFontSmall;
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line_spacing = 4;
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y += paragraph_spacing;
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break;
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case kCText:
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font = kKnownFontMedium;
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line_spacing = 2;
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break;
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default:
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break;
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}
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textEntry.text = credits[i].string;
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textEntry.font = font;
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textEntry.point.y = y;
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entry = _vm->_scene->_textList.addEntry(textEntry);
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// Display text
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event.type = kEvTOneshot;
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event.code = kTextEvent;
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event.op = kEventDisplay;
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event.data = entry;
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event.time = delta_time;
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eventColumns = _vm->_events->queue(event);
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// Remove text
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event.type = kEvTOneshot;
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event.code = kTextEvent;
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event.op = kEventRemove;
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event.data = entry;
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event.time = duration;
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_vm->_events->chain(eventColumns, event);
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y += (_vm->_font->getHeight(font) + line_spacing);
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}
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return eventColumns;
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}
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int Scene::SC_ITEIntroAnimProc(int param, void *refCon) {
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return ((Scene *)refCon)->ITEIntroAnimProc(param);
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}
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// Handles the introductory Dreamer's Guild / NWC logo animation scene.
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int Scene::ITEIntroAnimProc(int param) {
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Event event;
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EventColumns *eventColumns;
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bool isMac = _vm->getPlatform() == Common::kPlatformMacintosh;
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bool isMultiCD = _vm->getPlatform() == Common::kPlatformUnknown;
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bool hasWyrmkeepCredits = (Common::File::exists("credit3n.dlt") || // PC
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Common::File::exists("credit3m.dlt")); // Mac
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bool isDemo = Common::File::exists("scriptsd.rsc");
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switch (param) {
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case SCENE_BEGIN:{
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// Background for intro scene is the first frame of the
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// intro animation; display it and set the palette
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event.type = kEvTOneshot;
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event.code = kBgEvent;
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event.op = kEventDisplay;
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event.param = kEvPSetPalette;
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event.time = 0;
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eventColumns = _vm->_events->queue(event);
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debug(3, "Intro animation procedure started.");
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debug(3, "Linking animation resources...");
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_vm->_anim->setFrameTime(0, ITE_INTRO_FRAMETIME);
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// Link this scene's animation resources for continuous
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// playback
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int lastAnim;
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if (hasWyrmkeepCredits || isMultiCD || isDemo)
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lastAnim = isMac ? 3 : 2;
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else
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lastAnim = isMac ? 4 : 5;
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for (int i = 0; i < lastAnim; i++)
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_vm->_anim->link(i, i+1);
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_vm->_anim->setFlag(lastAnim, ANIM_FLAG_ENDSCENE);
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debug(3, "Beginning animation playback.");
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// Begin the animation
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event.type = kEvTOneshot;
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event.code = kAnimEvent;
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event.op = kEventPlay;
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event.param = 0;
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event.time = 0;
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_vm->_events->chain(eventColumns, event);
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// Queue intro music playback
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event.type = kEvTOneshot;
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event.code = kMusicEvent;
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event.param = MUSIC_1;
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event.param2 = MUSIC_LOOP;
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event.op = kEventPlay;
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event.time = 0;
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_vm->_events->chain(eventColumns, event);
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}
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break;
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case SCENE_END:
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break;
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default:
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warning("Illegal scene procedure parameter");
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break;
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}
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return 0;
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}
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int Scene::SC_ITEIntroCave1Proc(int param, void *refCon) {
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return ((Scene *)refCon)->ITEIntroCave1Proc(param);
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}
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// Handles first introductory cave painting scene
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int Scene::ITEIntroCave1Proc(int param) {
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Event event;
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EventColumns *eventColumns;
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int lang = 0;
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if (_vm->getLanguage() == Common::DE_DEU)
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lang = 1;
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else if (_vm->getLanguage() == Common::IT_ITA)
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lang = 2;
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static const IntroDialogue dialogue[][4] = {
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{ { // English
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0, // cave voice 0
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"We see the sky, we see the land, we see the water, "
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"and we wonder: Are we the only ones?"
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},
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{
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1, // cave voice 1
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"Long before we came to exist, the humans ruled the "
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"Earth."
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},
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{
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2, // cave voice 2
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"They made marvelous things, and moved whole "
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"mountains."
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},
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{
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3, // cave voice 3
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"They knew the Secret of Flight, the Secret of "
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"Happiness, and other secrets beyond our imagining."
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} },
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// -----------------------------------------------------
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{ { // German
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0, // cave voice 0
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"Um uns sind der Himmel, das Land und die Seen; und "
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"wir fragen uns - sind wir die einzigen?"
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},
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{
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1, // cave voice 1
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"Lange vor unserer Zeit herrschten die Menschen "
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"\201ber die Erde."
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},
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{
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2, // cave voice 2
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"Sie taten wundersame Dinge und versetzten ganze "
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"Berge."
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},
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{
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3, // cave voice 3
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"Sie kannten das Geheimnis des Fluges, das Geheimnis "
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"der Fr\224hlichkeit und andere Geheimnisse, die "
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"unsere Vorstellungskraft \201bersteigen."
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} },
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// -----------------------------------------------------
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{ { // Italian fan translation
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0, // cave voice 0
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"Guardiamo il cielo, guardiamo la terra, guardiamo "
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"l'acqua, e ci chiediamo: Siamo forse soli?"
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},
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{
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1, // cave voice 1
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"Molto tempo prima che noi esistessimo, gli Umani "
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"dominavano la terra."
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},
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{
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2, // cave voice 2
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"Fecero cose meravigliose, e mossero intere "
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"montagne."
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},
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{
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3, // cave voice 3
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"Conoscevano il Segreto del Volo, il Segreto della "
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"Felicit\205, ed altri segreti oltre ogni nostra "
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"immaginazione."
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} }
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};
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int n_dialogues = ARRAYSIZE(dialogue[lang]);
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switch (param) {
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case SCENE_BEGIN:
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// Begin palette cycling animation for candles
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event.type = kEvTOneshot;
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event.code = kPalAnimEvent;
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event.op = kEventCycleStart;
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event.time = 0;
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eventColumns = _vm->_events->queue(event);
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// Queue narrator dialogue list
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ITEQueueDialogue(eventColumns, n_dialogues, dialogue[lang]);
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// End scene after last dialogue over
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event.type = kEvTOneshot;
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event.code = kSceneEvent;
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event.op = kEventEnd;
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event.time = VOICE_PAD;
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_vm->_events->chain(eventColumns, event);
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break;
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case SCENE_END:
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break;
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default:
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warning("Illegal scene procedure parameter");
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break;
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}
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return 0;
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}
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int Scene::SC_ITEIntroCave2Proc(int param, void *refCon) {
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return ((Scene *)refCon)->ITEIntroCave2Proc(param);
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}
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// Handles second introductory cave painting scene
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int Scene::ITEIntroCave2Proc(int param) {
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Event event;
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EventColumns *eventColumns;
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int lang = 0;
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if (_vm->getLanguage() == Common::DE_DEU)
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lang = 1;
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else if (_vm->getLanguage() == Common::IT_ITA)
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lang = 2;
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static const IntroDialogue dialogue[][3] = {
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{ { // English
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4, // cave voice 4
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"The humans also knew the Secret of Life, and they "
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"used it to give us the Four Great Gifts:"
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},
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{
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5, // cave voice 5
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"Thinking minds, feeling hearts, speaking mouths, and "
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"reaching hands."
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},
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{
|
|
6, // cave voice 6
|
|
"We are their children."
|
|
} },
|
|
// -----------------------------------------------------
|
|
{ { // German
|
|
4, // cave voice 4
|
|
"Au$erdem kannten die Menschen das Geheimnis des "
|
|
"Lebens. Und sie nutzten es, um uns die vier gro$en "
|
|
"Geschenke zu geben -"
|
|
},
|
|
{
|
|
5, // cave voice 5
|
|
"den denkenden Geist, das f\201hlende Herz, den "
|
|
"sprechenden Mund und die greifende Hand."
|
|
},
|
|
{
|
|
6, // cave voice 6
|
|
"Wir sind ihre Kinder."
|
|
} },
|
|
// -----------------------------------------------------
|
|
{ { // Italian fan translation
|
|
4, // cave voice 4
|
|
"Gli Umani conoscevano anche il Segreto della Vita, "
|
|
"e lo usarono per darci i Quattro Grandi Doni:"
|
|
|
|
},
|
|
{
|
|
5, // cave voice 5
|
|
"Il pensiero, le emozioni, la parola e la manualit\205."
|
|
|
|
},
|
|
{
|
|
6, // cave voice 6
|
|
"Siamo i loro figli."
|
|
} }
|
|
};
|
|
|
|
int n_dialogues = ARRAYSIZE(dialogue[lang]);
|
|
|
|
switch (param) {
|
|
case SCENE_BEGIN:
|
|
// Start 'dissolve' transition to new scene background
|
|
event.type = kEvTContinuous;
|
|
event.code = kTransitionEvent;
|
|
event.op = kEventDissolve;
|
|
event.time = 0;
|
|
event.duration = DISSOLVE_DURATION;
|
|
eventColumns = _vm->_events->queue(event);
|
|
|
|
// Begin palette cycling animation for candles
|
|
event.type = kEvTOneshot;
|
|
event.code = kPalAnimEvent;
|
|
event.op = kEventCycleStart;
|
|
event.time = 0;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
// Queue narrator dialogue list
|
|
ITEQueueDialogue(eventColumns, n_dialogues, dialogue[lang]);
|
|
|
|
// End scene after last dialogue over
|
|
event.type = kEvTOneshot;
|
|
event.code = kSceneEvent;
|
|
event.op = kEventEnd;
|
|
event.time = VOICE_PAD;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
break;
|
|
case SCENE_END:
|
|
break;
|
|
default:
|
|
warning("Illegal scene procedure parameter");
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Scene::SC_ITEIntroCave3Proc(int param, void *refCon) {
|
|
return ((Scene *)refCon)->ITEIntroCave3Proc(param);
|
|
}
|
|
|
|
// Handles third introductory cave painting scene
|
|
int Scene::ITEIntroCave3Proc(int param) {
|
|
Event event;
|
|
EventColumns *eventColumns;
|
|
int lang = 0;
|
|
|
|
if (_vm->getLanguage() == Common::DE_DEU)
|
|
lang = 1;
|
|
else if (_vm->getLanguage() == Common::IT_ITA)
|
|
lang = 2;
|
|
|
|
static const IntroDialogue dialogue[][3] = {
|
|
{ { // English
|
|
7, // cave voice 7
|
|
"They taught us how to use our hands, and how to "
|
|
"speak."
|
|
},
|
|
{
|
|
8, // cave voice 8
|
|
"They showed us the joy of using our minds."
|
|
},
|
|
{
|
|
9, // cave voice 9
|
|
"They loved us, and when we were ready, they surely "
|
|
"would have given us the Secret of Happiness."
|
|
} },
|
|
// -----------------------------------------------------
|
|
{ { // German
|
|
7, // cave voice 7
|
|
"Sie lehrten uns zu sprechen und unsere H\204nde zu "
|
|
"benutzen."
|
|
},
|
|
{
|
|
8, // cave voice 8
|
|
"Sie zeigten uns die Freude am Denken."
|
|
},
|
|
{
|
|
9, // cave voice 9
|
|
"Sie liebten uns, und w\204ren wir bereit gewesen, "
|
|
"h\204tten sie uns sicherlich das Geheimnis der "
|
|
"Fr\224hlichkeit offenbart."
|
|
} },
|
|
// -----------------------------------------------------
|
|
{ { // Italian fan translation
|
|
7, // cave voice 7
|
|
"Ci insegnarono come usare le mani e come parlare. "
|
|
|
|
},
|
|
{
|
|
8, // cave voice 8
|
|
"Ci mostrarono le gioie che l'uso della mente "
|
|
"pu\225 dare. "
|
|
},
|
|
{
|
|
9, // cave voice 9
|
|
"Ci amarono, ed una volta pronti, ci avrebbero "
|
|
"sicuramente svelato il Segreto della Felicit\205."
|
|
|
|
} }
|
|
};
|
|
|
|
int n_dialogues = ARRAYSIZE(dialogue[lang]);
|
|
|
|
switch (param) {
|
|
case SCENE_BEGIN:
|
|
// Start 'dissolve' transition to new scene background
|
|
event.type = kEvTContinuous;
|
|
event.code = kTransitionEvent;
|
|
event.op = kEventDissolve;
|
|
event.time = 0;
|
|
event.duration = DISSOLVE_DURATION;
|
|
eventColumns = _vm->_events->queue(event);
|
|
|
|
// Begin palette cycling animation for candles
|
|
event.type = kEvTOneshot;
|
|
event.code = kPalAnimEvent;
|
|
event.op = kEventCycleStart;
|
|
event.time = 0;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
// Queue narrator dialogue list
|
|
ITEQueueDialogue(eventColumns, n_dialogues, dialogue[lang]);
|
|
|
|
// End scene after last dialogue over
|
|
event.type = kEvTOneshot;
|
|
event.code = kSceneEvent;
|
|
event.op = kEventEnd;
|
|
event.time = VOICE_PAD;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
break;
|
|
case SCENE_END:
|
|
break;
|
|
default:
|
|
warning("Illegal scene procedure parameter");
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Scene::SC_ITEIntroCave4Proc(int param, void *refCon) {
|
|
return ((Scene *)refCon)->ITEIntroCave4Proc(param);
|
|
}
|
|
|
|
// Handles fourth introductory cave painting scene
|
|
int Scene::ITEIntroCave4Proc(int param) {
|
|
Event event;
|
|
EventColumns *eventColumns;
|
|
int lang = 0;
|
|
|
|
if (_vm->getLanguage() == Common::DE_DEU)
|
|
lang = 1;
|
|
else if (_vm->getLanguage() == Common::IT_ITA)
|
|
lang = 2;
|
|
|
|
static const IntroDialogue dialogue[][4] = {
|
|
{ { // English
|
|
10, // cave voice 10
|
|
"And now we see the sky, the land, and the water that "
|
|
"we are heirs to, and we wonder: why did they leave?"
|
|
},
|
|
{
|
|
11, // cave voice 11
|
|
"Do they live still, in the stars? In the oceans "
|
|
"depths? In the wind?"
|
|
},
|
|
{
|
|
12, // cave voice 12
|
|
"We wonder, was their fate good or evil?"
|
|
},
|
|
{
|
|
13, // cave voice 13
|
|
"And will we also share the same fate one day?"
|
|
} },
|
|
// -----------------------------------------------------
|
|
{ { // German
|
|
10, // cave voice 10
|
|
"Und nun sehen wir den Himmel, das Land und die "
|
|
"Seen - unser Erbe. Und wir fragen uns - warum "
|
|
"verschwanden sie?"
|
|
},
|
|
{
|
|
11, // cave voice 11
|
|
"Leben sie noch in den Sternen? In den Tiefen des "
|
|
"Ozeans? Im Wind?"
|
|
},
|
|
{
|
|
12, // cave voice 12
|
|
"Wir fragen uns - war ihr Schicksal gut oder b\224se?"
|
|
},
|
|
{
|
|
13, // cave voice 13
|
|
"Und wird uns eines Tages das gleiche Schicksal "
|
|
"ereilen?"
|
|
} },
|
|
// -----------------------------------------------------
|
|
{ { // Italian fan translation
|
|
10, // cave voice 10
|
|
"Ed ora che guardiamo il cielo, la terra e l'acqua "
|
|
"che abbiamo ereditato, pensiamo: Perch\202 partirono?"
|
|
|
|
},
|
|
{
|
|
11, // cave voice 11
|
|
"Vivono ancora, nelle stelle? Nelle profondit\205 "
|
|
"dell'oceano? Nel vento?"
|
|
},
|
|
{
|
|
12, // cave voice 12
|
|
"Ci domandiamo, il loro destino fu felice o nefasto?"
|
|
},
|
|
{
|
|
13, // cave voice 13
|
|
"E un giorno, condivideremo anche noi lo stesso "
|
|
"destino?"
|
|
} }
|
|
};
|
|
|
|
int n_dialogues = ARRAYSIZE(dialogue[lang]);
|
|
|
|
switch (param) {
|
|
case SCENE_BEGIN:
|
|
// Start 'dissolve' transition to new scene background
|
|
event.type = kEvTContinuous;
|
|
event.code = kTransitionEvent;
|
|
event.op = kEventDissolve;
|
|
event.time = 0;
|
|
event.duration = DISSOLVE_DURATION;
|
|
eventColumns = _vm->_events->queue(event);
|
|
|
|
// Begin palette cycling animation for candles
|
|
event.type = kEvTOneshot;
|
|
event.code = kPalAnimEvent;
|
|
event.op = kEventCycleStart;
|
|
event.time = 0;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
// Queue narrator dialogue list
|
|
ITEQueueDialogue(eventColumns, n_dialogues, dialogue[lang]);
|
|
|
|
// End scene after last dialogue over
|
|
event.type = kEvTOneshot;
|
|
event.code = kSceneEvent;
|
|
event.op = kEventEnd;
|
|
event.time = VOICE_PAD;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
break;
|
|
case SCENE_END:
|
|
break;
|
|
default:
|
|
warning("Illegal scene procedure parameter");
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Scene::SC_ITEIntroValleyProc(int param, void *refCon) {
|
|
return ((Scene *)refCon)->ITEIntroValleyProc(param);
|
|
}
|
|
|
|
// Handles intro title scene (valley overlook)
|
|
int Scene::ITEIntroValleyProc(int param) {
|
|
Event event;
|
|
EventColumns *eventColumns;
|
|
|
|
static const IntroCredit credits[] = {
|
|
{EN_ANY, kITEAny, kCHeader, "Producer"},
|
|
{DE_DEU, kITEAny, kCHeader, "Produzent"},
|
|
{IT_ITA, kITEAny, kCHeader, "Produttore"},
|
|
{UNK_LANG, kITEAny, kCText, "Walter Hochbrueckner"},
|
|
{EN_ANY, kITEAny, kCHeader, "Executive Producer"},
|
|
{DE_DEU, kITEAny, kCHeader, "Ausf\201hrender Produzent"},
|
|
{IT_ITA, kITEAny, kCHeader, "Produttore Esecutivo"},
|
|
{UNK_LANG, kITEAny, kCText, "Robert McNally"},
|
|
{UNK_LANG, kITEWyrmKeep, kCHeader, "2nd Executive Producer"},
|
|
{EN_ANY, kITENotWyrmKeep, kCHeader, "Publisher"},
|
|
{DE_DEU, kITENotWyrmKeep, kCHeader, "Herausgeber"},
|
|
{IT_ITA, kITENotWyrmKeep, kCHeader, "Editore"},
|
|
{UNK_LANG, kITEAny, kCText, "Jon Van Caneghem"}
|
|
};
|
|
|
|
int n_credits = ARRAYSIZE(credits);
|
|
|
|
switch (param) {
|
|
case SCENE_BEGIN:
|
|
// Begin title screen background animation
|
|
_vm->_anim->setCycles(0, -1);
|
|
|
|
event.type = kEvTOneshot;
|
|
event.code = kAnimEvent;
|
|
event.op = kEventPlay;
|
|
event.param = 0;
|
|
event.time = 0;
|
|
eventColumns = _vm->_events->queue(event);
|
|
|
|
// Begin ITE title theme music
|
|
_vm->_music->stop();
|
|
|
|
event.type = kEvTOneshot;
|
|
event.code = kMusicEvent;
|
|
event.param = MUSIC_2;
|
|
event.param2 = MUSIC_NORMAL;
|
|
event.op = kEventPlay;
|
|
event.time = 0;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
// Pause animation before logo
|
|
event.type = kEvTOneshot;
|
|
event.code = kAnimEvent;
|
|
event.op = kEventStop;
|
|
event.param = 0;
|
|
event.time = 3000;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
// Display logo
|
|
event.type = kEvTContinuous;
|
|
event.code = kTransitionEvent;
|
|
event.op = kEventDissolveBGMask;
|
|
event.time = 0;
|
|
event.duration = LOGO_DISSOLVE_DURATION;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
// Remove logo
|
|
event.type = kEvTContinuous;
|
|
event.code = kTransitionEvent;
|
|
event.op = kEventDissolve;
|
|
event.time = 3000;
|
|
event.duration = LOGO_DISSOLVE_DURATION;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
// Unpause animation before logo
|
|
event.type = kEvTOneshot;
|
|
event.code = kAnimEvent;
|
|
event.op = kEventPlay;
|
|
event.time = 0;
|
|
event.param = 0;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
// Queue game credits list
|
|
eventColumns = ITEQueueCredits(9000, CREDIT_DURATION1, n_credits, credits);
|
|
|
|
// End scene after credit display
|
|
event.type = kEvTOneshot;
|
|
event.code = kSceneEvent;
|
|
event.op = kEventEnd;
|
|
event.time = 1000;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
break;
|
|
case SCENE_END:
|
|
break;
|
|
default:
|
|
warning("Illegal scene procedure parameter");
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Scene::SC_ITEIntroTreeHouseProc(int param, void *refCon) {
|
|
return ((Scene *)refCon)->ITEIntroTreeHouseProc(param);
|
|
}
|
|
|
|
// Handles second intro credit screen (treehouse view)
|
|
int Scene::ITEIntroTreeHouseProc(int param) {
|
|
Event event;
|
|
EventColumns *eventColumns;
|
|
|
|
static const IntroCredit credits1[] = {
|
|
{EN_ANY, kITEAny, kCHeader, "Game Design"},
|
|
{DE_DEU, kITEAny, kCHeader, "Spielentwurf"},
|
|
{IT_ITA, kITEAny, kCHeader, "Progetto"},
|
|
{UNK_LANG, kITEAny, kCText, "Talin, Joe Pearce, Robert McNally"},
|
|
{EN_ANY, kITEAny, kCText, "and Carolly Hauksdottir"},
|
|
{DE_DEU, kITEAny, kCText, "und Carolly Hauksdottir"},
|
|
{IT_ITA, kITEAny, kCText, "e Carolly Hauksdottir"},
|
|
{EN_ANY, kITEAny, kCHeader, "Screenplay and Dialog"},
|
|
{EN_ANY, kITEAny, kCText, "Robert Leh, Len Wein, and Bill Rotsler"},
|
|
{DE_DEU, kITEAny, kCHeader, "Geschichte und Dialoge"},
|
|
{DE_DEU, kITEAny, kCText, "Robert Leh, Len Wein und Bill Rotsler"},
|
|
{IT_ITA, kITEAny, kCHeader, "Sceneggiatura e Dialoghi"},
|
|
{IT_ITA, kITEAny, kCText, "Robert Leh, Len Wein e Bill Rotsler"}
|
|
};
|
|
|
|
int n_credits1 = ARRAYSIZE(credits1);
|
|
|
|
static const IntroCredit credits2[] = {
|
|
{UNK_LANG, kITEWyrmKeep, kCHeader, "Art Direction"},
|
|
{UNK_LANG, kITEWyrmKeep, kCText, "Allison Hershey"},
|
|
{EN_ANY, kITEAny, kCHeader, "Art"},
|
|
{DE_DEU, kITEAny, kCHeader, "Grafiken"},
|
|
{IT_ITA, kITEAny, kCHeader, "Grafica"},
|
|
{UNK_LANG, kITEWyrmKeep, kCText, "Ed Lacabanne, Glenn Price, April Lee,"},
|
|
{UNK_LANG, kITENotWyrmKeep, kCText, "Edward Lacabanne, Glenn Price, April Lee,"},
|
|
{UNK_LANG, kITEWyrmKeep, kCText, "Lisa Sample, Brian Dowrick, Reed Waller,"},
|
|
{EN_ANY, kITEWyrmKeep, kCText, "Allison Hershey and Talin"},
|
|
{DE_DEU, kITEWyrmKeep, kCText, "Allison Hershey und Talin"},
|
|
{IT_ITA, kITEWyrmKeep, kCText, "Allison Hershey e Talin"},
|
|
{EN_ANY, kITENotWyrmKeep, kCText, "Lisa Iennaco, Brian Dowrick, Reed"},
|
|
{EN_ANY, kITENotWyrmKeep, kCText, "Waller, Allison Hershey and Talin"},
|
|
{DE_DEU, kITEAny, kCText, "Waller, Allison Hershey und Talin"},
|
|
{IT_ITA, kITEAny, kCText, "Waller, Allison Hershey e Talin"},
|
|
{EN_ANY, kITENotWyrmKeep, kCHeader, "Art Direction"},
|
|
{DE_DEU, kITENotWyrmKeep, kCHeader, "Grafische Leitung"},
|
|
{IT_ITA, kITENotWyrmKeep, kCHeader, "Direzione Grafica"},
|
|
{UNK_LANG, kITENotWyrmKeep, kCText, "Allison Hershey"}
|
|
};
|
|
|
|
int n_credits2 = ARRAYSIZE(credits2);
|
|
|
|
switch (param) {
|
|
case SCENE_BEGIN:
|
|
// Start 'dissolve' transition to new scene background
|
|
event.type = kEvTContinuous;
|
|
event.code = kTransitionEvent;
|
|
event.op = kEventDissolve;
|
|
event.time = 0;
|
|
event.duration = DISSOLVE_DURATION;
|
|
eventColumns = _vm->_events->queue(event);
|
|
|
|
if (_vm->_anim->hasAnimation(0)) {
|
|
// Begin title screen background animation
|
|
_vm->_anim->setFrameTime(0, 100);
|
|
|
|
event.type = kEvTOneshot;
|
|
event.code = kAnimEvent;
|
|
event.op = kEventPlay;
|
|
event.param = 0;
|
|
event.time = 0;
|
|
_vm->_events->chain(eventColumns, event);
|
|
}
|
|
|
|
// Queue game credits list
|
|
ITEQueueCredits(DISSOLVE_DURATION + 2000, CREDIT_DURATION1, n_credits1, credits1);
|
|
eventColumns = ITEQueueCredits(DISSOLVE_DURATION + 7000, CREDIT_DURATION1, n_credits2, credits2);
|
|
|
|
// End scene after credit display
|
|
event.type = kEvTOneshot;
|
|
event.code = kSceneEvent;
|
|
event.op = kEventEnd;
|
|
event.time = 1000;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
break;
|
|
case SCENE_END:
|
|
break;
|
|
default:
|
|
warning("Illegal scene procedure parameter");
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Scene::SC_ITEIntroFairePathProc(int param, void *refCon) {
|
|
return ((Scene *)refCon)->ITEIntroFairePathProc(param);
|
|
}
|
|
|
|
// Handles third intro credit screen (path to puzzle tent)
|
|
int Scene::ITEIntroFairePathProc(int param) {
|
|
Event event;
|
|
EventColumns *eventColumns;
|
|
|
|
static const IntroCredit credits1[] = {
|
|
{EN_ANY, kITEAny, kCHeader, "Programming"},
|
|
{DE_DEU, kITEAny, kCHeader, "Programmiert von"},
|
|
{IT_ITA, kITEAny, kCHeader, "Programmazione"},
|
|
{UNK_LANG, kITEAny, kCText, "Talin, Walter Hochbrueckner,"},
|
|
{EN_ANY, kITEAny, kCText, "Joe Burks and Robert Wiggins"},
|
|
{DE_DEU, kITEAny, kCText, "Joe Burks und Robert Wiggins"},
|
|
{IT_ITA, kITEAny, kCText, "Joe Burks e Robert Wiggins"},
|
|
{EN_ANY, kITEPCCD | kITEWyrmKeep, kCHeader, "Additional Programming"},
|
|
{EN_ANY, kITEPCCD | kITEWyrmKeep, kCText, "John Bolton"},
|
|
{UNK_LANG, kITEMac, kCHeader, "Macintosh Version"},
|
|
{UNK_LANG, kITEMac, kCText, "Michael McNally and Robert McNally"},
|
|
{EN_ANY, kITEAny, kCHeader, "Music and Sound"},
|
|
{DE_DEU, kITEAny, kCHeader, "Musik und Sound"},
|
|
{IT_ITA, kITEAny, kCHeader, "Musica e Sonoro"},
|
|
{UNK_LANG, kITEAny, kCText, "Matt Nathan"}
|
|
};
|
|
|
|
int n_credits1 = ARRAYSIZE(credits1);
|
|
|
|
static const IntroCredit credits2[] = {
|
|
{EN_ANY, kITEAny, kCHeader, "Directed by"},
|
|
{DE_DEU, kITEAny, kCHeader, "Regie"},
|
|
{IT_ITA, kITEAny, kCHeader, "Regia"},
|
|
{UNK_LANG, kITEAny, kCText, "Talin"}
|
|
};
|
|
|
|
int n_credits2 = ARRAYSIZE(credits2);
|
|
|
|
switch (param) {
|
|
case SCENE_BEGIN:
|
|
// Start 'dissolve' transition to new scene background
|
|
event.type = kEvTContinuous;
|
|
event.code = kTransitionEvent;
|
|
event.op = kEventDissolve;
|
|
event.time = 0;
|
|
event.duration = DISSOLVE_DURATION;
|
|
eventColumns = _vm->_events->queue(event);
|
|
|
|
// Begin title screen background animation
|
|
_vm->_anim->setCycles(0, -1);
|
|
|
|
event.type = kEvTOneshot;
|
|
event.code = kAnimEvent;
|
|
event.op = kEventPlay;
|
|
event.param = 0;
|
|
event.time = 0;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
// Queue game credits list
|
|
ITEQueueCredits(DISSOLVE_DURATION + 2000, CREDIT_DURATION1, n_credits1, credits1);
|
|
eventColumns = ITEQueueCredits(DISSOLVE_DURATION + 7000, CREDIT_DURATION1, n_credits2, credits2);
|
|
|
|
// End scene after credit display
|
|
event.type = kEvTOneshot;
|
|
event.code = kSceneEvent;
|
|
event.op = kEventEnd;
|
|
event.time = 1000;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
break;
|
|
case SCENE_END:
|
|
break;
|
|
default:
|
|
warning("Illegal scene procedure parameter");
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Scene::SC_ITEIntroFaireTentProc(int param, void *refCon) {
|
|
return ((Scene *)refCon)->ITEIntroFaireTentProc(param);
|
|
}
|
|
|
|
// Handles fourth intro credit screen (treehouse view)
|
|
int Scene::ITEIntroFaireTentProc(int param) {
|
|
Event event;
|
|
EventColumns *eventColumns;
|
|
|
|
switch (param) {
|
|
case SCENE_BEGIN:
|
|
|
|
// Start 'dissolve' transition to new scene background
|
|
event.type = kEvTContinuous;
|
|
event.code = kTransitionEvent;
|
|
event.op = kEventDissolve;
|
|
event.time = 0;
|
|
event.duration = DISSOLVE_DURATION;
|
|
eventColumns = _vm->_events->queue(event);
|
|
|
|
// End scene after momentary pause
|
|
event.type = kEvTOneshot;
|
|
event.code = kSceneEvent;
|
|
event.op = kEventEnd;
|
|
event.time = 5000;
|
|
_vm->_events->chain(eventColumns, event);
|
|
|
|
break;
|
|
case SCENE_END:
|
|
break;
|
|
default:
|
|
warning("Illegal scene procedure parameter");
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
} // End of namespace Saga
|