mirror of
https://github.com/libretro/scummvm.git
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1b5e96f429
The Spanish version uses different colors for portrait backgrounds. Also, portrait colors are now set correctly when loading games directly from the launcher.
462 lines
13 KiB
C++
462 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifdef ENABLE_IHNM
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// Scripting module script function component
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#include "saga/saga.h"
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#include "saga/gfx.h"
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#include "saga/actor.h"
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#include "saga/animation.h"
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#include "saga/console.h"
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#include "saga/events.h"
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#include "saga/font.h"
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#include "saga/interface.h"
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#include "saga/music.h"
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#include "saga/itedata.h"
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#include "saga/puzzle.h"
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#include "saga/render.h"
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#include "saga/sound.h"
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#include "saga/sndres.h"
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#include "saga/resource.h"
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#include "saga/script.h"
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#include "saga/objectmap.h"
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#include "saga/scene.h"
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#include "saga/isomap.h"
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#include "common/config-manager.h"
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namespace Saga {
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void Script::setupIHNMScriptFuncList() {
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static const ScriptFunctionDescription IHNMScriptFunctionsList[IHNM_SCRIPT_FUNCTION_MAX] = {
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OPCODE(sfNull),
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OPCODE(sfWait),
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OPCODE(sfTakeObject),
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OPCODE(sfIsCarried),
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OPCODE(sfStatusBar),
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OPCODE(sfMainMode),
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OPCODE(sfScriptWalkTo),
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OPCODE(sfScriptDoAction),
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OPCODE(sfSetActorFacing),
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OPCODE(sfStartBgdAnim),
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OPCODE(sfStopBgdAnim),
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OPCODE(sfLockUser),
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OPCODE(sfPreDialog),
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OPCODE(sfKillActorThreads),
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OPCODE(sfFaceTowards),
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OPCODE(sfSetFollower),
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OPCODE(sfScriptGotoScene),
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OPCODE(sfSetObjImage),
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OPCODE(sfSetObjName),
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OPCODE(sfGetObjImage),
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OPCODE(sfGetNumber),
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OPCODE(sfScriptOpenDoor),
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OPCODE(sfScriptCloseDoor),
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OPCODE(sfSetBgdAnimSpeed),
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OPCODE(sfCycleColors),
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OPCODE(sfDoCenterActor),
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OPCODE(sfStartBgdAnimSpeed),
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OPCODE(sfScriptWalkToAsync),
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OPCODE(sfEnableZone),
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OPCODE(sfSetActorState),
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OPCODE(sfScriptMoveTo),
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OPCODE(sfSceneEq),
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OPCODE(sfDropObject),
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OPCODE(sfFinishBgdAnim),
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OPCODE(sfSwapActors),
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OPCODE(sfSimulSpeech),
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OPCODE(sfScriptWalk),
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OPCODE(sfCycleFrames),
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OPCODE(sfSetFrame),
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OPCODE(sfSetPortrait),
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OPCODE(sfSetProtagPortrait),
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OPCODE(sfChainBgdAnim),
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OPCODE(sfScriptSpecialWalk),
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OPCODE(sfPlaceActor),
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OPCODE(sfCheckUserInterrupt),
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OPCODE(sfScriptWalkRelative),
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OPCODE(sfScriptMoveRelative),
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OPCODE(sfSimulSpeech2),
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OPCODE(sfPsychicProfile),
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OPCODE(sfPsychicProfileOff),
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OPCODE(sfSetProtagState),
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OPCODE(sfResumeBgdAnim),
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OPCODE(sfThrowActor),
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OPCODE(sfWaitWalk),
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OPCODE(sfScriptSceneID),
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OPCODE(sfChangeActorScene),
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OPCODE(sfScriptClimb),
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OPCODE(sfSetDoorState),
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OPCODE(sfSetActorZ),
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OPCODE(sfScriptText),
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OPCODE(sfGetActorX),
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OPCODE(sfGetActorY),
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OPCODE(sfEraseDelta),
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OPCODE(sfPlayMusic),
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OPCODE(sfNull),
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OPCODE(sfEnableEscape),
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OPCODE(sfPlaySound),
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OPCODE(sfPlayLoopedSound),
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OPCODE(sfGetDeltaFrame),
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OPCODE(sfNull),
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OPCODE(sfNull),
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OPCODE(sfRand),
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OPCODE(sfFadeMusic),
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OPCODE(sfNull),
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OPCODE(sfSetChapterPoints),
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OPCODE(sfSetPortraitBgColor),
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OPCODE(sfScriptStartCutAway),
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OPCODE(sfReturnFromCutAway),
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OPCODE(sfEndCutAway),
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OPCODE(sfGetMouseClicks),
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OPCODE(sfResetMouseClicks),
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OPCODE(sfWaitFrames),
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OPCODE(sfScriptFade),
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OPCODE(sfScriptStartVideo),
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OPCODE(sfScriptReturnFromVideo),
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OPCODE(sfScriptEndVideo),
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OPCODE(sfSetActorZ),
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OPCODE(sfShowIHNMDemoHelpBg),
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OPCODE(sfAddIHNMDemoHelpTextLine),
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OPCODE(sfShowIHNMDemoHelpPage),
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OPCODE(sfVstopFX),
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OPCODE(sfVstopLoopedFX),
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OPCODE(sfDemoSetInteractive), // only used in the demo version of IHNM
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OPCODE(sfDemoIsInteractive),
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OPCODE(sfVsetTrack),
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OPCODE(sfGetPoints),
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OPCODE(sfSetGlobalFlag),
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OPCODE(sfClearGlobalFlag),
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OPCODE(sfTestGlobalFlag),
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OPCODE(sfSetPoints),
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OPCODE(sfSetSpeechBox),
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OPCODE(sfDebugShowData),
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OPCODE(sfWaitFramesEsc),
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OPCODE(sfQueueMusic),
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OPCODE(sfDisableAbortSpeeches)
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};
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_scriptFunctionsList = IHNMScriptFunctionsList;
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}
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void Script::sfSetChapterPoints(SCRIPTFUNC_PARAMS) {
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int chapter = _vm->_scene->currentChapterNumber();
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_vm->_ethicsPoints[chapter] = thread->pop();
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int16 barometer = thread->pop();
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static PalEntry cur_pal[PAL_ENTRIES];
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PalEntry portraitBgColor = _vm->_interface->_portraitBgColor;
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byte portraitColor = (_vm->getLanguage() == Common::ES_ESP) ? 253 : 254;
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_vm->_spiritualBarometer = _vm->_ethicsPoints[chapter] * 256 / barometer;
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_vm->_scene->setChapterPointsChanged(true); // don't save this music when saving in IHNM
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// Set the portrait bg color, in case a saved state is restored from the
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// launcher. In this case, sfSetPortraitBgColor is not called, thus the
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// portrait color will always be 0 (black).
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if (portraitBgColor.red == 0 && portraitBgColor.green == 0 && portraitBgColor.blue == 0)
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portraitBgColor.green = 255;
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if (_vm->_spiritualBarometer > 255)
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_vm->_gfx->setPaletteColor(portraitColor, 0xff, 0xff, 0xff);
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else
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_vm->_gfx->setPaletteColor(portraitColor,
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_vm->_spiritualBarometer * portraitBgColor.red / 256,
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_vm->_spiritualBarometer * portraitBgColor.green / 256,
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_vm->_spiritualBarometer * portraitBgColor.blue / 256);
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_vm->_gfx->getCurrentPal(cur_pal);
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_vm->_gfx->setPalette(cur_pal);
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}
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void Script::sfSetPortraitBgColor(SCRIPTFUNC_PARAMS) {
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int16 red = thread->pop();
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int16 green = thread->pop();
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int16 blue = thread->pop();
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_vm->_interface->setPortraitBgColor(red, green, blue);
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}
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void Script::sfScriptStartCutAway(SCRIPTFUNC_PARAMS) {
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int16 cut = thread->pop();
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thread->pop(); // Not used
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int16 fade = thread->pop();
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_vm->_anim->setCutAwayMode(kPanelCutaway);
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_vm->_anim->playCutaway(cut, fade != 0);
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}
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void Script::sfReturnFromCutAway(SCRIPTFUNC_PARAMS) {
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_vm->_anim->returnFromCutaway();
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thread->wait(kWaitTypeWakeUp);
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}
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void Script::sfEndCutAway(SCRIPTFUNC_PARAMS) {
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_vm->_anim->endCutaway();
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}
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void Script::sfGetMouseClicks(SCRIPTFUNC_PARAMS) {
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thread->_returnValue = _vm->getMouseClickCount();
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}
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void Script::sfResetMouseClicks(SCRIPTFUNC_PARAMS) {
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_vm->resetMouseClickCount();
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}
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void Script::sfWaitFrames(SCRIPTFUNC_PARAMS) {
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int16 frames = thread->pop();
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if (!_skipSpeeches)
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thread->waitFrames(_vm->_frameCount + frames);
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}
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void Script::sfScriptFade(SCRIPTFUNC_PARAMS) {
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int16 firstPalEntry = thread->pop();
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int16 lastPalEntry = thread->pop();
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int16 startingBrightness = thread->pop();
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int16 endingBrightness = thread->pop();
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Event event;
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static PalEntry cur_pal[PAL_ENTRIES];
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_vm->_gfx->getCurrentPal(cur_pal);
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event.type = kEvTImmediate;
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event.code = kPalEvent;
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event.op = kEventPalFade;
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event.time = 0;
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event.duration = kNormalFadeDuration;
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event.data = cur_pal;
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event.param = startingBrightness;
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event.param2 = endingBrightness;
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event.param3 = firstPalEntry;
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event.param4 = lastPalEntry - firstPalEntry + 1;
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_vm->_events->queue(event);
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}
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void Script::sfScriptStartVideo(SCRIPTFUNC_PARAMS) {
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int16 vid = thread->pop();
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int16 fade = thread->pop();
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_vm->_anim->setCutAwayMode(kPanelVideo);
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_vm->_anim->startVideo(vid, fade != 0);
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}
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void Script::sfScriptReturnFromVideo(SCRIPTFUNC_PARAMS) {
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_vm->_anim->returnFromVideo();
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}
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void Script::sfScriptEndVideo(SCRIPTFUNC_PARAMS) {
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_vm->_anim->endVideo();
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}
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void Script::sfShowIHNMDemoHelpBg(SCRIPTFUNC_PARAMS) {
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_ihnmDemoCurrentY = 0;
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_vm->_scene->_textList.clear();
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_vm->_interface->setMode(kPanelConverse);
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_vm->_scene->showPsychicProfile(NULL);
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}
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void Script::sfAddIHNMDemoHelpTextLine(SCRIPTFUNC_PARAMS) {
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int stringId = thread->pop();
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TextListEntry textEntry;
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Event event;
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textEntry.knownColor = kKnownColorBlack;
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textEntry.useRect = true;
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textEntry.rect.left = 245;
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textEntry.rect.setHeight(210 + 76);
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textEntry.rect.setWidth(226);
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textEntry.rect.top = 76 + _ihnmDemoCurrentY;
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textEntry.font = kKnownFontVerb;
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textEntry.flags = (FontEffectFlags)(kFontCentered);
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textEntry.text = thread->_strings->getString(stringId);
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TextListEntry *_psychicProfileTextEntry = _vm->_scene->_textList.addEntry(textEntry);
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event.type = kEvTOneshot;
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event.code = kTextEvent;
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event.op = kEventDisplay;
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event.data = _psychicProfileTextEntry;
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_vm->_events->queue(event);
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_ihnmDemoCurrentY += _vm->_font->getHeight(kKnownFontVerb, thread->_strings->getString(stringId), 226, kFontCentered);
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}
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void Script::sfShowIHNMDemoHelpPage(SCRIPTFUNC_PARAMS) {
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// Note: The IHNM demo changes panel mode to 8 (kPanelProtect in ITE)
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// when changing pages
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_vm->_interface->setMode(kPanelPlacard);
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_ihnmDemoCurrentY = 0;
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}
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void Script::sfVstopFX(SCRIPTFUNC_PARAMS) {
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_vm->_sound->stopSound();
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}
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void Script::sfVstopLoopedFX(SCRIPTFUNC_PARAMS) {
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_vm->_sound->stopSound();
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}
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void Script::sfDemoSetInteractive(SCRIPTFUNC_PARAMS) {
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if (thread->pop() == 0) {
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_vm->_interface->deactivate();
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_vm->_interface->setMode(kPanelNull);
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}
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// Note: the original also sets an appropriate flag here, but we don't,
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// as we don't use it
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}
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void Script::sfDemoIsInteractive(SCRIPTFUNC_PARAMS) {
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thread->_returnValue = 0;
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}
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void Script::sfVsetTrack(SCRIPTFUNC_PARAMS) {
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int16 chapter = thread->pop();
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int16 sceneNumber = thread->pop();
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int16 actorsEntrance = thread->pop();
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debug(2, "sfVsetTrrack(%d, %d, %d)", chapter, sceneNumber, actorsEntrance);
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_vm->_scene->changeScene(sceneNumber, actorsEntrance, kTransitionFade, chapter);
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}
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void Script::sfGetPoints(SCRIPTFUNC_PARAMS) {
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int16 index = thread->pop();
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if (index >= 0 && index < ARRAYSIZE(_vm->_ethicsPoints))
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thread->_returnValue = _vm->_ethicsPoints[index];
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else
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thread->_returnValue = 0;
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}
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void Script::sfSetGlobalFlag(SCRIPTFUNC_PARAMS) {
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int16 flag = thread->pop();
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if (flag >= 0 && flag < 32)
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_vm->_globalFlags |= (1 << flag);
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}
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void Script::sfClearGlobalFlag(SCRIPTFUNC_PARAMS) {
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int16 flag = thread->pop();
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if (flag >= 0 && flag < 32)
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_vm->_globalFlags &= ~(1 << flag);
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}
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void Script::sfTestGlobalFlag(SCRIPTFUNC_PARAMS) {
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int16 flag = thread->pop();
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if (flag >= 0 && flag < 32 && _vm->_globalFlags & (1 << flag))
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thread->_returnValue = 1;
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else
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thread->_returnValue = 0;
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}
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void Script::sfSetPoints(SCRIPTFUNC_PARAMS) {
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int16 index = thread->pop();
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int16 points = thread->pop();
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if (index >= 0 && index < ARRAYSIZE(_vm->_ethicsPoints))
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_vm->_ethicsPoints[index] = points;
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}
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void Script::sfSetSpeechBox(SCRIPTFUNC_PARAMS) {
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int16 param1 = thread->pop();
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int16 param2 = thread->pop();
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int16 param3 = thread->pop();
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int16 param4 = thread->pop();
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_vm->_actor->_speechBoxScript.left = param1;
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_vm->_actor->_speechBoxScript.top = param2;
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_vm->_actor->_speechBoxScript.setWidth(param3 - param1);
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_vm->_actor->_speechBoxScript.setHeight(param4 - param2);
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}
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void Script::sfDebugShowData(SCRIPTFUNC_PARAMS) {
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int16 param = thread->pop();
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Common::String buf = Common::String::format("Reached breakpoint %d", param);
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_vm->_interface->setStatusText(buf.c_str());
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}
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void Script::sfWaitFramesEsc(SCRIPTFUNC_PARAMS) {
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thread->_returnValue = _vm->_framesEsc;
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}
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void Script::sfQueueMusic(SCRIPTFUNC_PARAMS) {
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int16 param1 = thread->pop();
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int16 param2 = thread->pop();
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Event event;
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if (param1 < 0) {
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_vm->_music->stop();
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return;
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}
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if (uint(param1) >= _vm->_music->_songTable.size()) {
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warning("sfQueueMusic: Wrong song number (%d > %d)", param1, _vm->_music->_songTable.size() - 1);
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} else {
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_vm->_music->setVolume(_vm->_musicVolume, 1);
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event.type = kEvTOneshot;
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event.code = kMusicEvent;
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event.param = _vm->_music->_songTable[param1];
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event.param2 = param2 ? MUSIC_LOOP : MUSIC_NORMAL;
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event.op = kEventPlay;
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event.time = _vm->ticksToMSec(1000);
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_vm->_events->queue(event);
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if (!_vm->_scene->haveChapterPointsChanged()) {
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_vm->_scene->setCurrentMusicTrack(param1);
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_vm->_scene->setCurrentMusicRepeat(param2);
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} else {
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// Don't save this music track when saving in IHNM
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_vm->_scene->setChapterPointsChanged(false);
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}
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}
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}
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void Script::sfDisableAbortSpeeches(SCRIPTFUNC_PARAMS) {
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_vm->_interface->disableAbortSpeeches(thread->pop() != 0);
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}
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void Script::sfPsychicProfile(SCRIPTFUNC_PARAMS) {
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thread->wait(kWaitTypePlacard);
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_vm->_scene->showPsychicProfile(thread->_strings->getString(thread->pop()));
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}
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void Script::sfPsychicProfileOff(SCRIPTFUNC_PARAMS) {
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// This is called a while after the psychic profile is
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// opened, to close it automatically
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_vm->_scene->clearPsychicProfile();
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}
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} // End of namespace Saga
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#endif
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