mirror of
https://github.com/libretro/scummvm.git
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86 lines
2.4 KiB
C++
86 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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*/
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#ifndef TOLTECS_PALETTE_H
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#define TOLTECS_PALETTE_H
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#include "common/array.h"
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#include "common/system.h"
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#include "toltecs/toltecs.h"
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namespace Toltecs {
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//#define ROT(index) (((index << 4) & 0xF0) | ((index >> 4) & 0x0F))
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//#define ROT(index) (index)
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class Palette {
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public:
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Palette(ToltecsEngine *vm);
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~Palette();
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void setFullPalette(byte *palette);
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void getFullPalette(byte *palette);
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void setDeltaPalette(byte *palette, byte mask, int8 deltaValue, int16 count, int16 startIndex);
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void loadAddPalette(uint resIndex, byte startIndex);
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void loadAddPaletteFrom(byte *source, byte startIndex, byte count);
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void addFragment(uint resIndex, int16 id);
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uint16 findFragment(int16 id);
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void clearFragments();
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byte getMatchingColor(byte r, byte g, byte b);
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void buildColorTransTable(byte limit, int8 deltaValue, byte mask);
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byte getColorTransPixel(byte pixel) const { return _colorTransTable[pixel]; }
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byte *getMainPalette() { return _mainPalette; }
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byte *getAnimPalette() { return _animPalette; }
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void saveState(Common::WriteStream *out);
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void loadState(Common::ReadStream *in);
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protected:
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struct PaletteFragment {
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int16 id;
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byte index, count;
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};
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typedef Common::Array<PaletteFragment> PaletteFragmentArray;
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ToltecsEngine *_vm;
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byte _mainPalette[768];
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byte _animPalette[768];
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byte _colorTransTable[256];
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PaletteFragmentArray _fragments;
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byte _fragmentIndex;
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};
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} // End of namespace Toltecs
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#endif /* TOLTECS_PALETTE_H */
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