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https://github.com/libretro/scummvm.git
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dfea40cc11
The clearSprites() method is a leftover from the older sprite drawing code
255 lines
6.0 KiB
C++
255 lines
6.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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*/
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#ifndef TOLTECS_SCREEN_H
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#define TOLTECS_SCREEN_H
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#include "graphics/surface.h"
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#include "toltecs/toltecs.h"
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namespace Toltecs {
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struct DrawRequest {
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int16 x, y;
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int16 resIndex;
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uint16 flags;
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int16 baseColor;
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int8 scaling;
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};
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struct SpriteDrawItem {
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int16 x, y;
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int16 width, height;
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int16 origWidth, origHeight;
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int16 resIndex, frameNum;
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uint32 offset;
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int16 xdelta, ydelta;
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uint16 flags;
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int16 skipX, yerror;
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int16 priority;
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int16 baseColor;
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};
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struct SpriteFrameEntry {
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int16 y, x, h, w;
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uint32 offset;
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SpriteFrameEntry() {
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}
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SpriteFrameEntry(byte *data) {
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y = READ_LE_UINT16(data + 0);
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x = READ_LE_UINT16(data + 2);
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h = READ_LE_UINT16(data + 4);
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w = READ_LE_UINT16(data + 6);
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offset = READ_LE_UINT32(data + 8);
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}
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};
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class Font {
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public:
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Font(byte *fontData) : _fontData(fontData) {
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}
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~Font() {
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}
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int16 getSpacing() const {
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return _fontData[1];
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}
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int16 getHeight() const {
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return _fontData[2];
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}
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int16 getWidth() const {
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return _fontData[3];
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}
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int16 getCharWidth(byte ch) const {
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return _fontData[4 + (ch - 0x21)];
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}
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byte *getCharData(byte ch) const {
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return _fontData + 0x298 + READ_LE_UINT16(&_fontData[0xE0 + (ch - 0x21) * 2]);
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}
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int16 getTextWidth(const byte *text) {
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int16 width = 0;
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while (*text && *text < 0xF0) {
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byte ch = *text++;
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if (ch <= 0x20) {
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width += getWidth();
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} else {
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width += getCharWidth(ch) + getSpacing() - 1;
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}
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}
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return width;
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}
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protected:
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byte *_fontData;
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};
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struct PixelPacket {
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byte count;
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byte pixel;
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};
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enum SpriteReaderStatus {
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kSrsPixelsLeft,
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kSrsEndOfLine,
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kSrsEndOfSprite
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};
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class SpriteFilter {
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public:
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SpriteFilter(const SpriteDrawItem &sprite) : _sprite(&sprite) {
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}
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virtual ~SpriteFilter() {}
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virtual SpriteReaderStatus readPacket(PixelPacket &packet) = 0;
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protected:
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const SpriteDrawItem *_sprite;
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};
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struct TextRect {
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int16 x, y;
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int16 width, length;
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};
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struct TalkTextItem {
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int16 duration;
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int16 slotIndex;
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int16 slotOffset;
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int16 fontNum;
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byte color;
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byte lineCount;
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TextRect lines[15];
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bool alwaysDisplayed;
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};
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struct GuiTextWrapState {
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int16 len1, len2;
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byte *sourceString;
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byte *destString;
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int16 width;
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byte textBuffer[100];
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};
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class RenderQueue;
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class Screen {
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public:
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Screen(ToltecsEngine *vm);
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~Screen();
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void unpackRle(byte *source, byte *dest, uint16 width, uint16 height);
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void loadMouseCursor(uint resIndex);
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void drawGuiImage(int16 x, int16 y, uint resIndex);
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void startShakeScreen(int16 shakeCounter);
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void stopShakeScreen();
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bool updateShakeScreen();
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// Sprite list
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void addStaticSprite(byte *spriteItem);
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void addAnimatedSprite(int16 x, int16 y, int16 fragmentId, byte *data, int16 *spriteArray, bool loop, int mode);
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// Sprite drawing
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void drawSprite(const SpriteDrawItem &sprite);
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void drawSpriteCore(byte *dest, SpriteFilter &reader, const SpriteDrawItem &sprite);
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void blastSprite(int16 x, int16 y, int16 fragmentId, int16 resIndex, uint16 flags);
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// Verb line
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void updateVerbLine(int16 slotIndex, int16 slotOffset);
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// Talk text
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void updateTalkText(int16 slotIndex, int16 slotOffset, bool alwaysDisplayed);
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void addTalkTextRect(Font &font, int16 x, int16 &y, int16 length, int16 width, TalkTextItem *item);
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void addTalkTextItemsToRenderQueue();
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int16 getTalkTextDuration();
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bool isTalkTextActive(int16 slotIndex);
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void finishTalkTextItem(int16 slotIndex);
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void finishTalkTextItems();
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void keepTalkTextItemsAlive();
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// Font/text
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void registerFont(uint fontIndex, uint resIndex);
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void drawGuiTextMulti(byte *textData);
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int16 wrapGuiText(uint fontResIndex, int maxWidth, GuiTextWrapState &wrapState);
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void drawGuiText(int16 x, int16 y, byte fontColor1, byte fontColor2, uint fontResIndex, GuiTextWrapState &wrapState);
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int16 drawString(int16 x, int16 y, byte color, uint fontResIndex, const byte *text, int len = -1, int16 *ywobble = NULL, bool outline = false);
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void drawChar(const Font &font, byte *dest, int16 x, int16 y, byte ch, byte color, bool outline);
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void drawSurface(int16 x, int16 y, Graphics::Surface *surface);
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void saveState(Common::WriteStream *out);
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void loadState(Common::ReadStream *in);
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uint getFontResIndex(int fontNum) const { return _fontResIndexArray[fontNum]; }
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//protected:
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public:
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struct VerbLineItem {
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int16 slotIndex;
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int16 slotOffset;
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};
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struct Rect {
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int16 x, y, width, height;
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};
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ToltecsEngine *_vm;
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byte *_frontScreen, *_backScreen;
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uint _fontResIndexArray[10];
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byte _fontColor1, _fontColor2;
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// Screen shaking
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bool _shakeActive;
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uint32 _shakeTime;
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int16 _shakeCounterInit, _shakeCounter;
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int _shakePos;
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// Verb line
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int16 _verbLineNum;
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VerbLineItem _verbLineItems[8];
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int16 _verbLineX, _verbLineY, _verbLineWidth;
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int16 _verbLineCount;
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// Talk text
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int16 _talkTextX, _talkTextY;
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int16 _talkTextMaxWidth;
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byte _talkTextFontColor;
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int16 _talkTextItemNum;
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TalkTextItem _talkTextItems[5];
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RenderQueue *_renderQueue;
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bool _fullRefresh;
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bool _guiRefresh;
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bool createSpriteDrawItem(const DrawRequest &drawRequest, SpriteDrawItem &sprite);
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void addDrawRequest(const DrawRequest &drawRequest);
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};
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} // End of namespace Toltecs
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#endif /* TOLTECS_SCREEN_H */
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