mirror of
https://github.com/libretro/scummvm.git
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257 lines
6.5 KiB
C++
257 lines
6.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include <nds.h>
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#include "backends/platform/ds/background.h"
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#include "backends/platform/ds/blitters.h"
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#include "graphics/surface.h"
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namespace DS {
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static BgSize getBgSize(uint16 width, uint16 height, bool isRGB, bool swScale, uint16 &realPitch, uint16 &realHeight) {
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if (swScale) {
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isRGB = true;
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width = (width * 4) / 5;
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}
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BgSize size;
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if (width > 512 && !isRGB) {
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size = BgSize_B8_1024x512;
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realPitch = 1024;
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realHeight = 512;
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} else if (height > 512 && !isRGB) {
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size = BgSize_B8_512x1024;
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realPitch = 512;
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realHeight = 1024;
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} else if (height > 256) {
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if (isRGB) {
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size = BgSize_B16_512x512;
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realPitch = 1024;
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} else {
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size = BgSize_B8_512x512;
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realPitch = 512;
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}
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realHeight = 512;
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} else if (width > 256) {
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if (isRGB) {
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size = BgSize_B16_512x256;
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realPitch = 1024;
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} else {
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size = BgSize_B8_512x256;
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realPitch = 512;
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}
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realHeight = 256;
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} else if (width > 128 || height > 128) {
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if (isRGB) {
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size = BgSize_B16_256x256;
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realPitch = 512;
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} else {
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size = BgSize_B8_256x256;
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realPitch = 256;
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}
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realHeight = 256;
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} else {
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if (isRGB) {
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size = BgSize_B16_128x128;
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realPitch = 256;
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} else {
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size = BgSize_B8_128x128;
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realPitch = 128;
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}
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realHeight = 128;
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}
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return size;
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}
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size_t Background::getRequiredVRAM(uint16 width, uint16 height, bool isRGB, bool swScale) {
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uint16 realPitch, realHeight;
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/* BgSize size = */ getBgSize(width, height, isRGB, swScale, realPitch, realHeight);
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return realPitch * realHeight;
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}
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Background::Background(Graphics::Surface *surface, int layer, bool isSub, int mapBase, bool swScale) :
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_bg(-1), _visible(true), _swScale(swScale),
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_scaleX(1 << 8), _scaleY(1 << 8), _scrollX(0), _scrollY(0),
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_surface(surface), _pitch(0) {
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assert(_surface);
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uint16 realPitch, realHeight;
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bool isRGB = (_surface->format != Graphics::PixelFormat::createFormatCLUT8());
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BgType type = (isRGB || swScale) ? BgType_Bmp16 : BgType_Bmp8;
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BgSize size = getBgSize(_surface->w, _surface->h, isRGB, swScale, realPitch, realHeight);
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if (isSub) {
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_bg = bgInitSub(layer, type, size, mapBase, 0);
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} else {
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_bg = bgInit(layer, type, size, mapBase, 0);
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}
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_pitch = realPitch;
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}
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static void dmaBlit(uint16 *dst, const uint dstPitch, const uint16 *src, const uint srcPitch,
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const uint w, const uint h, const uint bytesPerPixel) {
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if (dstPitch == srcPitch && ((w * bytesPerPixel) == dstPitch)) {
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dmaCopy(src, dst, dstPitch * h);
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return;
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}
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// The DS video RAM doesn't support 8-bit writes because Nintendo wanted
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// to save a few pennies/euro cents on the hardware.
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uint row = w * bytesPerPixel;
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for (uint dy = 0; dy < h; dy += 2) {
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const u16 *src1 = src;
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src += (srcPitch >> 1);
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DC_FlushRange(src1, row << 1);
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const u16 *src2 = src;
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src += (srcPitch >> 1);
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DC_FlushRange(src2, row << 1);
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u16 *dest1 = dst;
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dst += (dstPitch >> 1);
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DC_FlushRange(dest1, row << 1);
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u16 *dest2 = dst;
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dst += (dstPitch >> 1);
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DC_FlushRange(dest2, row << 1);
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dmaCopyHalfWordsAsynch(2, src1, dest1, row);
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dmaCopyHalfWordsAsynch(3, src2, dest2, row);
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while (dmaBusy(2) || dmaBusy(3));
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}
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}
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void Background::update() {
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if (_bg < 0)
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return;
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u16 *dst = bgGetGfxPtr(_bg);
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if (_swScale) {
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if (_surface->format == Graphics::PixelFormat::createFormatCLUT8()) {
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Rescale_320x256xPAL8_To_256x256x1555(
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dst, (const u8 *)_surface->getPixels(), _pitch / 2, _surface->pitch, BG_PALETTE, _surface->h);
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} else {
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Rescale_320x256x1555_To_256x256x1555(
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dst, (const u16 *)_surface->getPixels(), _pitch / 2, _surface->pitch / 2);
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}
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} else {
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dmaBlit(dst, _pitch, (const u16 *)_surface->getPixels(), _surface->pitch, _surface->w, _surface->h, _surface->format.bytesPerPixel);
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}
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}
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void Background::reset() {
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if (_bg < 0)
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return;
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u16 *dst = bgGetGfxPtr(_bg);
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dmaFillHalfWords(0, dst, _pitch * _surface->h);
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}
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void Background::show() {
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if (_bg >= 0)
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bgShow(_bg);
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_visible = true;
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}
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void Background::hide() {
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if (_bg >= 0)
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bgHide(_bg);
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_visible = false;
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}
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void Background::setScalef(int32 sx, int32 sy) {
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if (_bg < 0 || (_scaleX == sx && _scaleY == sy))
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return;
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bgSetScale(_bg, _swScale ? 256 : sx, sy);
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_scaleX = sx;
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_scaleY = sy;
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}
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void Background::setScrollf(int32 x, int32 y) {
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if (_bg < 0 || (_scrollX == x && _scrollY == y))
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return;
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bgSetScrollf(_bg, x, y);
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_scrollX = x;
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_scrollY = y;
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}
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Common::Point Background::realToScaled(int16 x, int16 y) const {
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x = CLIP<int16>(((x * _scaleX) + _scrollX) >> 8, 0, _surface->w - 1);
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y = CLIP<int16>(((y * _scaleY) + _scrollY) >> 8, 0, _surface->h - 1);
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return Common::Point(x, y);
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}
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Common::Point Background::scaledToReal(int16 x, int16 y) const {
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x = ((x << 8) - _scrollX) / _scaleX;
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y = ((y << 8) - _scrollY) / _scaleY;
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return Common::Point(x, y);
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}
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TiledBackground::TiledBackground(const unsigned int *tiles, size_t tilesLen, const unsigned short *map, size_t mapLen, int layer, bool isSub, int mapBase, int tileBase) :
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_tiles(tiles), _tilesLen(tilesLen), _map(map), _mapLen(mapLen),
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_bg(-1), _visible(true) {
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if (isSub) {
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_bg = bgInitSub(layer, BgType_Text8bpp, BgSize_T_256x256, mapBase, tileBase);
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} else {
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_bg = bgInit(layer, BgType_Text8bpp, BgSize_T_256x256, mapBase, tileBase);
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}
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}
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void TiledBackground::update() {
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if (_bg < 0)
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return;
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dmaCopy(_tiles, bgGetGfxPtr(_bg), _tilesLen);
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dmaCopy(_map, bgGetMapPtr(_bg), _mapLen);
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}
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void TiledBackground::reset() {
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if (_bg < 0)
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return;
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dmaFillHalfWords(0, bgGetMapPtr(_bg), _mapLen);
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dmaFillHalfWords(0, bgGetGfxPtr(_bg), _tilesLen);
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}
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void TiledBackground::show() {
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if (_bg >= 0)
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bgShow(_bg);
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_visible = true;
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}
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void TiledBackground::hide() {
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if (_bg >= 0)
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bgHide(_bg);
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_visible = false;
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}
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} // End of namespace DS
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