mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
7f3ba176e1
svn-id: r4742
1142 lines
26 KiB
C++
1142 lines
26 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include <time.h>
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#include <sys/stat.h>
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#include "engine.h"
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/* Various other settings */
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//#define DUMP_CONTINOUS_MAINSCRIPT
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//#define DUMP_START_MAINSCRIPT
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//#define DUMP_CONTINOUS_VGASCRIPT
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//#define USE_TEXT_HACK
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//#define DRAW_IMAGES_DEBUG
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//#define DRAW_THREE_STARS
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//#define DUMP_START_VGASCRIPT
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//#define DUMP_FILE_NR 8
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//#define DUMP_BITMAPS_FILE_NR 8
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//#define DUMP_DRAWN_BITMAPS
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uint fileReadByte(FILE *in);
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uint fileReadBE16(FILE *in);
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uint fileReadLE16(FILE *in);
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uint32 fileReadBE32(FILE *in);
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uint32 fileReadLE32(FILE *in);
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void fileWriteBE32(FILE *in, uint32 value);
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void fileWriteBE16(FILE *in, uint16 value);
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uint fileReadItemID(FILE *in);
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#define ARRAYSIZE(x) (sizeof(x)/sizeof(x[0]))
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#define CHECK_BOUNDS(x,y) assert((uint)(x)<ARRAYSIZE(y))
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#define NUM_PALETTE_FADEOUT 32
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struct Child {
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Child *next;
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uint16 type;
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};
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struct Child2 {
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Child hdr;
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uint16 string_id;
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uint32 avail_props;
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int16 array[1];
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};
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struct Child1 {
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Child hdr;
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uint16 subroutine_id;
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uint16 fr2;
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uint16 array[1];
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};
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struct Child9 {
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Child hdr;
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uint16 array[4];
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};
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struct Child3 {
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Child hdr;
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};
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struct ThreeValues {
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int16 a, b, c;
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};
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enum {
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CHILD1_SIZE = sizeof(Child1) - sizeof(uint16),
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CHILD2_SIZE = sizeof(Child2) - sizeof(int16)
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};
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struct Item {
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uint16 parent;
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uint16 child;
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uint16 sibling;
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int16 unk1;
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int16 unk2;
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int16 unk3; /* signed int */
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uint16 unk4;
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uint16 xxx_1; /* unused? */
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Child *children;
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};
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struct Subroutine {
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uint16 id; /* subroutine ID */
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uint16 first; /* offset from subroutine start to first subroutine line */
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Subroutine *next; /* next subroutine in linked list */
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};
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struct FillOrCopyDataEntry {
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Item *item;
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uint16 hit_area;
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uint16 xxx_1;
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};
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struct FillOrCopyData {
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int16 unk1;
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Item *item_ptr;
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FillOrCopyDataEntry e[64];
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int16 unk3, unk4;
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uint16 unk2;
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};
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struct FillOrCopyStruct {
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byte mode;
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byte flags;
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uint16 x, y;
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uint16 width, height;
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uint16 textColumn, textRow;
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uint8 textColumnOffset, textLength, textMaxLength;
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uint8 fill_color, text_color, unk5;
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FillOrCopyData *fcs_data;
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};
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// note on text offset:
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// the actual x-coordinate is: textColumn * 8 + textColumnOffset
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// the actual y-coordinate is: textRow * 8
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enum {
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SUBROUTINE_LINE_SMALL_SIZE = 2,
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SUBROUTINE_LINE_BIG_SIZE = 8,
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};
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struct SubroutineLine {
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uint16 next;
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int16 cond_a;
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int16 cond_b;
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int16 cond_c;
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};
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struct TimeEvent {
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uint32 time;
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uint16 subroutine_id;
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TimeEvent *next;
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};
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struct HitArea {
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uint16 x, y;
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uint16 width, height;
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uint16 flags;
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uint16 id;
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FillOrCopyStruct *fcs;
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Item *item_ptr;
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uint16 unk3;
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uint16 layer;
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};
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struct VgaPointersEntry {
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byte *vgaFile1;
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byte *vgaFile2;
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uint32 dd;
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};
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struct VgaSprite {
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uint16 id;
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uint16 image;
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uint16 base_color;
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uint16 x, y; /* actually signed numbers */
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uint16 unk4, unk5, unk6, unk7;
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};
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struct VgaSleepStruct {
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uint16 ident;
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byte *code_ptr;
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uint16 sprite_id;
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uint16 cur_vga_file;
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};
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struct VgaTimerEntry {
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uint16 delay;
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byte *script_pointer;
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uint16 sprite_id;
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uint16 cur_vga_file;
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};
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struct VgaFile1Header {
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uint16 x_1, x_2;
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uint16 hdr2_start;
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uint16 x_3, x_4;
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};
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struct VgaFile1Header2 {
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uint16 x_1;
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uint16 unk1;
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uint16 x_2;
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uint16 id_count;
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uint16 x_3;
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uint16 unk2_offs;
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uint16 x_4;
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uint16 id_table;
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uint16 x_5;
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};
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struct VgaFile1Struct0x8 {
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uint16 id;
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uint16 x_1;
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uint16 x_2;
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uint16 script_offs;
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};
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struct VgaFile1Struct0x6 {
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uint16 id;
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uint16 x_2;
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uint16 script_offs;
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};
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/* dummy typedefs to make it compile in *nix */
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#if defined(UNIX) || defined(__MORPHOS__) || defined(__DC__) || defined(macintosh)
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typedef void *HMIDISTRM;
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typedef void *HMIDIOUT;
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typedef uint32 UINT;
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typedef void *MIDIHDR;
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typedef uint32 MMRESULT;
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#define CALLBACK
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typedef uint32 DWORD;
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enum {
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VK_F5 = 1,
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VK_LBUTTON = 2,
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VK_SHIFT = 3,
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};
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int GetAsyncKeyState(int key);
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#endif
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class MidiDriver;
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struct MidiEvent;
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class MidiPlayer {
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public:
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void read_all_songs(FILE *in);
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void read_all_songs_old(FILE *in);
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void initialize();
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void shutdown();
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void play();
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void set_driver(MidiDriver *md);
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private:
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struct Track {
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uint32 a;
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uint32 data_size;
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uint32 data_cur_size;
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byte *data_ptr;
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byte *data_cur_ptr;
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uint32 delay;
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byte last_cmd;
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};
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struct Song {
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uint ppqn;
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uint midi_format;
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uint num_tracks;
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Track *tracks;
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};
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struct NoteRec {
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uint32 delay;
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byte cmd;
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byte param_1;
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byte param_2;
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uint cmd_length;
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byte *sysex_data;
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};
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MidiDriver *_md;
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FILE *_input;
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uint _midi_var10, _midi_5;
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bool _midi_var9;
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byte _midi_var1;
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bool _shutting_down;
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uint _midi_var8;
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uint _midi_var11;
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uint32 _midi_tempo;
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Track *_midi_tick_track_ptr;
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Track *_midi_track_ptr;
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int16 _midi_song_id;
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int16 _midi_song_id_2;
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int16 _midi_var2;
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Song *_midi_cur_song_ptr;
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uint32 _midi_volume_table[16];
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Song _midi_songs[8];
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void read_mthd(Song *s, bool old);
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void read_from_file(void *dst, uint size);
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void read_one_song(Song *s);
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byte read_byte_from_file();
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uint32 read_uint32_from_file();
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uint16 read_uint16_from_file();
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static uint32 track_read_gamma(Track *t);
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static byte track_read_byte(Track *t);
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int fill(MidiEvent *me, int num_event);
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bool fill_helper(NoteRec *nr, MidiEvent *me);
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void reset_tracks();
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void read_next_note(Track *t, NoteRec *nr);
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void unload();
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static int on_fill(void *param, MidiEvent *ev, int num);
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};
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struct GameSpecificSettings {
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uint VGA_DELAY_BASE;
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uint TABLE_INDEX_BASE;
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uint TEXT_INDEX_BASE;
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uint NUM_GAME_OFFSETS;
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uint NUM_VIDEO_OP_CODES;
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uint VGA_MEM_SIZE;
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uint TABLES_MEM_SIZE;
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uint NUM_VOICE_RESOURCES;
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uint NUM_EFFECTS_RESOURCES;
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uint MUSIC_INDEX_BASE;
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uint SOUND_INDEX_BASE;
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const char *gme_filename;
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const char *wav_filename;
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const char *wav_filename2;
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const char *effects_filename;
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const char *gamepc_filename;
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};
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class SimonState : public Engine {
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public:
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char *_game_path;
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byte *_vc_ptr; /* video code ptr */
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uint32 *_game_offsets_ptr;
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const GameSpecificSettings *gss;
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byte _game;
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byte _key_pressed;
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enum {
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GAME_SIMON2 = 1,
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GAME_WIN = 2,
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GAME_SIMON1DOS = 0,
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GAME_SIMON1WIN = 2,
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GAME_SIMON2DOS = 1,
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GAME_SIMON2WIN = 3,
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};
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FILE *_game_file;
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FILE *_voice_file;
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uint32 *_voice_offsets;
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FILE *_effects_file;
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uint32 *_effects_offsets;
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byte *_stripped_txt_mem;
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uint _text_size;
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uint _stringtab_num, _stringtab_pos, _stringtab_numalloc;
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byte **_stringtab_ptr;
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Item **_itemarray_ptr;
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uint _itemarray_size;
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uint _itemarray_inited;
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byte *_itemheap_ptr;
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uint _itemheap_curpos;
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uint _itemheap_size;
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byte *_icon_file_ptr;
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byte *_tbl_list;
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byte *_code_ptr;
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byte **_local_stringtable;
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uint _string_id_local_min, _string_id_local_max;
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byte *_tablesheap_ptr, *_tablesheap_ptr_org, *_tablesheap_ptr_new;
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uint _tablesheap_size, _tablesheap_curpos, _tablesheap_curpos_org;
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uint _tablesheap_curpos_new;
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Subroutine *_subroutine_list, *_subroutine_list_org;
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uint _dx_surface_pitch;
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uint _recursion_depth;
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uint32 _last_vga_tick;
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uint16 _op_189_flags;
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bool _scriptvar_2;
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bool _run_script_return_1;
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bool _skip_vga_wait;
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bool _no_parent_notify;
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bool _vga_res_328_loaded;
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bool _hitarea_unk_3;
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bool _mortal_flag;
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bool _sync_flag_1;
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byte _video_var_8;
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bool _use_palette_delay;
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bool _sync_flag_2;
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bool _hitarea_unk_6;
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bool _in_callback;
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bool _cepe_flag;
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byte _copy_partial_mode;
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bool _fast_mode;
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bool _dx_use_3_or_4_for_lock;
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bool _mouse_pos_changed;
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bool _vk_t_toggle;
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byte _mouse_cursor;
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bool _vga_var9;
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int16 _script_unk_1;
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bool _vga_var6;
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int _x_scroll, _vga_var1, _vga_var2, _vga_var3, _vga_var5;
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byte _vga_var8;
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uint16 _vc72_var1, _vc72_var2, _vc72_var3;
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uint16 _vc70_var1, _vc70_var2;
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byte *_vga_var7;
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int16 _script_cond_a, _script_cond_b, _script_cond_c;
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uint16 _fcs_unk_1;
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FillOrCopyStruct *_fcs_ptr_1;
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Item *_subject_item, *_object_item;
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Item *_item_1_ptr, *_item_ptr_B;
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Item *_item_1;
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byte *_sfx_heap;
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Item *_hitarea_object_item;
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HitArea *_last_hitarea;
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HitArea *_last_hitarea_2_ptr;
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HitArea *_last_hitarea_3;
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byte _left_button_down;
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Item *_hitarea_subject_item;
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HitArea *_hitarea_ptr_5, *_hitarea_ptr_7;
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uint _need_hitarea_recalc;
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uint _verb_hitarea;
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uint16 _hitarea_unk_4;
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uint _lock_counter;
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uint16 _video_palette_mode;
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uint _print_char_unk_1, _print_char_unk_2;
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uint _num_letters_to_print;
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uint _last_time;
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TimeEvent *_first_time_struct, *_pending_delete_time_event;
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uint _base_time;
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uint _mouse_x, _mouse_y;
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uint _mouse_x_old, _mouse_y_old;
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Item _dummy_item_1;
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Item _dummy_item_2;
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Item _dummy_item_3;
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uint16 _lock_word;
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uint16 _scroll_up_hit_area;
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uint16 _scroll_down_hit_area;
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uint16 _video_var_7;
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uint16 _palette_color_count;
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byte _video_var_4;
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bool _video_var_5;
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bool _video_var_3;
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bool _unk_pal_flag;
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bool _exit_cutscene;
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byte _video_var_9;
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uint _last_music_played;
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bool _show_preposition;
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bool _showmessage_flag;
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uint _video_num_pal_colors;
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uint _invoke_timer_callback;
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uint _vga_sprite_changed;
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byte *_vga_buf_free_start, *_vga_buf_end, *_vga_buf_start;
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byte *_vga_file_buf_org, *_vga_file_buf_org_2;
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byte *_cur_vga_file_1;
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byte *_cur_vga_file_2;
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uint16 _timer_1, _timer_5, _timer_4;
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uint16 _vga_base_delay;
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uint16 _vga_cur_file_2;
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uint16 _vga_wait_for, _vga_cur_file_id;
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uint16 _vga_cur_sprite_id;
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VgaTimerEntry *_next_vga_timer_to_process;
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Item *_vc_item_array[20];
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Item *_item_array_6[20];
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uint16 _stringid_array_2[20];
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uint16 _stringid_array_3[20];
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uint16 _array_4[20];
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uint16 _bit_array[32];
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int16 _variableArray[256];
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FillOrCopyStruct *_fcs_ptr_array_3[8];
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byte _fcs_data_1[8];
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bool _fcs_data_2[8];
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ThreeValues _threevalues_1, _threevalues_2, _threevalues_3, _threevalues_4;
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int _free_string_slot;
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byte _stringReturnBuffer[2][180];
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HitArea _hit_areas[90];
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VgaPointersEntry _vga_buffer_pointers[180];
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VgaSprite _vga_sprites[180];
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VgaSleepStruct _vga_sleep_structs[30];
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uint16 *_pathfind_array[20];
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uint8 _palette_backup[1024];
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uint8 _palette[1024];
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byte _video_buf_1[3000];
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VgaTimerEntry _vga_timer_list[95];
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FillOrCopyStruct _fcs_list[16];
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byte _letters_to_print_buf[80];
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MidiPlayer midi;
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int _num_screen_updates;
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int _vga_tick_counter;
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|
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PlayingSoundHandle _playing_sound;
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PlayingSoundHandle _effects_sound;
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PlayingSoundHandle _voice_sound;
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|
|
int _timer_id;
|
|
|
|
FILE *_dump_file;
|
|
|
|
int _number_of_savegames;
|
|
|
|
int _saveload_row_curpos;
|
|
int _num_savegame_rows;
|
|
bool _savedialog_flag;
|
|
bool _save_or_load;
|
|
bool _saveload_flag;
|
|
|
|
int allocGamePcVars(FILE *in);
|
|
Item *allocItem1();
|
|
void loginPlayerHelper(Item *item, int a, int b);
|
|
void loginPlayer();
|
|
void allocateStringTable(int num);
|
|
void setupStringTable(byte *mem, int num);
|
|
void setupLocalStringTable(byte *mem, int num);
|
|
void readGamePcText(FILE *in);
|
|
void readItemChildren(FILE *in, Item *item, uint tmp);
|
|
void readItemFromGamePc(FILE *in, Item *item);
|
|
bool loadGamePcFile(const char *filename);
|
|
|
|
byte *allocateItem(uint size);
|
|
byte *allocateTable(uint size);
|
|
void alignTableMem();
|
|
|
|
Child *findChildOfType(Item *i, uint child);
|
|
Child *allocateChildBlock(Item *i, uint type, uint size);
|
|
|
|
void allocItemHeap();
|
|
void allocTablesHeap();
|
|
|
|
Subroutine *createSubroutine(uint a);
|
|
void readSubroutine(FILE *in, Subroutine *sub);
|
|
SubroutineLine *createSubroutineLine(Subroutine *sub, int a);
|
|
void readSubroutineLine(FILE *in, SubroutineLine *new_table, Subroutine *sub);
|
|
byte *readSingleOpcode(FILE *in, byte *ptr);
|
|
void readSubroutineBlock(FILE *in);
|
|
|
|
Subroutine *getSubroutineByID(uint subroutine_id);
|
|
|
|
/* used in debugger */
|
|
void dumpSubroutines();
|
|
void dumpSubroutine(Subroutine *sub);
|
|
void dumpSubroutineLine(SubroutineLine *sl, Subroutine *sub);
|
|
byte *dumpOpcode(byte *p);
|
|
|
|
int startSubroutine(Subroutine *sub);
|
|
int startSubroutineEx(Subroutine *sub);
|
|
|
|
bool checkIfToRunSubroutineLine(SubroutineLine *sl, Subroutine *sub);
|
|
|
|
int runScript();
|
|
|
|
Item *getNextItemPtr();
|
|
uint getNextItemID();
|
|
uint getItem1ID() {
|
|
return 1;
|
|
} Item *getItem1Ptr();
|
|
Item *getItemPtrB();
|
|
|
|
byte getByte();
|
|
int getNextWord();
|
|
|
|
uint getNextVarContents();
|
|
uint getVarOrWord();
|
|
uint getVarOrByte();
|
|
uint readVariable(uint variable);
|
|
void writeNextVarContents(uint16 contents);
|
|
void writeVariable(uint variable, uint16 contents);
|
|
|
|
void setItemParent(Item *item, Item *parent);
|
|
|
|
uint itemPtrToID(Item *id);
|
|
|
|
Item *derefItem(uint item);
|
|
void setItemUnk3(Item *item, int value);
|
|
|
|
void showMessageFormat(const char *s, ...);
|
|
const byte *getStringPtrByID(uint string_id);
|
|
const byte *getLocalStringByID(uint string_id);
|
|
uint getNextStringID();
|
|
|
|
void addTimeEvent(uint timeout, uint subroutine_id);
|
|
void delTimeEvent(TimeEvent *te);
|
|
|
|
bool hasChildOfType1(Item *item);
|
|
bool hasChildOfType2(Item *item);
|
|
|
|
Child1 *findChildOfType1(Item *item);
|
|
Child2 *findChildOfType2(Item *item);
|
|
Child3 *findChildOfType3(Item *item);
|
|
|
|
void itemChildrenChanged(Item *item);
|
|
void unlinkItem(Item *item);
|
|
void linkItem(Item *item, Item *parent);
|
|
|
|
bool o_unk_23(uint a);
|
|
|
|
void o_unk_99_simon1(uint a);
|
|
void o_unk_99_simon2(uint a, uint b);
|
|
|
|
void o_vga_reset();
|
|
void o_unk_101();
|
|
void fcs_unk_2(uint a);
|
|
void o_unk_103();
|
|
void fcs_delete(uint a);
|
|
void o_unk_108(uint a);
|
|
void clear_hitarea_bit_0x40(uint hitarea);
|
|
void set_hitarea_bit_0x40(uint hitarea);
|
|
void set_hitarea_x_y(uint hitarea, int x, int y);
|
|
bool is_hitarea_0x40_clear(uint hitarea);
|
|
void delete_hitarea(uint hitarea);
|
|
void addNewHitArea(int id, int x, int y, int width, int height,
|
|
int flags, int unk3, Item *item_ptr);
|
|
HitArea *findEmptyHitArea();
|
|
void hitarea_proc_1();
|
|
void handle_verb_hitarea(HitArea * ha);
|
|
void hitarea_leave(HitArea * ha);
|
|
void leaveHitAreaById(uint hitarea_id);
|
|
|
|
void o_unk_114();
|
|
void o_wait_for_vga(uint a);
|
|
void o_unk_120(uint a);
|
|
void o_unk_126();
|
|
void o_unk_127();
|
|
void o_save_game();
|
|
void o_load_game();
|
|
void o_unk_137(uint a);
|
|
void o_unk_138();
|
|
void killAllTimers();
|
|
|
|
uint getOffsetOfChild2Param(Child2 *child, uint prop);
|
|
void o_unk_160(uint a);
|
|
void o_unk_163(uint a);
|
|
void o_unk_175();
|
|
void o_unk_176();
|
|
void o_pathfind(int x, int y, uint var_1, uint var_2);
|
|
void o_unk_179();
|
|
void o_force_unlock();
|
|
void o_force_lock();
|
|
void o_read_vgares_328();
|
|
void o_read_vgares_23();
|
|
void o_clear_vgapointer_entry(uint a);
|
|
void o_unk_186();
|
|
void o_fade_to_black();
|
|
void o_print_str();
|
|
void o_setup_cond_c();
|
|
void setup_cond_c_helper();
|
|
|
|
void o_177();
|
|
|
|
void lock();
|
|
void unlock();
|
|
|
|
void fcs_unk_proc_1(uint i, Item *item_ptr, int unk1, int unk2);
|
|
|
|
void loadTextIntoMem(uint string_id);
|
|
void loadTablesIntoMem(uint subr_id);
|
|
|
|
|
|
uint loadTextFile(const char *filename, byte *dst);
|
|
FILE *openTablesFile(const char *filename);
|
|
void closeTablesFile(FILE *in);
|
|
|
|
uint loadTextFile_simon1(const char *filename, byte *dst);
|
|
FILE *openTablesFile_simon1(const char *filename);
|
|
void closeTablesFile_simon1(FILE *in);
|
|
|
|
uint loadTextFile_gme(const char *filename, byte *dst);
|
|
FILE *openTablesFile_gme(const char *filename);
|
|
void closeTablesFile_gme(FILE *in);
|
|
|
|
void readSfxFile(const char *filename);
|
|
|
|
void invokeTimeEvent(TimeEvent *te);
|
|
bool kickoffTimeEvents();
|
|
|
|
void defocusHitarea();
|
|
void startSubroutine170();
|
|
void runSubroutine101();
|
|
void handle_unk2_hitarea(FillOrCopyStruct *fcs);
|
|
void handle_unk_hitarea(FillOrCopyStruct *fcs);
|
|
void hitareaChangedHelper();
|
|
void focusVerb(uint hitarea_id);
|
|
HitArea *findHitAreaByID(uint hitarea_id);
|
|
|
|
void showActionString(uint x, const byte *string);
|
|
void video_putchar(FillOrCopyStruct *fcs, byte c);
|
|
void video_fill_or_copy_from_3_to_2(FillOrCopyStruct *fcs);
|
|
void video_toggle_colors(HitArea * ha, byte a, byte b, byte c, byte d);
|
|
|
|
void read_vga_from_datfile_1(uint vga_id);
|
|
|
|
uint get_fcs_ptr_3_index(FillOrCopyStruct *fcs);
|
|
|
|
void setup_hitarea_from_pos(uint x, uint y, uint mode);
|
|
void new_current_hitarea(HitArea * ha);
|
|
bool hitarea_proc_2(uint a);
|
|
bool hitarea_proc_3(Item *item);
|
|
void hitarea_stuff();
|
|
|
|
void handle_mouse_moved();
|
|
void pollMouseXY();
|
|
void draw_mouse_pointer();
|
|
|
|
void fcs_unk1(uint fcs_index);
|
|
void draw_icon_c(FillOrCopyStruct *fcs, uint icon, uint x, uint y);
|
|
bool has_item_childflag_0x10(Item *item);
|
|
uint item_get_icon_number(Item *item);
|
|
uint setup_icon_hit_area(FillOrCopyStruct *fcs, uint x, uint y, uint icon_number, Item *item_ptr);
|
|
void fcs_unk_proc_2(FillOrCopyStruct *fcs, uint fcs_index);
|
|
|
|
void loadIconFile();
|
|
void processSpecialKeys();
|
|
void hitarea_stuff_helper();
|
|
|
|
void startUp(uint a);
|
|
void startUp_helper_2();
|
|
void startUp_helper_3();
|
|
void startUp_helper();
|
|
void showmessage_helper_3(uint a, uint b);
|
|
void showmessage_print_char(byte chr);
|
|
|
|
void handle_verb_clicked(uint verb);
|
|
|
|
void o_set_video_mode(uint mode, uint vga_res);
|
|
void set_video_mode(uint a, uint b);
|
|
void set_video_mode_internal(uint mode, uint vga_res_id);
|
|
|
|
void ensureVgaResLoadedC(uint vga_res);
|
|
void ensureVgaResLoaded(uint vga_res);
|
|
|
|
void start_vga_code(uint b, uint vga_res, uint vga_struct_id, uint c, uint d, uint f);
|
|
void o_unk26_helper(uint a, uint b, uint c, uint d, uint e, uint f, uint g, uint h);
|
|
void talk_with_speech(uint speech_id, uint num_1);
|
|
void talk_with_text(uint num_1, uint num_2, const char *string_ptr, uint a, int b, uint c);
|
|
FillOrCopyStruct *fcs_alloc(uint x, uint y, uint w, uint h, uint flags, uint fill_color,
|
|
uint unk4);
|
|
|
|
void render_string(uint num_1, uint color, uint width, uint height, const char *txt);
|
|
|
|
void setup_hit_areas(FillOrCopyStruct *fcs, uint fcs_index);
|
|
|
|
byte *setup_vga_destination(uint32 size);
|
|
void vga_buf_unk_proc3(byte *end);
|
|
void vga_buf_unk_proc1(byte *end);
|
|
void vga_buf_unk_proc2(uint a, byte *end);
|
|
void delete_memptr_range(byte *end);
|
|
|
|
void setup_vga_file_buf_pointers();
|
|
|
|
void run_vga_script();
|
|
|
|
// Simon1/Simon2 video script opcodes
|
|
void vc_1();
|
|
void vc_2();
|
|
void vc_3();
|
|
void vc_4();
|
|
void vc_5();
|
|
void vc_6_maybe_skip_3_inv();
|
|
void vc_7_maybe_skip_3();
|
|
void vc_8_maybe_skip_2();
|
|
void vc_9_maybe_skip();
|
|
void vc_10();
|
|
void vc_11_clear_pathfind_array();
|
|
void vc_12_sleep_variable();
|
|
void vc_13_offset_x();
|
|
void vc_14_offset_y();
|
|
void vc_15_start_funkystruct_by_id();
|
|
void vc_16_setup_funkystruct();
|
|
void vc_17_set_pathfind_item();
|
|
void vc_18_jump_rel();
|
|
void vc_19();
|
|
void vc_20();
|
|
void vc_21();
|
|
void vc_22();
|
|
void vc_23_set_pri();
|
|
void vc_24_set_image_xy();
|
|
void vc_25_del_sprite_and_get_out();
|
|
void vc_26();
|
|
void vc_27_reset();
|
|
void vc_27_reset_simon1();
|
|
void vc_27_reset_simon2();
|
|
void vc_28();
|
|
void vc_29_stop_all_sounds();
|
|
void vc_30_set_base_delay();
|
|
void vc_31_set_palette_mode();
|
|
void vc_32_copy_var();
|
|
void vc_33();
|
|
void vc_34();
|
|
void vc_35();
|
|
void vc_36();
|
|
void vc_37_sprite_unk3_add();
|
|
void vc_38_skip_if_var_zero();
|
|
void vc_39_set_var();
|
|
void vc_40_var_add();
|
|
void vc_41_var_sub();
|
|
void vc_42_delay_if_not_eq();
|
|
void vc_43_skip_if_bit_clear();
|
|
void vc_44_skip_if_bit_set();
|
|
void vc_45_set_x();
|
|
void vc_46_set_y();
|
|
void vc_47_add_var_f();
|
|
void vc_48();
|
|
void vc_49_set_bit();
|
|
void vc_50_clear_bit();
|
|
void vc_51_clear_hitarea_bit_0x40();
|
|
void vc_52();
|
|
void vc_53_no_op();
|
|
void vc_54_no_op();
|
|
void vc_55_offset_hit_area();
|
|
void vc_56_no_op();
|
|
void vc_57_no_op();
|
|
void vc_59();
|
|
void vc_60();
|
|
void vc_61_sprite_change();
|
|
void vc_62();
|
|
void vc_63();
|
|
|
|
// Simon2 specific Video Script Opcodes
|
|
void vc_64();
|
|
void vc_65();
|
|
void vc_66();
|
|
void vc_67();
|
|
void vc_68();
|
|
void vc_69();
|
|
void vc_70();
|
|
void vc_71();
|
|
void vc_72();
|
|
void vc_73();
|
|
void vc_74();
|
|
|
|
void delete_vga_timer(VgaTimerEntry * vte);
|
|
void vc_resume_thread(byte *code_ptr, uint16 cur_file, uint16 cur_sprite);
|
|
int vc_read_var_or_word();
|
|
uint vc_read_next_word();
|
|
uint vc_read_next_byte();
|
|
uint vc_read_var(uint var);
|
|
void vc_write_var(uint var, int16 value);
|
|
void vc_skip_next_instruction();
|
|
|
|
bool vc_maybe_skip_proc_3(uint16 val);
|
|
bool vc_maybe_skip_proc_2(uint16 a, uint16 b);
|
|
bool vc_maybe_skip_proc_1(uint16 a, int16 b);
|
|
|
|
void add_vga_timer(uint num, byte *code_ptr, uint cur_sprite, uint cur_file);
|
|
VgaSprite *find_cur_sprite();
|
|
void vc_set_bit_to(uint bit, bool value);
|
|
|
|
bool vc_59_helper();
|
|
void expire_vga_timers();
|
|
|
|
bool has_vgastruct_with_id(uint16 id, uint16 file);
|
|
|
|
bool vc_get_bit(uint bit);
|
|
|
|
void fcs_setTextColor(FillOrCopyStruct *fcs, uint value);
|
|
|
|
void video_copy_if_flag_0x8_c(FillOrCopyStruct *fcs);
|
|
void delete_hitarea_by_index(uint index);
|
|
|
|
void fcs_unk_5(FillOrCopyStruct *fcs, uint fcs_index);
|
|
void fcs_putchar(uint a);
|
|
|
|
void copy_img_from_3_to_2(FillOrCopyStruct *fcs);
|
|
void video_erase(FillOrCopyStruct *fcs);
|
|
|
|
void dx_copy_rgn_from_3_to_2(uint b, uint r, uint y, uint x);
|
|
|
|
byte *dx_lock_2();
|
|
void dx_unlock_2();
|
|
|
|
byte *dx_lock_attached();
|
|
void dx_unlock_attached();
|
|
|
|
byte *read_vga_from_datfile_2(uint id);
|
|
|
|
void resfile_read(void *dst, uint32 offs, uint32 size);
|
|
|
|
void go();
|
|
void openGameFile();
|
|
|
|
static int CDECL game_thread_proc(void *param);
|
|
|
|
void timer_callback();
|
|
void timer_proc1();
|
|
|
|
void timer_vga_sprites();
|
|
void timer_vga_sprites_2();
|
|
|
|
void dx_clear_surfaces(uint num_lines);
|
|
void dx_update_screen_and_palette();
|
|
|
|
#ifdef SIMONDEBUG
|
|
void dump_video_script(byte *src, bool one_opcode_only);
|
|
void dump_vga_file(byte *vga);
|
|
void dump_vga_script(byte *ptr, uint res, uint sprite_id);
|
|
void dump_vga_script_always(byte *ptr, uint res, uint sprite_id);
|
|
void dump_vga_bitmaps(byte *vga, byte *vga1, int res);
|
|
void dump_single_bitmap(int file, int image, byte *offs, int w, int h, byte base);
|
|
#endif
|
|
|
|
void dx_clear_attached_from_top(uint lines);
|
|
void dx_copy_from_attached_to_2(uint x, uint y, uint w, uint h);
|
|
void dx_copy_from_attached_to_3(uint lines);
|
|
void dx_copy_from_2_to_attached(uint x, uint y, uint w, uint h);
|
|
|
|
void print_char_helper_1(const byte *src, uint len);
|
|
void print_char_helper_5(FillOrCopyStruct *fcs);
|
|
|
|
void shutdown();
|
|
|
|
byte *vc_10_depack_swap(byte *src, uint w, uint h);
|
|
|
|
|
|
Item *getNextItemPtrStrange();
|
|
|
|
bool save_game(uint slot, const char *caption);
|
|
bool load_game(uint slot);
|
|
|
|
void showmessage_helper_2();
|
|
void print_char_helper_6(uint i);
|
|
|
|
void video_putchar_newline(FillOrCopyStruct *fcs);
|
|
void video_putchar_drawchar(FillOrCopyStruct *fcs, uint x, uint y, byte chr);
|
|
|
|
void initSound();
|
|
void playVoice(uint voice);
|
|
void playSound(uint sound);
|
|
|
|
void playMusic(uint music);
|
|
void checkTimerCallback();
|
|
void delay(uint delay);
|
|
|
|
void o_190_helper(uint i);
|
|
void vc_58();
|
|
void timer_vga_sprites_helper();
|
|
|
|
void vc_10_helper_8(byte *dst, byte *src);
|
|
void scroll_timeout();
|
|
void hitarea_stuff_helper_2();
|
|
void realizePalette();
|
|
|
|
void vc_kill_thread(uint file, uint sprite);
|
|
|
|
static SimonState *create(OSystem *syst, MidiDriver *driver);
|
|
|
|
void set_dummy_cursor();
|
|
|
|
void set_volume(byte volume);
|
|
|
|
FILE *fopen_maybe_lowercase(const char *filename);
|
|
|
|
void save_or_load_dialog(bool load);
|
|
void o_unk_132_helper_3();
|
|
int o_unk_132_helper(bool *b, char *buf);
|
|
void o_unk_132_helper_2(FillOrCopyStruct *fcs, int x);
|
|
void savegame_dialog(char *buf);
|
|
|
|
int display_savegame_list(int curpos, bool load, char *dst);
|
|
|
|
void show_it(void *buf);
|
|
|
|
char *gen_savename(int slot);
|
|
};
|
|
|
|
|
|
void NORETURN CDECL error(const char *errmsg, ...);
|
|
void CDECL warning(const char *errmsg, ...);
|
|
|
|
void _2xSaI(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch,
|
|
int width, int height);
|
|
int Init_2xSaI(uint32 BitFormat);
|
|
void Super2xSaI(uint8 *srcPtr, uint32 srcPitch,
|
|
uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch, int width, int height);
|
|
void initializeHardware();
|
|
void dx_set_palette(uint32 *colors, uint num);
|
|
void palette_fadeout(uint32 *pal_values, uint num);
|
|
|
|
static const GameSpecificSettings simon1_settings = {
|
|
1, /* VGA_DELAY_BASE */
|
|
1576 / 4, /* TABLE_INDEX_BASE */
|
|
1460 / 4, /* TEXT_INDEX_BASE */
|
|
1700 / 4, /* NUM_GAME_OFFSETS */
|
|
64, /* NUM_VIDEO_OP_CODES */
|
|
1000000, /* VGA_MEM_SIZE */
|
|
50000, /* TABLES_MEM_SIZE */
|
|
3624, /* NUM_VOICE_RESOURCES */
|
|
141, /* NUM_EFFECT_RESOURCES */
|
|
1316 / 4, /* MUSIC_INDEX_BASE */
|
|
0, /* SOUND_INDEX_BASE */
|
|
"SIMON.GME", /* gme_filename */
|
|
"SIMON.WAV", /* wav_filename */
|
|
"SIMON.VOC", /* wav_filename2 */
|
|
"EFFECTS.VOC", /* effects_filename */
|
|
"GAMEPC", /* gamepc_filename */
|
|
};
|
|
|
|
static const GameSpecificSettings simon2_settings = {
|
|
5, /* VGA_DELAY_BASE */
|
|
1580 / 4, /* TABLE_INDEX_BASE */
|
|
1500 / 4, /* TEXT_INDEX_BASE */
|
|
2116 / 4, /* NUM_GAME_OFFSETS */
|
|
75, /* NUM_VIDEO_OP_CODES */
|
|
2000000, /* VGA_MEM_SIZE */
|
|
100000, /* TABLES_MEM_SIZE */
|
|
12256, /* NUM_VOICE_RESOURCES */
|
|
0,
|
|
1128 / 4, /* MUSIC_INDEX_BASE */
|
|
1660 / 4, /* SOUND_INDEX_BASE */
|
|
"SIMON2.GME", /* gme_filename */
|
|
"SIMON2.WAV", /* wav_filename */
|
|
NULL,
|
|
"",
|
|
"GSPTR30", /* gamepc_filename */
|
|
};
|
|
|
|
static const GameSpecificSettings simon2win_settings = {
|
|
5, /* VGA_DELAY_BASE */
|
|
1580 / 4, /* TABLE_INDEX_BASE */
|
|
1500 / 4, /* TEXT_INDEX_BASE */
|
|
2116 / 4, /* NUM_GAME_OFFSETS */
|
|
75, /* NUM_VIDEO_OP_CODES */
|
|
2000000, /* VGA_MEM_SIZE */
|
|
100000, /* TABLES_MEM_SIZE */
|
|
12256, /* NUM_VOICE_RESOURCES */
|
|
0,
|
|
1128 / 4, /* MUSIC_INDEX_BASE */
|
|
1660 / 4, /* SOUND_INDEX_BASE */
|
|
"SIMON2.GME", /* gme_filename */
|
|
"SIMON2.WAV", /* wav_filename */
|
|
NULL,
|
|
"",
|
|
"GSPTR30", /* gamepc_filename */
|
|
};
|
|
|
|
static const GameSpecificSettings simon2dos_settings = {
|
|
5, /* VGA_DELAY_BASE */
|
|
1580 / 4, /* TABLE_INDEX_BASE */
|
|
1500 / 4, /* TEXT_INDEX_BASE */
|
|
2116 / 4, /* NUM_GAME_OFFSETS */
|
|
75, /* NUM_VIDEO_OP_CODES */
|
|
2000000, /* VGA_MEM_SIZE */
|
|
100000, /* TABLES_MEM_SIZE */
|
|
12256, /* NUM_VOICE_RESOURCES */
|
|
0,
|
|
1128 / 4, /* MUSIC_INDEX_BASE */
|
|
1660 / 4, /* SOUND_INDEX_BASE */
|
|
"SIMON2.GME", /* gme_filename */
|
|
"SIMON2.WAV", /* wav_filename */
|
|
NULL,
|
|
"",
|
|
"GAME32", /* gamepc_filename */
|
|
};
|