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50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Data structures used by the fader and flasher processes
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*/
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#ifndef TINSEL_FADERS_H // prevent multiple includes
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#define TINSEL_FADERS_H
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#include "tinsel/dw.h" // for SCNHANDLE
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#include "tinsel/tinsel.h"
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namespace Tinsel {
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/**
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* Number of iterations in a fade out.
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*/
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// FIXME: There seems to be some confusion in Tinsel 2 whether this should be 9 or 6
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#define COUNTOUT_COUNT 6
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/*----------------------------------------------------------------------*\
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|* Fader Function Prototypes *|
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\*----------------------------------------------------------------------*/
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void FadeOutMedium();
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void FadeOutFast();
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void FadeInMedium();
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void FadeInFast();
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void PokeInTagColor();
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} // End of namespace Tinsel
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#endif // TINSEL_FADERS_H
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