scummvm/engines/tinsel/faders.h
2021-12-26 18:48:43 +01:00

50 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Data structures used by the fader and flasher processes
*/
#ifndef TINSEL_FADERS_H // prevent multiple includes
#define TINSEL_FADERS_H
#include "tinsel/dw.h" // for SCNHANDLE
#include "tinsel/tinsel.h"
namespace Tinsel {
/**
* Number of iterations in a fade out.
*/
// FIXME: There seems to be some confusion in Tinsel 2 whether this should be 9 or 6
#define COUNTOUT_COUNT 6
/*----------------------------------------------------------------------*\
|* Fader Function Prototypes *|
\*----------------------------------------------------------------------*/
void FadeOutMedium();
void FadeOutFast();
void FadeInMedium();
void FadeInFast();
void PokeInTagColor();
} // End of namespace Tinsel
#endif // TINSEL_FADERS_H