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https://github.com/libretro/scummvm.git
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7f6402ef06
ite and ihnm respectively. Sorry, but I had to do it before release, no autoupgrade as games weren't supported only in developer's version. Fix bug #1297365 "ITE: Game detection is broken". Now it distinguishes between DOS CD and Win CD, though it uses platform and language settings from .ini to do the choice. I.e current games need to be redetected. Though only these 2 games are affected. I.e. they have exactly same resource files, just Windows release adds up external patches. These patches cannot be added to detection as they're stored in subdirectories. Also I resolved problem between ite-demo-win and ite-demo-linux where latter is a superset of former. I.e. it has all files which win demo has plus one additional. And if you try to detect Linux demo it shows you both. Of course this could be handled by upper solution, but to make sure I count number of required files for matched versions and remove those which do not have max number of files. I.e. if 2 games matched and one requires 4 and another one requires 5 files, then we have 5 files matched which certainly points to second game not the first. svn-id: r19074
441 lines
11 KiB
C++
441 lines
11 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "common/stdafx.h"
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#include "base/gameDetector.h"
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#include "base/plugins.h"
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#include "backends/fs/fs.h"
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#include "common/file.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "sound/mixer.h"
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#include "saga/saga.h"
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#include "saga/rscfile.h"
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#include "saga/gfx.h"
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#include "saga/render.h"
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#include "saga/actor.h"
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#include "saga/animation.h"
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#include "saga/console.h"
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#include "saga/events.h"
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#include "saga/font.h"
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#include "saga/interface.h"
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#include "saga/isomap.h"
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#include "saga/puzzle.h"
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#include "saga/script.h"
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#include "saga/scene.h"
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#include "saga/sndres.h"
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#include "saga/sprite.h"
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#include "saga/sound.h"
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#include "saga/music.h"
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#include "saga/palanim.h"
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#include "saga/objectmap.h"
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#include "saga/resnames.h"
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static const GameSettings saga_games[] = {
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{"ite", "Inherit the Earth", 0},
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{"ihnm", "I Have No Mouth and I Must Scream", GF_DEFAULT_TO_1X_SCALER },
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{0, 0, 0}
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};
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GameList Engine_SAGA_gameList() {
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GameList games;
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const GameSettings *g = saga_games;
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while (g->name) {
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games.push_back(*g);
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g++;
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}
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return games;
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}
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DetectedGameList Engine_SAGA_detectGames(const FSList &fslist) {
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return Saga::GAME_ProbeGame(fslist);
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}
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Engine *Engine_SAGA_create(GameDetector *detector, OSystem *syst) {
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return new Saga::SagaEngine(detector, syst);
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}
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REGISTER_PLUGIN(SAGA, "SAGA Engine")
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namespace Saga {
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#define MAX_TIME_DELTA 100
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SagaEngine::SagaEngine(GameDetector *detector, OSystem *syst)
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: Engine(syst),
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_targetName(detector->_targetName) {
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_leftMouseButtonPressed = _rightMouseButtonPressed = false;
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_console = NULL;
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_quit = false;
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_resource = NULL;
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_sndRes = NULL;
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_events = NULL;
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_font = NULL;
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_sprite = NULL;
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_anim = NULL;
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_script = NULL;
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_interface = NULL;
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_actor = NULL;
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_palanim = NULL;
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_scene = NULL;
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_isoMap = NULL;
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_gfx = NULL;
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_console = NULL;
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_render = NULL;
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_music = NULL;
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_sound = NULL;
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_puzzle = NULL;
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_frameCount = 0;
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_globalFlags = 0;
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memset(_ethicsPoints, 0, sizeof(_ethicsPoints));
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// The Linux version of Inherit the Earth puts all data files in an
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// 'itedata' sub-directory, except for voices.rsc
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Common::File::addDefaultDirectory(_gameDataPath + "itedata/");
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// The Windows version of Inherit the Earth puts various data files in
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// other subdirectories.
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Common::File::addDefaultDirectory(_gameDataPath + "graphics/");
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Common::File::addDefaultDirectory(_gameDataPath + "music/");
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Common::File::addDefaultDirectory(_gameDataPath + "sound/");
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// The Multi-OS version puts the voices file in the root directory of
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// the CD. The rest of the data files are in game/itedata
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Common::File::addDefaultDirectory(_gameDataPath + "game/itedata/");
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// Mac CD Wyrmkeep
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Common::File::addDefaultDirectory(_gameDataPath + "patch/");
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// Setup mixer
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if (!_mixer->isReady()) {
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warning("Sound initialization failed.");
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}
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_displayClip.left = _displayClip.top = 0;
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}
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SagaEngine::~SagaEngine() {
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if (_scene != NULL) {
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if (_scene->isSceneLoaded()) {
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_scene->endScene();
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}
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}
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delete _puzzle;
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delete _sndRes;
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delete _events;
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delete _font;
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delete _sprite;
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delete _anim;
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delete _script;
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delete _interface;
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delete _actor;
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delete _palanim;
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delete _scene;
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delete _isoMap;
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delete _render;
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delete _music;
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delete _sound;
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delete _gfx;
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delete _console;
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delete _resource;
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}
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void SagaEngine::errorString(const char *buf1, char *buf2) {
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strcpy(buf2, buf1);
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}
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int SagaEngine::init(GameDetector &detector) {
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_soundVolume = ConfMan.getInt("sfx_volume") / 25;
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_musicVolume = ConfMan.getInt("music_volume") / 25;
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_subtitlesEnabled = ConfMan.getBool("subtitles");
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_readingSpeed = ConfMan.getInt("talkspeed");
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if (_readingSpeed > 3)
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_readingSpeed = 0;
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_resource = new Resource(this);
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// Add some default directories
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// Win32 demo & full game
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Common::File::addDefaultDirectory("graphics");
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Common::File::addDefaultDirectory("music");
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Common::File::addDefaultDirectory("sound");
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// Linux demo
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Common::File::addDefaultDirectory("itedata");
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// Mac demos & full game
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Common::File::addDefaultDirectory("patch");
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// Process command line
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// Detect game and open resource files
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if (!initGame()) {
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return FAILURE;
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}
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// Initialize engine modules
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_sndRes = new SndRes(this);
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_events = new Events(this);
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_font = new Font(this);
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_sprite = new Sprite(this);
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_anim = new Anim(this);
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_script = new Script(this);
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_interface = new Interface(this); // requires script module
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_scene = new Scene(this);
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_actor = new Actor(this);
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_palanim = new PalAnim(this);
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_isoMap = new IsoMap(this);
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_puzzle = new Puzzle(this);
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// System initialization
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_previousTicks = _system->getMillis();
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// Initialize graphics
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_gfx = new Gfx(this, _system, getDisplayWidth(), getDisplayHeight(), detector);
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// Graphics driver should be initialized before console
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_console = new Console(this);
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// Graphics should be initialized before music
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int midiDriver = MidiDriver::detectMusicDriver(MDT_NATIVE | MDT_ADLIB | MDT_PREFER_NATIVE);
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bool native_mt32 = (ConfMan.getBool("native_mt32") || (midiDriver == MD_MT32));
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bool adlib = false;
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MidiDriver *driver = MidiDriver::createMidi(midiDriver);
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if (!driver) {
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driver = MidiDriver_ADLIB_create(_mixer);
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adlib = true;
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} else if (native_mt32)
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driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
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_music = new Music(this, _mixer, driver, _musicVolume);
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_music->setNativeMT32(native_mt32);
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_music->setAdlib(adlib);
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if (!_musicVolume) {
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debug(1, "Music disabled.");
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}
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_render = new Render(this, _system);
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if (!_render->initialized()) {
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return FAILURE;
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}
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// Initialize system specific sound
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_sound = new Sound(this, _mixer, _soundVolume);
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if (!_soundVolume) {
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debug(1, "Sound disabled.");
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}
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_interface->converseInit();
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_script->setVerb(kVerbWalkTo);
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_music->setVolume(-1, 1);
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_gfx->initPalette();
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return SUCCESS;
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}
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int SagaEngine::go() {
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int msec = 0;
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_previousTicks = _system->getMillis();
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if (ConfMan.hasKey("start_scene")) {
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_scene->changeScene(ConfMan.getInt("start_scene"), 0, kTransitionNoFade);
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} else if (ConfMan.hasKey("boot_param")) {
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if (getGameType() == GType_ITE)
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_interface->addToInventory(_actor->objIndexToId(ITE_OBJ_MAGIC_HAT));
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_scene->changeScene(ConfMan.getInt("boot_param"), 0, kTransitionNoFade);
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} else if (ConfMan.hasKey("save_slot")) {
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// First scene sets up palette
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_scene->changeScene(getStartSceneNumber(), 0, kTransitionNoFade);
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_events->handleEvents(0); // Process immediate events
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char *fileName;
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fileName = calcSaveFileName(ConfMan.getInt("save_slot"));
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load(fileName);
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_interface->setMode(kPanelMain);
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} else {
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_framesEsc = 0;
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_scene->startScene();
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}
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uint32 currentTicks;
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while (!_quit) {
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if (_console->isAttached())
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_console->onFrame();
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if (_render->getFlags() & RF_RENDERPAUSE) {
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// Freeze time while paused
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_previousTicks = _system->getMillis();
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} else {
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currentTicks = _system->getMillis();
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// Timer has rolled over after 49 days
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if (currentTicks < _previousTicks)
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msec = 0;
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else {
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msec = currentTicks - _previousTicks;
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_previousTicks = currentTicks;
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}
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if (msec > MAX_TIME_DELTA) {
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msec = MAX_TIME_DELTA;
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}
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// Since Puzzle is actorless, we do it here
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if (_puzzle->isActive()) {
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_actor->handleSpeech(msec);
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} else if (!_scene->isInIntro()) {
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if (_interface->getMode() == kPanelMain ||
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_interface->getMode() == kPanelConverse ||
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_interface->getMode() == kPanelCutaway ||
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_interface->getMode() == kPanelNull ||
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_interface->getMode() == kPanelChapterSelection)
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_actor->direct(msec);
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}
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_events->handleEvents(msec);
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_script->executeThreads(msec);
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}
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// Per frame processing
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_render->drawScene();
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_system->delayMillis(10);
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}
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return 0;
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}
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void SagaEngine::loadStrings(StringsTable &stringsTable, const byte *stringsPointer, size_t stringsLength) {
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uint16 stringsCount;
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size_t offset;
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int i;
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if (stringsLength == 0) {
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error("SagaEngine::loadStrings() Error loading strings list resource");
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}
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stringsTable.stringsPointer = (byte*)malloc(stringsLength);
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memcpy(stringsTable.stringsPointer, stringsPointer, stringsLength);
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MemoryReadStreamEndian scriptS(stringsTable.stringsPointer, stringsLength, isBigEndian()); //TODO: get endianess from context
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offset = scriptS.readUint16();
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stringsCount = offset / 2;
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stringsTable.strings = (const char **)malloc(stringsCount * sizeof(*stringsTable.strings));
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i = 0;
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scriptS.seek(0);
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while (i < stringsCount) {
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offset = scriptS.readUint16();
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if (offset == stringsLength) {
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stringsCount = i;
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stringsTable.strings = (const char **)realloc(stringsTable.strings, stringsCount * sizeof(*stringsTable.strings));
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break;
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}
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if (offset > stringsLength) {
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error("SagaEngine::loadStrings wrong strings table");
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}
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stringsTable.strings[i] = (const char *)stringsTable.stringsPointer + offset;
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debug(9, "string[%i]=%s", i, stringsTable.strings[i]);
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i++;
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}
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stringsTable.stringsCount = stringsCount;
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}
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const char *SagaEngine::getObjectName(uint16 objectId) {
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ActorData *actor;
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ObjectData *obj;
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const HitZone *hitZone;
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switch (objectTypeId(objectId)) {
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case kGameObjectObject:
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obj = _actor->getObj(objectId);
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if (getGameType() == GType_ITE)
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return _script->_mainStrings.getString(obj->_nameIndex);
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return _actor->_objectsStrings.getString(obj->_nameIndex);
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case kGameObjectActor:
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actor = _actor->getActor(objectId);
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return _actor->_actorsStrings.getString(actor->_nameIndex);
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case kGameObjectHitZone:
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hitZone = _scene->_objectMap->getHitZone(objectIdToIndex(objectId));
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return _scene->_sceneStrings.getString(hitZone->getNameIndex());
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}
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warning("SagaEngine::getObjectName name not found for 0x%X", objectId);
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return NULL;
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}
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const char *SagaEngine::getTextString(int textStringId) {
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const char *string;
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int lang = (getLanguage() == Common::DE_DEU) ? 1 : 0;
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string = ITEinterfaceTextStrings[lang][textStringId];
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if (!string)
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string = ITEinterfaceTextStrings[0][textStringId];
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return string;
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}
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void SagaEngine::getExcuseInfo(int verb, const char *&textString, int &soundResourceId) {
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textString = NULL;
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switch (verb) {
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case kVerbPickUp:
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textString = getTextString(kTextICantPickup);
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soundResourceId = RID_BOAR_VOICE_007;
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break;
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case kVerbLookAt:
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textString = getTextString(kTextNothingSpecial);
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soundResourceId = RID_BOAR_VOICE_006;
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break;
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case kVerbOpen:
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textString = getTextString(kTextNoPlaceToOpen);
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soundResourceId = RID_BOAR_VOICE_000;
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break;
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case kVerbClose:
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textString = getTextString(kTextNoOpening);
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soundResourceId = RID_BOAR_VOICE_002;
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break;
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case kVerbUse:
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textString = getTextString(kTextDontKnow);
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soundResourceId = RID_BOAR_VOICE_005;
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break;
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}
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}
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} // End of namespace Saga
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