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https://github.com/libretro/scummvm.git
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89a5208a58
This change also unveiled a serious problem: the same include files are used EVERYWHERE (e.g. code manipulating the screen is using sound includes). Added a FIXME concerning this
83 lines
2.1 KiB
C++
83 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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*/
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#ifndef TOLTECS_ANIMATION_H
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#define TOLTECS_ANIMATION_H
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#include "common/scummsys.h"
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#include "common/endian.h"
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#include "common/util.h"
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#include "common/file.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/hash-str.h"
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#include "common/events.h"
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#include "common/keyboard.h"
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#include "common/array.h"
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#include "engines/engine.h"
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#include "toltecs/toltecs.h"
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#include "toltecs/resource.h"
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namespace Toltecs {
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class AnimationPlayer {
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public:
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AnimationPlayer(ToltecsEngine *vm);
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~AnimationPlayer();
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void start(uint resIndex);
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void nextFrame();
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int16 getStatus();
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uint16 getFrameNumber() const { return _frameNumber; }
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void saveState(Common::WriteStream *out);
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void loadState(Common::ReadStream *in);
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//protected:
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public:
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ToltecsEngine *_vm;
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// 262144
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byte *_animBuffer;
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uint16 _resIndex;
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uint16 _width, _height;
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uint16 _frameNumber, _frameCount;
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uint32 _keepFrameCounter;
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uint32 _curFrameSize;
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uint32 _nextFrameSize, _nextFrameOffset;
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uint32 _firstNextFrameOffset, _firstCurFrameSize, _firstNextFrameSize;
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void unpackFrame();
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};
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} // End of namespace Toltecs
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#endif /* TOLTECS_ANIMATION_H */
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