scummvm/backends/events
Thierry Crozat 00bbb73ce5 SDL: Make sure we get the correct window size with SDL2
When updating or recreating the window, if we changed the window
size at the same time we also toggle between OpenGL and non
OpenGL mode, or toggle fullscreen mode, we may have a pending
SDL resize event with the wrong size. So we need to make sure to
append another one with the correct size to end up with the correct
size. This fixes bug #9971.
2017-07-27 21:05:44 +01:00
..
androidsdl SDL: Always use sub-pixel joystick pointer resolution 2017-03-01 09:55:20 -06:00
default BACKENDS: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
dinguxsdl SDL: Cleanup, replaced _km.multiplier with #define 2017-02-18 18:20:10 -06:00
gph SDL: Always use sub-pixel joystick pointer resolution 2017-03-01 09:55:20 -06:00
linuxmotosdl SDL: Cleanup, replaced _km.multiplier with #define 2017-02-18 18:20:10 -06:00
maemosdl SDL: Cleanup, replaced _km.multiplier with #define 2017-02-18 18:20:10 -06:00
openpandora SDL: Always use sub-pixel joystick pointer resolution 2017-03-01 09:55:20 -06:00
ps3sdl SDL: Cleanup, replaced _km.multiplier with #define 2017-02-18 18:20:10 -06:00
psp2sdl PSP2: Add Playstation Vita (PSP2) support 2017-03-04 15:42:19 -06:00
samsungtvsdl SAMSUNGTV: Use virtual keyboard event directly, rather than using keycode. 2014-04-29 00:27:56 +01:00
sdl SDL: Make sure we get the correct window size with SDL2 2017-07-27 21:05:44 +01:00
symbiansdl SDL: Always use sub-pixel joystick pointer resolution 2017-03-01 09:55:20 -06:00
webossdl SDL: Always use sub-pixel joystick pointer resolution 2017-03-01 09:55:20 -06:00
wincesdl SDL: Always use sub-pixel joystick pointer resolution 2017-03-01 09:55:20 -06:00