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84 lines
2.7 KiB
C++
84 lines
2.7 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/icb/icb.h"
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "audio/mixer.h"
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#include "graphics/pixelbuffer.h"
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namespace ICB {
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IcbEngine *g_icb;
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IcbEngine::IcbEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
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_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, 127);
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_randomSource = new Common::RandomSource("icb");
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g_icb = this;
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(void)_gameDescription; // silence warning
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}
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IcbEngine::~IcbEngine() {
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delete _randomSource;
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g_icb = NULL;
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}
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// TODO: Refactor, this is currently implemented in p4_pc.cpp
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void InitEngine(const char *cmdLine);
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bool mainLoopIteration();
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Common::Error IcbEngine::run() {
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initGfx(false, false);
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warning("Gfx initialized");
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InitEngine("");
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warning("Init engine initialized");
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mainLoop();
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return Common::kNoError;
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}
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// TODO: This should be refactored
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void IcbEngine::initGfx(bool hwAccel, bool fullscreen) {
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// g_system->setWindowCaption("In Cold Blood (C)2000 Revolution Software Ltd");
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// g_system->setupScreen(640, 480, false, false);
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}
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void IcbEngine::mainLoop() {
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warning("Starting main loop");
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while (mainLoopIteration()) {
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}
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warning("Ending main loop");
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}
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} // End of namespace ICB
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