scummvm/engines/icb/icb.cpp
2020-09-20 19:44:03 +02:00

84 lines
2.7 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/icb/icb.h"
#include "common/config-manager.h"
#include "common/events.h"
#include "common/savefile.h"
#include "common/system.h"
#include "audio/mixer.h"
#include "graphics/pixelbuffer.h"
namespace ICB {
IcbEngine *g_icb;
IcbEngine::IcbEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, 127);
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_randomSource = new Common::RandomSource("icb");
g_icb = this;
(void)_gameDescription; // silence warning
}
IcbEngine::~IcbEngine() {
delete _randomSource;
g_icb = NULL;
}
// TODO: Refactor, this is currently implemented in p4_pc.cpp
void InitEngine(const char *cmdLine);
bool mainLoopIteration();
Common::Error IcbEngine::run() {
initGfx(false, false);
warning("Gfx initialized");
InitEngine("");
warning("Init engine initialized");
mainLoop();
return Common::kNoError;
}
// TODO: This should be refactored
void IcbEngine::initGfx(bool hwAccel, bool fullscreen) {
// g_system->setWindowCaption("In Cold Blood (C)2000 Revolution Software Ltd");
// g_system->setupScreen(640, 480, false, false);
}
void IcbEngine::mainLoop() {
warning("Starting main loop");
while (mainLoopIteration()) {
}
warning("Ending main loop");
}
} // End of namespace ICB