scummvm/engines/plumbers/metaengine.cpp
aryanrawlani28 d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00

59 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "plumbers/plumbers.h"
namespace Plumbers {
const char *PlumbersGame::getGameId() const { return _gameDescription->gameId; }
Common::Platform PlumbersGame::getPlatform() const { return _gameDescription->platform; }
} // End of namespace Plumbers
class PlumbersMetaEngine : public AdvancedMetaEngine {
const char *getName() const override {
return "plumbers";
}
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
bool hasFeature(MetaEngineFeature f) const override;
};
bool PlumbersMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc)
*engine = new Plumbers::PlumbersGame(syst, desc);
return desc != nullptr;
}
bool PlumbersMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
}
#if PLUGIN_ENABLED_DYNAMIC(PLUMBERS)
REGISTER_PLUGIN_DYNAMIC(PLUMBERS, PLUGIN_TYPE_ENGINE, PlumbersMetaEngine);
#else
REGISTER_PLUGIN_STATIC(PLUMBERS, PLUGIN_TYPE_ENGINE, PlumbersMetaEngine);
#endif