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https://github.com/libretro/scummvm.git
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133 lines
2.9 KiB
C++
133 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PLUMBERS_PLUMBERS_H
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#define PLUMBERS_PLUMBERS_H
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#include "engines/engine.h"
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#include "common/platform.h"
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#include "common/queue.h"
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#include "common/rect.h"
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#include "common/str.h"
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#include "audio/mixer.h"
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struct ADGameDescription;
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namespace Image {
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class ImageDecoder;
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}
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namespace Plumbers {
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class Console;
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enum PlumbersDebugChannels {
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kDebugGeneral = 1 << 0
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};
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class PlumbersGame : public Engine {
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public:
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PlumbersGame(OSystem *syst, const ADGameDescription *gameDesc);
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~PlumbersGame() override;
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Common::Error run() override;
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// Detection related functions
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const ADGameDescription *_gameDescription;
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const char *getGameId() const;
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Common::Platform getPlatform() const;
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private:
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static const int kMaxName = 13 + 1;
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static const int kMaxBitmaps = 2000;
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static const int kMaxChoice = 3;
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static const int kMaxScene = 100;
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struct {
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int _duration;
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Common::String _filename;
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} _bitmaps[kMaxBitmaps];
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struct {
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int _bitmapNum;
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int _startBitmap;
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int _decisionChoices;
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Common::String _sceneName;
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Common::String _waveFilename;
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Common::String _decisionBitmap;
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struct {
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long _points;
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int _sceneIdx;
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int _skipScene;
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Common::Rect _region;
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} _choices[kMaxChoice];
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} _scenes[kMaxScene];
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Image::ImageDecoder *_image;
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Console *_console;
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bool _showScoreFl;
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bool _setDurationFl;
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bool _leftButtonDownFl;
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bool _endGameFl;
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bool _timerInstalled;
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int _curSceneIdx, _prvSceneIdx;
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int _curBitmapIdx;
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int _curChoice;
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int _totScene;
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long _totScore;
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enum Action {
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Redraw,
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ShowScene,
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UpdateScene,
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ChangeScene,
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PlaySound
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};
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Common::Queue<Action> _actions;
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void loadImage(const Common::String &dirname, const Common::String &filename);
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void drawScreen();
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Audio::SoundHandle _soundHandle;
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void playSound();
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void stopSound();
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void showScene();
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void updateScene();
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void changeScene();
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void processTimer();
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static void onTimer(void *arg);
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void initTables();
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void readTables(const Common::String &fileName);
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int getSceneNumb(int sNo);
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};
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} // End of namespace Plumbers
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#endif
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