mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 18:56:33 +00:00
b21208e6a9
but say who added what when. (No disrespect intended, but this information means very little to us.) svn-id: r10413
102 lines
2.6 KiB
C
102 lines
2.6 KiB
C
/* Copyright (C) 1994-2003 Revolution Software Ltd
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*/
|
|
|
|
#ifndef _BUILD_DISPLAY
|
|
#define _BUILD_DISPLAY
|
|
|
|
#include "driver/driver96.h"
|
|
|
|
// structure filled out by each object to register its graphic printing
|
|
// requrements
|
|
|
|
typedef struct {
|
|
int16 x;
|
|
int16 y;
|
|
uint16 scaled_width;
|
|
uint16 scaled_height;
|
|
int16 sort_y;
|
|
uint32 anim_resource;
|
|
uint16 anim_pc;
|
|
|
|
// denotes a scaling sprite at print time - and holds the scaling
|
|
// value for the shrink routine
|
|
|
|
uint16 scale;
|
|
|
|
// non zero means this item is a layer - retrieve from background
|
|
// layer and send to special renderer
|
|
|
|
uint16 layer_number;
|
|
|
|
// non zero means we want this frame to be affected by the shading mask
|
|
|
|
uint8 shadingFlag;
|
|
|
|
// if none zero the shrinker should write coordinates to this
|
|
// mouse_list number
|
|
// uint32 write_mouse_list;
|
|
} buildit;
|
|
|
|
// declared externally so that debug.cpp can display these in the info
|
|
|
|
#define MAX_bgp0_sprites 6
|
|
#define MAX_bgp1_sprites 6
|
|
#define MAX_back_sprites 30
|
|
#define MAX_sort_sprites 30
|
|
#define MAX_fore_sprites 30
|
|
#define MAX_fgp0_sprites 6
|
|
#define MAX_fgp1_sprites 6
|
|
|
|
// declared externally so that debug.cpp can display these in the info
|
|
|
|
extern uint32 cur_bgp0;
|
|
extern uint32 cur_bgp1;
|
|
extern uint32 cur_back;
|
|
extern uint32 cur_sort;
|
|
extern uint32 cur_fore;
|
|
extern uint32 cur_fgp0;
|
|
extern uint32 cur_fgp1;
|
|
|
|
#ifdef _SWORD2_DEBUG
|
|
extern char largest_layer_info[128];
|
|
extern char largest_sprite_info[128];
|
|
#endif
|
|
|
|
// the only build list needed externally - by layers.cpp - for adding layers
|
|
// to sort list
|
|
|
|
extern buildit sort_list[];
|
|
|
|
// function prototypes needed externally
|
|
|
|
void Reset_render_lists(void);
|
|
void Build_display(void);
|
|
int32 FN_fade_down(int32 *params);
|
|
int32 FN_fade_up(int32 *params);
|
|
void Process_image(buildit *build_unit);
|
|
void DisplayMsg( uint8 *text, int time );
|
|
void RemoveMsg(void);
|
|
void SetFullPalette(int32 palRes);
|
|
|
|
// needed by debug.cpp for displaying as part of top-screen info
|
|
|
|
extern uint32 fps;
|
|
|
|
#endif
|