mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 18:56:33 +00:00
8ad28e3a7e
message functions with our own. We still need to go through them and assign sensible debug levels to them. svn-id: r10422
128 lines
3.0 KiB
C++
128 lines
3.0 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
#include "debug.h"
|
|
#include "defs.h"
|
|
#include "interpreter.h"
|
|
#include "sync.h"
|
|
|
|
typedef struct {
|
|
uint32 id;
|
|
uint32 sync;
|
|
} _sync_unit;
|
|
|
|
// there wont be many will there. probably 2 at most i reckon
|
|
#define MAX_syncs 10
|
|
|
|
_sync_unit sync_list[MAX_syncs];
|
|
|
|
void Init_sync_system(void) {
|
|
// set list to 0's
|
|
for (int j = 0; j < MAX_syncs; j++)
|
|
sync_list[j].id = 0;
|
|
}
|
|
|
|
int32 FN_send_sync(int32 *params) {
|
|
//param 0 sync's recipient
|
|
//param 1 sync value
|
|
|
|
for (int i = 0; i < MAX_syncs; i++) {
|
|
if (sync_list[i].id == 0) {
|
|
debug(5, " %d sending sync %d to %d", ID, params[1], params[0]);
|
|
sync_list[i].id = params[0];
|
|
sync_list[i].sync = params[1];
|
|
return IR_CONT;
|
|
}
|
|
}
|
|
|
|
// The original code didn't even check for this condition, so maybe
|
|
// it should be a fatal error?
|
|
|
|
warning("No free sync slot");
|
|
return IR_CONT;
|
|
}
|
|
|
|
void Clear_syncs(uint32 id) {
|
|
// clear any syncs registered for this id
|
|
// call this just after the id has been processed
|
|
// there could in theory be more than one sync waiting for us so
|
|
// clear the lot
|
|
|
|
for (int i = 0; i < MAX_syncs; i++) {
|
|
if (sync_list[i].id == id) {
|
|
debug(5, "removing sync %d for %d", i, id);
|
|
sync_list[i].id = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 Get_sync(void) {
|
|
// check for a sync waiting for this character
|
|
// - called from system code eg. from inside FN_anim(), to see if
|
|
// animation to be quit
|
|
|
|
for (int i = 0; i < MAX_syncs; i++) {
|
|
if (sync_list[i].id == ID) {
|
|
// means sync found
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
// no sync found
|
|
return 0;
|
|
}
|
|
|
|
int32 FN_get_sync(int32 *params) {
|
|
// check for a sync waiting for this character
|
|
// - called from script
|
|
// params none
|
|
|
|
for (int i = 0; i < MAX_syncs; i++) {
|
|
if (sync_list[i].id == ID) {
|
|
// return sync value waiting
|
|
RESULT = sync_list[i].sync;
|
|
return IR_CONT;
|
|
}
|
|
}
|
|
|
|
// no sync found
|
|
RESULT = 0;
|
|
return IR_CONT;
|
|
}
|
|
|
|
int32 FN_wait_sync(int32 *params) {
|
|
// keep calling until a sync recieved
|
|
// params none
|
|
|
|
debug(5, "FN_wait_sync: %d waits", ID);
|
|
|
|
for (int i = 0; i < MAX_syncs; i++) {
|
|
if (sync_list[i].id == ID) {
|
|
// return sync value waiting
|
|
debug(5, "FN_wait_sync: go");
|
|
RESULT = sync_list[i].sync;
|
|
return IR_CONT;
|
|
}
|
|
}
|
|
|
|
// back again next cycle
|
|
return IR_REPEAT;
|
|
}
|