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80 lines
2.2 KiB
C++
80 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/game/starling_puret.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CStarlingPuret, CGameObject)
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ON_MESSAGE(StatusChangeMsg)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(MovieEndMsg)
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END_MESSAGE_MAP()
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void CStarlingPuret::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_flag, indent);
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CGameObject::save(file, indent);
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}
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void CStarlingPuret::load(SimpleFile *file) {
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file->readNumber();
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_flag = file->readNumber();
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CGameObject::load(file);
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}
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bool CStarlingPuret::StatusChangeMsg(CStatusChangeMsg *msg) {
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_flag = msg->_newStatus == 1;
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if (_flag) {
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CStatusChangeMsg changeMsg;
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changeMsg._newStatus = 1;
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changeMsg.execute("StarlingLoop01");
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}
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return true;
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}
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bool CStarlingPuret::EnterViewMsg(CEnterViewMsg *msg) {
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if (_flag) {
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CStatusChangeMsg changeMsg;
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changeMsg._newStatus = 1;
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changeMsg.execute("PromDeckStarlings");
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playMovie(MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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CSignalObject signalMsg;
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signalMsg._numValue = 4;
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signalMsg.execute("PromDeckStarlings");
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_flag = false;
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}
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return true;
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}
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bool CStarlingPuret::MovieEndMsg(CMovieEndMsg *msg) {
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CActMsg actMsg("StarlingsDead");
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actMsg.execute("FanController");
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actMsg.execute("BirdSauceDisp");
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return true;
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}
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} // End of namespace Titanic
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