272 lines
6.7 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/stark/resources/layer.h"
#include "engines/stark/formats/xrc.h"
#include "engines/stark/resources/camera.h"
#include "engines/stark/resources/item.h"
#include "engines/stark/resources/light.h"
#include "engines/stark/services/services.h"
#include "engines/stark/services/stateprovider.h"
#include "engines/stark/scene.h"
#include "common/debug.h"
namespace Stark {
namespace Resources {
Object *Layer::construct(Object *parent, byte subType, uint16 index, const Common::String &name) {
switch (subType) {
case kLayer2D:
return new Layer2D(parent, subType, index, name);
case kLayer3D:
return new Layer3D(parent, subType, index, name);
default:
error("Unknown layer subtype %d", subType);
}
}
Layer::~Layer() {
}
Layer::Layer(Object *parent, byte subType, uint16 index, const Common::String &name) :
Object(parent, subType, index, name),
_scrollScale(1.0),
_enabled(true) {
_type = TYPE;
}
void Layer::readData(Formats::XRCReadStream *stream) {
_scrollScale = stream->readFloatLE();
if (_scrollScale > 10.0 || _scrollScale < -1.0)
_scrollScale = 0;
}
void Layer::printData() {
debug("scrollScale: %f", _scrollScale);
debug("enabled: %d", _enabled);
}
void Layer::setScrollPosition(const Common::Point &position) {
// The location scroll position is scaled to create a parallax effect
_scroll.x = (_scrollScale + 1.0) * (float) position.x;
_scroll.y = (_scrollScale + 1.0) * (float) position.y;
}
Common::Point Layer::getScroll() const {
return _scroll;
}
void Layer::setScroll(const Common::Point &scroll) {
_scroll = scroll;
}
bool Layer::isEnabled() const {
return _enabled;
}
void Layer::enable(bool enabled) {
_enabled = enabled;
}
Gfx::LightEntryArray Layer::listLightEntries() {
Common::Array<Light *> lights = listChildren<Light>();
Gfx::LightEntryArray lightEntries;
for (uint i = 0; i < lights.size(); i++) {
lightEntries.push_back(lights[i]->getLightEntry());
}
return lightEntries;
}
void Layer::saveLoad(ResourceSerializer *serializer) {
serializer->syncAsSint32LE(_enabled);
}
void Layer::saveLoadCurrent(ResourceSerializer *serializer) {
serializer->syncAsSint32LE(_scroll.x);
serializer->syncAsSint32LE(_scroll.y);
}
Layer2D::~Layer2D() {
}
Layer2D::Layer2D(Object *parent, byte subType, uint16 index, const Common::String &name) :
Layer(parent, subType, index, name) {
}
void Layer2D::readData(Formats::XRCReadStream *stream) {
Layer::readData(stream);
uint32 itemsCount = stream->readUint32LE();
for (uint i = 0; i < itemsCount; i++) {
uint32 itemIndex = stream->readUint32LE();
_itemIndices.push_back(itemIndex);
}
_enabled = stream->readBool();
}
void Layer2D::onEnterLocation() {
Layer::onEnterLocation();
Common::Array<Item *> items = listChildren<Item>();
// Build the item list in the appropriate order
_items.clear();
for (uint i = 0; i < _itemIndices.size(); i++) {
for (uint j = 0; j < items.size(); j++) {
if (items[j]->getIndex() == _itemIndices[i]) {
_items.push_back(items[j]);
break;
}
}
}
}
void Layer2D::onExitLocation() {
Layer::onExitLocation();
_items.clear();
}
Gfx::RenderEntry *Layer2D::getBackgroundRenderEntry() {
// TODO
return nullptr;
}
Gfx::RenderEntryArray Layer2D::listRenderEntries() {
Gfx::RenderEntryArray renderEntries;
for (uint i = 0; i < _items.size(); i++) {
Item *item = _items[i];
Gfx::RenderEntry *renderEntry = item->getRenderEntry(_scroll);
if (!renderEntry) {
// warning("No render entry for item '%s'", item->getName().c_str());
continue;
}
renderEntries.push_back(renderEntry);
}
return renderEntries;
}
void Layer2D::printData() {
Layer::printData();
}
Layer3D::~Layer3D() {
}
Layer3D::Layer3D(Object *parent, byte subType, uint16 index, const Common::String &name) :
Layer(parent, subType, index, name),
_field_54(1),
_maxShadowLength(75),
_nearClipPlane(100.0),
_farClipPlane(64000.0),
_backgroundItem(nullptr) {
}
void Layer3D::readData(Formats::XRCReadStream *stream) {
Layer::readData(stream);
_field_54 = stream->readUint32LE();
_nearClipPlane = stream->readFloatLE();
_farClipPlane = stream->readFloatLE();
if (stream->isDataLeft()) {
_maxShadowLength = stream->readUint32LE();
}
}
void Layer3D::onAllLoaded() {
Layer::onAllLoaded();
_items = listChildren<Item>();
_backgroundItem = findChildWithSubtype<Item>(Item::kItemBackground);
Camera *camera = findChild<Camera>();
camera->setClipPlanes(_nearClipPlane, _farClipPlane);
}
Gfx::RenderEntry *Layer3D::getBackgroundRenderEntry() {
if (!_backgroundItem) {
return nullptr;
}
return _backgroundItem->getRenderEntry(_scroll);
}
Gfx::RenderEntryArray Layer3D::listRenderEntries() {
// Set the shadow length
StarkScene->setMaxShadowLength(_maxShadowLength / 1000.0f);
// Sort the items by distance to the camera
Gfx::RenderEntryArray itemEntries;
for (uint i = 0; i < _items.size(); i++) {
Item *item = _items[i];
if (item->getSubType() != Item::kItemBackground) {
Gfx::RenderEntry *renderEntry = item->getRenderEntry(_scroll);
if (!renderEntry) {
// warning("No render entry for item '%s'", item->getName().c_str());
continue;
}
itemEntries.push_back(renderEntry);
}
}
Common::sort(itemEntries.begin(), itemEntries.end(), Gfx::RenderEntry::compare);
Gfx::RenderEntryArray renderEntries;
// Add the background render entry to the list first
Gfx::RenderEntry *backgroundRenderEntry = getBackgroundRenderEntry();
if (backgroundRenderEntry) {
renderEntries.push_back(backgroundRenderEntry);
}
// Add the other items
renderEntries.push_back(itemEntries);
return renderEntries;
}
void Layer3D::printData() {
Layer::printData();
debug("field_54: %d", _field_54);
debug("maxShadowLength: %d", _maxShadowLength);
debug("nearClipPlane: %f", _nearClipPlane);
debug("farClipPlane: %f", _farClipPlane);
}
} // End of namespace Resources
} // End of namespace Stark