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106 lines
2.8 KiB
C++
106 lines
2.8 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef STARK_RESOURCES_SPEECH_H
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#define STARK_RESOURCES_SPEECH_H
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#include "common/str.h"
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#include "engines/stark/resources/object.h"
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namespace Stark {
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namespace Formats {
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class XRCReadStream;
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}
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namespace Resources {
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class ItemVisual;
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class LipSync;
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class Sound;
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/**
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* Speech resource
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*
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* Speech resources are used to define dialog lines.
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* A Speech resource contains text for a character and references
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* a Sound resource for the dubbing.
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*/
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class Speech : public Object {
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public:
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static const Type::ResourceType TYPE = Type::kSpeech;
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Speech(Object *parent, byte subType, uint16 index, const Common::String &name);
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virtual ~Speech();
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// Resource API
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void readData(Formats::XRCReadStream *stream) override;
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void onGameLoop() override;
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void onExitLocation() override;
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void onPreDestroy() override;
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void saveLoadCurrent(ResourceSerializer *serializer) override;
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/** Obtain the text associated to the speech line */
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Common::String getPhrase() const;
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/** Play the voice over */
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void playSound();
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/** Return true if the speech is playing */
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bool isPlaying();
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/** Stop the speech if it is playing */
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void stop();
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/** Is the character saying the line April ? */
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bool characterIsApril() const;
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/** Should the character change to the talk anim while this is playing? */
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void setPlayTalkAnim(bool playTalkAnim);
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/** Get the character's id - index in the KnowledgeSet */
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int32 getCharacterId();
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protected:
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void printData() override;
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void setCharacterTalkAnim();
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void removeCharacterTalkAnim() const;
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ItemVisual *getCharacterItem() const;
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void stopOtherSpeechesFromSameCharacter();
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Common::String _phrase;
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int32 _character;
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bool _playTalkAnim;
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bool _removeTalkAnimWhenComplete;
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Sound *_soundResource;
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LipSync *_lipSync;
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};
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} // End of namespace Resources
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} // End of namespace Stark
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#endif // STARK_RESOURCES_SPEECH_H
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