mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 03:07:06 +00:00
8e89f7d060
svn-id: r12520
1647 lines
41 KiB
C++
1647 lines
41 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm/scumm.h"
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#include "scumm/actor.h"
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#include "scumm/bomp.h"
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#include "scumm/object.h"
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#include "scumm/resource.h"
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#include "scumm/usage_bits.h"
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namespace Scumm {
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#if !defined(__GNUC__)
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#pragma START_PACK_STRUCTS
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#endif
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struct BompHeader { /* Bomp header */
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union {
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struct {
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uint16 unk;
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uint16 width, height;
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} GCC_PACK old;
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struct {
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uint32 width, height;
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} GCC_PACK v8;
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} GCC_PACK;
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} GCC_PACK;
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#if !defined(__GNUC__)
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#pragma END_PACK_STRUCTS
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#endif
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bool ScummEngine::getClass(int obj, int cls) const {
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checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in getClass");
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cls &= 0x7F;
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checkRange(32, 1, cls, "Class %d out of range in getClass");
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if (_features & GF_SMALL_HEADER) {
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// Translate the new (V5) object classes to the old classes
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// (for those which differ).
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switch (cls) {
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case kObjectClassUntouchable:
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cls = 24;
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break;
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case kObjectClassPlayer:
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cls = 23;
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break;
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case kObjectClassXFlip:
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cls = 19;
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break;
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case kObjectClassYFlip:
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cls = 18;
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break;
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}
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}
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return (_classData[obj] & (1 << (cls - 1))) != 0;
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}
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void ScummEngine::putClass(int obj, int cls, bool set) {
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checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in putClass");
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cls &= 0x7F;
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checkRange(32, 1, cls, "Class %d out of range in putClass");
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if (_features & GF_SMALL_HEADER) {
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// Translate the new (V5) object classes to the old classes
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// (for those which differ).
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switch (cls) {
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case kObjectClassUntouchable:
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cls = 24;
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break;
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case kObjectClassPlayer:
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cls = 23;
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break;
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case kObjectClassXFlip:
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cls = 19;
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break;
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case kObjectClassYFlip:
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cls = 18;
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break;
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}
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}
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if (set)
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_classData[obj] |= (1 << (cls - 1));
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else
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_classData[obj] &= ~(1 << (cls - 1));
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if (1 <= obj && obj < _numActors) {
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_actors[obj].classChanged(cls, set);
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}
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}
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int ScummEngine::getOwner(int obj) const {
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checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in getOwner");
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return _objectOwnerTable[obj];
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}
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void ScummEngine::putOwner(int obj, int owner) {
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checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in putOwner");
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checkRange(0xFF, 0, owner, "Owner %d out of range in putOwner");
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_objectOwnerTable[obj] = owner;
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}
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int ScummEngine::getState(int obj) {
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checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in getState");
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if (!_copyProtection) {
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// I knew LucasArts sold cracked copies of the original Maniac Mansion,
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// at least as part of Day of the Tentacle. Apparently they also sold
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// cracked versions of the enhanced version. At least in Germany.
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//
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// This will keep the security door open at all times. I can only
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// assume that 182 and 193 each correspond to one particular side of
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// the it. Fortunately it does not prevent frustrated players from
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// blowing up the mansion, should they feel the urge to.
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if (_gameId == GID_MANIAC && (obj == 182 || obj == 193))
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_objectStateTable[obj] |= 0x08;
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}
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return _objectStateTable[obj];
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}
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void ScummEngine::putState(int obj, int state) {
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checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in putState");
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checkRange(0xFF, 0, state, "State %d out of range in putState");
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_objectStateTable[obj] = state;
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}
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int ScummEngine::getObjectRoom(int obj) const {
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checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in getObjectRoom");
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return _objectRoomTable[obj];
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}
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int ScummEngine::getObjectIndex(int object) const {
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int i;
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if (object < 1)
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return -1;
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for (i = (_numLocalObjects-1); i > 0; i--) {
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if (_objs[i].obj_nr == object)
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return i;
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}
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return -1;
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}
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int ScummEngine::whereIsObject(int object) const {
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int i;
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if (object >= _numGlobalObjects)
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return WIO_NOT_FOUND;
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if (object < 1)
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return WIO_NOT_FOUND;
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if (_objectOwnerTable[object] != OF_OWNER_ROOM) {
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for (i = 0; i < _numInventory; i++)
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if (_inventory[i] == object)
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return WIO_INVENTORY;
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return WIO_NOT_FOUND;
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}
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for (i = (_numLocalObjects-1); i > 0; i--)
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if (_objs[i].obj_nr == object) {
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if (_objs[i].fl_object_index)
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return WIO_FLOBJECT;
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return WIO_ROOM;
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}
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return WIO_NOT_FOUND;
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}
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int ScummEngine::getObjectOrActorXY(int object, int &x, int &y) {
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if (object < _numActors) {
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Actor *act = derefActorSafe(object, "getObjectOrActorXY");
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if (act)
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return act->getActorXYPos(x, y);
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else
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return -1;
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}
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switch (whereIsObject(object)) {
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case WIO_NOT_FOUND:
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return -1;
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case WIO_INVENTORY:
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if (_objectOwnerTable[object] < _numActors)
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return derefActor(_objectOwnerTable[object], "getObjectOrActorXY(2)")->getActorXYPos(x, y);
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else
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return -1;
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}
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getObjectXYPos(object, x, y);
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return 0;
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}
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/**
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* Return the position of an object.
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* Returns X, Y and direction in angles
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*/
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void ScummEngine::getObjectXYPos(int object, int &x, int &y, int &dir) {
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int idx = getObjectIndex(object);
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assert(idx >= 0);
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ObjectData &od = _objs[idx];
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int state;
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const byte *ptr;
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const ImageHeader *imhd;
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if (_version >= 6) {
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state = getState(object) - 1;
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if (state < 0)
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state = 0;
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ptr = getOBIMFromObject(od);
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if (!ptr) {
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// FIXME: We used to assert here, but it seems that in the nexus
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// in The Dig, this can happen, at least with old savegames, and
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// it's safe to continue...
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warning("getObjectXYPos: Can't find object %d", object);
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return;
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}
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imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), ptr);
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assert(imhd);
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if (_version == 8) {
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x = od.x_pos + (int32)READ_LE_UINT32(&imhd->v8.hotspot[state].x);
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y = od.y_pos + (int32)READ_LE_UINT32(&imhd->v8.hotspot[state].y);
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} else if (_version == 7) {
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x = od.x_pos + (int16)READ_LE_UINT16(&imhd->v7.hotspot[state].x);
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y = od.y_pos + (int16)READ_LE_UINT16(&imhd->v7.hotspot[state].y);
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} else {
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x = od.x_pos + (int16)READ_LE_UINT16(&imhd->old.hotspot[state].x);
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y = od.y_pos + (int16)READ_LE_UINT16(&imhd->old.hotspot[state].y);
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}
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} else {
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x = od.walk_x;
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y = od.walk_y;
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}
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if (_version == 8)
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dir = fromSimpleDir(1, od.actordir);
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else
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dir = oldDirToNewDir(od.actordir & 3);
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}
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static int getDist(int x, int y, int x2, int y2) {
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int a = ABS(y - y2);
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int b = ABS(x - x2);
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return MAX(a, b);
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}
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int ScummEngine::getObjActToObjActDist(int a, int b) {
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int x, y, x2, y2;
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Actor *acta = NULL;
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Actor *actb = NULL;
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if (a < _numActors)
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acta = derefActorSafe(a, "getObjActToObjActDist");
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if (b < _numActors)
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actb = derefActorSafe(b, "getObjActToObjActDist(2)");
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if (acta && actb && acta->getRoom() == actb->getRoom() && acta->getRoom() && !acta->isInCurrentRoom())
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return 0;
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if (getObjectOrActorXY(a, x, y) == -1)
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return 0xFF;
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if (getObjectOrActorXY(b, x2, y2) == -1)
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return 0xFF;
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// Perform adjustXYToBeInBox() *only* if the first item is an
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// actor and the second is an object. This used to not check
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// whether the second item is a non-actor, which caused bug
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// #853874).
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if (acta && !actb) {
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AdjustBoxResult r = acta->adjustXYToBeInBox(x2, y2);
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x2 = r.x;
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y2 = r.y;
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}
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// Now compute the distance between the two points
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if (_version <= 2) {
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// For V1/V2 games, distances are measured in the original "character"
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// based coordinate system, instead of pixels. Otherwise various scripts
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// will break. See bugs #853874, #774529
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x /= 8;
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y /= 2;
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x2 /= 8;
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y2 /= 2;
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}
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return getDist(x, y, x2, y2);
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}
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int ScummEngine::findObject(int x, int y) {
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int i, b;
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byte a;
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const int mask = (_version <= 2) ? 0x8 : 0xF;
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for (i = 1; i < _numLocalObjects; i++) {
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if ((_objs[i].obj_nr < 1) || getClass(_objs[i].obj_nr, kObjectClassUntouchable))
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continue;
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if ((_version <= 2) && _objs[i].state & 0x2)
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continue;
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b = i;
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do {
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a = _objs[b].parentstate;
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b = _objs[b].parent;
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if (b == 0) {
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if (_objs[i].x_pos <= x && _objs[i].width + _objs[i].x_pos > x &&
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_objs[i].y_pos <= y && _objs[i].height + _objs[i].y_pos > y)
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return _objs[i].obj_nr;
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break;
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}
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} while ((_objs[b].state & mask) == a);
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}
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return 0;
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}
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void ScummEngine::drawRoomObject(int i, int arg) {
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ObjectData *od;
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byte a;
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const int mask = (_version <= 2) ? 0x8 : 0xF;
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od = &_objs[i];
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if ((i < 1) || (od->obj_nr < 1) || !od->state)
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return;
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do {
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a = od->parentstate;
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if (!od->parent) {
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drawObject(i, arg);
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break;
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}
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od = &_objs[od->parent];
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} while ((od->state & mask) == a);
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}
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void ScummEngine::drawRoomObjects(int arg) {
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int i;
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const int mask = (_version <= 2) ? 0x8 : 0xF;
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if (_features & GF_DRAWOBJ_OTHER_ORDER) {
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for (i = 1; i < _numLocalObjects; i++)
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if (_objs[i].obj_nr > 0)
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drawRoomObject(i, arg);
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} else {
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for (i = (_numLocalObjects-1); i > 0; i--)
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if (_objs[i].obj_nr > 0 && (_objs[i].state & mask)) {
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drawRoomObject(i, arg);
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}
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}
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}
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static const uint32 IMxx_tags[] = {
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MKID('IM00'),
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MKID('IM01'),
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MKID('IM02'),
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MKID('IM03'),
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MKID('IM04'),
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MKID('IM05'),
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MKID('IM06'),
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MKID('IM07'),
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MKID('IM08'),
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MKID('IM09'),
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MKID('IM0A'),
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MKID('IM0B'),
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MKID('IM0C'),
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MKID('IM0D'),
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MKID('IM0E'),
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MKID('IM0F')
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};
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void ScummEngine::drawObject(int obj, int arg) {
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ObjectData &od = _objs[obj];
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int xpos, ypos, height, width;
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const byte *ptr;
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int x, a, numstrip;
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int tmp;
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if (_BgNeedsRedraw)
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arg = 0;
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if (od.obj_nr == 0)
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return;
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checkRange(_numGlobalObjects - 1, 0, od.obj_nr, "Object %d out of range in drawObject");
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xpos = od.x_pos / 8;
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ypos = od.y_pos;
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width = od.width / 8;
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height = od.height &= 0xFFFFFFF8; // Mask out last 3 bits
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// Short circuit for objects which aren't visible at all.
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if (width == 0 || xpos > _screenEndStrip || xpos + width < _screenStartStrip)
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return;
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ptr = getOBIMFromObject(od);
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if (_features & GF_OLD_BUNDLE)
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ptr += 0;
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else
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ptr = getObjectImage(ptr, getState(od.obj_nr));
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if (!ptr)
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return;
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x = 0xFFFF;
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for (a = numstrip = 0; a < width; a++) {
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tmp = xpos + a;
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if (arg == 1 && _screenStartStrip != tmp)
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continue;
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if (arg == 2 && _screenEndStrip != tmp)
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continue;
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if (tmp < _screenStartStrip || tmp > _screenEndStrip)
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continue;
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setGfxUsageBit(tmp, USAGE_BIT_DIRTY);
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if (tmp < x)
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x = tmp;
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numstrip++;
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}
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if (numstrip != 0) {
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byte flags = Gdi::dbAllowMaskOr;
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if (_version == 1) {
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gdi._C64ObjectMode = true;
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gdi.decodeC64Gfx(ptr, gdi._C64ObjectMap, width * (height / 8) * 3);
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}
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// Sam & Max needs this to fix object-layering problems with
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// the inventory and conversation icons.
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if ((_version >= 7 || _gameId == GID_SAMNMAX) && getClass(od.obj_nr, kObjectClassIgnoreBoxes))
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flags |= Gdi::dbDrawMaskOnAll;
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gdi.drawBitmap(ptr, &virtscr[0], x, ypos, width * 8, height, x - xpos, numstrip, flags);
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}
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}
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void ScummEngine::clearRoomObjects() {
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int i;
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if (_features & GF_SMALL_HEADER) {
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for (i = 0; i < _numLocalObjects; i++) {
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_objs[i].obj_nr = 0;
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}
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} else {
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// FIXME: Locking/FlObjects stuff?
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for (i = 0; i < _numLocalObjects; i++) {
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if (_objs[i].obj_nr < 1) // Optimise codepath
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continue;
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// Nuke all non-flObjects (flObjects are nuked in script.cpp)
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if (_objs[i].fl_object_index == 0) {
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_objs[i].obj_nr = 0;
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} else {
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// Nuke all unlocked flObjects
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if (!(res.flags[rtFlObject][_objs[i].fl_object_index] & RF_LOCK)) {
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nukeResource(rtFlObject, _objs[i].fl_object_index);
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_objs[i].obj_nr = 0;
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_objs[i].fl_object_index = 0;
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}
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}
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}
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}
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}
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void ScummEngine::loadRoomObjects() {
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int i, j;
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ObjectData *od;
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const byte *ptr;
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uint16 obim_id;
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const byte *room, *searchptr, *rootptr;
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const ImageHeader *imhd;
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const RoomHeader *roomhdr;
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const CodeHeader *cdhd;
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CHECK_HEAP
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room = getResourceAddress(rtRoom, _roomResource);
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roomhdr = (const RoomHeader *)findResourceData(MKID('RMHD'), room);
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if (_version == 8)
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_numObjectsInRoom = (byte)READ_LE_UINT32(&(roomhdr->v8.numObjects));
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else if (_version == 7)
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_numObjectsInRoom = (byte) READ_LE_UINT16(&(roomhdr->v7.numObjects));
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else
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_numObjectsInRoom = (byte) READ_LE_UINT16(&(roomhdr->old.numObjects));
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if (_numObjectsInRoom == 0)
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return;
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if (_numObjectsInRoom > _numLocalObjects)
|
|
error("More than %d objects in room %d", _numLocalObjects, _roomResource);
|
|
|
|
if (_version == 8)
|
|
searchptr = rootptr = getResourceAddress(rtRoomScripts, _roomResource);
|
|
else
|
|
searchptr = rootptr = room;
|
|
assert(searchptr);
|
|
|
|
// Load in new room objects
|
|
ResourceIterator obcds(searchptr, false);
|
|
for (i = 0; i < _numObjectsInRoom; i++) {
|
|
od = &_objs[findLocalObjectSlot()];
|
|
|
|
ptr = obcds.findNext(MKID('OBCD'));
|
|
if (ptr == NULL)
|
|
error("Room %d missing object code block(s)", _roomResource);
|
|
|
|
od->OBCDoffset = ptr - rootptr;
|
|
cdhd = (const CodeHeader *)findResourceData(MKID('CDHD'), ptr);
|
|
|
|
if (_version >= 7)
|
|
od->obj_nr = READ_LE_UINT16(&(cdhd->v7.obj_id));
|
|
else if (_version == 6)
|
|
od->obj_nr = READ_LE_UINT16(&(cdhd->v6.obj_id));
|
|
else
|
|
od->obj_nr = READ_LE_UINT16(&(cdhd->v5.obj_id));
|
|
|
|
if (_dumpScripts) {
|
|
char buf[32];
|
|
sprintf(buf, "roomobj-%d-", _roomResource);
|
|
ptr = findResource(MKID('VERB'), ptr);
|
|
dumpResource(buf, od->obj_nr, ptr);
|
|
}
|
|
|
|
}
|
|
|
|
searchptr = room;
|
|
ResourceIterator obims(room, false);
|
|
for (i = 0; i < _numObjectsInRoom; i++) {
|
|
ptr = obims.findNext(MKID('OBIM'));
|
|
if (ptr == NULL)
|
|
error("Room %d missing image blocks(s)", _roomResource);
|
|
|
|
imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), ptr);
|
|
if (_version == 8)
|
|
// In V8, IMHD has no obj_id, but rather a name string. We map the name
|
|
// back to an object id using a table derived from the DOBJ resource.
|
|
obim_id = _objectIDMap[imhd->v8.name];
|
|
else if (_version == 7)
|
|
obim_id = READ_LE_UINT16(&imhd->v7.obj_id);
|
|
else
|
|
obim_id = READ_LE_UINT16(&imhd->old.obj_id);
|
|
|
|
for (j = 1; j < _numLocalObjects; j++) {
|
|
if (_objs[j].obj_nr == obim_id)
|
|
_objs[j].OBIMoffset = ptr - room;
|
|
}
|
|
}
|
|
|
|
for (i = 1; i < _numLocalObjects; i++) {
|
|
if (_objs[i].obj_nr && !_objs[i].fl_object_index)
|
|
setupRoomObject(&_objs[i], room);
|
|
}
|
|
|
|
CHECK_HEAP
|
|
}
|
|
|
|
void ScummEngine::loadRoomObjectsOldBundle() {
|
|
int i;
|
|
ObjectData *od;
|
|
const byte *room, *ptr;
|
|
|
|
CHECK_HEAP
|
|
room = getResourceAddress(rtRoom, _roomResource);
|
|
|
|
_numObjectsInRoom = room[20];
|
|
|
|
if (_numObjectsInRoom == 0)
|
|
return;
|
|
|
|
if (_numObjectsInRoom > _numLocalObjects)
|
|
error("More than %d objects in room %d", _numLocalObjects, _roomResource);
|
|
|
|
if (_version <= 2)
|
|
ptr = room + 28;
|
|
else
|
|
ptr = room + 29;
|
|
|
|
for (i = 0; i < _numObjectsInRoom; i++) {
|
|
od = &_objs[findLocalObjectSlot()];
|
|
|
|
od->OBIMoffset = READ_LE_UINT16(ptr);
|
|
od->OBCDoffset = READ_LE_UINT16(ptr + 2 * _numObjectsInRoom);
|
|
setupRoomObject(od, room);
|
|
|
|
ptr += 2;
|
|
|
|
if (_dumpScripts) {
|
|
char buf[32];
|
|
sprintf(buf, "roomobj-%d-", _roomResource);
|
|
dumpResource(buf, od->obj_nr, room + od->OBCDoffset);
|
|
}
|
|
}
|
|
|
|
CHECK_HEAP
|
|
}
|
|
|
|
void ScummEngine::loadRoomObjectsSmall() {
|
|
int i, j;
|
|
ObjectData *od;
|
|
const byte *ptr;
|
|
uint16 obim_id;
|
|
const byte *room;
|
|
const RoomHeader *roomhdr;
|
|
|
|
CHECK_HEAP
|
|
room = getResourceAddress(rtRoom, _roomResource);
|
|
roomhdr = (const RoomHeader *)findResourceData(MKID('RMHD'), room);
|
|
|
|
_numObjectsInRoom = (byte) READ_LE_UINT16(&(roomhdr->old.numObjects));
|
|
|
|
if (_numObjectsInRoom == 0)
|
|
return;
|
|
|
|
if (_numObjectsInRoom > _numLocalObjects)
|
|
error("More than %d objects in room %d", _numLocalObjects, _roomResource);
|
|
|
|
ResourceIterator obcds(room, true);
|
|
for (i = 0; i < _numObjectsInRoom; i++) {
|
|
od = &_objs[findLocalObjectSlot()];
|
|
|
|
ptr = obcds.findNext(MKID('OBCD'));
|
|
if (ptr == NULL)
|
|
error("Room %d missing object code block(s)", _roomResource);
|
|
|
|
od->OBCDoffset = ptr - room;
|
|
od->obj_nr = READ_LE_UINT16(ptr + 6);
|
|
if (_dumpScripts) {
|
|
char buf[32];
|
|
sprintf(buf, "roomobj-%d-", _roomResource);
|
|
dumpResource(buf, od->obj_nr, ptr);
|
|
}
|
|
}
|
|
|
|
ResourceIterator obims(room, true);
|
|
for (i = 0; i < _numObjectsInRoom; i++) {
|
|
ptr = obims.findNext(MKID('OBIM'));
|
|
if (ptr == NULL)
|
|
error("Room %d missing image blocks(s)", _roomResource);
|
|
|
|
obim_id = READ_LE_UINT16(ptr + 6);
|
|
|
|
for (j = 1; j < _numLocalObjects; j++) {
|
|
if (_objs[j].obj_nr == obim_id)
|
|
_objs[j].OBIMoffset = ptr - room;
|
|
}
|
|
}
|
|
|
|
for (i = 1; i < _numLocalObjects; i++) {
|
|
if (_objs[i].obj_nr && !_objs[i].fl_object_index) {
|
|
setupRoomObject(&_objs[i], room);
|
|
}
|
|
}
|
|
|
|
CHECK_HEAP
|
|
}
|
|
|
|
void ScummEngine::setupRoomObject(ObjectData *od, const byte *room, const byte *searchptr) {
|
|
const CodeHeader *cdhd = NULL;
|
|
const ImageHeader *imhd = NULL;
|
|
|
|
assert(room);
|
|
|
|
if (_features & GF_SMALL_HEADER) {
|
|
|
|
const byte *ptr = room + od->OBCDoffset;
|
|
|
|
if (_features & GF_OLD_BUNDLE)
|
|
ptr -= 2;
|
|
|
|
od->obj_nr = READ_LE_UINT16(ptr + 6);
|
|
|
|
od->x_pos = *(ptr + 9) * 8;
|
|
od->y_pos = ((*(ptr + 10)) & 0x7F) * 8;
|
|
|
|
od->parentstate = (*(ptr + 10) & 0x80) ? 1 : 0;
|
|
if (_version <= 2)
|
|
od->parentstate *= 8;
|
|
|
|
od->width = *(ptr + 11) * 8;
|
|
|
|
od->parent = *(ptr + 12);
|
|
|
|
if (_version <= 2) {
|
|
od->walk_x = *(ptr + 13) * 8;
|
|
od->walk_y = (*(ptr + 14) & 0x1f) * 8;
|
|
od->actordir = (*(ptr + 15)) & 7;
|
|
od->height = *(ptr + 15) & 0xf8;
|
|
} else {
|
|
od->walk_x = READ_LE_UINT16(ptr + 13);
|
|
od->walk_y = READ_LE_UINT16(ptr + 15);
|
|
od->actordir = (*(ptr + 17)) & 7;
|
|
od->height = *(ptr + 17) & 0xf8;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (searchptr == NULL) {
|
|
if (_version == 8)
|
|
searchptr = getResourceAddress(rtRoomScripts, _roomResource);
|
|
else
|
|
searchptr = room;
|
|
}
|
|
|
|
cdhd = (const CodeHeader *)findResourceData(MKID('CDHD'), searchptr + od->OBCDoffset);
|
|
if (cdhd == NULL)
|
|
error("Room %d missing CDHD blocks(s)", _roomResource);
|
|
|
|
if (_version == 8) {
|
|
od->obj_nr = READ_LE_UINT16(&(cdhd->v7.obj_id));
|
|
|
|
od->parent = cdhd->v7.parent;
|
|
od->parentstate = cdhd->v7.parentstate;
|
|
|
|
imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), room + od->OBIMoffset);
|
|
od->x_pos = (int)READ_LE_UINT32(&imhd->v8.x_pos);
|
|
od->y_pos = (int)READ_LE_UINT32(&imhd->v8.y_pos);
|
|
od->width = (uint)READ_LE_UINT32(&imhd->v8.width);
|
|
od->height = (uint)READ_LE_UINT32(&imhd->v8.height);
|
|
// HACK: This is done sinec an angle doesn't fit into a byte (360 > 256)
|
|
od->actordir = toSimpleDir(1, READ_LE_UINT32(&imhd->v8.actordir));
|
|
|
|
} else if (_version == 7) {
|
|
od->obj_nr = READ_LE_UINT16(&(cdhd->v7.obj_id));
|
|
|
|
od->parent = cdhd->v7.parent;
|
|
od->parentstate = cdhd->v7.parentstate;
|
|
|
|
imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), room + od->OBIMoffset);
|
|
od->x_pos = READ_LE_UINT16(&imhd->v7.x_pos);
|
|
od->y_pos = READ_LE_UINT16(&imhd->v7.y_pos);
|
|
od->width = READ_LE_UINT16(&imhd->v7.width);
|
|
od->height = READ_LE_UINT16(&imhd->v7.height);
|
|
od->actordir = (byte) READ_LE_UINT16(&imhd->v7.actordir);
|
|
|
|
} else if (_version == 6) {
|
|
od->obj_nr = READ_LE_UINT16(&(cdhd->v6.obj_id));
|
|
|
|
od->width = READ_LE_UINT16(&cdhd->v6.w);
|
|
od->height = READ_LE_UINT16(&cdhd->v6.h);
|
|
od->x_pos = ((int16)READ_LE_UINT16(&cdhd->v6.x));
|
|
od->y_pos = ((int16)READ_LE_UINT16(&cdhd->v6.y));
|
|
if (cdhd->v6.flags == 0x80) {
|
|
od->parentstate = 1;
|
|
} else {
|
|
od->parentstate = (cdhd->v6.flags & 0xF);
|
|
}
|
|
od->parent = cdhd->v6.parent;
|
|
od->actordir = cdhd->v6.actordir;
|
|
} else {
|
|
od->obj_nr = READ_LE_UINT16(&(cdhd->v5.obj_id));
|
|
|
|
od->width = cdhd->v5.w * 8;
|
|
od->height = cdhd->v5.h * 8;
|
|
od->x_pos = cdhd->v5.x * 8;
|
|
od->y_pos = cdhd->v5.y * 8;
|
|
if (cdhd->v5.flags == 0x80) {
|
|
od->parentstate = 1;
|
|
} else {
|
|
od->parentstate = (cdhd->v5.flags & 0xF);
|
|
}
|
|
od->parent = cdhd->v5.parent;
|
|
od->walk_x = READ_LE_UINT16(&cdhd->v5.walk_x);
|
|
od->walk_y = READ_LE_UINT16(&cdhd->v5.walk_y);
|
|
od->actordir = cdhd->v5.actordir;
|
|
}
|
|
|
|
od->fl_object_index = 0;
|
|
}
|
|
|
|
void ScummEngine::fixObjectFlags() {
|
|
int i;
|
|
ObjectData *od = &_objs[1];
|
|
for (i = 1; i < _numLocalObjects; i++, od++) {
|
|
if (od->obj_nr > 0)
|
|
od->state = getState(od->obj_nr);
|
|
}
|
|
}
|
|
|
|
void ScummEngine::processDrawQue() {
|
|
int i, j;
|
|
for (i = 0; i < _drawObjectQueNr; i++) {
|
|
j = _drawObjectQue[i];
|
|
if (j)
|
|
drawObject(j, 0);
|
|
}
|
|
_drawObjectQueNr = 0;
|
|
}
|
|
|
|
void ScummEngine::addObjectToDrawQue(int object) {
|
|
if ((unsigned int)_drawObjectQueNr >= ARRAYSIZE(_drawObjectQue))
|
|
error("Draw Object Que overflow");
|
|
_drawObjectQue[_drawObjectQueNr++] = object;
|
|
}
|
|
|
|
void ScummEngine::clearDrawObjectQueue() {
|
|
_drawObjectQueNr = 0;
|
|
}
|
|
|
|
void ScummEngine::clearOwnerOf(int obj) {
|
|
int i, j;
|
|
uint16 *a;
|
|
|
|
stopObjectScript(obj);
|
|
|
|
if (getOwner(obj) == OF_OWNER_ROOM) {
|
|
i = 0;
|
|
do {
|
|
if (_objs[i].obj_nr == obj) {
|
|
if (!_objs[i].fl_object_index)
|
|
return;
|
|
nukeResource(rtFlObject, _objs[i].fl_object_index);
|
|
_objs[i].obj_nr = 0;
|
|
_objs[i].fl_object_index = 0;
|
|
}
|
|
} while (++i < _numLocalObjects);
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < _numInventory; i++) {
|
|
if (_inventory[i] == obj) {
|
|
j = whereIsObject(obj);
|
|
if (j == WIO_INVENTORY) {
|
|
nukeResource(rtInventory, i);
|
|
_inventory[i] = 0;
|
|
}
|
|
a = _inventory;
|
|
for (i = 0; i < _numInventory - 1; i++, a++) {
|
|
if (!a[0] && a[1]) {
|
|
a[0] = a[1];
|
|
a[1] = 0;
|
|
_baseInventoryItems[i] = _baseInventoryItems[i + 1];
|
|
_baseInventoryItems[i + 1] = NULL;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Mark the rectangle covered by the given object as dirty, thus eventually
|
|
* ensuring a redraw of that area. This function is typically invoked when an
|
|
* object gets removed from the current room, or when its state changed.
|
|
*/
|
|
void ScummEngine::markObjectRectAsDirty(int obj) {
|
|
int i, strip;
|
|
|
|
for (i = 1; i < _numLocalObjects; i++) {
|
|
if (_objs[i].obj_nr == (uint16)obj) {
|
|
if (_objs[i].width != 0) {
|
|
const int minStrip = MAX(_screenStartStrip, _objs[i].x_pos / 8);
|
|
const int maxStrip = MIN(_screenEndStrip+1, _objs[i].x_pos / 8 + _objs[i].width / 8);
|
|
for (strip = minStrip; strip < maxStrip; strip++) {
|
|
setGfxUsageBit(strip, USAGE_BIT_DIRTY);
|
|
}
|
|
}
|
|
_BgNeedsRedraw = true;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
const byte *ScummEngine::getObjOrActorName(int obj) {
|
|
byte *objptr;
|
|
int i;
|
|
|
|
if (obj < _numActors)
|
|
return derefActor(obj, "getObjOrActorName")->getActorName();
|
|
|
|
if (_version >= 6) {
|
|
for (i = 0; i < _numNewNames; i++) {
|
|
if (_newNames[i] == obj) {
|
|
debug(5, "Found new name for object %d at _newNames[%d]", obj, i);
|
|
return getResourceAddress(rtObjectName, i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
objptr = getOBCDFromObject(obj);
|
|
if (objptr == NULL)
|
|
return NULL;
|
|
|
|
if (_features & GF_SMALL_HEADER) {
|
|
byte offset = 0;
|
|
|
|
if (_version <= 2)
|
|
offset = *(objptr + 14);
|
|
else if (_features & GF_OLD_BUNDLE)
|
|
offset = *(objptr + 16);
|
|
else
|
|
offset = *(objptr + 18);
|
|
|
|
return (objptr + offset);
|
|
}
|
|
|
|
return findResourceData(MKID('OBNA'), objptr);
|
|
}
|
|
|
|
uint32 ScummEngine::getOBCDOffs(int object) const {
|
|
int i;
|
|
|
|
if (_objectOwnerTable[object] != OF_OWNER_ROOM)
|
|
return 0;
|
|
for (i = (_numLocalObjects-1); i > 0; i--) {
|
|
if (_objs[i].obj_nr == object) {
|
|
if (_objs[i].fl_object_index != 0)
|
|
return 8;
|
|
return _objs[i].OBCDoffset;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
byte *ScummEngine::getOBCDFromObject(int obj) {
|
|
int i;
|
|
byte *ptr;
|
|
|
|
if (_objectOwnerTable[obj] != OF_OWNER_ROOM) {
|
|
for (i = 0; i < _numInventory; i++) {
|
|
if (_inventory[i] == obj)
|
|
return getResourceAddress(rtInventory, i);
|
|
}
|
|
} else {
|
|
for (i = (_numLocalObjects-1); i > 0; --i) {
|
|
if (_objs[i].obj_nr == obj) {
|
|
if (_objs[i].fl_object_index) {
|
|
assert(_objs[i].OBCDoffset == 8);
|
|
ptr = getResourceAddress(rtFlObject, _objs[i].fl_object_index);
|
|
} else if (_version == 8)
|
|
ptr = getResourceAddress(rtRoomScripts, _roomResource);
|
|
else
|
|
ptr = getResourceAddress(rtRoom, _roomResource);
|
|
assert(ptr);
|
|
return ptr + _objs[i].OBCDoffset;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
const byte *ScummEngine::getOBIMFromObject(const ObjectData &od) {
|
|
const byte *ptr;
|
|
|
|
if (od.fl_object_index) {
|
|
ptr = getResourceAddress(rtFlObject, od.fl_object_index);
|
|
ptr = findResource(MKID('OBIM'), ptr);
|
|
} else {
|
|
ptr = getResourceAddress(rtRoom, _roomResource);
|
|
if (ptr)
|
|
ptr += od.OBIMoffset;
|
|
}
|
|
return ptr;
|
|
}
|
|
|
|
const byte *ScummEngine::getObjectImage(const byte *ptr, int state) {
|
|
assert(ptr);
|
|
if (_features & GF_OLD_BUNDLE)
|
|
ptr += 0;
|
|
else if (_features & GF_SMALL_HEADER) {
|
|
ptr += 8;
|
|
} else if (_version == 8) {
|
|
// The OBIM contains an IMAG, which in turn contains a WRAP, which contains
|
|
// an OFFS chunk and multiple BOMP/SMAP chunks. To find the right BOMP/SMAP,
|
|
// we use the offsets in the OFFS chunk,
|
|
ptr = findResource(MKID('IMAG'), ptr);
|
|
if (!ptr)
|
|
return 0;
|
|
|
|
ptr = findResource(MKID('WRAP'), ptr);
|
|
if (!ptr)
|
|
return 0;
|
|
|
|
ptr = findResource(MKID('OFFS'), ptr);
|
|
if (!ptr)
|
|
return 0;
|
|
|
|
// Get the address of the specified SMAP (corresponding to IMxx)
|
|
ptr += READ_LE_UINT32(ptr + 4 + 4*state);
|
|
} else {
|
|
ptr = findResource(IMxx_tags[state], ptr);
|
|
}
|
|
|
|
return ptr;
|
|
}
|
|
|
|
void ScummEngine::addObjectToInventory(uint obj, uint room) {
|
|
int idx, slot;
|
|
uint32 size;
|
|
const byte *ptr;
|
|
byte *dst;
|
|
FindObjectInRoom foir;
|
|
|
|
debug(1, "Adding object %d from room %d into inventory", obj, room);
|
|
|
|
CHECK_HEAP
|
|
if (whereIsObject(obj) == WIO_FLOBJECT) {
|
|
idx = getObjectIndex(obj);
|
|
assert(idx >= 0);
|
|
ptr = getResourceAddress(rtFlObject, _objs[idx].fl_object_index) + 8;
|
|
size = READ_BE_UINT32(ptr + 4);
|
|
} else {
|
|
findObjectInRoom(&foir, foCodeHeader, obj, room);
|
|
if (_features & GF_OLD_BUNDLE)
|
|
size = READ_LE_UINT16(foir.obcd);
|
|
else if (_features & GF_SMALL_HEADER)
|
|
size = READ_LE_UINT32(foir.obcd);
|
|
else
|
|
size = READ_BE_UINT32(foir.obcd + 4);
|
|
ptr = foir.obcd;
|
|
}
|
|
|
|
slot = getInventorySlot();
|
|
_inventory[slot] = obj;
|
|
dst = createResource(rtInventory, slot, size);
|
|
assert(dst);
|
|
memcpy(dst, ptr, size);
|
|
|
|
CHECK_HEAP
|
|
}
|
|
|
|
void ScummEngine::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id, uint room) {
|
|
|
|
const CodeHeader *cdhd;
|
|
int i, numobj;
|
|
const byte *roomptr, *obcdptr, *obimptr, *searchptr;
|
|
const ImageHeader *imhd;
|
|
int id2;
|
|
int id3;
|
|
|
|
if (findWhat & foCheckAlreadyLoaded && getObjectIndex(id) != -1) {
|
|
if (_features & GF_OLD_BUNDLE) {
|
|
// I am not sure if this is even needed for old games...
|
|
// but using RES_SIZE definitely won't work with OLD_BUNDLE, since it
|
|
// assumes the size is 32 bit but in old games it's 16 bit
|
|
error("findObjectInRoom foCheckAlreadyLoaded NYI for GF_OLD_BUNDLE (id = %d, room = %d)", id, room);
|
|
}
|
|
fo->obcd = obcdptr = getOBCDFromObject(id);
|
|
assert(obcdptr);
|
|
fo->obim = obimptr = obcdptr + RES_SIZE(obcdptr);
|
|
fo->cdhd = (const CodeHeader *)findResourceData(MKID('CDHD'), obcdptr);
|
|
fo->imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), obimptr);
|
|
return;
|
|
}
|
|
|
|
fo->roomptr = roomptr = getResourceAddress(rtRoom, room);
|
|
if (!roomptr)
|
|
error("findObjectInRoom: failed getting roomptr to %d", room);
|
|
|
|
if (_features & GF_OLD_BUNDLE) {
|
|
numobj = roomptr[20];
|
|
} else {
|
|
const RoomHeader *roomhdr = (const RoomHeader *)findResourceData(MKID('RMHD'), roomptr);
|
|
|
|
if (_version == 8)
|
|
numobj = READ_LE_UINT32(&(roomhdr->v8.numObjects));
|
|
else if (_version == 7)
|
|
numobj = READ_LE_UINT16(&(roomhdr->v7.numObjects));
|
|
else
|
|
numobj = READ_LE_UINT16(&(roomhdr->old.numObjects));
|
|
}
|
|
|
|
if (numobj == 0)
|
|
error("findObjectInRoom: No object found in room %d", room);
|
|
if (numobj > _numLocalObjects)
|
|
error("findObjectInRoom: More (%d) than %d objects in room %d", numobj, _numLocalObjects, room);
|
|
|
|
if (_features & GF_OLD_BUNDLE) {
|
|
if (_version <= 2)
|
|
searchptr = roomptr + 28;
|
|
else
|
|
searchptr = roomptr + 29;
|
|
|
|
for (i = 0; i < numobj; i++) {
|
|
obimptr = roomptr + READ_LE_UINT16(searchptr);
|
|
obcdptr = roomptr + READ_LE_UINT16(searchptr + 2 * _numObjectsInRoom);
|
|
id2 = READ_LE_UINT16(obcdptr + 4);
|
|
|
|
if (id2 == (uint16)id) {
|
|
if (findWhat & foCodeHeader) {
|
|
fo->obcd = obcdptr;
|
|
fo->cdhd = (const CodeHeader *)(obcdptr + 10); // TODO - FIXME
|
|
}
|
|
if (findWhat & foImageHeader) {
|
|
fo->obim = obimptr;
|
|
fo->imhd = NULL;
|
|
}
|
|
break;
|
|
}
|
|
searchptr += 2;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (findWhat & foCodeHeader) {
|
|
if (_version == 8)
|
|
searchptr = getResourceAddress(rtRoomScripts, room);
|
|
else
|
|
searchptr = roomptr;
|
|
assert(searchptr);
|
|
ResourceIterator obcds(searchptr, (_features & GF_SMALL_HEADER) != 0);
|
|
for (i = 0;;) {
|
|
obcdptr = obcds.findNext(MKID('OBCD'));
|
|
if (obcdptr == NULL)
|
|
error("findObjectInRoom: Not enough code blocks in room %d", room);
|
|
cdhd = (const CodeHeader *)findResourceData(MKID('CDHD'), obcdptr);
|
|
|
|
if (_features & GF_SMALL_HEADER)
|
|
id2 = READ_LE_UINT16(obcdptr + 6);
|
|
else if (_version >= 7)
|
|
id2 = READ_LE_UINT16(&(cdhd->v7.obj_id));
|
|
else if (_version == 6)
|
|
id2 = READ_LE_UINT16(&(cdhd->v6.obj_id));
|
|
else
|
|
id2 = READ_LE_UINT16(&(cdhd->v5.obj_id));
|
|
|
|
if (id2 == (uint16)id) {
|
|
fo->obcd = obcdptr;
|
|
fo->cdhd = cdhd;
|
|
break;
|
|
}
|
|
if (++i == numobj)
|
|
error("findObjectInRoom: Object %d not found in room %d", id, room);
|
|
}
|
|
}
|
|
|
|
roomptr = fo->roomptr;
|
|
if (findWhat & foImageHeader) {
|
|
ResourceIterator obims(roomptr, (_features & GF_SMALL_HEADER) != 0);
|
|
for (i = 0;;) {
|
|
obimptr = obims.findNext(MKID('OBIM'));
|
|
if (obimptr == NULL)
|
|
error("findObjectInRoom: Not enough image blocks in room %d", room);
|
|
imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), obimptr);
|
|
if (_features & GF_SMALL_HEADER)
|
|
id3 = READ_LE_UINT16(obimptr + 6);
|
|
else if (_version == 8)
|
|
// In V8, IMHD has no obj_id, but rather a name string. We map the name
|
|
// back to an object id using a table derived from the DOBJ resource.
|
|
id3 = _objectIDMap[imhd->v8.name];
|
|
else if (_version == 7)
|
|
id3 = READ_LE_UINT16(&imhd->v7.obj_id);
|
|
else
|
|
id3 = READ_LE_UINT16(&imhd->old.obj_id);
|
|
|
|
if (id3 == (uint16)id) {
|
|
fo->obim = obimptr;
|
|
fo->imhd = imhd;
|
|
break;
|
|
}
|
|
if (++i == numobj)
|
|
error("findObjectInRoom: Object %d image not found in room %d", id, room);
|
|
}
|
|
}
|
|
}
|
|
|
|
int ScummEngine::getInventorySlot() {
|
|
int i;
|
|
for (i = 0; i < _numInventory; i++) {
|
|
if (_inventory[i] == 0)
|
|
return i;
|
|
}
|
|
error("Inventory full, %d max items", _numInventory);
|
|
return -1;
|
|
}
|
|
|
|
void ScummEngine::setOwnerOf(int obj, int owner) {
|
|
ScriptSlot *ss;
|
|
if (owner == 0) {
|
|
clearOwnerOf(obj);
|
|
ss = &vm.slot[_currentScript];
|
|
if (ss->where == WIO_INVENTORY && _inventory[ss->number] == obj) {
|
|
putOwner(obj, 0);
|
|
runInventoryScript(0);
|
|
stopObjectCode();
|
|
return;
|
|
}
|
|
}
|
|
|
|
putOwner(obj, owner);
|
|
runInventoryScript(0);
|
|
}
|
|
|
|
int ScummEngine::getObjX(int obj) {
|
|
if (obj < _numActors) {
|
|
if (obj < 1)
|
|
return 0; /* fix for indy4's map */
|
|
return derefActor(obj, "getObjX")->_pos.x;
|
|
} else {
|
|
if (whereIsObject(obj) == WIO_NOT_FOUND)
|
|
return -1;
|
|
int x, y;
|
|
getObjectOrActorXY(obj, x, y);
|
|
return x;
|
|
}
|
|
}
|
|
|
|
int ScummEngine::getObjY(int obj) {
|
|
if (obj < _numActors) {
|
|
if (obj < 1)
|
|
return 0; /* fix for indy4's map */
|
|
return derefActor(obj, "getObjY")->_pos.y;
|
|
} else {
|
|
if (whereIsObject(obj) == WIO_NOT_FOUND)
|
|
return -1;
|
|
int x, y;
|
|
getObjectOrActorXY(obj, x, y);
|
|
return y;
|
|
}
|
|
}
|
|
|
|
int ScummEngine::getObjOldDir(int obj) {
|
|
return newDirToOldDir(getObjNewDir(obj));
|
|
}
|
|
|
|
int ScummEngine::getObjNewDir(int obj) {
|
|
int dir;
|
|
if (obj < _numActors) {
|
|
dir = derefActor(obj, "getObjNewDir")->getFacing();
|
|
} else {
|
|
int x, y;
|
|
getObjectXYPos(obj, x, y, dir);
|
|
}
|
|
return dir;
|
|
}
|
|
|
|
int ScummEngine::findInventory(int owner, int idx) {
|
|
int count = 1, i, obj;
|
|
for (i = 0; i < _numInventory; i++) {
|
|
obj = _inventory[i];
|
|
if (obj && getOwner(obj) == owner && count++ == idx)
|
|
return obj;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int ScummEngine::getInventoryCount(int owner) {
|
|
int i, obj;
|
|
int count = 0;
|
|
for (i = 0; i < _numInventory; i++) {
|
|
obj = _inventory[i];
|
|
if (obj && getOwner(obj) == owner)
|
|
count++;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
void ScummEngine::setObjectState(int obj, int state, int x, int y) {
|
|
int i;
|
|
|
|
i = getObjectIndex(obj);
|
|
if (i == -1) {
|
|
warning("setObjectState: no such object %d", obj);
|
|
return;
|
|
}
|
|
|
|
if (x != -1) {
|
|
_objs[i].x_pos = x * 8;
|
|
_objs[i].y_pos = y * 8;
|
|
}
|
|
|
|
addObjectToDrawQue(i);
|
|
putState(obj, state);
|
|
}
|
|
|
|
int ScummEngine::getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f) {
|
|
int i, j;
|
|
int x, y;
|
|
int x2, y2;
|
|
|
|
j = i = 0xFF;
|
|
|
|
if (is_obj_1) {
|
|
if (getObjectOrActorXY(b, x, y) == -1)
|
|
return -1;
|
|
if (b < _numActors)
|
|
i = derefActor(b, "unkObjProc1")->scalex;
|
|
} else {
|
|
x = b;
|
|
y = c;
|
|
}
|
|
|
|
if (is_obj_2) {
|
|
if (getObjectOrActorXY(e, x2, y2) == -1)
|
|
return -1;
|
|
if (e < _numActors)
|
|
j = derefActor(e, "unkObjProc1(2)")->scalex;
|
|
} else {
|
|
x2 = e;
|
|
y2 = f;
|
|
}
|
|
|
|
return getDist(x, y, x2, y2) * 0xFF / ((i + j) / 2);
|
|
}
|
|
|
|
void ScummEngine::setCursorImg(uint img, uint room, uint imgindex) {
|
|
int w, h;
|
|
const byte *dataptr, *bomp;
|
|
uint32 size;
|
|
FindObjectInRoom foir;
|
|
|
|
if (room == (uint) - 1)
|
|
room = getObjectRoom(img);
|
|
|
|
findObjectInRoom(&foir, foCodeHeader | foImageHeader | foCheckAlreadyLoaded, img, room);
|
|
|
|
if (_version == 8) {
|
|
setCursorHotspot(READ_LE_UINT32(&foir.imhd->v8.hotspot[0].x),
|
|
READ_LE_UINT32(&foir.imhd->v8.hotspot[0].y));
|
|
w = READ_LE_UINT32(&foir.imhd->v8.width) / 8;
|
|
h = READ_LE_UINT32(&foir.imhd->v8.height) / 8;
|
|
} else if (_version == 7) {
|
|
setCursorHotspot(READ_LE_UINT16(&foir.imhd->v7.hotspot[0].x),
|
|
READ_LE_UINT16(&foir.imhd->v7.hotspot[0].y));
|
|
w = READ_LE_UINT16(&foir.imhd->v7.width) / 8;
|
|
h = READ_LE_UINT16(&foir.imhd->v7.height) / 8;
|
|
} else {
|
|
setCursorHotspot(READ_LE_UINT16(&foir.imhd->old.hotspot[0].x),
|
|
READ_LE_UINT16(&foir.imhd->old.hotspot[0].y));
|
|
w = READ_LE_UINT16(&foir.cdhd->v6.w) / 8;
|
|
h = READ_LE_UINT16(&foir.cdhd->v6.h) / 8;
|
|
}
|
|
|
|
dataptr = getObjectImage(foir.obim, imgindex);
|
|
assert(dataptr);
|
|
if (_version == 8) {
|
|
bomp = dataptr;
|
|
} else {
|
|
size = READ_BE_UINT32(dataptr + 4);
|
|
if (size > sizeof(_grabbedCursor))
|
|
error("setCursorImg: Cursor image too large");
|
|
|
|
bomp = findResource(MKID('BOMP'), dataptr);
|
|
}
|
|
|
|
if (bomp != NULL)
|
|
useBompCursor(bomp, w, h);
|
|
else
|
|
useIm01Cursor(dataptr, w, h);
|
|
|
|
}
|
|
|
|
void ScummEngine::nukeFlObjects(int min, int max) {
|
|
ObjectData *od;
|
|
int i;
|
|
|
|
warning("nukeFlObjects(%d,%d)", min, max);
|
|
|
|
for (i = (_numLocalObjects-1), od = _objs; --i >= 0; od++)
|
|
if (od->fl_object_index && od->obj_nr >= min && od->obj_nr <= max) {
|
|
nukeResource(rtFlObject, od->fl_object_index);
|
|
od->obj_nr = 0;
|
|
od->fl_object_index = 0;
|
|
}
|
|
}
|
|
|
|
void ScummEngine::enqueueObject(int objectNumber, int objectX, int objectY, int objectWidth,
|
|
int objectHeight, int scaleX, int scaleY, int image, int mode) {
|
|
BlastObject *eo;
|
|
ObjectData *od;
|
|
|
|
if (_blastObjectQueuePos >= (int)ARRAYSIZE(_blastObjectQueue)) {
|
|
warning("enqueueObject: overflow");
|
|
return;
|
|
}
|
|
|
|
int idx = getObjectIndex(objectNumber);
|
|
assert(idx >= 0);
|
|
|
|
eo = &_blastObjectQueue[_blastObjectQueuePos++];
|
|
eo->number = objectNumber;
|
|
eo->rect.left = objectX + (camera._cur.x & 7);
|
|
eo->rect.top = objectY + _screenTop;
|
|
if (objectWidth == 0) {
|
|
od = &_objs[idx];
|
|
eo->rect.right = eo->rect.left + od->width;
|
|
} else {
|
|
eo->rect.right = eo->rect.left + objectWidth;
|
|
}
|
|
if (objectHeight == 0) {
|
|
od = &_objs[idx];
|
|
eo->rect.bottom = eo->rect.top + od->height;
|
|
} else {
|
|
eo->rect.bottom = eo->rect.top + objectHeight;
|
|
}
|
|
|
|
eo->scaleX = scaleX;
|
|
eo->scaleY = scaleY;
|
|
eo->image = image;
|
|
|
|
eo->mode = mode;
|
|
}
|
|
|
|
void ScummEngine::drawBlastObjects() {
|
|
BlastObject *eo;
|
|
int i;
|
|
|
|
eo = _blastObjectQueue;
|
|
for (i = 0; i < _blastObjectQueuePos; i++, eo++) {
|
|
drawBlastObject(eo);
|
|
}
|
|
}
|
|
|
|
void ScummEngine::drawBlastObject(BlastObject *eo) {
|
|
VirtScreen *vs;
|
|
const byte *bomp, *ptr;
|
|
int objnum;
|
|
BompDrawData bdd;
|
|
|
|
vs = &virtscr[0];
|
|
|
|
checkRange(_numGlobalObjects - 1, 30, eo->number, "Illegal Blast object %d");
|
|
|
|
objnum = getObjectIndex(eo->number);
|
|
if (objnum == -1)
|
|
error("drawBlastObject: getObjectIndex on BlastObject %d failed", eo->number);
|
|
|
|
ptr = getOBIMFromObject(_objs[objnum]);
|
|
if (!ptr)
|
|
error("BlastObject object %d image not found", eo->number);
|
|
|
|
const byte *img = getObjectImage(ptr, eo->image);
|
|
if (_version == 8) {
|
|
assert(img);
|
|
bomp = img + 8;
|
|
} else {
|
|
if (!img)
|
|
img = getObjectImage(ptr, 1); // Backward compatibility with samnmax blast objects
|
|
assert(img);
|
|
bomp = findResourceData(MKID('BOMP'), img);
|
|
}
|
|
|
|
if (!bomp)
|
|
error("object %d is not a blast object", eo->number);
|
|
|
|
if (_version == 8) {
|
|
bdd.srcwidth = READ_LE_UINT32(&((const BompHeader *)bomp)->v8.width);
|
|
bdd.srcheight = READ_LE_UINT32(&((const BompHeader *)bomp)->v8.height);
|
|
} else {
|
|
bdd.srcwidth = READ_LE_UINT16(&((const BompHeader *)bomp)->old.width);
|
|
bdd.srcheight = READ_LE_UINT16(&((const BompHeader *)bomp)->old.height);
|
|
}
|
|
|
|
bdd.out = vs->screenPtr + vs->xstart;
|
|
bdd.outwidth = vs->width;
|
|
bdd.outheight = vs->height;
|
|
if (_version == 8) {
|
|
bdd.dataptr = bomp + 8; // Why this? See also useBompCursor
|
|
} else {
|
|
bdd.dataptr = bomp + 10; // Why this? See also useBompCursor
|
|
}
|
|
bdd.x = eo->rect.left;
|
|
bdd.y = eo->rect.top;
|
|
bdd.scale_x = (byte)eo->scaleX;
|
|
bdd.scale_y = (byte)eo->scaleY;
|
|
|
|
|
|
if ((bdd.scale_x != 255) || (bdd.scale_y != 255)) {
|
|
byte bomp_scaling_x[64], bomp_scaling_y[64];
|
|
bdd.scalingXPtr = bomp_scaling_x;
|
|
bdd.scalingYPtr = bomp_scaling_y;
|
|
bdd.scaleRight = setupBompScale(bomp_scaling_x, bdd.srcwidth, bdd.scale_x);
|
|
bdd.scaleBottom = setupBompScale(bomp_scaling_y, bdd.srcheight, bdd.scale_y);
|
|
bdd.shadowMode = 0;
|
|
drawBomp(bdd, false);
|
|
} else {
|
|
bdd.scalingXPtr = NULL;
|
|
bdd.scalingYPtr = NULL;
|
|
bdd.scaleRight = 0;
|
|
bdd.scaleBottom = 0;
|
|
bdd.shadowMode = eo->mode;
|
|
drawBomp(bdd, false);
|
|
}
|
|
|
|
markRectAsDirty(vs->number, bdd.x, bdd.x + bdd.srcwidth, bdd.y, bdd.y + bdd.srcheight);
|
|
}
|
|
|
|
void ScummEngine::removeBlastObjects() {
|
|
BlastObject *eo;
|
|
int i;
|
|
|
|
eo = _blastObjectQueue;
|
|
for (i = 0; i < _blastObjectQueuePos; i++, eo++) {
|
|
removeBlastObject(eo);
|
|
}
|
|
|
|
clearEnqueue();
|
|
}
|
|
|
|
void ScummEngine::removeBlastObject(BlastObject *eo) {
|
|
VirtScreen *vs = &virtscr[0];
|
|
|
|
Common::Rect r;
|
|
int left_strip, right_strip;
|
|
int i;
|
|
|
|
r = eo->rect;
|
|
|
|
if (r.bottom < 0 || r.right < 0 || r.top > vs->height || r.left > vs->width)
|
|
return;
|
|
|
|
if (r.top < 0)
|
|
r.top = 0;
|
|
if (r.bottom > vs->height)
|
|
r.bottom = vs->height;
|
|
if (r.left < 0)
|
|
r.left = 0;
|
|
if (r.right > vs->width)
|
|
r.right = vs->width;
|
|
|
|
left_strip = r.left / 8;
|
|
right_strip = (r.right - 1) / 8;
|
|
|
|
if (left_strip < 0)
|
|
left_strip = 0;
|
|
if (_version >= 7) {
|
|
if (right_strip > 409)
|
|
right_strip = 409;
|
|
} else {
|
|
if (right_strip >= 200)
|
|
right_strip = 200;
|
|
}
|
|
for (i = left_strip; i <= right_strip; i++)
|
|
gdi.resetBackground(r.top, r.bottom, i);
|
|
|
|
markRectAsDirty(kMainVirtScreen, r, USAGE_BIT_RESTORED);
|
|
}
|
|
|
|
int ScummEngine::findLocalObjectSlot() {
|
|
int i;
|
|
|
|
for (i = 1; i < _numLocalObjects; i++) {
|
|
if (!_objs[i].obj_nr) {
|
|
memset(&_objs[i], 0, sizeof(_objs[i]));
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
int ScummEngine::findFlObjectSlot() {
|
|
int i;
|
|
for (i = 1; i < _numFlObject; i++) {
|
|
if (_baseFLObject[i] == NULL)
|
|
return i;
|
|
}
|
|
error("findFlObjectSlot: Out of FLObject slots");
|
|
return -1;
|
|
}
|
|
|
|
void ScummEngine::loadFlObject(uint object, uint room) {
|
|
FindObjectInRoom foir;
|
|
int slot, objslot;
|
|
ObjectData *od;
|
|
byte *flob;
|
|
uint32 obcd_size, obim_size, flob_size;
|
|
bool isRoomLocked, isRoomScriptsLocked;
|
|
|
|
// Don't load an already loaded object
|
|
if (whereIsObject(object) != WIO_NOT_FOUND)
|
|
return;
|
|
|
|
// Locate the object in the room resource
|
|
findObjectInRoom(&foir, foImageHeader | foCodeHeader, object, room);
|
|
|
|
// Add an entry for the new floating object in the local object table
|
|
if (!(objslot = findLocalObjectSlot()))
|
|
error("loadFlObject: Local Object Table overflow");
|
|
|
|
od = &_objs[objslot];
|
|
|
|
// Dump object script
|
|
if (_dumpScripts) {
|
|
char buf[32];
|
|
const byte *ptr = foir.obcd;
|
|
sprintf(buf, "roomobj-%d-", room);
|
|
ptr = findResource(MKID('VERB'), ptr);
|
|
dumpResource(buf, object, ptr);
|
|
}
|
|
|
|
// Setup sizes
|
|
obcd_size = READ_BE_UINT32(foir.obcd + 4);
|
|
od->OBCDoffset = 8;
|
|
od->OBIMoffset = obcd_size + 8;
|
|
obim_size = READ_BE_UINT32(foir.obim + 4);
|
|
flob_size = obcd_size + obim_size + 8;
|
|
|
|
// Lock room/roomScripts for the given room. They contains the OBCD/OBIM
|
|
// data, and a call to createResource might expire them, hence we lock them.
|
|
isRoomLocked = ((res.flags[rtRoom][room] & RF_LOCK) != 0);
|
|
isRoomScriptsLocked = ((res.flags[rtRoomScripts][room] & RF_LOCK) != 0);
|
|
if (!isRoomLocked)
|
|
lock(rtRoom, room);
|
|
if (_version == 8 && !isRoomScriptsLocked)
|
|
lock(rtRoomScripts, room);
|
|
|
|
// Allocate slot & memory for floating object
|
|
slot = findFlObjectSlot();
|
|
flob = createResource(rtFlObject, slot, flob_size);
|
|
assert(flob);
|
|
|
|
// Copy object code + object image to floating object
|
|
((uint32 *)flob)[0] = MKID('FLOB');
|
|
((uint32 *)flob)[1] = TO_BE_32(flob_size);
|
|
|
|
memcpy(flob + 8, foir.obcd, obcd_size);
|
|
memcpy(flob + 8 + obcd_size, foir.obim, obim_size);
|
|
|
|
// Unlock room/roomScripts
|
|
if (!isRoomLocked)
|
|
unlock(rtRoom, room);
|
|
if (_version == 8 && !isRoomScriptsLocked)
|
|
unlock(rtRoomScripts, room);
|
|
|
|
// Setup local object flags
|
|
setupRoomObject(od, flob, flob);
|
|
|
|
od->fl_object_index = slot;
|
|
}
|
|
|
|
} // End of namespace Scumm
|