scummvm/engines/teenagent/dialog.h
2011-05-12 01:16:22 +02:00

49 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef TEENAGENT_DIALOG_H
#define TEENAGENT_DIALOG_H
#include "common/endian.h"
#include "common/str.h"
namespace TeenAgent {
class Scene;
class Dialog {
public:
static uint16 pop(Scene *scene, uint16 addr, uint16 animation1, uint16 animation2, byte color1, byte color2, byte slot1, byte slot2);
static uint16 popMark(Scene *scene, uint16 addr) {
return pop(scene, addr, 0, 0, 0xd1, 0xd1, 0, 0);
}
static void show(Scene *scene, uint16 addr, uint16 animation1, uint16 animation2, byte color1, byte color2, byte slot1, byte slot2);
static void showMono(Scene *scene, uint16 addr, uint16 animation, byte color, byte slot) {
show(scene, addr, animation, animation, color, color, slot, slot);
}
static void showMark(Scene *scene, uint16 addr) {
show(scene, addr, 0, 0, 0xd1, 0xd1, 0, 0);
}
};
} // End of namespace TeenAgent
#endif