scummvm/engines/toltecs/toltecs.cpp
Filippos Karapetis 0b4a022018 TOLTECS: Save music in saved games
Also, move all music resource related code into its own class
2011-11-24 00:03:01 +02:00

642 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
*/
#include "common/config-manager.h"
#include "common/events.h"
#include "common/random.h"
#include "common/str.h"
#include "common/error.h"
#include "common/textconsole.h"
#include "base/plugins.h"
#include "base/version.h"
#include "graphics/cursorman.h"
#include "engines/util.h"
#include "audio/mixer.h"
#include "toltecs/toltecs.h"
#include "toltecs/animation.h"
#include "toltecs/menu.h"
#include "toltecs/movie.h"
#include "toltecs/music.h"
#include "toltecs/palette.h"
#include "toltecs/render.h"
#include "toltecs/resource.h"
#include "toltecs/script.h"
#include "toltecs/screen.h"
#include "toltecs/segmap.h"
#include "toltecs/sound.h"
#include "toltecs/microtiles.h"
namespace Toltecs {
struct GameSettings {
const char *gameid;
const char *description;
byte id;
uint32 features;
const char *detectname;
};
ToltecsEngine::ToltecsEngine(OSystem *syst, const ToltecsGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
// Setup mixer
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_rnd = new Common::RandomSource("toltecs");
}
ToltecsEngine::~ToltecsEngine() {
delete _rnd;
}
Common::Error ToltecsEngine::run() {
initGraphics(640, 400, true);
_isSaveAllowed = true;
_counter01 = 0;
_counter02 = 0;
_movieSceneFlag = false;
_flag01 = 0;
_saveLoadRequested = 0;
_cameraX = 0;
_cameraY = 0;
_newCameraX = 0;
_newCameraY = 0;
_cameraHeight = 0;
_guiHeight = 26;
_sceneWidth = 0;
_sceneHeight = 0;
_doSpeech = true;
_doText = true;
_walkSpeedY = 5;
_walkSpeedX = 1;
_mouseX = 0;
_mouseY = 0;
_mouseDblClickTicks = 60;
_mouseWaitForRelease = false;
_mouseButton = 0;
_mouseDisabled = 0;
_leftButtonDown = false;
_rightButtonDown = false;
_arc = new ArchiveReader();
_arc->openArchive("WESTERN");
_res = new ResourceCache(this);
_screen = new Screen(this);
_script = new ScriptInterpreter(this);
_anim = new AnimationPlayer(this);
_palette = new Palette(this);
_segmap = new SegmentMap(this);
_moviePlayer = new MoviePlayer(this);
_music = new Music(_arc);
_menuSystem = new MenuSystem(this);
_sound = new Sound(this);
syncSoundSettings();
CursorMan.showMouse(true);
setupSysStrings();
//#define TEST_MENU
#ifdef TEST_MENU
_screen->registerFont(0, 0x0D);
_screen->registerFont(1, 0x0E);
_screen->loadMouseCursor(12);
_palette->loadAddPalette(9, 224);
_palette->setDeltaPalette(_palette->getMainPalette(), 7, 0, 31, 224);
_screen->finishTalkTextItems();
_screen->clearSprites();
_menuSystem->run();
/*
while (1) {
//updateInput();
_menuSystem->update();
updateScreen();
}
*/
return Common::kNoError;
#endif
// Start main game loop
setTotalPlayTime(0);
_script->loadScript(0, 0);
_script->setMainScript(0);
if (ConfMan.hasKey("save_slot")) {
int saveSlot = ConfMan.getInt("save_slot");
if (saveSlot >= 0 && saveSlot <= 99) {
_screen->loadMouseCursor(12);
loadGameState(saveSlot);
}
}
_script->runScript();
_music->stopSequence();
_sound->stopAll();
delete _arc;
delete _res;
delete _screen;
delete _script;
delete _anim;
delete _palette;
delete _segmap;
delete _music;
delete _moviePlayer;
delete _menuSystem;
delete _sound;
return Common::kNoError;
}
void ToltecsEngine::setupSysStrings() {
Resource *sysStringsResource = _res->load(15);
const char *sysStrings = (const char*)sysStringsResource->data;
for (int i = 0; i < kSysStrCount; i++) {
debug(1, "sysStrings[%d] = [%s]", i, sysStrings);
_sysStrings[i] = sysStrings;
sysStrings += strlen(sysStrings) + 1;
}
// TODO: Set yes/no chars
}
void ToltecsEngine::requestSavegame(int slotNum, Common::String &description) {
_saveLoadRequested = 2;
_saveLoadSlot = slotNum;
_saveLoadDescription = description;
}
void ToltecsEngine::requestLoadgame(int slotNum) {
_saveLoadRequested = 1;
_saveLoadSlot = slotNum;
}
void ToltecsEngine::loadScene(uint resIndex) {
Resource *sceneResource = _res->load(resIndex);
byte *scene = sceneResource->data;
uint32 imageSize = READ_LE_UINT32(scene);
_sceneResIndex = resIndex;
_sceneHeight = READ_LE_UINT16(scene + 4);
_sceneWidth = READ_LE_UINT16(scene + 6);
// Load scene palette
_palette->loadAddPaletteFrom(scene + 8, 0, 128);
// Load scene background
byte *source = scene + 392;
byte *destp = _screen->_backScreen;
byte *destEnd = destp + _sceneWidth * _sceneHeight;
while (destp < destEnd) {
int count = 1;
byte pixel = *source++;
if (pixel & 0x80) {
pixel &= 0x7F;
count = *source++;
count += 2;
}
memset(destp, pixel, count);
destp += count;
}
debug(0, "_sceneWidth = %d; _sceneHeight = %d", _sceneWidth, _sceneHeight);
// Load scene segmap
_segmap->load(scene + imageSize + 4);
_screen->_fullRefresh = true;
_screen->_renderQueue->clear();
}
void ToltecsEngine::updateScreen() {
_sound->updateSpeech();
_screen->updateShakeScreen();
// TODO: Set quit flag
if (shouldQuit())
return;
if (!_movieSceneFlag)
updateInput();
else
_mouseButton = 0;
// TODO? Check keyb
_counter01--;
if (_counter01 <= 0) {
_counter01 = MIN(_counter02, 30);
_counter02 = 0;
drawScreen();
_flag01 = 1;
_counter02 = 1;
} else {
_screen->clearSprites();
_flag01 = 0;
}
static uint32 prevUpdateTime = 0;
uint32 currUpdateTime;
do {
currUpdateTime = _system->getMillis();
_counter02 = (currUpdateTime - prevUpdateTime) / 13;
} while (_counter02 == 0);
prevUpdateTime = currUpdateTime;
}
void ToltecsEngine::drawScreen() {
// FIXME: Quick hack, sometimes cameraY was negative (the code in updateCamera was at fault)
if (_cameraY < 0) _cameraY = 0;
_segmap->addMasksToRenderQueue();
_screen->addTalkTextItemsToRenderQueue();
_screen->_renderQueue->update();
//debug("_guiHeight = %d\n", _guiHeight);
if (_screen->_guiRefresh && _guiHeight > 0 && _cameraHeight > 0) {
// Update the GUI when needed and it's visible
_system->copyRectToScreen((const byte *)_screen->_frontScreen + _cameraHeight * 640,
640, 0, _cameraHeight, 640, _guiHeight);
_screen->_guiRefresh = false;
}
_system->updateScreen();
updateCamera();
}
void ToltecsEngine::updateInput() {
Common::Event event;
Common::EventManager *eventMan = _system->getEventManager();
while (eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
_keyState = event.kbd;
//debug("key: flags = %02X; keycode = %d", _keyState.flags, _keyState.keycode);
// FIXME: This is just for debugging
switch (event.kbd.keycode) {
case Common::KEYCODE_F7:
savegame("toltecs.001", "Quicksave");
break;
case Common::KEYCODE_F9:
loadgame("toltecs.001");
break;
case Common::KEYCODE_ESCAPE:
// Skip current dialog line, if a dialog is active
if (_screen->getTalkTextDuration() > 0) {
_sound->stopSpeech();
_screen->finishTalkTextItems();
_keyState.reset(); // event consumed
}
break;
default:
break;
}
break;
case Common::EVENT_KEYUP:
_keyState.reset();
break;
case Common::EVENT_QUIT:
quitGame();
break;
case Common::EVENT_MOUSEMOVE:
_mouseX = event.mouse.x;
_mouseY = event.mouse.y;
break;
case Common::EVENT_LBUTTONDOWN:
_mouseX = event.mouse.x;
_mouseY = event.mouse.y;
_leftButtonDown = true;
break;
case Common::EVENT_LBUTTONUP:
_mouseX = event.mouse.x;
_mouseY = event.mouse.y;
_leftButtonDown = false;
break;
case Common::EVENT_RBUTTONDOWN:
_mouseX = event.mouse.x;
_mouseY = event.mouse.y;
_rightButtonDown = true;
break;
case Common::EVENT_RBUTTONUP:
_mouseX = event.mouse.x;
_mouseY = event.mouse.y;
_rightButtonDown = false;
break;
default:
break;
}
}
if (!_mouseDisabled) {
if (_mouseDblClickTicks > 0)
_mouseDblClickTicks--;
byte mouseButtons = 0;
if (_leftButtonDown)
mouseButtons |= 1;
if (_rightButtonDown)
mouseButtons |= 2;
if (mouseButtons != 0) {
if (!_mouseWaitForRelease) {
_mouseButton = mouseButtons;
if (_mouseDblClickTicks > 0)
_mouseButton = 0x80;
//if (_mouseButton == 0x80) debug("DBL!");
_mouseDblClickTicks = 30; // maybe TODO
_mouseWaitForRelease = true;
} else {
_mouseButton = 0;
}
} else {
_mouseWaitForRelease = false;
_mouseButton = 0;
}
}
}
void ToltecsEngine::setGuiHeight(int16 guiHeight) {
if (guiHeight != _guiHeight) {
_guiHeight = guiHeight;
_cameraHeight = 400 - _guiHeight;
_screen->_guiRefresh = true;
debug(0, "ToltecsEngine::setGuiHeight() _guiHeight = %d; _cameraHeight = %d", _guiHeight, _cameraHeight);
// TODO: clearScreen();
}
}
void ToltecsEngine::setCamera(int16 x, int16 y) {
_screen->finishTalkTextItems();
_screen->clearSprites();
_cameraX = x;
_newCameraX = x;
_cameraY = y;
_newCameraY = y;
}
bool ToltecsEngine::getCameraChanged() {
return _cameraX != _newCameraX || _cameraY != _newCameraY;
}
void ToltecsEngine::scrollCameraUp(int16 delta) {
if (_newCameraY > 0) {
if (_newCameraY < delta)
_newCameraY = 0;
else
_newCameraY -= delta;
}
}
void ToltecsEngine::scrollCameraDown(int16 delta) {
debug(0, "ToltecsEngine::scrollCameraDown(%d)", delta);
if (_newCameraY != _sceneHeight - _cameraHeight) {
if (_sceneHeight - _cameraHeight < _newCameraY + delta)
delta += (_sceneHeight - _cameraHeight) - (delta + _newCameraY);
_newCameraY += delta;
debug(0, "ToltecsEngine::scrollCameraDown() _newCameraY = %d; delta = %d", _newCameraY, delta);
}
}
void ToltecsEngine::scrollCameraLeft(int16 delta) {
if (_newCameraX > 0) {
if (_newCameraX < delta)
_newCameraX = 0;
else
_newCameraX -= delta;
}
}
void ToltecsEngine::scrollCameraRight(int16 delta) {
debug(0, "ToltecsEngine::scrollCameraRight(%d)", delta);
if (_newCameraX != _sceneWidth - 640) {
if (_sceneWidth - 640 < delta + _newCameraX)
delta += (_sceneWidth - 640) - (delta + _newCameraX);
_newCameraX += delta;
debug(0, "ToltecsEngine::scrollCameraRight() _newCameraX = %d; delta = %d", _newCameraY, delta);
}
}
void ToltecsEngine::updateCamera() {
if (_cameraX != _newCameraX) {
_cameraX = _newCameraX;
_screen->_fullRefresh = true;
_screen->finishTalkTextItems();
}
if (_cameraY != _newCameraY) {
_cameraY = _newCameraY;
_screen->_fullRefresh = true;
_screen->finishTalkTextItems();
}
//debug(0, "ToltecsEngine::updateCamera() _cameraX = %d; _cameraY = %d", _cameraX, _cameraY);
}
void ToltecsEngine::talk(int16 slotIndex, int16 slotOffset) {
byte *scanData = _script->getSlotData(slotIndex) + slotOffset;
while (*scanData < 0xF0) {
if (*scanData == 0x19) {
scanData++;
} else if (*scanData == 0x14) {
scanData++;
} else if (*scanData == 0x0A) {
scanData += 4;
} else if (*scanData < 0x0A) {
scanData++;
}
scanData++;
}
if (*scanData == 0xFE) {
if (_doSpeech) {
int16 resIndex = READ_LE_UINT16(scanData + 1);
debug(0, "ToltecsEngine::talk() playSound(resIndex: %d)", resIndex);
_sound->playSpeech(resIndex);
}
if (_doText) {
_screen->updateTalkText(slotIndex, slotOffset);
} else {
_screen->keepTalkTextItemsAlive();
}
} else {
_screen->updateTalkText(slotIndex, slotOffset);
}
}
void ToltecsEngine::walk(byte *walkData) {
int16 xdelta, ydelta, v8, v10, v11;
int16 xstep, ystep;
ScriptWalk walkInfo;
walkInfo.y = READ_LE_UINT16(walkData + 0);
walkInfo.x = READ_LE_UINT16(walkData + 2);
walkInfo.y1 = READ_LE_UINT16(walkData + 4);
walkInfo.x1 = READ_LE_UINT16(walkData + 6);
walkInfo.y2 = READ_LE_UINT16(walkData + 8);
walkInfo.x2 = READ_LE_UINT16(walkData + 10);
walkInfo.yerror = READ_LE_UINT16(walkData + 12);
walkInfo.xerror = READ_LE_UINT16(walkData + 14);
walkInfo.mulValue = READ_LE_UINT16(walkData + 16);
walkInfo.scaling = READ_LE_UINT16(walkData + 18);
walkInfo.scaling = -_segmap->getScalingAtPoint(walkInfo.x, walkInfo.y);
if (walkInfo.y1 < walkInfo.y2)
ystep = -1;
else
ystep = 1;
ydelta = ABS(walkInfo.y1 - walkInfo.y2) * _walkSpeedY;
if (walkInfo.x1 < walkInfo.x2)
xstep = -1;
else
xstep = 1;
xdelta = ABS(walkInfo.x1 - walkInfo.x2) * _walkSpeedX;
debug(0, "ToltecsEngine::walk() xdelta = %d; ydelta = %d", xdelta, ydelta);
if (xdelta > ydelta)
SWAP(xdelta, ydelta);
v8 = 100 * xdelta;
if (v8 != 0) {
if (walkInfo.scaling > 0)
v8 -= v8 * ABS(walkInfo.scaling) / 100;
else
v8 += v8 * ABS(walkInfo.scaling) / 100;
if (ydelta != 0)
v8 /= ydelta;
}
if (ydelta > ABS(walkInfo.x1 - walkInfo.x2) * _walkSpeedX) {
v10 = 100 - walkInfo.scaling;
v11 = v8;
} else {
v10 = v8;
v11 = 100 - walkInfo.scaling;
}
walkInfo.yerror += walkInfo.mulValue * v10;
while (walkInfo.yerror >= 100 * _walkSpeedY) {
walkInfo.yerror -= 100 * _walkSpeedY;
if (walkInfo.y == walkInfo.y1) {
walkInfo.x = walkInfo.x1;
break;
}
walkInfo.y += ystep;
}
walkInfo.xerror += walkInfo.mulValue * v11;
while (walkInfo.xerror >= 100 * _walkSpeedX) {
walkInfo.xerror -= 100 * _walkSpeedX;
if (walkInfo.x == walkInfo.x1) {
walkInfo.y = walkInfo.y1;
break;
}
walkInfo.x += xstep;
}
WRITE_LE_UINT16(walkData + 0, walkInfo.y);
WRITE_LE_UINT16(walkData + 2, walkInfo.x);
WRITE_LE_UINT16(walkData + 4, walkInfo.y1);
WRITE_LE_UINT16(walkData + 6, walkInfo.x1);
WRITE_LE_UINT16(walkData + 8, walkInfo.y2);
WRITE_LE_UINT16(walkData + 10, walkInfo.x2);
WRITE_LE_UINT16(walkData + 12, walkInfo.yerror);
WRITE_LE_UINT16(walkData + 14, walkInfo.xerror);
WRITE_LE_UINT16(walkData + 16, walkInfo.mulValue);
WRITE_LE_UINT16(walkData + 18, walkInfo.scaling);
}
int16 ToltecsEngine::findRectAtPoint(byte *rectData, int16 x, int16 y, int16 index, int16 itemSize,
byte *rectDataEnd) {
rectData += index * itemSize;
while (rectData < rectDataEnd) {
int16 rectY = READ_LE_UINT16(rectData);
if (rectY == -10)
break;
int16 rectX = READ_LE_UINT16(rectData + 2);
int16 rectH = READ_LE_UINT16(rectData + 4);
int16 rectW = READ_LE_UINT16(rectData + 6);
debug(0, "x = %d; y = %d; x1 = %d; y2 = %d; w = %d; h = %d",
x, y, rectX, rectY, rectW, rectH);
if (x >= rectX && x <= rectX + rectW && y >= rectY && y <= rectY + rectH) {
return index;
}
index++;
rectData += itemSize;
}
return -1;
}
} // End of namespace Toltecs