mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 08:48:13 +00:00
0b4a022018
Also, move all music resource related code into its own class
642 lines
15 KiB
C++
642 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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*/
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "common/random.h"
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#include "common/str.h"
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#include "common/error.h"
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#include "common/textconsole.h"
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#include "base/plugins.h"
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#include "base/version.h"
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#include "graphics/cursorman.h"
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#include "engines/util.h"
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#include "audio/mixer.h"
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#include "toltecs/toltecs.h"
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#include "toltecs/animation.h"
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#include "toltecs/menu.h"
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#include "toltecs/movie.h"
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#include "toltecs/music.h"
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#include "toltecs/palette.h"
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#include "toltecs/render.h"
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#include "toltecs/resource.h"
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#include "toltecs/script.h"
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#include "toltecs/screen.h"
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#include "toltecs/segmap.h"
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#include "toltecs/sound.h"
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#include "toltecs/microtiles.h"
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namespace Toltecs {
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struct GameSettings {
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const char *gameid;
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const char *description;
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byte id;
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uint32 features;
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const char *detectname;
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};
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ToltecsEngine::ToltecsEngine(OSystem *syst, const ToltecsGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
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// Setup mixer
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_rnd = new Common::RandomSource("toltecs");
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}
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ToltecsEngine::~ToltecsEngine() {
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delete _rnd;
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}
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Common::Error ToltecsEngine::run() {
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initGraphics(640, 400, true);
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_isSaveAllowed = true;
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_counter01 = 0;
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_counter02 = 0;
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_movieSceneFlag = false;
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_flag01 = 0;
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_saveLoadRequested = 0;
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_cameraX = 0;
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_cameraY = 0;
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_newCameraX = 0;
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_newCameraY = 0;
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_cameraHeight = 0;
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_guiHeight = 26;
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_sceneWidth = 0;
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_sceneHeight = 0;
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_doSpeech = true;
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_doText = true;
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_walkSpeedY = 5;
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_walkSpeedX = 1;
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_mouseX = 0;
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_mouseY = 0;
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_mouseDblClickTicks = 60;
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_mouseWaitForRelease = false;
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_mouseButton = 0;
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_mouseDisabled = 0;
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_leftButtonDown = false;
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_rightButtonDown = false;
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_arc = new ArchiveReader();
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_arc->openArchive("WESTERN");
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_res = new ResourceCache(this);
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_screen = new Screen(this);
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_script = new ScriptInterpreter(this);
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_anim = new AnimationPlayer(this);
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_palette = new Palette(this);
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_segmap = new SegmentMap(this);
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_moviePlayer = new MoviePlayer(this);
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_music = new Music(_arc);
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_menuSystem = new MenuSystem(this);
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_sound = new Sound(this);
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syncSoundSettings();
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CursorMan.showMouse(true);
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setupSysStrings();
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//#define TEST_MENU
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#ifdef TEST_MENU
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_screen->registerFont(0, 0x0D);
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_screen->registerFont(1, 0x0E);
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_screen->loadMouseCursor(12);
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_palette->loadAddPalette(9, 224);
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_palette->setDeltaPalette(_palette->getMainPalette(), 7, 0, 31, 224);
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_screen->finishTalkTextItems();
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_screen->clearSprites();
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_menuSystem->run();
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/*
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while (1) {
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//updateInput();
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_menuSystem->update();
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updateScreen();
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}
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*/
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return Common::kNoError;
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#endif
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// Start main game loop
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setTotalPlayTime(0);
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_script->loadScript(0, 0);
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_script->setMainScript(0);
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if (ConfMan.hasKey("save_slot")) {
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int saveSlot = ConfMan.getInt("save_slot");
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if (saveSlot >= 0 && saveSlot <= 99) {
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_screen->loadMouseCursor(12);
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loadGameState(saveSlot);
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}
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}
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_script->runScript();
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_music->stopSequence();
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_sound->stopAll();
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delete _arc;
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delete _res;
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delete _screen;
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delete _script;
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delete _anim;
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delete _palette;
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delete _segmap;
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delete _music;
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delete _moviePlayer;
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delete _menuSystem;
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delete _sound;
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return Common::kNoError;
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}
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void ToltecsEngine::setupSysStrings() {
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Resource *sysStringsResource = _res->load(15);
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const char *sysStrings = (const char*)sysStringsResource->data;
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for (int i = 0; i < kSysStrCount; i++) {
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debug(1, "sysStrings[%d] = [%s]", i, sysStrings);
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_sysStrings[i] = sysStrings;
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sysStrings += strlen(sysStrings) + 1;
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}
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// TODO: Set yes/no chars
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}
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void ToltecsEngine::requestSavegame(int slotNum, Common::String &description) {
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_saveLoadRequested = 2;
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_saveLoadSlot = slotNum;
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_saveLoadDescription = description;
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}
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void ToltecsEngine::requestLoadgame(int slotNum) {
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_saveLoadRequested = 1;
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_saveLoadSlot = slotNum;
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}
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void ToltecsEngine::loadScene(uint resIndex) {
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Resource *sceneResource = _res->load(resIndex);
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byte *scene = sceneResource->data;
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uint32 imageSize = READ_LE_UINT32(scene);
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_sceneResIndex = resIndex;
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_sceneHeight = READ_LE_UINT16(scene + 4);
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_sceneWidth = READ_LE_UINT16(scene + 6);
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// Load scene palette
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_palette->loadAddPaletteFrom(scene + 8, 0, 128);
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// Load scene background
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byte *source = scene + 392;
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byte *destp = _screen->_backScreen;
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byte *destEnd = destp + _sceneWidth * _sceneHeight;
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while (destp < destEnd) {
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int count = 1;
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byte pixel = *source++;
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if (pixel & 0x80) {
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pixel &= 0x7F;
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count = *source++;
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count += 2;
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}
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memset(destp, pixel, count);
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destp += count;
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}
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debug(0, "_sceneWidth = %d; _sceneHeight = %d", _sceneWidth, _sceneHeight);
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// Load scene segmap
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_segmap->load(scene + imageSize + 4);
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_screen->_fullRefresh = true;
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_screen->_renderQueue->clear();
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}
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void ToltecsEngine::updateScreen() {
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_sound->updateSpeech();
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_screen->updateShakeScreen();
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// TODO: Set quit flag
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if (shouldQuit())
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return;
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if (!_movieSceneFlag)
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updateInput();
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else
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_mouseButton = 0;
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// TODO? Check keyb
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_counter01--;
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if (_counter01 <= 0) {
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_counter01 = MIN(_counter02, 30);
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_counter02 = 0;
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drawScreen();
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_flag01 = 1;
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_counter02 = 1;
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} else {
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_screen->clearSprites();
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_flag01 = 0;
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}
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static uint32 prevUpdateTime = 0;
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uint32 currUpdateTime;
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do {
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currUpdateTime = _system->getMillis();
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_counter02 = (currUpdateTime - prevUpdateTime) / 13;
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} while (_counter02 == 0);
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prevUpdateTime = currUpdateTime;
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}
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void ToltecsEngine::drawScreen() {
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// FIXME: Quick hack, sometimes cameraY was negative (the code in updateCamera was at fault)
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if (_cameraY < 0) _cameraY = 0;
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_segmap->addMasksToRenderQueue();
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_screen->addTalkTextItemsToRenderQueue();
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_screen->_renderQueue->update();
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//debug("_guiHeight = %d\n", _guiHeight);
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if (_screen->_guiRefresh && _guiHeight > 0 && _cameraHeight > 0) {
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// Update the GUI when needed and it's visible
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_system->copyRectToScreen((const byte *)_screen->_frontScreen + _cameraHeight * 640,
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640, 0, _cameraHeight, 640, _guiHeight);
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_screen->_guiRefresh = false;
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}
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_system->updateScreen();
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updateCamera();
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}
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void ToltecsEngine::updateInput() {
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Common::Event event;
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Common::EventManager *eventMan = _system->getEventManager();
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while (eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_KEYDOWN:
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_keyState = event.kbd;
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//debug("key: flags = %02X; keycode = %d", _keyState.flags, _keyState.keycode);
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// FIXME: This is just for debugging
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switch (event.kbd.keycode) {
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case Common::KEYCODE_F7:
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savegame("toltecs.001", "Quicksave");
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break;
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case Common::KEYCODE_F9:
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loadgame("toltecs.001");
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break;
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case Common::KEYCODE_ESCAPE:
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// Skip current dialog line, if a dialog is active
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if (_screen->getTalkTextDuration() > 0) {
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_sound->stopSpeech();
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_screen->finishTalkTextItems();
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_keyState.reset(); // event consumed
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}
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break;
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default:
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break;
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}
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break;
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case Common::EVENT_KEYUP:
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_keyState.reset();
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break;
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case Common::EVENT_QUIT:
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quitGame();
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break;
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case Common::EVENT_MOUSEMOVE:
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_mouseX = event.mouse.x;
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_mouseY = event.mouse.y;
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break;
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case Common::EVENT_LBUTTONDOWN:
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_mouseX = event.mouse.x;
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_mouseY = event.mouse.y;
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_leftButtonDown = true;
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break;
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case Common::EVENT_LBUTTONUP:
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_mouseX = event.mouse.x;
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_mouseY = event.mouse.y;
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_leftButtonDown = false;
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break;
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case Common::EVENT_RBUTTONDOWN:
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_mouseX = event.mouse.x;
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_mouseY = event.mouse.y;
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_rightButtonDown = true;
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break;
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case Common::EVENT_RBUTTONUP:
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_mouseX = event.mouse.x;
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_mouseY = event.mouse.y;
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_rightButtonDown = false;
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break;
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default:
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break;
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}
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}
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if (!_mouseDisabled) {
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if (_mouseDblClickTicks > 0)
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_mouseDblClickTicks--;
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byte mouseButtons = 0;
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if (_leftButtonDown)
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mouseButtons |= 1;
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if (_rightButtonDown)
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mouseButtons |= 2;
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if (mouseButtons != 0) {
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if (!_mouseWaitForRelease) {
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_mouseButton = mouseButtons;
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if (_mouseDblClickTicks > 0)
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_mouseButton = 0x80;
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//if (_mouseButton == 0x80) debug("DBL!");
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_mouseDblClickTicks = 30; // maybe TODO
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_mouseWaitForRelease = true;
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} else {
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_mouseButton = 0;
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}
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} else {
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_mouseWaitForRelease = false;
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_mouseButton = 0;
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}
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}
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}
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void ToltecsEngine::setGuiHeight(int16 guiHeight) {
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if (guiHeight != _guiHeight) {
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_guiHeight = guiHeight;
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_cameraHeight = 400 - _guiHeight;
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_screen->_guiRefresh = true;
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debug(0, "ToltecsEngine::setGuiHeight() _guiHeight = %d; _cameraHeight = %d", _guiHeight, _cameraHeight);
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// TODO: clearScreen();
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}
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}
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void ToltecsEngine::setCamera(int16 x, int16 y) {
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_screen->finishTalkTextItems();
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_screen->clearSprites();
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_cameraX = x;
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_newCameraX = x;
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_cameraY = y;
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_newCameraY = y;
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}
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bool ToltecsEngine::getCameraChanged() {
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return _cameraX != _newCameraX || _cameraY != _newCameraY;
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}
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void ToltecsEngine::scrollCameraUp(int16 delta) {
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if (_newCameraY > 0) {
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if (_newCameraY < delta)
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_newCameraY = 0;
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else
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_newCameraY -= delta;
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}
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}
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void ToltecsEngine::scrollCameraDown(int16 delta) {
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debug(0, "ToltecsEngine::scrollCameraDown(%d)", delta);
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if (_newCameraY != _sceneHeight - _cameraHeight) {
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if (_sceneHeight - _cameraHeight < _newCameraY + delta)
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delta += (_sceneHeight - _cameraHeight) - (delta + _newCameraY);
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_newCameraY += delta;
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debug(0, "ToltecsEngine::scrollCameraDown() _newCameraY = %d; delta = %d", _newCameraY, delta);
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}
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}
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void ToltecsEngine::scrollCameraLeft(int16 delta) {
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if (_newCameraX > 0) {
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if (_newCameraX < delta)
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_newCameraX = 0;
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else
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_newCameraX -= delta;
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}
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}
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void ToltecsEngine::scrollCameraRight(int16 delta) {
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debug(0, "ToltecsEngine::scrollCameraRight(%d)", delta);
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if (_newCameraX != _sceneWidth - 640) {
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if (_sceneWidth - 640 < delta + _newCameraX)
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delta += (_sceneWidth - 640) - (delta + _newCameraX);
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_newCameraX += delta;
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debug(0, "ToltecsEngine::scrollCameraRight() _newCameraX = %d; delta = %d", _newCameraY, delta);
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}
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}
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void ToltecsEngine::updateCamera() {
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if (_cameraX != _newCameraX) {
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_cameraX = _newCameraX;
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_screen->_fullRefresh = true;
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_screen->finishTalkTextItems();
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}
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if (_cameraY != _newCameraY) {
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_cameraY = _newCameraY;
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_screen->_fullRefresh = true;
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_screen->finishTalkTextItems();
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}
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//debug(0, "ToltecsEngine::updateCamera() _cameraX = %d; _cameraY = %d", _cameraX, _cameraY);
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}
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void ToltecsEngine::talk(int16 slotIndex, int16 slotOffset) {
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byte *scanData = _script->getSlotData(slotIndex) + slotOffset;
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while (*scanData < 0xF0) {
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if (*scanData == 0x19) {
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scanData++;
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} else if (*scanData == 0x14) {
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scanData++;
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} else if (*scanData == 0x0A) {
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scanData += 4;
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} else if (*scanData < 0x0A) {
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scanData++;
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}
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scanData++;
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}
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if (*scanData == 0xFE) {
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if (_doSpeech) {
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int16 resIndex = READ_LE_UINT16(scanData + 1);
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debug(0, "ToltecsEngine::talk() playSound(resIndex: %d)", resIndex);
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_sound->playSpeech(resIndex);
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}
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if (_doText) {
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_screen->updateTalkText(slotIndex, slotOffset);
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} else {
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_screen->keepTalkTextItemsAlive();
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}
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} else {
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_screen->updateTalkText(slotIndex, slotOffset);
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}
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}
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void ToltecsEngine::walk(byte *walkData) {
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int16 xdelta, ydelta, v8, v10, v11;
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int16 xstep, ystep;
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ScriptWalk walkInfo;
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walkInfo.y = READ_LE_UINT16(walkData + 0);
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walkInfo.x = READ_LE_UINT16(walkData + 2);
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walkInfo.y1 = READ_LE_UINT16(walkData + 4);
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walkInfo.x1 = READ_LE_UINT16(walkData + 6);
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walkInfo.y2 = READ_LE_UINT16(walkData + 8);
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walkInfo.x2 = READ_LE_UINT16(walkData + 10);
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walkInfo.yerror = READ_LE_UINT16(walkData + 12);
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walkInfo.xerror = READ_LE_UINT16(walkData + 14);
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walkInfo.mulValue = READ_LE_UINT16(walkData + 16);
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walkInfo.scaling = READ_LE_UINT16(walkData + 18);
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walkInfo.scaling = -_segmap->getScalingAtPoint(walkInfo.x, walkInfo.y);
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if (walkInfo.y1 < walkInfo.y2)
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ystep = -1;
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else
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ystep = 1;
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ydelta = ABS(walkInfo.y1 - walkInfo.y2) * _walkSpeedY;
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if (walkInfo.x1 < walkInfo.x2)
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|
xstep = -1;
|
|
else
|
|
xstep = 1;
|
|
xdelta = ABS(walkInfo.x1 - walkInfo.x2) * _walkSpeedX;
|
|
|
|
debug(0, "ToltecsEngine::walk() xdelta = %d; ydelta = %d", xdelta, ydelta);
|
|
|
|
if (xdelta > ydelta)
|
|
SWAP(xdelta, ydelta);
|
|
|
|
v8 = 100 * xdelta;
|
|
if (v8 != 0) {
|
|
if (walkInfo.scaling > 0)
|
|
v8 -= v8 * ABS(walkInfo.scaling) / 100;
|
|
else
|
|
v8 += v8 * ABS(walkInfo.scaling) / 100;
|
|
if (ydelta != 0)
|
|
v8 /= ydelta;
|
|
}
|
|
|
|
if (ydelta > ABS(walkInfo.x1 - walkInfo.x2) * _walkSpeedX) {
|
|
v10 = 100 - walkInfo.scaling;
|
|
v11 = v8;
|
|
} else {
|
|
v10 = v8;
|
|
v11 = 100 - walkInfo.scaling;
|
|
}
|
|
|
|
walkInfo.yerror += walkInfo.mulValue * v10;
|
|
while (walkInfo.yerror >= 100 * _walkSpeedY) {
|
|
walkInfo.yerror -= 100 * _walkSpeedY;
|
|
if (walkInfo.y == walkInfo.y1) {
|
|
walkInfo.x = walkInfo.x1;
|
|
break;
|
|
}
|
|
walkInfo.y += ystep;
|
|
}
|
|
|
|
walkInfo.xerror += walkInfo.mulValue * v11;
|
|
while (walkInfo.xerror >= 100 * _walkSpeedX) {
|
|
walkInfo.xerror -= 100 * _walkSpeedX;
|
|
if (walkInfo.x == walkInfo.x1) {
|
|
walkInfo.y = walkInfo.y1;
|
|
break;
|
|
}
|
|
walkInfo.x += xstep;
|
|
}
|
|
|
|
WRITE_LE_UINT16(walkData + 0, walkInfo.y);
|
|
WRITE_LE_UINT16(walkData + 2, walkInfo.x);
|
|
WRITE_LE_UINT16(walkData + 4, walkInfo.y1);
|
|
WRITE_LE_UINT16(walkData + 6, walkInfo.x1);
|
|
WRITE_LE_UINT16(walkData + 8, walkInfo.y2);
|
|
WRITE_LE_UINT16(walkData + 10, walkInfo.x2);
|
|
WRITE_LE_UINT16(walkData + 12, walkInfo.yerror);
|
|
WRITE_LE_UINT16(walkData + 14, walkInfo.xerror);
|
|
WRITE_LE_UINT16(walkData + 16, walkInfo.mulValue);
|
|
WRITE_LE_UINT16(walkData + 18, walkInfo.scaling);
|
|
|
|
}
|
|
|
|
int16 ToltecsEngine::findRectAtPoint(byte *rectData, int16 x, int16 y, int16 index, int16 itemSize,
|
|
byte *rectDataEnd) {
|
|
|
|
rectData += index * itemSize;
|
|
|
|
while (rectData < rectDataEnd) {
|
|
int16 rectY = READ_LE_UINT16(rectData);
|
|
if (rectY == -10)
|
|
break;
|
|
int16 rectX = READ_LE_UINT16(rectData + 2);
|
|
int16 rectH = READ_LE_UINT16(rectData + 4);
|
|
int16 rectW = READ_LE_UINT16(rectData + 6);
|
|
|
|
debug(0, "x = %d; y = %d; x1 = %d; y2 = %d; w = %d; h = %d",
|
|
x, y, rectX, rectY, rectW, rectH);
|
|
|
|
if (x >= rectX && x <= rectX + rectW && y >= rectY && y <= rectY + rectH) {
|
|
return index;
|
|
}
|
|
index++;
|
|
rectData += itemSize;
|
|
}
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
} // End of namespace Toltecs
|