scummvm/graphics/cursorman.cpp
Torbjörn Andersson 8062eb6ec3 Set and show/hide mouse cursors through a "cursor manager" (analogous to the
recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.

If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?

svn-id: r22639
2006-05-25 22:51:42 +00:00

109 lines
2.8 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "graphics/cursorman.h"
#include "common/system.h"
#include "common/stack.h"
DECLARE_SINGLETON(Graphics::CursorManager);
namespace Graphics {
static bool g_initialized = false;
CursorManager::CursorManager() {
if (!g_initialized) {
g_initialized = true;
_cursorStack.clear();
}
}
bool CursorManager::isVisible() {
if (_cursorStack.empty())
return false;
return _cursorStack.top()->_visible;
}
bool CursorManager::showMouse(bool visible) {
if (_cursorStack.empty())
return false;
_cursorStack.top()->_visible = visible;
return g_system->showMouse(visible);
}
void CursorManager::pushCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor, int targetScale) {
Cursor *cur = new Cursor(buf, w, h, hotspotX, hotspotY, keycolor, targetScale);
cur->_visible = isVisible();
_cursorStack.push(cur);
if (buf) {
g_system->setMouseCursor(cur->_data, w, h, hotspotX, hotspotY, keycolor, targetScale);
}
}
void CursorManager::popCursor() {
if (_cursorStack.empty())
return;
Cursor *cur = _cursorStack.pop();
delete cur;
if (!_cursorStack.empty()) {
cur = _cursorStack.top();
g_system->setMouseCursor(cur->_data, cur->_width, cur->_height, cur->_hotspotX, cur->_hotspotY, cur->_keycolor, cur->_targetScale);
}
g_system->showMouse(isVisible());
}
void CursorManager::replaceCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor, int targetScale) {
if (_cursorStack.empty()) {
pushCursor(buf, w, h, hotspotX, hotspotY, keycolor, targetScale);
return;
}
Cursor *cur = _cursorStack.top();
uint size = w * h;
if (cur->_size < size) {
delete cur->_data;
cur->_data = new byte[size];
cur->_size = size;
}
if (buf && cur->_data)
memcpy(cur->_data, buf, size);
cur->_width = w;
cur->_height = h;
cur->_hotspotX = hotspotX;
cur->_hotspotY = hotspotY;
cur->_keycolor = keycolor;
cur->_targetScale = targetScale;
g_system->setMouseCursor(cur->_data, w, h, hotspotX, hotspotY, keycolor, targetScale);
}
} // End of namespace Graphics