mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 03:07:06 +00:00
cfff436ca7
svn-id: r28212
85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef LURE_GAME_H
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#define LURE_GAME_H
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#include "common/stdafx.h"
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#include "engines/engine.h"
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#include "lure/luredefs.h"
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#include "lure/menu.h"
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#include "lure/palette.h"
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#include "lure/disk.h"
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#include "lure/memory.h"
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#include "lure/screen.h"
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#include "lure/events.h"
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#include "lure/debugger.h"
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namespace Lure {
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enum GameState {GS_RESTORE_RESTART = 1, GS_CAUGHT = 2, GS_EXIT = 3};
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class Game {
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private:
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Debugger *_debugger;
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bool _slowSpeedFlag, _soundFlag;
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uint8 _state;
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uint16 _tellCommands[MAX_TELL_COMMANDS * 3 + 1];
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int _numTellCommands;
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void handleMenuResponse(uint8 selection);
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void handleClick();
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void handleRightClickMenu();
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void handleLeftClick();
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bool GetTellActions();
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void doAction(Action action, uint16 hotspotId, uint16 usedId);
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void playerChangeRoom();
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void displayChuteAnimation();
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void displayBarrelAnimation();
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void handleBootParam(int value);
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public:
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Game();
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virtual ~Game();
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static Game &getReference();
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void tick(bool fastSpeed = false);
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void nextFrame();
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void execute();
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void setState(uint8 flags) { _state = flags; }
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// Menu item support methods
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void doDebugMenu();
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void doShowCredits();
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void doQuit();
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void doTextSpeed();
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void doSound();
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};
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} // End of namespace Lure
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#endif
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