mirror of
https://github.com/libretro/scummvm.git
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234 lines
5.4 KiB
C++
234 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef FULLPIPE_GFX_H
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#define FULLPIPE_GFX_H
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namespace Graphics {
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struct Surface;
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struct TransparentSurface;
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}
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namespace Fullpipe {
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class DynamicPhase;
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class Movement;
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struct PicAniInfo;
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struct Bitmap {
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int _x;
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int _y;
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int _width;
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int _height;
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byte *_pixels;
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int _type;
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int _dataSize;
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int _flags;
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Graphics::TransparentSurface *_surface;
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int _flipping;
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bool _copied_surface;
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Bitmap();
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Bitmap(Bitmap *src);
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~Bitmap();
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void load(Common::ReadStream *s);
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void decode(int32 *palette);
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void putDib(int x, int y, int32 *palette, byte alpha);
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bool putDibRB(int32 *palette);
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void putDibCB(int32 *palette);
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void colorFill(uint32 *dest, int len, int32 color);
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void paletteFill(uint32 *dest, byte *src, int len, int32 *palette);
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void copierKeyColor(uint32 *dest, byte *src, int len, int keyColor, int32 *palette, bool cb05_format);
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void copier(uint32 *dest, byte *src, int len, int32 *palette, bool cb05_format);
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Bitmap *reverseImage(bool flip = true);
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Bitmap *flipVertical();
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void drawShaded(int type, int x, int y, byte *palette, int alpha);
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void drawRotated(int x, int y, int angle, byte *palette, int alpha);
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bool isPixelHitAtPos(int x, int y);
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};
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class Picture : public MemoryObject {
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public:
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Common::Rect _rect;
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Bitmap *_convertedBitmap;
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int _x;
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int _y;
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int _field_44;
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int _width;
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int _height;
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Bitmap *_bitmap;
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int _field_54;
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MemoryObject2 *_memoryObject2;
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int _alpha;
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byte *_paletteData;
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void displayPicture();
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public:
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Picture();
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virtual ~Picture();
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void freePicture();
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void freePixelData();
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virtual bool load(MfcArchive &file);
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void setAOIDs();
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virtual void init();
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void getDibInfo();
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Bitmap *getPixelData();
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virtual void draw(int x, int y, int style, int angle);
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void drawRotated(int x, int y, int angle);
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byte getAlpha() { return (byte)_alpha; }
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void setAlpha(byte alpha) { _alpha = alpha; }
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Common::Point *getDimensions(Common::Point *p);
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bool isPointInside(int x, int y);
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bool isPixelHitAtPos(int x, int y);
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int getPixelAtPos(int x, int y);
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int getPixelAtPosEx(int x, int y);
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byte *getPaletteData() { return _paletteData; }
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void setPaletteData(byte *pal);
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void copyMemoryObject2(Picture *src);
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};
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class BigPicture : public Picture {
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public:
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BigPicture() {}
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virtual ~BigPicture() {}
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virtual bool load(MfcArchive &file);
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virtual void draw(int x, int y, int style, int angle);
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};
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class GameObject : public CObject {
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public:
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int16 _odelay;
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int _field_8;
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int16 _flags;
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int16 _id;
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Common::String _objectName;
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int _ox;
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int _oy;
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int _priority;
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int _field_20;
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public:
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GameObject();
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GameObject(GameObject *src);
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~GameObject();
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virtual bool load(MfcArchive &file);
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void setOXY(int x, int y);
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void renumPictures(Common::Array<StaticANIObject *> *lst);
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void renumPictures(Common::Array<PictureObject *> *lst);
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void setFlags(int16 flags) { _flags = flags; }
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void clearFlags() { _flags = 0; }
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Common::String getName() { return _objectName; }
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bool getPicAniInfo(PicAniInfo *info);
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bool setPicAniInfo(PicAniInfo *info);
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};
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class PictureObject : public GameObject {
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public:
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Picture *_picture;
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Common::Array<GameObject *> *_pictureObject2List;
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int _ox2;
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int _oy2;
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public:
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PictureObject();
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PictureObject(PictureObject *src);
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virtual ~PictureObject();
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virtual bool load(MfcArchive &file, bool bigPicture);
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virtual bool load(MfcArchive &file) { assert(0); return false; } // Disable base class
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Common::Point *getDimensions(Common::Point *p);
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void draw();
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void drawAt(int x, int y);
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bool setPicAniInfo(PicAniInfo *picAniInfo);
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bool isPointInside(int x, int y);
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bool isPixelHitAtPos(int x, int y);
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void setOXY2();
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};
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class Background : public CObject {
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public:
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Common::Array<PictureObject *> _picObjList;
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Common::String _bgname;
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int _x;
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int _y;
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int16 _messageQueueId;
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MemoryObject *_palette;
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int _bigPictureArray1Count;
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int _bigPictureArray2Count;
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BigPicture ***_bigPictureArray;
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public:
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Background();
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virtual ~Background();
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virtual bool load(MfcArchive &file);
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void addPictureObject(PictureObject *pct);
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BigPicture *getBigPicture(int x, int y) { return _bigPictureArray[x][y]; }
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};
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struct ShadowsItem {
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int width;
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int height;
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DynamicPhase *dynPhase;
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};
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typedef Common::Array<ShadowsItem> ShadowsItemArray;
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class Shadows : public CObject {
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int _sceneId;
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int _staticAniObjectId;
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int _movementId;
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ShadowsItemArray _items;
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public:
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Shadows();
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virtual bool load(MfcArchive &file);
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void init();
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void initMovement(Movement *mov);
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DynamicPhase *findSize(int width, int height);
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};
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} // End of namespace Fullpipe
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#endif /* FULLPIPE_GFX_H */
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