scummvm/engines/fullpipe/gfx.h
2017-03-22 04:11:49 +02:00

234 lines
5.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_GFX_H
#define FULLPIPE_GFX_H
namespace Graphics {
struct Surface;
struct TransparentSurface;
}
namespace Fullpipe {
class DynamicPhase;
class Movement;
struct PicAniInfo;
struct Bitmap {
int _x;
int _y;
int _width;
int _height;
byte *_pixels;
int _type;
int _dataSize;
int _flags;
Graphics::TransparentSurface *_surface;
int _flipping;
bool _copied_surface;
Bitmap();
Bitmap(Bitmap *src);
~Bitmap();
void load(Common::ReadStream *s);
void decode(int32 *palette);
void putDib(int x, int y, int32 *palette, byte alpha);
bool putDibRB(int32 *palette);
void putDibCB(int32 *palette);
void colorFill(uint32 *dest, int len, int32 color);
void paletteFill(uint32 *dest, byte *src, int len, int32 *palette);
void copierKeyColor(uint32 *dest, byte *src, int len, int keyColor, int32 *palette, bool cb05_format);
void copier(uint32 *dest, byte *src, int len, int32 *palette, bool cb05_format);
Bitmap *reverseImage(bool flip = true);
Bitmap *flipVertical();
void drawShaded(int type, int x, int y, byte *palette, int alpha);
void drawRotated(int x, int y, int angle, byte *palette, int alpha);
bool isPixelHitAtPos(int x, int y);
};
class Picture : public MemoryObject {
public:
Common::Rect _rect;
Bitmap *_convertedBitmap;
int _x;
int _y;
int _field_44;
int _width;
int _height;
Bitmap *_bitmap;
int _field_54;
MemoryObject2 *_memoryObject2;
int _alpha;
byte *_paletteData;
void displayPicture();
public:
Picture();
virtual ~Picture();
void freePicture();
void freePixelData();
virtual bool load(MfcArchive &file);
void setAOIDs();
virtual void init();
void getDibInfo();
Bitmap *getPixelData();
virtual void draw(int x, int y, int style, int angle);
void drawRotated(int x, int y, int angle);
byte getAlpha() { return (byte)_alpha; }
void setAlpha(byte alpha) { _alpha = alpha; }
Common::Point *getDimensions(Common::Point *p);
bool isPointInside(int x, int y);
bool isPixelHitAtPos(int x, int y);
int getPixelAtPos(int x, int y);
int getPixelAtPosEx(int x, int y);
byte *getPaletteData() { return _paletteData; }
void setPaletteData(byte *pal);
void copyMemoryObject2(Picture *src);
};
class BigPicture : public Picture {
public:
BigPicture() {}
virtual ~BigPicture() {}
virtual bool load(MfcArchive &file);
virtual void draw(int x, int y, int style, int angle);
};
class GameObject : public CObject {
public:
int16 _odelay;
int _field_8;
int16 _flags;
int16 _id;
Common::String _objectName;
int _ox;
int _oy;
int _priority;
int _field_20;
public:
GameObject();
GameObject(GameObject *src);
~GameObject();
virtual bool load(MfcArchive &file);
void setOXY(int x, int y);
void renumPictures(Common::Array<StaticANIObject *> *lst);
void renumPictures(Common::Array<PictureObject *> *lst);
void setFlags(int16 flags) { _flags = flags; }
void clearFlags() { _flags = 0; }
Common::String getName() { return _objectName; }
bool getPicAniInfo(PicAniInfo *info);
bool setPicAniInfo(PicAniInfo *info);
};
class PictureObject : public GameObject {
public:
Picture *_picture;
Common::Array<GameObject *> *_pictureObject2List;
int _ox2;
int _oy2;
public:
PictureObject();
PictureObject(PictureObject *src);
virtual ~PictureObject();
virtual bool load(MfcArchive &file, bool bigPicture);
virtual bool load(MfcArchive &file) { assert(0); return false; } // Disable base class
Common::Point *getDimensions(Common::Point *p);
void draw();
void drawAt(int x, int y);
bool setPicAniInfo(PicAniInfo *picAniInfo);
bool isPointInside(int x, int y);
bool isPixelHitAtPos(int x, int y);
void setOXY2();
};
class Background : public CObject {
public:
Common::Array<PictureObject *> _picObjList;
Common::String _bgname;
int _x;
int _y;
int16 _messageQueueId;
MemoryObject *_palette;
int _bigPictureArray1Count;
int _bigPictureArray2Count;
BigPicture ***_bigPictureArray;
public:
Background();
virtual ~Background();
virtual bool load(MfcArchive &file);
void addPictureObject(PictureObject *pct);
BigPicture *getBigPicture(int x, int y) { return _bigPictureArray[x][y]; }
};
struct ShadowsItem {
int width;
int height;
DynamicPhase *dynPhase;
};
typedef Common::Array<ShadowsItem> ShadowsItemArray;
class Shadows : public CObject {
int _sceneId;
int _staticAniObjectId;
int _movementId;
ShadowsItemArray _items;
public:
Shadows();
virtual bool load(MfcArchive &file);
void init();
void initMovement(Movement *mov);
DynamicPhase *findSize(int width, int height);
};
} // End of namespace Fullpipe
#endif /* FULLPIPE_GFX_H */