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scummvm
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scummvm
/
engines
/
lure
History
Eugene Sandulenko
1bd6f6c99f
Added game GUI options to advancedDetector and updated all engines
...
svn-id: r41272
2009-06-06 17:56:41 +00:00
..
animseq.cpp
Disable GMM Save/Loading when a cut-scene is playing
2009-01-31 12:26:44 +00:00
animseq.h
…
debugger.cpp
Added a debug subcommand to enable a hotspot's position to be changed
2009-01-27 10:27:07 +00:00
debugger.h
…
decode.cpp
…
decode.h
…
detection.cpp
Added game GUI options to advancedDetector and updated all engines
2009-06-06 17:56:41 +00:00
disk.cpp
…
disk.h
…
events.cpp
…
events.h
…
fights.cpp
…
fights.h
…
game.cpp
Whoa! Removing trailing spaces.
2009-01-01 15:06:43 +00:00
game.h
…
hotspots.cpp
Bugfix to stop characters changing rooms if the entrance in the other room is blocked by another NPC
2009-01-30 12:22:30 +00:00
hotspots.h
Bugfix to stop characters changing rooms if the entrance in the other room is blocked by another NPC
2009-01-30 12:22:30 +00:00
intro.cpp
Whoa! Removing trailing spaces.
2009-01-01 15:06:43 +00:00
intro.h
…
lure.cpp
Enabled runtime save/loading from the GMM menu, and fixed launcher listing of savegames
2009-01-31 12:15:21 +00:00
lure.h
Strip trailing whitespaces in the whole code base.
2009-05-24 15:17:42 +00:00
luredefs.h
…
memory.cpp
…
memory.h
…
menu.cpp
…
menu.h
…
module.mk
…
palette.cpp
…
palette.h
…
res_struct.cpp
Bugfix to properly have one NPC character move out of the way when two NPCs bump into each other
2009-01-31 01:58:10 +00:00
res_struct.h
…
res.cpp
Bugfix for
#2480853
- Skorl doesn't follow Minnow into Cellar
2009-01-03 11:35:00 +00:00
res.h
…
room.cpp
…
room.h
…
screen.cpp
…
screen.h
…
scripts.cpp
The error() and warning() functions add ! and newline automatically. (I didn't
2009-05-31 10:02:16 +00:00
scripts.h
…
sound.cpp
Whoa! Removing trailing spaces.
2009-01-01 15:06:43 +00:00
sound.h
…
strings.cpp
…
strings.h
…
surface.cpp
…
surface.h
…