scummvm/engines/grim/emi/lua_v2.h
Giulio Camuffo d9a311b96a Merge pull request #550 from Botje/better-anims
EMI: Render animations properly
2012-03-06 13:00:32 -08:00

167 lines
5.7 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#ifndef GRIM_LUA_V2
#define GRIM_LUA_V2
#include "engines/grim/lua_v1.h"
namespace Grim {
class Lua_V2 : public Lua_V1 {
public:
typedef Lua_V2 LuaClass;
void registerOpcodes();
protected:
DECLARE_LUA_OPCODE(UndimAll);
DECLARE_LUA_OPCODE(SetActorLocalAlpha);
DECLARE_LUA_OPCODE(UndimRegion);
DECLARE_LUA_OPCODE(DimScreen);
DECLARE_LUA_OPCODE(MakeCurrentSetup);
DECLARE_LUA_OPCODE(SetActorGlobalAlpha);
DECLARE_LUA_OPCODE(ImGetMillisecondPosition);
DECLARE_LUA_OPCODE(RemoveActorFromOverworld);
DECLARE_LUA_OPCODE(UnloadActor);
DECLARE_LUA_OPCODE(SetActorWalkRate);
DECLARE_LUA_OPCODE(GetActorWalkRate);
DECLARE_LUA_OPCODE(SetReverb);
DECLARE_LUA_OPCODE(LockBackground);
DECLARE_LUA_OPCODE(UnLockBackground);
DECLARE_LUA_OPCODE(LockChore);
DECLARE_LUA_OPCODE(IsChoreValid);
DECLARE_LUA_OPCODE(IsChorePlaying);
DECLARE_LUA_OPCODE(StopChore);
DECLARE_LUA_OPCODE(AdvanceChore);
DECLARE_LUA_OPCODE(SetActorSortOrder);
DECLARE_LUA_OPCODE(ActorActivateShadow);
DECLARE_LUA_OPCODE(ActorStopMoving);
DECLARE_LUA_OPCODE(PutActorInOverworld);
DECLARE_LUA_OPCODE(GetActorWorldPos);
DECLARE_LUA_OPCODE(MakeScreenTextures);
DECLARE_LUA_OPCODE(PutActorInSet);
DECLARE_LUA_OPCODE(LoadBundle);
DECLARE_LUA_OPCODE(AreWeInternational);
DECLARE_LUA_OPCODE(ImSetState);
DECLARE_LUA_OPCODE(EnableVoiceFX);
DECLARE_LUA_OPCODE(SetGroupVolume);
DECLARE_LUA_OPCODE(EnableAudioGroup);
DECLARE_LUA_OPCODE(ImSelectSet);
DECLARE_LUA_OPCODE(GetActorChores);
DECLARE_LUA_OPCODE(PlayActorChore);
DECLARE_LUA_OPCODE(StopActorChores);
DECLARE_LUA_OPCODE(SetActorLighting);
DECLARE_LUA_OPCODE(SetActorCollisionMode);
DECLARE_LUA_OPCODE(SetActorCollisionScale);
DECLARE_LUA_OPCODE(GetActorPuckVector);
DECLARE_LUA_OPCODE(SetActorHeadLimits);
DECLARE_LUA_OPCODE(SetActorFOV);
DECLARE_LUA_OPCODE(AttachActor);
DECLARE_LUA_OPCODE(DetachActor);
DECLARE_LUA_OPCODE(GetCPUSpeed);
DECLARE_LUA_OPCODE(StartMovie);
DECLARE_LUA_OPCODE(IsMoviePlaying);
DECLARE_LUA_OPCODE(SetActiveCD);
DECLARE_LUA_OPCODE(GetActiveCD);
DECLARE_LUA_OPCODE(PurgeText);
DECLARE_LUA_OPCODE(ImFlushStack);
DECLARE_LUA_OPCODE(LoadSound);
DECLARE_LUA_OPCODE(ImSetMusicVol);
DECLARE_LUA_OPCODE(ImSetSfxVol);
DECLARE_LUA_OPCODE(ImSetVoiceVol);
DECLARE_LUA_OPCODE(ImSetVoiceEffect);
DECLARE_LUA_OPCODE(ToggleOverworld);
DECLARE_LUA_OPCODE(ScreenshotForSavegame);
DECLARE_LUA_OPCODE(EngineDisplay);
DECLARE_LUA_OPCODE(SetAmbientLight);
DECLARE_LUA_OPCODE(Display);
DECLARE_LUA_OPCODE(ThumbnailFromFile);
DECLARE_LUA_OPCODE(ClearSpecialtyTexture);
DECLARE_LUA_OPCODE(ClearOverworld);
DECLARE_LUA_OPCODE(EnableActorPuck);
DECLARE_LUA_OPCODE(GetActorSortOrder);
DECLARE_LUA_OPCODE(IsChoreLooping);
DECLARE_LUA_OPCODE(PlayChore);
DECLARE_LUA_OPCODE(PauseChore);
DECLARE_LUA_OPCODE(CompleteChore);
DECLARE_LUA_OPCODE(UnlockChore);
DECLARE_LUA_OPCODE(LockChoreSet);
DECLARE_LUA_OPCODE(UnlockChoreSet);
DECLARE_LUA_OPCODE(EscapeMovie);
DECLARE_LUA_OPCODE(StopAllSounds);
DECLARE_LUA_OPCODE(FreeSound);
DECLARE_LUA_OPCODE(PlayLoadedSound);
DECLARE_LUA_OPCODE(StopSound);
DECLARE_LUA_OPCODE(PlaySound);
DECLARE_LUA_OPCODE(GetSoundVolume);
DECLARE_LUA_OPCODE(SetSoundVolume);
DECLARE_LUA_OPCODE(PlaySoundFrom);
DECLARE_LUA_OPCODE(PlayLoadedSoundFrom);
DECLARE_LUA_OPCODE(UpdateSoundPosition);
DECLARE_LUA_OPCODE(ImStateHasLooped);
DECLARE_LUA_OPCODE(ImStateHasEnded);
DECLARE_LUA_OPCODE(ImPushState);
DECLARE_LUA_OPCODE(ImPopState);
DECLARE_LUA_OPCODE(GetSectorName);
DECLARE_LUA_OPCODE(GetCameraPosition);
DECLARE_LUA_OPCODE(GetCameraYaw);
DECLARE_LUA_OPCODE(YawCamera);
DECLARE_LUA_OPCODE(GetCameraPitch);
DECLARE_LUA_OPCODE(PitchCamera);
DECLARE_LUA_OPCODE(RollCamera);
DECLARE_LUA_OPCODE(NewLayer);
DECLARE_LUA_OPCODE(FreeLayer);
DECLARE_LUA_OPCODE(SetLayerSortOrder);
DECLARE_LUA_OPCODE(SetLayerFrame);
DECLARE_LUA_OPCODE(AdvanceLayerFrame);
DECLARE_LUA_OPCODE(PushText);
DECLARE_LUA_OPCODE(PopText);
DECLARE_LUA_OPCODE(NukeAllScriptLocks);
DECLARE_LUA_OPCODE(ToggleDebugDraw);
DECLARE_LUA_OPCODE(ToggleDrawCameras);
DECLARE_LUA_OPCODE(ToggleDrawLights);
DECLARE_LUA_OPCODE(ToggleDrawSectors);
DECLARE_LUA_OPCODE(ToggleDrawBBoxes);
DECLARE_LUA_OPCODE(ToggleDrawFPS);
DECLARE_LUA_OPCODE(ToggleDrawPerformance);
DECLARE_LUA_OPCODE(ToggleDrawActorStats);
DECLARE_LUA_OPCODE(SectEditSelect);
DECLARE_LUA_OPCODE(SectEditPlace);
DECLARE_LUA_OPCODE(SectEditDelete);
DECLARE_LUA_OPCODE(SectEditInsert);
DECLARE_LUA_OPCODE(SectEditSortAdd);
DECLARE_LUA_OPCODE(SectEditForgetIt);
DECLARE_LUA_OPCODE(FRUTEY_Begin);
DECLARE_LUA_OPCODE(FRUTEY_End);
DECLARE_LUA_OPCODE(RenderModeUser);
DECLARE_LUA_OPCODE(GetTextObjectDimensions);
DECLARE_LUA_OPCODE(SetActorRestChore);
DECLARE_LUA_OPCODE(SetActorWalkChore);
DECLARE_LUA_OPCODE(SetActorTurnChores);
DECLARE_LUA_OPCODE(SetActorTalkChore);
DECLARE_LUA_OPCODE(SetActorMumblechore);
};
} // end of namespace Grim
#endif