mirror of
https://github.com/libretro/scummvm.git
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d9a311b96a
EMI: Render animations properly
167 lines
5.7 KiB
C++
167 lines
5.7 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#ifndef GRIM_LUA_V2
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#define GRIM_LUA_V2
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#include "engines/grim/lua_v1.h"
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namespace Grim {
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class Lua_V2 : public Lua_V1 {
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public:
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typedef Lua_V2 LuaClass;
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void registerOpcodes();
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protected:
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DECLARE_LUA_OPCODE(UndimAll);
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DECLARE_LUA_OPCODE(SetActorLocalAlpha);
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DECLARE_LUA_OPCODE(UndimRegion);
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DECLARE_LUA_OPCODE(DimScreen);
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DECLARE_LUA_OPCODE(MakeCurrentSetup);
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DECLARE_LUA_OPCODE(SetActorGlobalAlpha);
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DECLARE_LUA_OPCODE(ImGetMillisecondPosition);
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DECLARE_LUA_OPCODE(RemoveActorFromOverworld);
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DECLARE_LUA_OPCODE(UnloadActor);
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DECLARE_LUA_OPCODE(SetActorWalkRate);
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DECLARE_LUA_OPCODE(GetActorWalkRate);
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DECLARE_LUA_OPCODE(SetReverb);
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DECLARE_LUA_OPCODE(LockBackground);
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DECLARE_LUA_OPCODE(UnLockBackground);
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DECLARE_LUA_OPCODE(LockChore);
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DECLARE_LUA_OPCODE(IsChoreValid);
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DECLARE_LUA_OPCODE(IsChorePlaying);
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DECLARE_LUA_OPCODE(StopChore);
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DECLARE_LUA_OPCODE(AdvanceChore);
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DECLARE_LUA_OPCODE(SetActorSortOrder);
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DECLARE_LUA_OPCODE(ActorActivateShadow);
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DECLARE_LUA_OPCODE(ActorStopMoving);
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DECLARE_LUA_OPCODE(PutActorInOverworld);
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DECLARE_LUA_OPCODE(GetActorWorldPos);
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DECLARE_LUA_OPCODE(MakeScreenTextures);
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DECLARE_LUA_OPCODE(PutActorInSet);
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DECLARE_LUA_OPCODE(LoadBundle);
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DECLARE_LUA_OPCODE(AreWeInternational);
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DECLARE_LUA_OPCODE(ImSetState);
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DECLARE_LUA_OPCODE(EnableVoiceFX);
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DECLARE_LUA_OPCODE(SetGroupVolume);
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DECLARE_LUA_OPCODE(EnableAudioGroup);
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DECLARE_LUA_OPCODE(ImSelectSet);
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DECLARE_LUA_OPCODE(GetActorChores);
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DECLARE_LUA_OPCODE(PlayActorChore);
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DECLARE_LUA_OPCODE(StopActorChores);
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DECLARE_LUA_OPCODE(SetActorLighting);
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DECLARE_LUA_OPCODE(SetActorCollisionMode);
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DECLARE_LUA_OPCODE(SetActorCollisionScale);
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DECLARE_LUA_OPCODE(GetActorPuckVector);
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DECLARE_LUA_OPCODE(SetActorHeadLimits);
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DECLARE_LUA_OPCODE(SetActorFOV);
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DECLARE_LUA_OPCODE(AttachActor);
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DECLARE_LUA_OPCODE(DetachActor);
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DECLARE_LUA_OPCODE(GetCPUSpeed);
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DECLARE_LUA_OPCODE(StartMovie);
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DECLARE_LUA_OPCODE(IsMoviePlaying);
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DECLARE_LUA_OPCODE(SetActiveCD);
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DECLARE_LUA_OPCODE(GetActiveCD);
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DECLARE_LUA_OPCODE(PurgeText);
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DECLARE_LUA_OPCODE(ImFlushStack);
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DECLARE_LUA_OPCODE(LoadSound);
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DECLARE_LUA_OPCODE(ImSetMusicVol);
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DECLARE_LUA_OPCODE(ImSetSfxVol);
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DECLARE_LUA_OPCODE(ImSetVoiceVol);
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DECLARE_LUA_OPCODE(ImSetVoiceEffect);
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DECLARE_LUA_OPCODE(ToggleOverworld);
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DECLARE_LUA_OPCODE(ScreenshotForSavegame);
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DECLARE_LUA_OPCODE(EngineDisplay);
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DECLARE_LUA_OPCODE(SetAmbientLight);
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DECLARE_LUA_OPCODE(Display);
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DECLARE_LUA_OPCODE(ThumbnailFromFile);
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DECLARE_LUA_OPCODE(ClearSpecialtyTexture);
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DECLARE_LUA_OPCODE(ClearOverworld);
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DECLARE_LUA_OPCODE(EnableActorPuck);
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DECLARE_LUA_OPCODE(GetActorSortOrder);
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DECLARE_LUA_OPCODE(IsChoreLooping);
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DECLARE_LUA_OPCODE(PlayChore);
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DECLARE_LUA_OPCODE(PauseChore);
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DECLARE_LUA_OPCODE(CompleteChore);
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DECLARE_LUA_OPCODE(UnlockChore);
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DECLARE_LUA_OPCODE(LockChoreSet);
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DECLARE_LUA_OPCODE(UnlockChoreSet);
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DECLARE_LUA_OPCODE(EscapeMovie);
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DECLARE_LUA_OPCODE(StopAllSounds);
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DECLARE_LUA_OPCODE(FreeSound);
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DECLARE_LUA_OPCODE(PlayLoadedSound);
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DECLARE_LUA_OPCODE(StopSound);
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DECLARE_LUA_OPCODE(PlaySound);
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DECLARE_LUA_OPCODE(GetSoundVolume);
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DECLARE_LUA_OPCODE(SetSoundVolume);
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DECLARE_LUA_OPCODE(PlaySoundFrom);
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DECLARE_LUA_OPCODE(PlayLoadedSoundFrom);
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DECLARE_LUA_OPCODE(UpdateSoundPosition);
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DECLARE_LUA_OPCODE(ImStateHasLooped);
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DECLARE_LUA_OPCODE(ImStateHasEnded);
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DECLARE_LUA_OPCODE(ImPushState);
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DECLARE_LUA_OPCODE(ImPopState);
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DECLARE_LUA_OPCODE(GetSectorName);
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DECLARE_LUA_OPCODE(GetCameraPosition);
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DECLARE_LUA_OPCODE(GetCameraYaw);
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DECLARE_LUA_OPCODE(YawCamera);
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DECLARE_LUA_OPCODE(GetCameraPitch);
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DECLARE_LUA_OPCODE(PitchCamera);
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DECLARE_LUA_OPCODE(RollCamera);
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DECLARE_LUA_OPCODE(NewLayer);
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DECLARE_LUA_OPCODE(FreeLayer);
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DECLARE_LUA_OPCODE(SetLayerSortOrder);
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DECLARE_LUA_OPCODE(SetLayerFrame);
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DECLARE_LUA_OPCODE(AdvanceLayerFrame);
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DECLARE_LUA_OPCODE(PushText);
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DECLARE_LUA_OPCODE(PopText);
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DECLARE_LUA_OPCODE(NukeAllScriptLocks);
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DECLARE_LUA_OPCODE(ToggleDebugDraw);
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DECLARE_LUA_OPCODE(ToggleDrawCameras);
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DECLARE_LUA_OPCODE(ToggleDrawLights);
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DECLARE_LUA_OPCODE(ToggleDrawSectors);
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DECLARE_LUA_OPCODE(ToggleDrawBBoxes);
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DECLARE_LUA_OPCODE(ToggleDrawFPS);
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DECLARE_LUA_OPCODE(ToggleDrawPerformance);
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DECLARE_LUA_OPCODE(ToggleDrawActorStats);
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DECLARE_LUA_OPCODE(SectEditSelect);
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DECLARE_LUA_OPCODE(SectEditPlace);
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DECLARE_LUA_OPCODE(SectEditDelete);
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DECLARE_LUA_OPCODE(SectEditInsert);
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DECLARE_LUA_OPCODE(SectEditSortAdd);
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DECLARE_LUA_OPCODE(SectEditForgetIt);
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DECLARE_LUA_OPCODE(FRUTEY_Begin);
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DECLARE_LUA_OPCODE(FRUTEY_End);
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DECLARE_LUA_OPCODE(RenderModeUser);
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DECLARE_LUA_OPCODE(GetTextObjectDimensions);
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DECLARE_LUA_OPCODE(SetActorRestChore);
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DECLARE_LUA_OPCODE(SetActorWalkChore);
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DECLARE_LUA_OPCODE(SetActorTurnChores);
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DECLARE_LUA_OPCODE(SetActorTalkChore);
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DECLARE_LUA_OPCODE(SetActorMumblechore);
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};
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} // end of namespace Grim
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#endif
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