scummvm/engines/saga
Filippos Karapetis 80acb21a56 Added automatic detection of the IHNM demo
svn-id: r49047
2010-05-16 10:36:21 +00:00
..
actor_path.cpp SAGA: Change Actor::fillPathArray to use a dynamic queue instead of an only-growing array -> should reduce memory usage significantly 2009-09-02 19:33:08 +00:00
actor_walk.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
actor.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
actor.h Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied 2009-08-18 06:43:06 +00:00
animation.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
animation.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
console.cpp Added a new console command, "wake_up_threads", which can wake up threads that are block waiting 2009-04-10 22:33:29 +00:00
console.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
detection_tables.h Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
detection.cpp COMMON: Get rid of Common::StringList 2010-03-18 15:54:40 +00:00
displayinfo.h Put some more IHNM / SAGA2 specific code into compile guards. 2009-08-12 18:08:01 +00:00
events.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
events.h Reduce indirect header dependencies further 2010-05-04 12:00:16 +00:00
font_map.cpp
font.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
font.h Reduce indirect header dependencies further 2010-05-04 12:00:16 +00:00
gfx.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
gfx.h - Stop passing the scene clip rectangle around for no reason 2008-12-12 14:23:02 +00:00
image.cpp Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
input.cpp Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling 2010-02-21 04:04:13 +00:00
interface.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
interface.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
introproc_ihnm.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
introproc_ite.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
introproc_saga2.cpp Added a new convenience method to the video player, which adds the event of skipping videos with the escape key by default, thereby simplifying the video playing code in all places where it's used 2009-10-16 07:42:23 +00:00
isomap.cpp Fix bug #2963556: SAGA: Memory leaks #2 2010-03-10 21:44:58 +00:00
isomap.h Fix bug #2963556: SAGA: Memory leaks #2 2010-03-10 21:44:58 +00:00
itedata.cpp SAGA: Avoid global constructor for pieceOrigins array 2010-04-28 22:23:34 +00:00
itedata.h SAGA: Avoid global constructor for pieceOrigins array 2010-04-28 22:23:34 +00:00
module.mk Moved the Shorten decoder inside the SAGA engine, as it's the only one using it (and it's still unfinished, too) 2010-01-27 08:40:48 +00:00
music.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
music.h Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/decoders/ 2010-01-26 22:48:45 +00:00
objectmap.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
objectmap.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
palanim.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
palanim.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
puzzle.cpp SAGA: Avoid global constructor for pieceOrigins array 2010-04-28 22:23:34 +00:00
puzzle.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
render.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
render.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
resource_hrs.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
resource_res.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
resource_rsc.cpp refactor resource module: 2009-12-04 17:52:42 +00:00
resource.cpp Wrapped some IHNM-specific code around appropriate ifdef's 2009-12-30 15:24:16 +00:00
resource.h Added automatic detection for the non-interactive ITE demos 2010-05-16 10:23:44 +00:00
saga.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
saga.h Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
saveload.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
scene.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
scene.h Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
script.cpp Added automatic detection for the non-interactive ITE demos 2010-05-16 10:23:44 +00:00
script.h Added automatic detection for the non-interactive ITE demos 2010-05-16 10:23:44 +00:00
sfuncs_ihnm.cpp Fixed bug #2057987 - "IHNM: Music stops in Ellen's chapter" 2009-01-17 21:45:53 +00:00
sfuncs.cpp Added automatic detection for the non-interactive ITE demos 2010-05-16 10:23:44 +00:00
shorten.cpp Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream. 2010-01-30 15:26:54 +00:00
shorten.h Moved the Shorten decoder inside the SAGA engine, as it's the only one using it (and it's still unfinished, too) 2010-01-27 08:40:48 +00:00
sndres.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
sndres.h
sound.cpp AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
sound.h Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/decoders/ 2010-01-26 22:48:45 +00:00
sprite.cpp Added automatic detection of the IHNM demo 2010-05-16 10:36:21 +00:00
sprite.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
sthread.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
xref.txt