scummvm/engines/voyeur/graphics.h
2014-02-27 08:15:29 +01:00

120 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef VOYEUR_GRAPHICS_H
#define VOYEUR_GRAPHICS_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/rect.h"
#include "common/serializer.h"
#include "graphics/surface.h"
namespace Voyeur {
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 200
#define PALETTE_COUNT 256
#define PALETTE_SIZE (256 * 3)
class VoyeurEngine;
class GraphicsManager;
class DisplayResource;
class PictureResource;
class ViewPortResource;
class ViewPortListResource;
class FontResource;
class FontInfoResource;
class CMapResource;
class DrawInfo {
public:
int _penColor;
Common::Point _pos;
public:
DrawInfo(int penColor, const Common::Point &pos);
};
typedef void (GraphicsManager::*GraphicMethodPtr)();
typedef void (GraphicsManager::*ViewPortSetupPtr)(ViewPortResource *);
typedef void (GraphicsManager::*ViewPortAddPtr)(ViewPortResource *, int idx, const Common::Rect &bounds);
typedef void (GraphicsManager::*ViewPortRestorePtr)(ViewPortResource *);
class GraphicsManager {
public:
VoyeurEngine *_vm;
byte _VGAColors[PALETTE_SIZE];
PictureResource *_backgroundPage;
int _SVGAMode;
ViewPortListResource *_viewPortListPtr;
ViewPortResource **_vPort;
bool _saveBack;
Common::Rect *_clipPtr;
uint _planeSelect;
Graphics::Surface _screenSurface;
CMapResource *_backColors;
FontInfoResource *_fontPtr;
PictureResource *_fontChar;
DrawInfo *_drawPtr;
DrawInfo _defaultDrawInfo;
private:
void restoreBack(Common::Array<Common::Rect> &rectList, int rectListCount,
PictureResource *srcPic, PictureResource *destPic);
public:
GraphicsManager(VoyeurEngine *vm);
~GraphicsManager();
void sInitGraphics();
void setupMCGASaveRect(ViewPortResource *viewPort);
void addRectOptSaveRect(ViewPortResource *viewPort, int idx, const Common::Rect &bounds);
void restoreMCGASaveRect(ViewPortResource *viewPort);
void addRectNoSaveBack(ViewPortResource *viewPort, int idx, const Common::Rect &bounds);
void sDrawPic(DisplayResource *srcDisplay, DisplayResource *destDisplay, const Common::Point &initialOffset);
void fillPic(DisplayResource *display, byte onOff = 0);
void sDisplayPic(PictureResource *pic);
void drawANumber(DisplayResource *display, int num, const Common::Point &pt);
void flipPage();
void clearPalette();
void setPalette(const byte *palette, int start, int count);
void setPalette128(const byte *palette, int start, int count);
void resetPalette();
void setColor(int idx, byte r, byte g, byte b);
void setOneColor(int idx, byte r, byte g, byte b);
void setColors(int start, int count, const byte *pal);
void screenReset();
void fadeDownICF1(int steps);
void fadeUpICF1(int steps = 0);
void fadeDownICF(int steps);
void drawDot();
/**
* Synchronizes the game data
*/
void synchronize(Common::Serializer &s);
};
} // End of namespace Voyeur
#endif /* VOYEUR_GRAPHICS_H */