scummvm/engines/pegasus/neighborhood/mars/reactor.h
2016-09-03 12:46:38 +02:00

109 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_NEIGHBORHOOD_MARS_REACTOR_H
#define PEGASUS_NEIGHBORHOOD_MARS_REACTOR_H
#include "pegasus/elements.h"
#include "pegasus/surface.h"
#include "pegasus/util.h"
namespace Pegasus {
class ReactorGuess : public DisplayElement {
public:
ReactorGuess(const DisplayElementID);
virtual ~ReactorGuess() {}
void initReactorGuess();
void disposeReactorGuess();
void setGuess(int32, int32, int32);
void draw(const Common::Rect &);
protected:
int32 _currentGuess[3];
Surface _colors;
};
class ReactorChoiceHighlight : public DisplayElement {
public:
ReactorChoiceHighlight(const DisplayElementID);
virtual ~ReactorChoiceHighlight() {}
void initReactorChoiceHighlight();
void disposeReactorChoiceHighlight();
void resetHighlight() {
_choices.clearAllFlags();
triggerRedraw();
}
bool choiceHighlighted(uint32 whichChoice) { return _choices.getFlag(whichChoice); }
void draw(const Common::Rect &);
void highlightChoice(uint32 whichChoice) {
_choices.setFlag(whichChoice);
triggerRedraw();
}
protected:
Surface _colors;
FlagsArray<byte, 5> _choices;
};
class ReactorHistory : public DisplayElement {
public:
ReactorHistory(const DisplayElementID);
virtual ~ReactorHistory() {}
void initReactorHistory();
void disposeReactorHistory();
void draw(const Common::Rect &);
void addGuess(int32, int32, int32);
int32 getNumGuesses() { return _numGuesses; }
void clearHistory();
void setAnswer(int32, int32, int32);
void showAnswer();
bool isSolved();
int32 getCurrentNumCorrect();
protected:
Surface _colors, _digits, _answerColors;
int32 _answer[3];
int32 _history[5][3];
int32 _numGuesses;
bool _showAnswer;
};
} // End of namespace Pegasus
#endif