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105 lines
3.1 KiB
C++
105 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef AGI_GRAPHICS_H
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#define AGI_GRAPHICS_H
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#include "agi/font.h"
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namespace Agi {
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#define GFX_WIDTH 320
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#define GFX_HEIGHT 200
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#define CHAR_COLS 8
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#define CHAR_LINES 8
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class AgiEngine;
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class GfxMgr {
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private:
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AgiBase *_vm;
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uint8 _palette[256 * 3];
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uint8 *_agiScreen;
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unsigned char *_screen;
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uint8 *_shakeH, *_shakeV;
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uint8 _agipalPalette[16 * 3];
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int _agipalFileNum;
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int _currentCursorPalette; // 0 - palette not set, 1 - PC, 2 - Amiga
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private:
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void rawDrawButton(int x, int y, const char *s, int fgcolor, int bgcolor, bool border, int textOffset);
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public:
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GfxMgr(AgiBase *vm);
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void gfxPutBlock(int x1, int y1, int x2, int y2);
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void putTextCharacter(int, int, int, unsigned char, int, int, bool checkerboard = false, const uint8 *font = curFont);
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void shakeScreen(int);
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void shakeStart();
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void shakeEnd();
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void saveScreen();
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void restoreScreen();
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int initVideo();
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int deinitVideo();
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void scheduleUpdate(int, int, int, int);
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void doUpdate();
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void putScreen();
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void flushBlock(int, int, int, int);
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void flushBlockA(int, int, int, int);
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void putPixelsA(int, int, int, uint8 *);
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void flushScreen();
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void clearScreen(int);
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void clearConsoleScreen(int);
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void drawBox(int, int, int, int, int, int, int);
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void drawDefaultStyleButton(int, int, const char *, int, int, int fgcolor = 0, int bgcolor = 0);
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void drawCurrentStyleButton(int x, int y, const char *label, bool hasFocus, bool pressed = false, bool positive = true);
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int testButton(int, int, const char *);
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void drawRectangle(int, int, int, int, int);
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void saveBlock(int, int, int, int, uint8 *);
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void restoreBlock(int, int, int, int, uint8 *);
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void initPalette(const uint8 *p, uint colorCount = 16, uint fromBits = 6, uint toBits = 8);
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void setAGIPal(int);
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int getAGIPalFileNum();
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void drawFrame(int x1, int y1, int x2, int y2, int c1, int c2);
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void putBlock(int x1, int y1, int x2, int y2);
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void gfxSetPalette();
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void setCursor(bool amigaStyleCursor = false, bool busy = false);
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void setCursorPalette(bool amigaStylePalette = false);
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void printCharacter(int, int, char, int, int);
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int initMachine();
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int deinitMachine();
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};
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} // End of namespace Agi
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#endif /* AGI_GRAPHICS_H */
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