scummvm/common/coroutines.h
Paul Gilbert 8153d7868b COMMON: Improved waiting processes to store what PIDs they're waiting for
This is then used in PulseEvent to only execute processes that are specifically waiting on the given PID, rather than all waiting events.
2012-05-17 20:45:31 +10:00

400 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef COMMON_COROUTINES_H
#define COMMON_COROUTINES_H
#include "common/scummsys.h"
#include "common/util.h" // for SCUMMVM_CURRENT_FUNCTION
#include "common/list.h"
#include "common/singleton.h"
namespace Common {
/**
* @defgroup Coroutine support for simulating multi-threading.
*
* The following is loosely based on an article by Simon Tatham:
* <http://www.chiark.greenend.org.uk/~sgtatham/coroutines.html>.
* However, many improvements and tweaks have been made, in particular
* by taking advantage of C++ features not available in C.
*/
//@{
#define CoroScheduler (Common::CoroutineScheduler::instance())
// Enable this macro to enable some debugging support in the coroutine code.
//#define COROUTINE_DEBUG 1
/**
* The core of any coroutine context which captures the 'state' of a coroutine.
* Private use only.
*/
struct CoroBaseContext {
int _line;
int _sleep;
CoroBaseContext *_subctx;
#if COROUTINE_DEBUG
const char *_funcName;
#endif
CoroBaseContext(const char *func);
~CoroBaseContext();
};
typedef CoroBaseContext *CoroContext;
/** This is a special constant that can be temporarily used as a parameter to call coroutine-ised
* from methods from methods that haven't yet been converted to being a coroutine, so code at least
* compiles correctly. Be aware, though, that if you use this, you will get runtime errors.
*/
extern CoroContext nullContext;
/**
* Wrapper class which holds a pointer to a pointer to a CoroBaseContext.
* The interesting part is the destructor, which kills the context being held,
* but ONLY if the _sleep val of that context is zero. This way, a coroutine
* can just 'return' w/o having to worry about freeing the allocated context
* (in Simon Tatham's original code, one had to use a special macro to
* return from a coroutine).
*/
class CoroContextHolder {
CoroContext &_ctx;
public:
CoroContextHolder(CoroContext &ctx) : _ctx(ctx) {
assert(ctx);
assert(ctx->_sleep >= 0);
ctx->_sleep = 0;
}
~CoroContextHolder() {
if (_ctx && _ctx->_sleep == 0) {
delete _ctx;
_ctx = 0;
}
}
};
/** Methods that have been converted to being a coroutine should have this as the first parameter */
#define CORO_PARAM Common::CoroContext &coroParam
/**
* Begin the declaration of a coroutine context.
* This allows declaring variables which are 'persistent' during the
* lifetime of the coroutine. An example use would be:
*
* CORO_BEGIN_CONTEXT;
* int var;
* char *foo;
* CORO_END_CONTEXT(_ctx);
*
* It is not possible to initialize variables here, due to the way this
* macro is implemented. Furthermore, to use the variables declared in
* the coroutine context, you have to access them via the context variable
* name that was specified as parameter to CORO_END_CONTEXT, e.g.
* _ctx->var = 0;
*
* @see CORO_END_CONTEXT
*
* @note We declare a variable 'DUMMY' to allow the user to specify an 'empty'
* context, and so compilers won't complain about ";" following the macro.
*/
#define CORO_BEGIN_CONTEXT \
struct CoroContextTag : Common::CoroBaseContext { \
CoroContextTag() : CoroBaseContext(SCUMMVM_CURRENT_FUNCTION) {} \
int DUMMY
/**
* End the declaration of a coroutine context.
* @param x name of the coroutine context
* @see CORO_BEGIN_CONTEXT
*/
#define CORO_END_CONTEXT(x) } *x = (CoroContextTag *)coroParam
/**
* Begin the code section of a coroutine.
* @param x name of the coroutine context
* @see CORO_BEGIN_CODE
*/
#define CORO_BEGIN_CODE(x) \
if (&coroParam == &Common::nullContext) assert(!Common::nullContext);\
if (!x) {coroParam = x = new CoroContextTag();}\
Common::CoroContextHolder tmpHolder(coroParam);\
switch (coroParam->_line) { case 0:;
/**
* End the code section of a coroutine.
* @see CORO_END_CODE
*/
#define CORO_END_CODE \
if (&coroParam == &Common::nullContext) { \
delete Common::nullContext; \
Common::nullContext = NULL; \
} \
}
/**
* Sleep for the specified number of scheduler cycles.
*/
#define CORO_SLEEP(delay) do {\
coroParam->_line = __LINE__;\
coroParam->_sleep = delay;\
assert(&coroParam != &Common::nullContext);\
return; case __LINE__:;\
} while (0)
#define CORO_GIVE_WAY do { CoroScheduler.giveWay(); CORO_SLEEP(1); } while (0)
#define CORO_RESCHEDULE do { CoroScheduler.reschedule(); CORO_SLEEP(1); } while (0)
/**
* Stop the currently running coroutine and all calling coroutines.
*
* This sets _sleep to -1 rather than 0 so that the context doesn't get
* deleted by CoroContextHolder, since we want CORO_INVOKE_ARGS to
* propogate the _sleep value and return immediately (the scheduler will
* then delete the entire coroutine's state, including all subcontexts).
*/
#define CORO_KILL_SELF() \
do { if (&coroParam != &Common::nullContext) { coroParam->_sleep = -1; } return; } while (0)
/**
* This macro is to be used in conjunction with CORO_INVOKE_ARGS and
* similar macros for calling coroutines-enabled subroutines.
*/
#define CORO_SUBCTX coroParam->_subctx
/**
* Invoke another coroutine.
*
* If the subcontext still exists after the coroutine is invoked, it has
* either yielded/slept or killed itself, and so we copy the _sleep value
* to our own context and return (execution will continue at the case
* statement below, where we loop and call the coroutine again).
* If the subcontext is null, the coroutine ended normally, and we can
* simply break out of the loop and continue execution.
*
* @param subCoro name of the coroutine-enabled function to invoke
* @param ARGS list of arguments to pass to subCoro
*
* @note ARGS must be surrounded by parentheses, and the first argument
* in this list must always be CORO_SUBCTX. For example, the
* regular function call
* myFunc(a, b);
* becomes the following:
* CORO_INVOKE_ARGS(myFunc, (CORO_SUBCTX, a, b));
*/
#define CORO_INVOKE_ARGS(subCoro, ARGS) \
do {\
coroParam->_line = __LINE__;\
coroParam->_subctx = 0;\
do {\
subCoro ARGS;\
if (!coroParam->_subctx) break;\
coroParam->_sleep = coroParam->_subctx->_sleep;\
assert(&coroParam != &Common::nullContext);\
return; case __LINE__:;\
} while (1);\
} while (0)
/**
* Invoke another coroutine. Similar to CORO_INVOKE_ARGS,
* but allows specifying a return value which is returned
* if invoked coroutine yields (thus causing the current
* coroutine to yield, too).
*/
#define CORO_INVOKE_ARGS_V(subCoro, RESULT, ARGS) \
do {\
coroParam->_line = __LINE__;\
coroParam->_subctx = 0;\
do {\
subCoro ARGS;\
if (!coroParam->_subctx) break;\
coroParam->_sleep = coroParam->_subctx->_sleep;\
assert(&coroParam != &Common::nullContext);\
return RESULT; case __LINE__:;\
} while (1);\
} while (0)
/**
* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
* with no parameters.
*/
#define CORO_INVOKE_0(subCoroutine) \
CORO_INVOKE_ARGS(subCoroutine,(CORO_SUBCTX))
/**
* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
* with one parameter.
*/
#define CORO_INVOKE_1(subCoroutine, a0) \
CORO_INVOKE_ARGS(subCoroutine,(CORO_SUBCTX,a0))
/**
* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
* with two parameters.
*/
#define CORO_INVOKE_2(subCoroutine, a0,a1) \
CORO_INVOKE_ARGS(subCoroutine,(CORO_SUBCTX,a0,a1))
/**
* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
* with three parameters.
*/
#define CORO_INVOKE_3(subCoroutine, a0,a1,a2) \
CORO_INVOKE_ARGS(subCoroutine,(CORO_SUBCTX,a0,a1,a2))
/**
* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
* with four parameters.
*/
#define CORO_INVOKE_4(subCoroutine, a0,a1,a2,a3) \
CORO_INVOKE_ARGS(subCoroutine,(CORO_SUBCTX,a0,a1,a2,a3))
// the size of process specific info
#define CORO_PARAM_SIZE 32
// the maximum number of processes
#define CORO_NUM_PROCESS 100
#define CORO_MAX_PROCESSES 100
#define CORO_MAX_PID_WAITING 5
#define CORO_INFINITE 0xffffffff
#define CORO_INVALID_PID_VALUE 0
typedef void (*CORO_ADDR)(CoroContext &, const void *);
/** process structure */
struct PROCESS {
PROCESS *pNext; ///< pointer to next process in active or free list
PROCESS *pPrevious; ///< pointer to previous process in active or free list
CoroContext state; ///< the state of the coroutine
CORO_ADDR coroAddr; ///< the entry point of the coroutine
int sleepTime; ///< number of scheduler cycles to sleep
uint32 pid; ///< process ID
uint32 pidWaiting[CORO_MAX_PID_WAITING]; ///< Process ID(s) process is currently waiting on
char param[CORO_PARAM_SIZE]; ///< process specific info
};
typedef PROCESS *PPROCESS;
/** Event structure */
struct EVENT {
uint32 pid;
bool manualReset;
bool signalled;
};
/**
* Creates and manages "processes" (really coroutines).
*/
class CoroutineScheduler: public Singleton<CoroutineScheduler> {
public:
/** Pointer to a function of the form "void function(PPROCESS)" */
typedef void (*VFPTRPP)(PROCESS *);
private:
/** list of all processes */
PROCESS *processList;
/** active process list - also saves scheduler state */
PROCESS *active;
/** pointer to free process list */
PROCESS *pFreeProcesses;
/** the currently active process */
PROCESS *pCurrent;
/** Auto-incrementing process Id */
int pidCounter;
/** Event list */
Common::List<EVENT *> _events;
#ifdef DEBUG
// diagnostic process counters
int numProcs;
int maxProcs;
void CheckStack();
#endif
/**
* Called from killProcess() to enable other resources
* a process may be allocated to be released.
*/
VFPTRPP pRCfunction;
PROCESS *getProcess(uint32 pid);
EVENT *getEvent(uint32 pid);
public:
CoroutineScheduler();
~CoroutineScheduler();
void reset();
#ifdef DEBUG
void printStats();
#endif
void schedule();
void rescheduleAll();
void reschedule(PPROCESS pReSchedProc = NULL);
void giveWay(PPROCESS pReSchedProc = NULL);
void waitForSingleObject(CORO_PARAM, int pid, uint32 duration, bool *expired = NULL);
void waitForMultipleObjects(CORO_PARAM, int nCount, uint32 *pidList, bool bWaitAll,
uint32 duration, bool *expired = NULL);
void sleep(CORO_PARAM, uint32 duration);
PROCESS *createProcess(uint32 pid, CORO_ADDR coroAddr, const void *pParam, int sizeParam);
uint32 createProcess(CORO_ADDR coroAddr, const void *pParam, int sizeParam);
uint32 createProcess(CORO_ADDR coroAddr, const void *pParam);
void killProcess(PROCESS *pKillProc);
PROCESS *getCurrentProcess();
int getCurrentPID() const;
int killMatchingProcess(uint32 pidKill, int pidMask = -1);
void setResourceCallback(VFPTRPP pFunc);
/* Event methods */
uint32 createEvent(bool bManualReset, bool bInitialState);
void closeEvent(uint32 pidEvent);
void setEvent(uint32 pidEvent);
void resetEvent(uint32 pidEvent);
void pulseEvent(uint32 pidEvent);
};
//@}
} // end of namespace Common
#endif // COMMON_COROUTINES_H