mirror of
https://github.com/libretro/scummvm.git
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191a9a0c64
Loading games from inside the dialog loop may cause cursor glitches. This commits applies the same fix to the MohawkOptionsDialog as the one that already existed for the global main menu. This finished to fix bug #7164.
304 lines
8.3 KiB
C++
304 lines
8.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "mohawk/mohawk.h"
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#include "mohawk/dialogs.h"
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#include "gui/gui-manager.h"
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#include "gui/saveload.h"
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#include "gui/widget.h"
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#include "common/system.h"
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#include "common/translation.h"
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#ifdef ENABLE_MYST
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#include "mohawk/myst.h"
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#endif
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#ifdef ENABLE_RIVEN
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#include "mohawk/riven.h"
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#endif
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namespace Mohawk {
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// This used to have GUI::Dialog("MohawkDummyDialog"), but that doesn't work with the gui branch merge :P (Sorry, Tanoku!)
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InfoDialog::InfoDialog(MohawkEngine *vm, const Common::String &message) : _vm(vm), GUI::Dialog(0, 0, 1, 1), _message(message) {
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_backgroundType = GUI::ThemeEngine::kDialogBackgroundSpecial;
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_text = new GUI::StaticTextWidget(this, 0, 0, 10, 10, _message, Graphics::kTextAlignCenter);
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}
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void InfoDialog::setInfoText(const Common::String &message) {
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_message = message;
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_text->setLabel(_message);
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}
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void InfoDialog::reflowLayout() {
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const int screenW = g_system->getOverlayWidth();
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const int screenH = g_system->getOverlayHeight();
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int width = g_gui.getStringWidth(_message) + 16;
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int height = g_gui.getFontHeight() + 8;
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_w = width;
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_h = height;
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_x = (screenW - width) / 2;
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_y = (screenH - height) / 2;
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_text->setSize(_w, _h);
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}
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PauseDialog::PauseDialog(MohawkEngine *vm, const Common::String &message) : InfoDialog(vm, message) {
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}
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void PauseDialog::handleKeyDown(Common::KeyState state) {
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if (state.ascii == ' ')
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close();
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else
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InfoDialog::handleKeyDown(state);
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}
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enum {
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kZipCmd = 'ZIPM',
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kTransCmd = 'TRAN',
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kWaterCmd = 'WATR',
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kDropCmd = 'DROP',
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kMapCmd = 'SMAP',
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kMenuCmd = 'MENU',
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kSaveCmd = 'SAVE',
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kLoadCmd = 'LOAD',
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kQuitCmd = 'QUIT'
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};
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#if defined(ENABLE_MYST) || defined(ENABLE_RIVEN)
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MohawkOptionsDialog::MohawkOptionsDialog(MohawkEngine *vm) :
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GUI::Dialog(0, 0, 360, 200),
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_vm(vm), _loadSlot(-1) {
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_loadButton = new GUI::ButtonWidget(this, 245, 25, 100, 25, _("~L~oad"), 0, kLoadCmd);
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_saveButton = new GUI::ButtonWidget(this, 245, 60, 100, 25, _("~S~ave"), 0, kSaveCmd);
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new GUI::ButtonWidget(this, 245, 95, 100, 25, _("~Q~uit"), 0, kQuitCmd);
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new GUI::ButtonWidget(this, 95, 160, 120, 25, _("~O~K"), 0, GUI::kOKCmd);
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new GUI::ButtonWidget(this, 225, 160, 120, 25, _("~C~ancel"), 0, GUI::kCloseCmd);
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_loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false);
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_saveDialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
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}
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MohawkOptionsDialog::~MohawkOptionsDialog() {
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delete _loadDialog;
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delete _saveDialog;
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}
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void MohawkOptionsDialog::open() {
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GUI::Dialog::open();
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_loadSlot = -1;
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_loadButton->setEnabled(_vm->canLoadGameStateCurrently());
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_saveButton->setEnabled(_vm->canSaveGameStateCurrently());
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}
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void MohawkOptionsDialog::save() {
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int slot = _saveDialog->runModalWithCurrentTarget();
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if (slot >= 0) {
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Common::String result(_saveDialog->getResultString());
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if (result.empty()) {
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// If the user was lazy and entered no save name, come up with a default name.
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result = _saveDialog->createDefaultSaveDescription(slot);
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}
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_vm->saveGameState(slot, result);
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close();
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}
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}
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void MohawkOptionsDialog::load() {
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// Do not load the game state from insite the dialog loop to
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// avoid mouse cursor glitches (see bug #7164). Instead store
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// the slot to load and let the code exectuting the dialog do
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// the load after the dialog finished running.
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_loadSlot = _loadDialog->runModalWithCurrentTarget();
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if (_loadSlot >= 0)
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close();
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}
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void MohawkOptionsDialog::reflowLayout() {
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const int screenW = g_system->getOverlayWidth();
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const int screenH = g_system->getOverlayHeight();
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// Center the dialog
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_x = (screenW - getWidth()) / 2;
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_y = (screenH - getHeight()) / 2;
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GUI::Dialog::reflowLayout();
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}
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void MohawkOptionsDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
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switch (cmd) {
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case kLoadCmd:
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load();
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break;
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case kSaveCmd:
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save();
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break;
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case GUI::kCloseCmd:
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close();
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break;
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default:
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GUI::Dialog::handleCommand(sender, cmd, data);
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}
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}
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#endif
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#ifdef ENABLE_MYST
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MystOptionsDialog::MystOptionsDialog(MohawkEngine_Myst* vm) : MohawkOptionsDialog(vm), _vm(vm) {
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// I18N: Option for fast scene switching
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_zipModeCheckbox = new GUI::CheckboxWidget(this, 15, 10, 220, 15, _("~Z~ip Mode Activated"), 0, kZipCmd);
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_transitionsCheckbox = new GUI::CheckboxWidget(this, 15, 30, 220, 15, _("~T~ransitions Enabled"), 0, kTransCmd);
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// I18N: Drop book page
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_dropPageButton = new GUI::ButtonWidget(this, 15, 60, 100, 25, _("~D~rop Page"), 0, kDropCmd);
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// Myst ME only has maps
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if (_vm->getFeatures() & GF_ME)
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_showMapButton = new GUI::ButtonWidget(this, 15, 95, 100, 25, _("Show ~M~ap"), 0, kMapCmd);
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else
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_showMapButton = 0;
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// Myst demo only has a menu
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if (_vm->getFeatures() & GF_DEMO)
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_returnToMenuButton = new GUI::ButtonWidget(this, 15, 95, 100, 25, _("Main Men~u~"), 0, kMenuCmd);
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else
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_returnToMenuButton = 0;
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}
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MystOptionsDialog::~MystOptionsDialog() {
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}
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void MystOptionsDialog::open() {
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MohawkOptionsDialog::open();
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_dropPageButton->setEnabled(_vm->_gameState->_globals.heldPage != 0);
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if (_showMapButton)
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_showMapButton->setEnabled(_vm->_scriptParser &&
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_vm->_scriptParser->getMap());
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// Return to menu button is not enabled on the menu
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if (_returnToMenuButton)
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_returnToMenuButton->setEnabled(_vm->_scriptParser &&
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_vm->getCurStack() != kDemoStack);
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// Zip mode is disabled in the demo
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if (_vm->getFeatures() & GF_DEMO)
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_zipModeCheckbox->setEnabled(false);
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_zipModeCheckbox->setState(_vm->_gameState->_globals.zipMode);
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_transitionsCheckbox->setState(_vm->_gameState->_globals.transitions);
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}
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void MystOptionsDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
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switch (cmd) {
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case kDropCmd:
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_vm->_needsPageDrop = true;
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close();
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break;
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case kMapCmd:
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_vm->_needsShowMap = true;
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close();
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break;
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case kMenuCmd:
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_vm->_needsShowDemoMenu = true;
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close();
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break;
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case kQuitCmd: {
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if (_vm->getGameType() != GType_MAKINGOF) {
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_vm->_needsShowCredits = true;
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} else {
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Common::Event eventQ;
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eventQ.type = Common::EVENT_QUIT;
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g_system->getEventManager()->pushEvent(eventQ);
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}
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close();
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}
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break;
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case GUI::kOKCmd:
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_vm->_gameState->_globals.zipMode = _zipModeCheckbox->getState();
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_vm->_gameState->_globals.transitions = _transitionsCheckbox->getState();
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setResult(1);
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close();
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break;
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default:
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MohawkOptionsDialog::handleCommand(sender, cmd, data);
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}
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}
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#endif
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#ifdef ENABLE_RIVEN
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RivenOptionsDialog::RivenOptionsDialog(MohawkEngine_Riven* vm) :
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MohawkOptionsDialog(vm),
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_vm(vm) {
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_zipModeCheckbox = new GUI::CheckboxWidget(this, 15, 10, 220, 15, _("~Z~ip Mode Activated"), 0, kZipCmd);
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_waterEffectCheckbox = new GUI::CheckboxWidget(this, 15, 30, 220, 15, _("~W~ater Effect Enabled"), 0, kWaterCmd);
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}
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RivenOptionsDialog::~RivenOptionsDialog() {
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}
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void RivenOptionsDialog::open() {
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MohawkOptionsDialog::open();
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_zipModeCheckbox->setState(_vm->_vars["azip"] != 0);
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_waterEffectCheckbox->setState(_vm->_vars["waterenabled"] != 0);
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}
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void RivenOptionsDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
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switch (cmd) {
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case GUI::kOKCmd:
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_vm->_vars["azip"] = _zipModeCheckbox->getState() ? 1 : 0;
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_vm->_vars["waterenabled"] = _waterEffectCheckbox->getState() ? 1 : 0;
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setResult(1);
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close();
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break;
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case kQuitCmd: {
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Common::Event eventQ;
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eventQ.type = Common::EVENT_QUIT;
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g_system->getEventManager()->pushEvent(eventQ);
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close();
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break;
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}
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default:
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MohawkOptionsDialog::handleCommand(sender, cmd, data);
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}
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}
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#endif
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} // End of namespace Mohawk
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