mirror of
https://github.com/libretro/scummvm.git
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370 lines
9.0 KiB
ArmAsm
370 lines
9.0 KiB
ArmAsm
@ ScummVM - Graphic Adventure Engine
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@
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@ ScummVM is the legal property of its developers, whose names
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@ are too numerous to list here. Please refer to the COPYRIGHT
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@ file distributed with this source distribution.
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@
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@ This program is free software@ you can redistribute it and/or
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@ modify it under the terms of the GNU General Public License
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@ as published by the Free Software Foundation@ either version 2
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@ of the License, or (at your option) any later version.
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@
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@ This program is distributed in the hope that it will be useful,
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@ but WITHOUT ANY WARRANTY@ without even the implied warranty of
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@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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@ GNU General Public License for more details.
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@
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@ You should have received a copy of the GNU General Public License
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@ along with this program@ if not, write to the Free Software
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@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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@
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@ @author Robin Watts (robin@wss.co.uk)
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@
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@ This file, provides an ARM optimised version of sections of codec47.cpp.
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@ The algorithm is essentially the same as that within codec47.cpp
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@ so to understand this file you should understand codec47.cpp first.
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.text
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.global _ARM_Smush_decode2
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_ARM_Smush_decode2:
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@ r0 = dst
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@ r1 = src
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@ r2 = width
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@ r3 = height
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@ r4 = param
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@ <> = _table
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@ <> = _tableBig
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@ <> = _offset1
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@ <> = _offset2
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@ <> = _tableSmall
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STMFD r13!,{r2,r4-r11,R14}
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LDR r4,[r13,#40] @ r4 = param (40 = (9+1)*4)
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@ stall
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@ stall
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SUB r4,r4,#0xF8
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@ r0 = dst
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@ r1 = _d_src
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@ r2 = _d_pitch
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@ r3 = height
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@ r4 = param
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ADD r7,r2,#7 @ r14 = bw
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MOV r7,r7,LSR #3
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y_loop:
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x_loop:
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@ LEVEL 1
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LDRB r6,[r1],#1 @ r6 = *_d_src++
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@ stall
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@ stall
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CMP r6,#0xF8
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BLT level1codeSMALL
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CMP r6,#0xFC
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BLT level1codeMID
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BEQ level1codeFC
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CMP r6,#0xFE
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BGT level1codeFF
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BEQ level1codeFE
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level1codeFD:
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LDRB r6,[r1],#1 @ r6 = tmp = *_d_src++
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LDR r8,[r13,#48] @ r8 = _tableBig (48 = (9+1+2)*4)
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@ stall
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ADD r12,r6,r6,LSL #1 @ r12= tmp*3
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ADD r6,r6,r12,LSL #5 @ r6 = tmp*97
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ADD r8,r8,r6,LSL #2 @ r8 = _tableBig + tmp*388
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LDRB r9,[r8,#384] @ r9 = l = tmp_ptr[384]
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LDRB r6,[r1],#1 @ r6 = val = *_d_src++
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ADD r12,r8,#384 @ r12= &tmp_ptr[384]
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@ I don''t really believe the next 2 lines are necessary, but...
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CMP r9,#0
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BEQ level1codeFD_over1
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level1codeFD_loop1:
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LDRB r10,[r8],#1
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LDRB r11,[r8],#1
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SUBS r9,r9,#1
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ADD r10,r10,r0
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STRB r6,[r10,r11,LSL #8] @ *(_d_dst + (*tmp_ptr2++)) = val
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BGT level1codeFD_loop1
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level1codeFD_over1:
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LDRB r9,[r12,#1] @ r9 = l = tmp_ptr[385]
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LDRB r6,[r1],#1 @ r6 = val = *_d_src++
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SUB r12,r12,#256 @ r12= &tmp_ptr[128] (256 = 384-128)
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@ I don''t really believe the next 2 lines are necessary, but...
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CMP r9,#0
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BEQ level1codeFD_over2
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level1codeFD_loop2:
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LDRB r10,[r12],#1
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LDRB r11,[r12],#1
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SUBS r9,r9,#1
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ADD r10,r10,r0
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STRB r6,[r10,r11,LSL #8] @ *(_d_dst + (*tmp_ptr2++)) = val
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BGT level1codeFD_loop2
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level1codeFD_over2:
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level1_end:
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ADD r0,r0,#8
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SUBS r7,r7,#1
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BGT x_loop
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ADD r7,r2,#7
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MOV r7,r7,LSR #3
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ADD r0,r0,r2,LSL #3
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SUB r0,r0,r7,LSL #3 @ r0 = dst += next_line
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SUBS r3,r3,#8 @ if (--bh > 0)
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BGT y_loop @ loop back
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LDMFD r13!,{r2,r4-r11,PC}
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level1codeSMALL:
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LDR r8,[r13,#44] @ r8 = _table (44 = (9+1+1)*4)
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LDR r9,[r13,#52] @ r9 = _offset1 (52 = (9+1+3)*4)
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MOV r6,r6,LSL #1 @ r6 = code<<1
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LDRSH r8,[r8,r6] @ tmp2 = _table[code]
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level1codeFC:
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@ EQ => FC
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LDREQ r9,[r13,#56] @ r9 = _offset2 (56 = (9+1+4)*4)
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MOVEQ r8,#0
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SUB r11,r2,#7 @ r11 = _d_pitch-7
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ADD r9,r9,r0 @ tmp2 = _d_dst+_offset
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ADD r8,r8,r9 @ tmp2 = _d_dst+_table[code]+_offset
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@ r8 = &_dst[tmp2]
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MOV r12,#8
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level1codeSMALL_loop:
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LDRB r5, [r8],#1 @ r5 = d_dst[tmp2]
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LDRB r6, [r8],#1 @ r10 = d_dst[tmp2]
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LDRB r9, [r8],#1 @ r10 = d_dst[tmp2]
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LDRB r10,[r8],#1 @ r10 = d_dst[tmp2]
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STRB r5, [r0],#1 @ d_dst[0] = r5
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STRB r6, [r0],#1 @ d_dst[1] = r6
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STRB r9, [r0],#1 @ d_dst[2] = r9
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STRB r10,[r0],#1 @ d_dst[3] = r10
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LDRB r5, [r8],#1 @ r5 = d_dst[tmp2]
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LDRB r6, [r8],#1 @ r10 = d_dst[tmp2]
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LDRB r9, [r8],#1 @ r10 = d_dst[tmp2]
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LDRB r10,[r8],r11 @ r10 = d_dst[tmp2]
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STRB r5, [r0],#1 @ d_dst[4] = r5
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STRB r6, [r0],#1 @ d_dst[5] = r6
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STRB r9, [r0],#1 @ d_dst[6] = r9
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STRB r10,[r0],r11 @ d_dst[7] = r10 d_dst += d_pitch
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SUBS r12,r12,#1
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BGT level1codeSMALL_loop
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SUB r0,r0,r2,LSL #3 @ revert d_dst
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B level1_end
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level1codeMID:
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@ LT => F8<=code<FC case
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@ EQ => FE case
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LDRB r6,[r4,r6] @ r6 = t = _paramPtr[code]
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level1codeFE:
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LDREQB r6,[r1],#1 @ r6 = t = *_d_src++
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MOV r12,#8
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SUB r11,r2,#7 @ r11 = _d_pitch-7
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level1codeMID_loop:
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STRB r6,[r0],#1
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STRB r6,[r0],#1
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STRB r6,[r0],#1
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STRB r6,[r0],#1
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STRB r6,[r0],#1
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STRB r6,[r0],#1
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STRB r6,[r0],#1
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STRB r6,[r0],r11
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SUBS r12,r12,#1
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BGT level1codeMID_loop
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SUB r0,r0,r2,LSL #3 @ revert d_dst
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B level1_end
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level1codeFF:
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BL level2
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ADD r0,r0,#4
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BL level2
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ADD r0,r0,r2,LSL #2
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SUB r0,r0,#4
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BL level2
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ADD r0,r0,#4
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BL level2
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SUB r0,r0,#4
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SUB r0,r0,r2,LSL #2
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B level1_end
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level2:
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@ r0 = _d_dst
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@ r1 = _d_src
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@ r2 = _d_pitch
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@ r3 = PRESERVE
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@ r4 = param
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@ r7 = PRESERVE
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@ r14= return address
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LDRB r6,[r1],#1 @ r6 = *_d_src++
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@ stall
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@ stall
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CMP r6,#0xF8
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BLT level2codeSMALL
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CMP r6,#0xFC
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BLT level2codeMID
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BEQ level2codeFC
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CMP r6,#0xFE
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BGT level2codeFF
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BEQ level2codeFE
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level2codeFD:
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LDRB r6,[r1],#1 @ r6 = tmp = *_d_src++
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LDR r8,[r13,#60] @ r8 = _tableSmall (60 = (9+1+5)*4)
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@ stall
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@ stall
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ADD r8,r8,r6,LSL #7 @ r8 = _tableSmall + tmp*128
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LDRB r9,[r8,#96] @ r9 = l = tmp_ptr[96]
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LDRB r6,[r1],#1 @ r6 = val = *_d_src++
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ADD r12,r8,#32 @ r12 = tmp_ptr + 32
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@ I don''t really believe the next 2 lines are necessary, but...
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CMP r9,#0
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BEQ level2codeFD_over1
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level2codeFD_loop1:
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LDRB r10,[r8],#1
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LDRB r11,[r8],#1
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SUBS r9,r9,#1
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ADD r10,r10,r0
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STRB r6,[r10,r11,LSL #8] @ *(_d_dst + (*tmp_ptr2++)) = val
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BGT level2codeFD_loop1
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level2codeFD_over1:
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LDRB r9,[r12,#65] @ r9 = l = tmp_ptr[97] (65 = 97-32)
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LDRB r6,[r1],#1 @ r6 = val = *_d_src++
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@ I don''t really believe the next 2 lines are necessary, but...
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CMP r9,#0
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MOVEQ PC,R14
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level2codeFD_loop2:
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LDRB r10,[r12],#1
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LDRB r11,[r12],#1
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SUBS r9,r9,#1
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ADD r10,r10,r0
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STRB r6,[r10,r11,LSL #8] @ *(_d_dst + (*tmp_ptr2++)) = val
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BGT level2codeFD_loop2
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MOV PC,R14
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level2codeSMALL:
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LDR r8,[r13,#44] @ r8 = _table (44 = (9+1+1)*4)
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LDR r9,[r13,#52] @ r9 = _offset1 (52 = (9+1+3)*4)
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MOV r6,r6,LSL #1 @ r6 = code<<1
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LDRSH r8,[r8,r6] @ tmp2 = _table[code]
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level2codeFC:
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@ EQ => FC
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LDREQ r9,[r13,#56] @ r9 = _offset2 (56 = (9+1+4)*4)
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MOVEQ r8,#0
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SUB r11,r2,#3 @ r11 = _d_pitch-3
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ADD r9,r9,r0 @ tmp2 = _d_dst + _table[code]
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ADD r8,r8,r9 @ tmp2 = _d_dst+_table[code]+_offset1
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@ r8 = &_dst[tmp2]
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MOV r12,#4
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level2codeSMALL_loop:
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LDRB r5, [r8],#1 @ r5 = d_dst[tmp2]
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LDRB r6, [r8],#1 @ r10 = d_dst[tmp2]
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LDRB r9, [r8],#1 @ r10 = d_dst[tmp2]
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LDRB r10,[r8],r11 @ r10 = d_dst[tmp2]
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STRB r5, [r0],#1 @ d_dst[4] = r5
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STRB r6, [r0],#1 @ d_dst[5] = r6
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STRB r9, [r0],#1 @ d_dst[6] = r9
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STRB r10,[r0],r11 @ d_dst[7] = r10 d_dst += d_pitch
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SUBS r12,r12,#1
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BGT level2codeSMALL_loop
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SUB r0,r0,r2,LSL #2 @ revert d_dst
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MOV PC,R14
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level2codeMID:
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@ LT => F8<=code<FC case
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@ EQ => FE case
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LDRB r6,[r4,r6] @ r6 = t = _paramPtr[code]
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level2codeFE:
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LDREQB r6,[r1],#1 @ r6 = t = *_d_src++
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MOV r12,#4
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SUB r11,r2,#3 @ r11 = _d_pitch-7
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level2codeMID_loop:
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STRB r6,[r0],#1
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STRB r6,[r0],#1
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STRB r6,[r0],#1
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STRB r6,[r0],r11
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SUBS r12,r12,#1
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BGT level2codeMID_loop
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SUB r0,r0,r2,LSL #2 @ revert d_dst
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MOV PC,R14
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level2codeFF:
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MOV r5,r14
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BL level3
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ADD r0,r0,#2
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BL level3
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ADD r0,r0,r2,LSL #1
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SUB r0,r0,#2
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BL level3
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ADD r0,r0,#2
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BL level3
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SUB r0,r0,#2
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SUB r0,r0,r2,LSL #1
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MOV PC,R5
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level3:
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@ r0 = _d_dst
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@ r1 = _d_src
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@ r2 = _d_pitch
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@ r3 = PRESERVE
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@ r4 = param
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@ r5 = preserve
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@ r7 = PRESERVE
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@ r14= return address
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LDRB r6,[r1],#1 @ r6 = code = *_d_src++
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@ stall
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@ stall
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CMP r6,#0xF8
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BLT level3codeSMALL
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CMP r6,#0xFC
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BLT level3codeMID
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BEQ level3codeFC
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CMP r6,#0xFE
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BGT level3codeFF
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level3codeFE:
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LDRB r6,[r1],#1 @ r6 = t = *_d_src++
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level3codeMID:
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@ LT => F8<=code<FC case
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@ EQ => FE case
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LDRLTB r6,[r4,r6] @ r6 = t = _paramPtr[code]
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@ stall
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@ stall
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STRB r6,[r0,#1]
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STRB r6,[r0],r2
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STRB r6,[r0,#1]
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STRB r6,[r0],-r2
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MOV PC,R14
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level3codeFF:
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LDRB r6,[r1],#1
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LDRB r9,[r1],#1
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LDRB r10,[r1],#1
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LDRB r11,[r1],#1
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STRB r9, [r0,#1]
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STRB r6, [r0],r2
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STRB r11,[r0,#1]
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STRB r10,[r0],-r2
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MOV PC,R14
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level3codeSMALL:
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LDR r8,[r13,#44] @ r8 = _table (44 = (9+1+1)*4)
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LDR r9,[r13,#52] @ r9 = _offset1 (52 = (9+1+3)*4)
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MOV r6,r6,LSL #1 @ r6 = code<<1
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LDRSH r8,[r8,r6] @ tmp2 = _table[code]
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level3codeFC:
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@ EQ => FC
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LDREQ r9,[r13,#56] @ r9 = _offset2 (56 = (9+1+4)*4)
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MOVEQ r8,#0
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ADD r9,r9,r0 @ tmp2 = _d_dst+offset
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ADD r8,r8,r9 @ tmp2 = _d_dst+_table[code]+_offset
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@ r8 = &_dst[tmp2]
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LDRB r6, [r8,#1] @ r6 = d_dst[tmp2+1]
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LDRB r9, [r8],r2 @ r9 = d_dst[tmp2+0]
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LDRB r10,[r8,#1] @ r10= d_dst[tmp2+dst+1]
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LDRB r11,[r8],-r2 @ r11= d_dst[tmp2+dst]
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STRB r6, [r0,#1] @ d_dst[1 ] = r6
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STRB r9, [r0],r2 @ d_dst[0 ] = r9
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STRB r10,[r0,#1] @ d_dst[dst+1] = r10
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STRB r11,[r0],-r2 @ d_dst[dst ] = r11
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MOV PC,R14
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