scummvm/engines
Torbjörn Andersson 816fd39d58 Added delay() to delayWithTicks() as well. This function is quite similar to
some of the custom delay loops in script_v1.cpp. Could it be used there?

svn-id: r22394
2006-05-08 16:04:08 +00:00
..
cine Another small update/cleanup to the French messages from Nicolas Joly. 2006-05-01 20:10:29 +00:00
gob - Stubbed goblinFunc(), it's completeley different; now it at least 2006-05-01 19:11:57 +00:00
kyra Added delay() to delayWithTicks() as well. This function is quite similar to 2006-05-08 16:04:08 +00:00
lure Changed abs() to ABS() 2006-05-08 13:34:21 +00:00
queen Set speech_mute/sfx_mute/music_mute values in one single central place 2006-05-04 21:14:50 +00:00
saga Changed abs() to ABS() 2006-05-08 13:34:21 +00:00
scumm Fix regression in lost, the middle directories were removed 2006-05-08 13:10:49 +00:00
simon Changed abs() to ABS() 2006-05-08 13:34:21 +00:00
sky It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise 2006-05-01 22:27:56 +00:00
sword1 Changed FilesystemNode::listDir to return a bool indicating its success (or failure) 2006-05-03 20:43:26 +00:00
sword2 Set speech_mute/sfx_mute/music_mute values in one single central place 2006-05-04 21:14:50 +00:00
module.mk Initial version of Cinematique engine evo 1. 2006-02-22 22:40:53 +00:00