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4a6d5e4119
implement it - personally I don't see the need - they can get it from CVS. svn-id: r14819
1244 lines
27 KiB
C++
1244 lines
27 KiB
C++
/* Copyright (C) 1994-2004 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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// One feature still missing is the original's DipMusic() function which, as
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// far as I can understand, softened the music volume when someone was
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// speaking, but only (?) if the music was playing loudly at the time.
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//
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// All things considered, I think this is more bother than it's worth.
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#include "common/stdafx.h"
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#include "common/file.h"
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#include "sound/rate.h"
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#include "sound/mp3.h"
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#include "sound/vorbis.h"
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#include "sound/flac.h"
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#include "sword2/sword2.h"
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#include "sword2/resman.h"
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#include "sword2/driver/d_draw.h"
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#include "sword2/driver/d_sound.h"
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namespace Sword2 {
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static File fpMus;
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static void premix_proc(void *param, int16 *data, uint len) {
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((Sound *) param)->streamMusic(data, len);
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}
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// ----------------------------------------------------------------------------
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// Custom AudioStream class to handle Broken Sword II's audio compression.
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// ----------------------------------------------------------------------------
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#define BUFFER_SIZE 4096
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#define GetCompressedShift(n) ((n) >> 4)
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#define GetCompressedSign(n) (((n) >> 3) & 1)
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#define GetCompressedAmplitude(n) ((n) & 7)
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class CLUInputStream : public AudioStream {
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private:
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File *_file;
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uint32 _end_pos;
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int16 _outbuf[BUFFER_SIZE];
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byte _inbuf[BUFFER_SIZE];
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const int16 *_bufferEnd;
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const int16 *_pos;
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uint16 _prev;
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void refill();
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inline bool eosIntern() const;
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public:
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CLUInputStream(File *file, int duration);
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~CLUInputStream();
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int readBuffer(int16 *buffer, const int numSamples);
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int16 read();
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bool endOfData() const { return eosIntern(); }
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bool isStereo() const { return false; }
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int getRate() const { return 22050; }
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};
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CLUInputStream::CLUInputStream(File *file, int size)
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: _file(file), _bufferEnd(_outbuf + BUFFER_SIZE) {
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_file->incRef();
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// Determine the end position.
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_end_pos = file->pos() + size;
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// Read in initial data
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_prev = _file->readUint16LE();
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refill();
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}
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CLUInputStream::~CLUInputStream() {
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_file->decRef();
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}
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inline int16 CLUInputStream::read() {
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assert(!eosIntern());
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int16 sample = *_pos++;
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if (_pos >= _bufferEnd) {
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refill();
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}
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return sample;
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}
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inline bool CLUInputStream::eosIntern() const {
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return _pos >= _bufferEnd;
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}
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int CLUInputStream::readBuffer(int16 *buffer, const int numSamples) {
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int samples = 0;
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while (samples < numSamples && !eosIntern()) {
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const int len = MIN(numSamples - samples, (int) (_bufferEnd - _pos));
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memcpy(buffer, _pos, len * 2);
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buffer += len;
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_pos += len;
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samples += len;
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if (_pos >= _bufferEnd) {
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refill();
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}
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}
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return samples;
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}
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void CLUInputStream::refill() {
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byte *in = _inbuf;
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int16 *out = _outbuf;
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uint len_left = _file->read(in, MIN((uint32) BUFFER_SIZE, _end_pos - _file->pos()));
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while (len_left > 0) {
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uint16 delta = GetCompressedAmplitude(*in) << GetCompressedShift(*in);
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uint16 sample;
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if (GetCompressedSign(*in))
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sample = _prev - delta;
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else
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sample = _prev + delta;
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_prev = sample;
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*out++ = sample;
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*in++;
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len_left--;
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}
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_pos = _outbuf;
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_bufferEnd = out;
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}
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AudioStream *makeCLUStream(File *file, int size) {
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assert(size >= 2);
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return new CLUInputStream(file, size);
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}
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// ----------------------------------------------------------------------------
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// Main sound class
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// ----------------------------------------------------------------------------
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Sound::Sound(Sword2Engine *vm) {
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_vm = vm;
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_mutex = _vm->_system->createMutex();
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memset(_fx, 0, sizeof(_fx));
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_soundOn = true;
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_speechStatus = false;
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_speechPaused = false;
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_speechMuted = false;
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_speechVol = 14;
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_fxPaused = false;
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_fxMuted = false;
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_fxVol = 14;
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_musicVol = 16;
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_musicMuted = false;
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for (int i = 0; i < MAXMUS; i++)
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_music[i]._converter = makeRateConverter(_music[i].getRate(), _vm->_mixer->getOutputRate(), _music[i].isStereo(), false);
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_vm->_mixer->setupPremix(premix_proc, this);
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}
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Sound::~Sound() {
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int i;
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_vm->_mixer->setupPremix(0, 0);
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for (i = 0; i < MAXMUS; i++)
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delete _music[i]._converter;
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for (i = 0; i < MAXFX; i++)
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stopFxHandle(i);
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if (_mutex)
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_vm->_system->deleteMutex(_mutex);
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}
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// FIXME: Merge openSoundFile() and getAudioStream() once compressed music has
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// been implemented?
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int Sound::openSoundFile(File *fp, const char *base) {
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struct {
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const char *ext;
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int mode;
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} file_types[] = {
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#ifdef USE_MAD
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{ "cl3", kMP3Mode },
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#endif
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#ifdef USE_VORBIS
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{ "clg", kVorbisMode },
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#endif
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#ifdef USE_FLAC
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{ "clf", kFlacMode },
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#endif
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{ "clu", kCLUMode }
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};
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char filename[20];
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int cd = _vm->_resman->whichCd();
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int i;
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for (i = 0; i < ARRAYSIZE(file_types); i++) {
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File f;
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sprintf(filename, "%s%d.%s", base, cd, file_types[i].ext);
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if (f.open(filename))
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break;
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sprintf(filename, "%s.%s", base, file_types[i].ext);
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if (f.open(filename))
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break;
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}
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if (i == ARRAYSIZE(file_types))
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return 0;
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// The assumption here is that a sound file is closed when the sound
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// finishes, and we never play sounds from two different files at the
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// same time. Thus, if the file is already open it's the correct file,
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// and the loop above was just needed to figure out the compression.
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//
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// This is to avoid having two file handles open to the same file at
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// the same time. There was some speculation that some of our target
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// systems may have trouble with that.
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if (!fp->isOpen())
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fp->open(filename);
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return file_types[i].mode;
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}
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AudioStream *Sound::getAudioStream(File *fp, const char *base, uint32 id, uint32 *numSamples) {
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int soundMode = openSoundFile(fp, base);
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if (!soundMode)
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return NULL;
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fp->seek((id + 1) * ((soundMode == kCLUMode) ? 8 : 12), SEEK_SET);
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uint32 pos = fp->readUint32LE();
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uint32 len = fp->readUint32LE();
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uint32 enc_len;
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if (numSamples)
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*numSamples = len;
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if (soundMode != kCLUMode)
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enc_len = fp->readUint32LE();
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else
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enc_len = len + 1;
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if (!pos || !len) {
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fp->close();
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return NULL;
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}
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fp->seek(pos, SEEK_SET);
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switch (soundMode) {
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case kCLUMode:
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return makeCLUStream(fp, enc_len);
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#ifdef USE_MAD
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case kMP3Mode:
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return makeMP3Stream(fp, enc_len);
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#endif
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#ifdef USE_VORBIS
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case kVorbisMode:
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return makeVorbisStream(fp, enc_len);
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#endif
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#ifdef USE_FLAC
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case kFlacMode:
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return makeFlacStream(fp, enc_len);
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#endif
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default:
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return NULL;
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}
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}
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void Sound::streamMusic(int16 *data, uint len) {
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Common::StackLock lock(_mutex);
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if (!_soundOn)
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return;
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for (int i = 0; i < MAXMUS; i++) {
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if (!_music[i]._streaming || _music[i]._paused)
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continue;
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st_volume_t volume = _musicMuted ? 0 : _musicVolTable[_musicVol];
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fpMus.seek(_music[i]._filePos, SEEK_SET);
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_music[i]._converter->flow(_music[i], data, len, volume, volume);
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}
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if (!_music[0]._streaming && !_music[1]._streaming && fpMus.isOpen())
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fpMus.close();
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}
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/**
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* This function creates the pan table.
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*/
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// FIXME: Could we use the FLAG_REVERSE_STEREO mixer flag instead?
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void Sound::buildPanTable(bool reverse) {
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int i;
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for (i = 0; i < 16; i++) {
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_panTable[i] = -127 + i * 8;
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_panTable[i + 17] = (i + 1) * 8 - 1;
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}
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_panTable[16] = 0;
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if (reverse) {
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for (i = 0; i < 33; i++)
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_panTable[i] = -_panTable[i];
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}
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}
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// ----------------------------------------------------------------------------
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// MUSIC
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// ----------------------------------------------------------------------------
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// All music is encoded at 22050 Hz so this means fading takes 3 seconds.
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#define FADE_SAMPLES 66150
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int32 Sound::_musicVolTable[17] = {
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0, 15, 31, 47, 63, 79, 95, 111, 127,
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143, 159, 175, 191, 207, 223, 239, 255
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};
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void MusicHandle::fadeDown(void) {
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if (_streaming) {
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if (_fading < 0)
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_fading = -_fading;
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else if (_fading == 0)
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_fading = FADE_SAMPLES;
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}
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}
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void MusicHandle::fadeUp(void) {
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if (_streaming) {
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if (_fading > 0)
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_fading = -_fading;
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else if (_fading == 0)
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_fading = -1;
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}
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}
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int32 MusicHandle::play(uint32 musicId, bool looping) {
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fpMus.seek((musicId + 1) * 8, SEEK_SET);
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_fileStart = fpMus.readUint32LE();
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uint32 len = fpMus.readUint32LE();
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if (!_fileStart || !len)
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return RDERR_INVALIDID;
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_fileEnd = _fileStart + len;
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_filePos = _fileStart;
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_streaming = true;
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_firstTime = true;
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_looping = looping;
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fadeUp();
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return RD_OK;
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}
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void MusicHandle::stop(void) {
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_streaming = false;
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_looping = false;
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_fading = 0;
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}
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int MusicHandle::readBuffer(int16 *buffer, const int numSamples) {
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assert(numSamples > 0);
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int samples;
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// Assume the file handle has been correctly positioned already.
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for (samples = 0; samples < numSamples && !endOfData(); samples++) {
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int16 out;
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if (_firstTime) {
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_lastSample = fpMus.readUint16LE();
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_filePos += 2;
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_firstTime = false;
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out = _lastSample;
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} else {
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uint8 in = fpMus.readByte();
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uint16 delta = GetCompressedAmplitude(in) << GetCompressedShift(in);
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if (GetCompressedSign(in))
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out = _lastSample - delta;
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else
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out = _lastSample + delta;
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_filePos++;
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_lastSample = out;
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if (_looping) {
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if (_filePos >= _fileEnd) {
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_firstTime = true;
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_filePos = _fileStart;
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fpMus.seek(_filePos, SEEK_SET);
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}
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} else {
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// Fade out at the end of the music, unless it already is.
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if (_fileEnd - _filePos <= FADE_SAMPLES && _fading <= 0)
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fadeDown();
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}
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if (_fading > 0) {
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if (--_fading == 0) {
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_streaming = false;
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_looping = false;
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}
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out = (out * _fading) / FADE_SAMPLES;
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} else if (_fading < 0) {
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_fading--;
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out = -(out * _fading) / FADE_SAMPLES;
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if (_fading <= -FADE_SAMPLES)
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_fading = 0;
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}
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}
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*buffer++ = out;
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}
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return samples;
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}
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bool MusicHandle::endOfData(void) const {
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return (!_streaming || _filePos >= _fileEnd);
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}
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/**
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* Retrieve information about an in-memory WAV file.
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* @param data The WAV data
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* @param wavInfo Pointer to the WavInfo structure to fill with information.
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* @return True if the data appears to be a WAV file, otherwise false.
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*/
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bool Sound::getWavInfo(byte *data, WavInfo *wavInfo) {
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uint32 wavLength;
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uint32 offset;
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if (READ_UINT32(data) != MKID('RIFF')) {
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warning("getWavInfo: No 'RIFF' header");
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return false;
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}
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wavLength = READ_LE_UINT32(data + 4) + 8;
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if (READ_UINT32(data + 8) != MKID('WAVE')) {
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warning("getWavInfo: No 'WAVE' header");
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return false;
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}
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if (READ_UINT32(data + 12) != MKID('fmt ')) {
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warning("getWavInfo: No 'fmt' header");
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return false;
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}
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wavInfo->channels = READ_LE_UINT16(data + 22);
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wavInfo->rate = READ_LE_UINT16(data + 24);
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offset = READ_LE_UINT32(data + 16) + 20;
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// It's almost certainly a WAV file, but we still need to find its
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// 'data' chunk.
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while (READ_UINT32(data + offset) != MKID('data')) {
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if (offset >= wavLength) {
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warning("getWavInfo: Can't find 'data' chunk");
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return false;
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}
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offset += (READ_LE_UINT32(data + offset + 4) + 8);
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}
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wavInfo->samples = READ_LE_UINT32(data + offset + 4);
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wavInfo->data = data + offset + 8;
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return true;
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}
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/**
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* Mutes/Unmutes the music.
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* @param mute If mute is false, restore the volume to the last set master
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* level. Otherwise the music is muted (volume 0).
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*/
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void Sound::muteMusic(bool mute) {
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_musicMuted = mute;
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}
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/**
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* @return the music's mute state, true if mute, false if not mute
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*/
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bool Sound::isMusicMute(void) {
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return _musicMuted;
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}
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/**
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* Set the volume of any future as well as playing music.
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* @param volume volume, from 0 (silent) to 16 (max)
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*/
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void Sound::setMusicVolume(uint8 volume) {
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if (volume > 16)
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volume = 16;
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_musicVol = volume;
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}
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/**
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* @return the volume setting for music
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*/
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uint8 Sound::getMusicVolume(void) {
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return _musicVol;
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}
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/**
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* Stops the music dead in its tracks. Any music that is currently being
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* streamed is paused.
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*/
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void Sound::pauseMusic(void) {
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Common::StackLock lock(_mutex);
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if (_soundOn) {
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for (int i = 0; i < MAXMUS; i++)
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_music[i]._paused = true;
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}
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}
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/**
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* Restarts the music from where it was stopped.
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*/
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void Sound::unpauseMusic(void) {
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Common::StackLock lock(_mutex);
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if (_soundOn) {
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for (int i = 0; i < MAXMUS; i++)
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_music[i]._paused = false;
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}
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}
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/**
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* Fades out and stops the music.
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*/
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|
|
|
void Sound::stopMusic(void) {
|
|
Common::StackLock lock(_mutex);
|
|
|
|
for (int i = 0; i < MAXMUS; i++)
|
|
_music[i].fadeDown();
|
|
}
|
|
|
|
/**
|
|
* Save/Restore information about current music so that we can restore it
|
|
* after the credits.
|
|
*/
|
|
|
|
void Sound::saveMusicState(void) {
|
|
Common::StackLock lock(_mutex);
|
|
|
|
int saveStream;
|
|
|
|
if (_music[0]._streaming && _music[0]._fading <= 0) {
|
|
saveStream = 0;
|
|
} else if (_music[1]._streaming && _music[0]._fading <= 0) {
|
|
saveStream = 1;
|
|
} else {
|
|
_music[2]._streaming = false;
|
|
savedMusicFilename = NULL;
|
|
return;
|
|
}
|
|
|
|
_music[2]._streaming = true;
|
|
_music[2]._fading = 0;
|
|
_music[2]._looping = _music[saveStream]._looping;
|
|
_music[2]._fileStart = _music[saveStream]._fileStart;
|
|
_music[2]._filePos = _music[saveStream]._filePos;
|
|
_music[2]._fileEnd = _music[saveStream]._fileEnd;
|
|
_music[2]._lastSample = _music[saveStream]._lastSample;
|
|
|
|
if (fpMus.isOpen())
|
|
savedMusicFilename = strdup(fpMus.name());
|
|
else
|
|
savedMusicFilename = NULL;
|
|
}
|
|
|
|
void Sound::restoreMusicState(void) {
|
|
Common::StackLock lock(_mutex);
|
|
|
|
// Fade out any music that happens to be playing
|
|
|
|
for (int i = 0; i < MAXMUS; i++)
|
|
_music[i].fadeDown();
|
|
|
|
if (!_music[2]._streaming)
|
|
return;
|
|
|
|
int restoreStream;
|
|
|
|
if (!_music[0]._streaming)
|
|
restoreStream = 0;
|
|
else
|
|
restoreStream = 1;
|
|
|
|
_music[restoreStream]._streaming = true;
|
|
_music[restoreStream]._fading = 0;
|
|
_music[restoreStream]._looping = _music[2]._looping;
|
|
_music[restoreStream]._fileStart = _music[2]._fileStart;
|
|
_music[restoreStream]._filePos = _music[2]._filePos;
|
|
_music[restoreStream]._fileEnd = _music[2]._fileEnd;
|
|
_music[restoreStream]._lastSample = _music[2]._lastSample;
|
|
_music[restoreStream].fadeUp();
|
|
|
|
if (savedMusicFilename) {
|
|
if (fpMus.isOpen())
|
|
fpMus.close();
|
|
|
|
fpMus.open(savedMusicFilename);
|
|
free(savedMusicFilename);
|
|
savedMusicFilename = NULL;
|
|
}
|
|
}
|
|
|
|
void Sound::waitForLeadOut(void) {
|
|
int i = getFxIndex(-1);
|
|
|
|
if (i == MAXFX)
|
|
return;
|
|
|
|
while (_fx[i]._handle.isActive()) {
|
|
_vm->_graphics->updateDisplay();
|
|
_vm->_system->delay_msecs(30);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Streams music from a cluster file.
|
|
* @param filename the file name of the music cluster file
|
|
* @param musicId the id of the music to stream
|
|
* @param looping true if the music is to loop back to the start
|
|
* @return RD_OK or an error code
|
|
*/
|
|
|
|
int32 Sound::streamCompMusic(uint32 musicId, bool looping) {
|
|
Common::StackLock lock(_mutex);
|
|
|
|
int32 primaryStream = -1;
|
|
int32 secondaryStream = -1;
|
|
|
|
// If both music streams are playing, one of them will have to go.
|
|
|
|
if (_music[0]._streaming && _music[1]._streaming) {
|
|
if (!_music[0]._fading && !_music[1]._fading) {
|
|
// None of them are fading. This shouldn't happen, so
|
|
// just pick one and be done with it.
|
|
primaryStream = 0;
|
|
} else if (_music[0]._fading && !_music[1]._fading) {
|
|
// Stream 0 is fading, so pick that one.
|
|
primaryStream = 0;
|
|
} else if (!_music[0]._fading && _music[1]._fading) {
|
|
// Stream 1 is fading, so pick that one.
|
|
primaryStream = 1;
|
|
} else {
|
|
// Both streams are fading. Pick the one that is
|
|
// closest to silent.
|
|
if (ABS(_music[0]._fading) < ABS(_music[1]._fading))
|
|
primaryStream = 0;
|
|
else
|
|
primaryStream = 1;
|
|
}
|
|
|
|
_music[primaryStream].stop();
|
|
}
|
|
|
|
// Pick the available music stream. If no music is playing it doesn't
|
|
// matter which we use, so pick the first one.
|
|
|
|
if (_music[0]._streaming || _music[1]._streaming) {
|
|
if (_music[0]._streaming) {
|
|
primaryStream = 1;
|
|
secondaryStream = 0;
|
|
} else {
|
|
primaryStream = 0;
|
|
secondaryStream = 1;
|
|
}
|
|
} else
|
|
primaryStream = 0;
|
|
|
|
// Don't start streaming if the volume is off.
|
|
if (isMusicMute())
|
|
return RD_OK;
|
|
|
|
// Start other music stream fading out
|
|
if (secondaryStream != -1)
|
|
_music[secondaryStream].fadeDown();
|
|
|
|
switch (openSoundFile(&fpMus, "music")) {
|
|
case 0:
|
|
return RDERR_INVALIDFILENAME;
|
|
case kCLUMode:
|
|
break;
|
|
default:
|
|
warning("Compressed music is not yet supported");
|
|
return RDERR_INVALIDFILENAME;
|
|
}
|
|
|
|
return _music[primaryStream].play(musicId, looping);
|
|
}
|
|
|
|
/**
|
|
* @return the time left for the current music, in seconds.
|
|
*/
|
|
|
|
int32 Sound::musicTimeRemaining(void) {
|
|
Common::StackLock lock(_mutex);
|
|
|
|
for (int i = 0; i < MAXMUS; i++) {
|
|
if (_music[i]._streaming && _music[i]._fading <= 0)
|
|
return (_music[i]._fileEnd - _music[i]._filePos) / _music[i].getRate();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// SPEECH
|
|
// ----------------------------------------------------------------------------
|
|
|
|
/**
|
|
* Mutes/Unmutes the speech.
|
|
* @param mute If mute is false, restore the volume to the last set master
|
|
* level. Otherwise the speech is muted (volume 0).
|
|
*/
|
|
|
|
void Sound::muteSpeech(bool mute) {
|
|
_speechMuted = mute;
|
|
|
|
if (getSpeechStatus() == RDSE_SAMPLEPLAYING) {
|
|
byte volume = mute ? 0 : 16 * _speechVol;
|
|
|
|
_vm->_mixer->setChannelVolume(_soundHandleSpeech, volume);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @return the speech's mute state, true if mute, false if not mute
|
|
*/
|
|
|
|
bool Sound::isSpeechMute(void) {
|
|
return _speechMuted;
|
|
}
|
|
|
|
/**
|
|
* Set the volume of any future as well as playing speech samples.
|
|
* @param volume volume, from 0 (silent) to 14 (max)
|
|
*/
|
|
|
|
void Sound::setSpeechVolume(uint8 volume) {
|
|
if (volume > 14)
|
|
volume = 14;
|
|
|
|
_speechVol = volume;
|
|
|
|
if (_soundHandleSpeech.isActive() && !_speechMuted && getSpeechStatus() == RDSE_SAMPLEPLAYING) {
|
|
_vm->_mixer->setChannelVolume(_soundHandleSpeech, 16 * _speechVol);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @return the volume setting for speech
|
|
*/
|
|
|
|
uint8 Sound::getSpeechVolume(void) {
|
|
return _speechVol;
|
|
}
|
|
|
|
/**
|
|
* Stops the speech dead in its tracks.
|
|
*/
|
|
|
|
void Sound::pauseSpeech(void) {
|
|
if (getSpeechStatus() == RDSE_SAMPLEPLAYING) {
|
|
_speechPaused = true;
|
|
_vm->_mixer->pauseHandle(_soundHandleSpeech, true);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Restarts the speech from where it was stopped.
|
|
*/
|
|
|
|
void Sound::unpauseSpeech(void) {
|
|
if (_speechPaused) {
|
|
_speechPaused = false;
|
|
_vm->_mixer->pauseHandle(_soundHandleSpeech, false);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Stops the speech from playing.
|
|
*/
|
|
|
|
int32 Sound::stopSpeech(void) {
|
|
if (!_soundOn)
|
|
return RD_OK;
|
|
|
|
if (_speechStatus) {
|
|
_vm->_mixer->stopHandle(_soundHandleSpeech);
|
|
_speechStatus = false;
|
|
return RD_OK;
|
|
}
|
|
return RDERR_SPEECHNOTPLAYING;
|
|
}
|
|
|
|
/**
|
|
* @return Either RDSE_SAMPLEPLAYING or RDSE_SAMPLEFINISHED
|
|
*/
|
|
|
|
int32 Sound::getSpeechStatus(void) {
|
|
if (!_soundOn || !_speechStatus)
|
|
return RDSE_SAMPLEFINISHED;
|
|
|
|
if (_speechPaused)
|
|
return RDSE_SAMPLEPLAYING;
|
|
|
|
if (!_soundHandleSpeech.isActive()) {
|
|
_speechStatus = false;
|
|
return RDSE_SAMPLEFINISHED;
|
|
}
|
|
return RDSE_SAMPLEPLAYING;
|
|
}
|
|
|
|
/**
|
|
* Returns either RDSE_QUIET or RDSE_SPEAKING
|
|
*/
|
|
|
|
int32 Sound::amISpeaking(void) {
|
|
if (!_speechMuted && !_speechPaused && _soundHandleSpeech.isActive())
|
|
return RDSE_SPEAKING;
|
|
|
|
return RDSE_QUIET;
|
|
}
|
|
|
|
/**
|
|
* This function loads and decompresses a list of speech from a cluster, but
|
|
* does not play it. This is used for cutscene voice-overs, presumably to
|
|
* avoid having to read from more than one file on the CD during playback.
|
|
* @param speechid the text line id used to reference the speech
|
|
* @param buf a pointer to the buffer that will be allocated for the sound
|
|
*/
|
|
|
|
uint32 Sound::preFetchCompSpeech(uint32 speechid, uint16 **buf) {
|
|
File fp;
|
|
uint32 numSamples;
|
|
|
|
AudioStream *input = getAudioStream(&fp, "speech", speechid, &numSamples);
|
|
|
|
*buf = NULL;
|
|
|
|
// Decompress data into speech buffer.
|
|
|
|
uint32 bufferSize = 2 * numSamples;
|
|
|
|
*buf = (uint16 *) malloc(bufferSize);
|
|
if (!*buf) {
|
|
delete input;
|
|
fp.close();
|
|
return 0;
|
|
}
|
|
|
|
uint32 readSamples = input->readBuffer((int16 *) *buf, numSamples);
|
|
|
|
fp.close();
|
|
delete input;
|
|
|
|
return 2 * readSamples;
|
|
}
|
|
|
|
/**
|
|
* This function loads, decompresses and plays a line of speech. An error
|
|
* occurs if speech is already playing.
|
|
* @param speechid the text line id used to reference the speech
|
|
* @param vol volume, 0 (minimum) to 16 (maximum)
|
|
* @param pan panning, -16 (full left) to 16 (full right)
|
|
*/
|
|
|
|
int32 Sound::playCompSpeech(uint32 speechid, uint8 vol, int8 pan) {
|
|
if (_speechMuted)
|
|
return RD_OK;
|
|
|
|
if (getSpeechStatus() == RDERR_SPEECHPLAYING)
|
|
return RDERR_SPEECHPLAYING;
|
|
|
|
File *fp = new File;
|
|
AudioStream *input = getAudioStream(fp, "speech", speechid, NULL);
|
|
|
|
// Make the AudioStream object the sole owner of the file so that it
|
|
// will die along with the AudioStream when the speech has finished.
|
|
fp->decRef();
|
|
|
|
if (!input)
|
|
return RDERR_INVALIDID;
|
|
|
|
// Modify the volume according to the master volume
|
|
|
|
byte volume = _speechMuted ? 0 : vol * _speechVol;
|
|
int8 p = _panTable[pan + 16];
|
|
|
|
// Start the speech playing
|
|
_speechPaused = true;
|
|
|
|
_vm->_mixer->playInputStream(&_soundHandleSpeech, input, false, volume, p);
|
|
_speechStatus = true;
|
|
|
|
return RD_OK;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// SOUND EFFECTS
|
|
// ----------------------------------------------------------------------------
|
|
|
|
/**
|
|
* @return the index of the sound effect with the ID passed in.
|
|
*/
|
|
|
|
int32 Sound::getFxIndex(int32 id) {
|
|
for (int i = 0; i < MAXFX; i++) {
|
|
if (_fx[i]._id == id)
|
|
return i;
|
|
}
|
|
|
|
return MAXFX;
|
|
}
|
|
|
|
/**
|
|
* Mutes/Unmutes the sound effects.
|
|
* @param mute If mute is false, restore the volume to the last set master
|
|
* level. Otherwise the sound effects are muted (volume 0).
|
|
*/
|
|
|
|
void Sound::muteFx(bool mute) {
|
|
_fxMuted = mute;
|
|
|
|
// Now update the volume of any fxs playing
|
|
for (int i = 0; i < MAXFX; i++) {
|
|
if (_fx[i]._id) {
|
|
byte volume = mute ? 0 : _fx[i]._volume * _fxVol;
|
|
|
|
_vm->_mixer->setChannelVolume(_fx[i]._handle, volume);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @return the sound effects's mute state, true if mute, false if not mute
|
|
*/
|
|
|
|
bool Sound::isFxMute(void) {
|
|
return _fxMuted;
|
|
}
|
|
|
|
/**
|
|
* @return the master volume setting for sound effects
|
|
*/
|
|
|
|
uint8 Sound::getFxVolume(void) {
|
|
return _fxVol;
|
|
}
|
|
|
|
/**
|
|
* Set the master volume of all sound effects. The effects still have their
|
|
* own volume setting as well as the master volume.
|
|
* @param volume volume, from 0 (silent) to 14 (max)
|
|
*/
|
|
|
|
void Sound::setFxVolume(uint8 volume) {
|
|
if (volume > 14)
|
|
volume = 14;
|
|
|
|
_fxVol = volume;
|
|
|
|
if (_fxMuted)
|
|
return;
|
|
|
|
// Now update the volume of any fxs playing
|
|
for (int i = 0; i < MAXFX; i++)
|
|
if (_fx[i]._id)
|
|
_vm->_mixer->setChannelVolume(_fx[i]._handle, _fx[i]._volume * _fxVol);
|
|
}
|
|
|
|
/**
|
|
* Sets the volume and pan of the sample which is currently playing
|
|
* @param id the id of the sample
|
|
* @param vol volume
|
|
* @param pan panning
|
|
*/
|
|
|
|
int32 Sound::setFxIdVolumePan(int32 id, uint8 vol, int8 pan) {
|
|
int32 i = getFxIndex(id);
|
|
|
|
if (i == MAXFX)
|
|
return RDERR_FXNOTOPEN;
|
|
|
|
if (vol > 14)
|
|
vol = 14;
|
|
|
|
_fx[i]._volume = vol;
|
|
|
|
if (!_fxMuted) {
|
|
_vm->_mixer->setChannelVolume(_fx[i]._handle, _fx[i]._volume * _fxVol);
|
|
_vm->_mixer->setChannelBalance(_fx[i]._handle, _panTable[pan + 16]);
|
|
}
|
|
|
|
return RD_OK;
|
|
}
|
|
|
|
int32 Sound::setFxIdVolume(int32 id, uint8 vol) {
|
|
int32 i = getFxIndex(id);
|
|
|
|
if (i == MAXFX)
|
|
return RDERR_FXNOTOPEN;
|
|
|
|
_fx[i]._volume = vol;
|
|
|
|
if (!_fxMuted)
|
|
_vm->_mixer->setChannelVolume(_fx[i]._handle, vol * _fxVol);
|
|
|
|
return RD_OK;
|
|
}
|
|
|
|
|
|
void Sound::pauseFx(void) {
|
|
if (_fxPaused)
|
|
return;
|
|
|
|
for (int i = 0; i < MAXFX; i++) {
|
|
if (_fx[i]._id) {
|
|
_vm->_mixer->pauseHandle(_fx[i]._handle, true);
|
|
_fx[i]._paused = true;
|
|
} else
|
|
_fx[i]._paused = false;
|
|
}
|
|
|
|
_fxPaused = true;
|
|
}
|
|
|
|
void Sound::pauseFxForSequence(void) {
|
|
if (_fxPaused)
|
|
return;
|
|
|
|
for (int i = 0; i < MAXFX; i++) {
|
|
if (_fx[i]._id && _fx[i]._id != -2) {
|
|
_vm->_mixer->pauseHandle(_fx[i]._handle, true);
|
|
_fx[i]._paused = true;
|
|
} else
|
|
_fx[i]._paused = false;
|
|
}
|
|
|
|
_fxPaused = true;
|
|
}
|
|
|
|
void Sound::unpauseFx(void) {
|
|
if (!_fxPaused)
|
|
return;
|
|
|
|
for (int i = 0; i < MAXFX; i++)
|
|
if (_fx[i]._paused && _fx[i]._id)
|
|
_vm->_mixer->pauseHandle(_fx[i]._handle, false);
|
|
|
|
_fxPaused = false;
|
|
}
|
|
|
|
bool Sound::isFxPlaying(int32 id) {
|
|
int i;
|
|
|
|
i = getFxIndex(id);
|
|
if (i == MAXFX)
|
|
return false;
|
|
|
|
return _fx[i]._handle.isActive();
|
|
}
|
|
|
|
/**
|
|
* This function closes a sound effect which has been previously opened for
|
|
* playing. Sound effects must be closed when they are finished with, otherwise
|
|
* you will run out of sound effect buffers.
|
|
* @param id the id of the sound to close
|
|
*/
|
|
|
|
int32 Sound::stopFx(int32 id) {
|
|
int i;
|
|
|
|
if (!_soundOn)
|
|
return RD_OK;
|
|
|
|
i = getFxIndex(id);
|
|
|
|
if (i == MAXFX)
|
|
return RDERR_FXNOTOPEN;
|
|
|
|
stopFxHandle(i);
|
|
return RD_OK;
|
|
}
|
|
|
|
/**
|
|
* This function plays a sound effect. If the effect has already been opened
|
|
* then 'data' should be NULL, and the sound effect will simply be obtained
|
|
* from the id passed in. If the effect has not been opened, then the WAV data
|
|
* should be passed in 'data'. The sound effect will be closed when it has
|
|
* finished playing.
|
|
* @param id the sound id
|
|
* @param data either NULL or the WAV data
|
|
* @param vol volume, 0 (minimum) to 16 (maximum)
|
|
* @param pan panning, -16 (full left) to 16 (full right)
|
|
* @param type either RDSE_FXSPOT or RDSE_FXLOOP
|
|
* @warning Zero is not a valid id
|
|
*/
|
|
|
|
int32 Sound::playFx(int32 id, byte *data, uint8 vol, int8 pan, uint8 type) {
|
|
if (!_soundOn)
|
|
return RD_OK;
|
|
|
|
byte volume = _fxMuted ? 0 : vol * _fxVol;
|
|
|
|
// All lead-ins and lead-outs I've heard are music, so we use
|
|
// the music volume setting for them.
|
|
|
|
if (type == RDSE_FXLEADIN || type == RDSE_FXLEADOUT) {
|
|
id = (type == RDSE_FXLEADIN) ? -2 : -1;
|
|
volume = _musicMuted ? 0 : _musicVolTable[_musicVol];
|
|
}
|
|
|
|
WavInfo wavInfo;
|
|
|
|
if (!getWavInfo(data, &wavInfo)) {
|
|
warning("playFx: Not a valid WAV file");
|
|
return RDERR_INVALIDWAV;
|
|
}
|
|
|
|
int32 fxi = getFxIndex(id);
|
|
|
|
if (fxi == MAXFX) {
|
|
// Find a free slot
|
|
fxi = getFxIndex(0);
|
|
|
|
if (fxi == MAXFX) {
|
|
warning("openFx: Running out of sound slots");
|
|
|
|
// There aren't any free sound handles available. This
|
|
// usually shouldn't happen, but if it does we expire
|
|
// the first sound effect that isn't currently playing.
|
|
|
|
for (fxi = 0; fxi < MAXFX; fxi++)
|
|
if (!_fx[fxi]._handle.isActive())
|
|
break;
|
|
|
|
// Still no dice? I give up!
|
|
|
|
if (fxi == MAXFX) {
|
|
warning("openFx: No free sound slots");
|
|
return RDERR_NOFREEBUFFERS;
|
|
}
|
|
}
|
|
|
|
_fx[fxi]._id = id;
|
|
}
|
|
|
|
if (_fx[fxi]._handle.isActive())
|
|
return RDERR_FXALREADYOPEN;
|
|
|
|
uint32 flags = SoundMixer::FLAG_16BITS | SoundMixer::FLAG_LITTLE_ENDIAN;
|
|
|
|
if (wavInfo.channels == 2)
|
|
flags |= SoundMixer::FLAG_STEREO;
|
|
|
|
|
|
if (type == RDSE_FXLOOP)
|
|
flags |= SoundMixer::FLAG_LOOP;
|
|
else
|
|
flags &= ~SoundMixer::FLAG_LOOP;
|
|
|
|
_fx[fxi]._volume = vol;
|
|
|
|
int8 p = _panTable[pan + 16];
|
|
|
|
_vm->_mixer->playRaw(&_fx[fxi]._handle, wavInfo.data, wavInfo.samples, wavInfo.rate, flags, -1, volume, p);
|
|
|
|
return RD_OK;
|
|
}
|
|
|
|
void Sound::stopFxHandle(int i) {
|
|
if (_fx[i]._id) {
|
|
_vm->_mixer->stopHandle(_fx[i]._handle);
|
|
_fx[i]._id = 0;
|
|
_fx[i]._paused = false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This function clears all of the sound effects which are currently open or
|
|
* playing, irrespective of type.
|
|
*/
|
|
|
|
void Sound::clearAllFx(void) {
|
|
if (!_soundOn)
|
|
return;
|
|
|
|
for (int i = 0; i < MAXFX; i++)
|
|
if (_fx[i]._id && _fx[i]._id != -1 && _fx[i]._id != -2)
|
|
stopFxHandle(i);
|
|
}
|
|
|
|
} // End of namespace Sword2
|