scummvm/engines/titanic/carry/carry.cpp
Paul Gilbert 5ccc0a66da TITANIC: Removed const modifier from all saveable objects
Turns out that CGameObject::save regenerates the _movieRangeInfo list.
So the const suffix can no longer be used for the entire hierarchy
2016-07-15 19:25:58 -04:00

242 lines
6.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/carry/carry.h"
#include "titanic/messages/messages.h"
#include "titanic/npcs/character.h"
#include "titanic/npcs/succubus.h"
#include "titanic/pet_control/pet_control.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CCarry, CGameObject)
ON_MESSAGE(MouseDragStartMsg)
ON_MESSAGE(MouseDragMoveMsg)
ON_MESSAGE(MouseDragEndMsg)
ON_MESSAGE(UseWithCharMsg)
ON_MESSAGE(LeaveViewMsg)
ON_MESSAGE(UseWithOtherMsg)
ON_MESSAGE(VisibleMsg)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(RemoveFromGameMsg)
ON_MESSAGE(MoveToStartPosMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(PassOnDragStartMsg)
END_MESSAGE_MAP()
CCarry::CCarry() : CGameObject(), _fieldDC(0), _fieldE0(1),
_field100(0), _field104(0), _field108(0), _field10C(0),
_itemFrame(0), _enterFrame(0), _enterFrameSet(false), _visibleFrame(0),
_string1("None"),
_fullViewName("NULL"),
_string3("That doesn't seem to do anything."),
_string4("It doesn't seem to want this.") {
}
void CCarry::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_string1, indent);
file->writePoint(_origPos, indent);
file->writeQuotedLine(_fullViewName, indent);
file->writeNumberLine(_fieldDC, indent);
file->writeNumberLine(_fieldE0, indent);
file->writeQuotedLine(_string3, indent);
file->writeQuotedLine(_string4, indent);
file->writePoint(_tempPos, indent);
file->writeNumberLine(_field104, indent);
file->writeNumberLine(_field108, indent);
file->writeNumberLine(_field10C, indent);
file->writeNumberLine(_itemFrame, indent);
file->writeQuotedLine(_string5, indent);
file->writeNumberLine(_enterFrame, indent);
file->writeNumberLine(_enterFrameSet, indent);
file->writeNumberLine(_visibleFrame, indent);
CGameObject::save(file, indent);
}
void CCarry::load(SimpleFile *file) {
file->readNumber();
_string1 = file->readString();
_origPos = file->readPoint();
_fullViewName = file->readString();
_fieldDC = file->readNumber();
_fieldE0 = file->readNumber();
_string3 = file->readString();
_string4 = file->readString();
_tempPos = file->readPoint();
_field104 = file->readNumber();
_field108 = file->readNumber();
_field10C = file->readNumber();
_itemFrame = file->readNumber();
_string5 = file->readString();
_enterFrame = file->readNumber();
_enterFrameSet = file->readNumber();
_visibleFrame = file->readNumber();
CGameObject::load(file);
}
bool CCarry::MouseDragStartMsg(CMouseDragStartMsg *msg) {
CString name = getName();
if (_fieldE0) {
if (_visible) {
CShowTextMsg textMsg("You can't get this.");
textMsg.execute("PET");
}
} else {
if (checkStartDragging(msg)) {
CPassOnDragStartMsg startMsg(msg->_mousePos);
startMsg.execute(this);
return true;
}
}
return false;
}
bool CCarry::MouseDragMoveMsg(CMouseDragMoveMsg *msg) {
setPosition(msg->_mousePos - _tempPos);
return true;
}
bool CCarry::MouseDragEndMsg(CMouseDragEndMsg *msg) {
if (msg->_dropTarget) {
if (msg->_dropTarget->isPet()) {
petAddToInventory();
return true;
}
CCharacter *npc = static_cast<CCharacter *>(msg->_dropTarget);
if (npc) {
CUseWithCharMsg charMsg(npc);
charMsg.execute(this, nullptr, 0);
return true;
}
CDropObjectMsg dropMsg(this);
if (dropMsg.execute(msg->_dropTarget))
return true;
// Fall back on a use with other message
CUseWithOtherMsg otherMsg(msg->_dropTarget);
if (otherMsg.execute(this, nullptr, 0))
return true;
}
CString viewName = getViewFullName();
if (viewName.empty() || msg->_mousePos.y >= 360) {
sleep(250);
petAddToInventory();
} else {
setPosition(_origPos);
loadFrame(_itemFrame);
}
return true;
}
bool CCarry::UseWithCharMsg(CUseWithCharMsg *msg) {
CSuccUBus *succubus = static_cast<CSuccUBus *>(msg->_character);
if (succubus) {
CSubAcceptCCarryMsg carryMsg;
carryMsg._item = this;
carryMsg.execute(succubus);
} else {
CShowTextMsg textMsg(_string4);
textMsg.execute("PET");
petAddToInventory();
}
return true;
}
bool CCarry::LeaveViewMsg(CLeaveViewMsg *msg) {
return true;
}
bool CCarry::UseWithOtherMsg(CUseWithOtherMsg *msg) {
CShowTextMsg textMsg(_string3);
textMsg.execute("PET");
_fullViewName = getViewFullName();
if (_fullViewName.empty() || _bounds.top >= 360) {
sleep(250);
petAddToInventory();
} else {
setPosition(_origPos);
}
return true;
}
bool CCarry::VisibleMsg(CVisibleMsg *msg) {
setVisible(msg->_visible);
if (msg->_visible && _visibleFrame != -1)
loadFrame(_visibleFrame);
return true;
}
bool CCarry::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
return true;
}
bool CCarry::RemoveFromGameMsg(CRemoveFromGameMsg *msg) {
setPosition(Point(0, 0));
setVisible(false);
return true;
}
bool CCarry::MoveToStartPosMsg(CMoveToStartPosMsg *msg) {
setPosition(_origPos);
return true;
}
bool CCarry::EnterViewMsg(CEnterViewMsg *msg) {
if (!_enterFrameSet) {
loadFrame(_enterFrame);
_enterFrameSet = true;
}
return true;
}
bool CCarry::PassOnDragStartMsg(CPassOnDragStartMsg *msg) {
if (_visibleFrame != -1)
loadFrame(_visibleFrame);
if (msg->_value3) {
_tempPos.x = _bounds.width() / 2;
_tempPos.y = _bounds.height() / 2;
} else {
_tempPos = msg->_mousePos - _bounds;
}
setPosition(_tempPos - getMousePos());
return true;
}
} // End of namespace Titanic