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https://github.com/libretro/scummvm.git
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68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/carry/ear.h"
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#include "titanic/game/head_slot.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CEar, CHeadPiece)
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ON_MESSAGE(ActMsg)
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ON_MESSAGE(UseWithOtherMsg)
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END_MESSAGE_MAP()
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CEar::CEar() : CHeadPiece() {
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}
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void CEar::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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CHeadPiece::save(file, indent);
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}
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void CEar::load(SimpleFile *file) {
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file->readNumber();
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CHeadPiece::load(file);
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}
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bool CEar::ActMsg(CActMsg *msg) {
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if (msg->_action == "MusicSolved")
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_fieldE0 = true;
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return true;
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}
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bool CEar::UseWithOtherMsg(CUseWithOtherMsg *msg) {
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CHeadSlot *slot = dynamic_cast<CHeadSlot *>(msg->_other);
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if (slot) {
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setVisible(false);
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petMoveToHiddenRoom();
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setPosition(Point(0, 0));
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CAddHeadPieceMsg addMsg(getName());
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if (addMsg._value != "NULL")
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addMsg.execute(addMsg._value == "Ear1" ? "Ear1Slot" : "Ear2Slot");
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}
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return CCarry::UseWithOtherMsg(msg);
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}
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} // End of namespace Titanic
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