mirror of
https://github.com/libretro/scummvm.git
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264 lines
7.4 KiB
C++
264 lines
7.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/debugger.h"
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#include "titanic/titanic.h"
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#include "titanic/core/tree_item.h"
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#include "titanic/pet_control/pet_control.h"
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namespace Titanic {
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Debugger::Debugger(TitanicEngine *vm) : GUI::Debugger(), _vm(vm) {
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registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
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registerCmd("dump", WRAP_METHOD(Debugger, cmdDump));
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registerCmd("room", WRAP_METHOD(Debugger, cmdRoom));
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registerCmd("pet", WRAP_METHOD(Debugger, cmdPET));
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registerCmd("item", WRAP_METHOD(Debugger, cmdItem));
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}
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int Debugger::strToInt(const char *s) {
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if (!*s)
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// No string at all
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return 0;
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else if (toupper(s[strlen(s) - 1]) != 'H')
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// Standard decimal string
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return atoi(s);
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// Hexadecimal string
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uint tmp = 0;
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int read = sscanf(s, "%xh", &tmp);
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if (read < 1)
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error("strToInt failed on string \"%s\"", s);
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return (int)tmp;
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}
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CRoomItem *Debugger::findRoom(const char *name) {
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CTreeItem *root = g_vm->_window->_gameManager->_project;
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CRoomItem *roomItem = dynamic_cast<CRoomItem *>(root->findByName(name));
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if (roomItem)
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return roomItem;
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int roomNumber = strToInt(name);
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for (CTreeItem *treeItem = root; treeItem; treeItem = treeItem->scan(root)) {
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roomItem = dynamic_cast<CRoomItem *>(treeItem);
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if (roomItem && roomItem->_roomNumber == roomNumber)
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return roomItem;
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}
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return nullptr;
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}
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CNodeItem *Debugger::findNode(CRoomItem *room, const char *name) {
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CNodeItem *nodeItem = dynamic_cast<CNodeItem *>(room->findByName(name));
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if (nodeItem)
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return nodeItem;
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int nodeNumber = strToInt(name);
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nodeItem = dynamic_cast<CNodeItem *>(room->findChildInstanceOf(CNodeItem::_type));
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while (nodeItem) {
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if (nodeItem->_nodeNumber == nodeNumber)
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return nodeItem;
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nodeItem = dynamic_cast<CNodeItem *>(room->findNextInstanceOf(CNodeItem::_type, nodeItem));
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}
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return nullptr;
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}
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CViewItem *Debugger::findView(CNodeItem *node, const char *name) {
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CViewItem *viewItem = dynamic_cast<CViewItem *>(node->findByName(name));
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if (viewItem)
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return viewItem;
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int viewNumber = strToInt(name);
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viewItem = dynamic_cast<CViewItem *>(node->findChildInstanceOf(CViewItem::_type));
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while (viewItem) {
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if (viewItem->_viewNumber == viewNumber)
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return viewItem;
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viewItem = dynamic_cast<CViewItem *>(node->findNextInstanceOf(CViewItem::_type, viewItem));
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}
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return nullptr;
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}
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void Debugger::listRooms() {
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CGameManager &gm = *g_vm->_window->_gameManager;
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CTreeItem *root = gm._project;
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CViewItem *view = gm._gameState._gameLocation.getView();
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CNodeItem *node = gm._gameState._gameLocation.getNode();
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CRoomItem *room = gm._gameState._gameLocation.getRoom();
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debugPrintf("Current location: %s, %s, %s\n", room->getName().c_str(),
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node->getName().c_str(), view->getName().c_str());
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debugPrintf("Available rooms:\n");
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for (CTreeItem *treeItem = root; treeItem; treeItem = treeItem->scan(root)) {
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CRoomItem *roomItem = dynamic_cast<CRoomItem *>(treeItem);
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if (roomItem)
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debugPrintf("%d - %s\n", roomItem->_roomNumber, roomItem->_name.c_str());
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}
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}
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void Debugger::listRoom(CRoomItem *room) {
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for (CTreeItem *treeItem = room; treeItem; treeItem = treeItem->scan(room)) {
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CNodeItem *nodeItem = dynamic_cast<CNodeItem *>(treeItem);
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if (nodeItem)
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debugPrintf("%s\n", nodeItem->_name.c_str());
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}
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}
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void Debugger::listNode(CNodeItem *node) {
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for (CTreeItem *treeItem = node; treeItem; treeItem = treeItem->scan(node)) {
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CViewItem *viewItem = dynamic_cast<CViewItem *>(treeItem);
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if (viewItem)
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debugPrintf("%s\n", viewItem->_name.c_str());
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}
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}
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bool Debugger::cmdDump(int argc, const char **argv) {
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// Get the starting node
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CTreeItem *root = g_vm->_window->_gameManager->_project;
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if (argc == 2)
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root = root->findByName(argv[1]);
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if (root == nullptr) {
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debugPrintf("Could not find item\n");
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} else {
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root->dump(0);
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debugPrintf("Item and it's content were dumped to stdout\n");
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}
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return true;
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}
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bool Debugger::cmdRoom(int argc, const char **argv) {
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if (argc == 1) {
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listRooms();
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} else if (argc >= 2) {
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CRoomItem *roomItem = findRoom(argv[1]);
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if (!roomItem)
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debugPrintf("Could not find room - %s\n", argv[1]);
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else if (argc == 2)
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listRoom(roomItem);
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else {
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CNodeItem *nodeItem = findNode(roomItem, argv[2]);
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if (!nodeItem)
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debugPrintf("Could not find node - %s\n", argv[2]);
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else if (argc == 3)
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listNode(nodeItem);
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else {
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CViewItem *viewItem = findView(nodeItem, argv[3]);
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if (!viewItem) {
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debugPrintf("Could not find view - %s\n", argv[3]);
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} else {
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// Change to the specified view
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g_vm->_window->_gameManager->_gameState.changeView(viewItem, nullptr);
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return false;
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}
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}
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}
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}
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return true;
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}
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bool Debugger::cmdPET(int argc, const char **argv) {
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CGameManager &gameManager = *g_vm->_window->_gameManager;
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CGameState &gameState = gameManager._gameState;
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if (argc == 2) {
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CString s(argv[1]);
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s.toLowercase();
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if (s == "on") {
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gameState._petActive = true;
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gameManager.initBounds();
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debugPrintf("PET is now on\n");
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return true;
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} else if (s == "off") {
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gameState._petActive = false;
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gameManager.update();
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debugPrintf("PET is now off\n");
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return true;
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}
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}
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debugPrintf("%s [on | off]\n", argv[0]);
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return true;
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}
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bool Debugger::cmdItem(int argc, const char **argv) {
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CGameManager &gameManager = *g_vm->_window->_gameManager;
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CGameState &gameState = gameManager._gameState;
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if (argc == 1) {
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// No parameters, so list the available items
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debugPrintf("item [<name> [ add ]]\n");
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for (int idx = 0; idx < 40; ++idx)
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debugPrintf("%s\n", g_vm->_itemIds[idx].c_str());
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} else {
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// Ensure the specified name is a valid inventory item
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int itemIndex;
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for (itemIndex = 0; itemIndex < 40; ++itemIndex) {
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if (g_vm->_itemIds[itemIndex] == argv[1])
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break;
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}
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if (itemIndex == 40) {
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debugPrintf("Could not find item with that name\n");
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return true;
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}
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// Get the item
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CCarry *item = static_cast<CCarry *>(
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g_vm->_window->_project->findByName(argv[1]));
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assert(item);
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if (argc == 2) {
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// List it's details
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CTreeItem *treeItem = item;
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CString fullName;
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while ((treeItem = treeItem->getParent()) != nullptr) {
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if (!treeItem->getName().empty())
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fullName = treeItem->getName() + "." + fullName;
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}
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debugPrintf("Current location: %s\n", fullName.c_str());
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} else if (CString(argv[2]) == "add") {
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// Ensure the PET is active and add the item to the inventory
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gameState._petActive = true;
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gameManager.initBounds();
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item->petAddToInventory();
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return false;
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} else {
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debugPrintf("Unknown command\n");
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}
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}
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return true;
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}
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} // End of namespace Titanic
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