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94 lines
2.2 KiB
C++
94 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_GAME_VIEW_H
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#define TITANIC_GAME_VIEW_H
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#include "common/scummsys.h"
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#include "titanic/core/view_item.h"
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#include "titanic/support/video_surface.h"
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namespace Titanic {
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class CMainGameWindow;
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class CGameManager;
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class CGameView {
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protected:
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CGameManager *_gameManager;
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public:
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CVideoSurface *_surface;
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public:
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CGameView();
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virtual ~CGameView();
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/**
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* Set the game manager
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*/
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void setGameManager(CGameManager *gameManager);
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/**
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* Called after loading a game has finished
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*/
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void postLoad();
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virtual void deleteView(int roomNumber, int nodeNumber, int viewNumber);
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/**
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* Set the currently active view
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*/
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virtual void setView(CViewItem *item) = 0;
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virtual void draw(const Rect &bounds) = 0;
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/**
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* Creates a surface from a specified resource
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*/
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void createSurface(const CResourceKey &key);
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/**
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* Draws the background of a view
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*/
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void drawView();
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};
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class CSTGameView: public CGameView {
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private:
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CMainGameWindow *_gameWindow;
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public:
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CSTGameView(CMainGameWindow *gameWindow);
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/**
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* Set the currently active view
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*/
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virtual void setView(CViewItem *item);
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/**
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* Handles drawing the view
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*/
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virtual void draw(const Rect &bounds);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_GAME_VIEW_H */
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