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81b508e98a
scummvm
/
engines
/
cruise
History
Joost Peters
81b508e98a
use READ_UINT16 macro
...
svn-id: r42780
2009-07-25 18:35:27 +00:00
..
actor.cpp
Bugfix for player being able to walk through some objects against room walls
2009-07-14 10:26:56 +00:00
actor.h
background.cpp
background.h
backgroundIncrust.cpp
backgroundIncrust.h
cell.cpp
cell.h
cruise_main.cpp
Minor tweak to prevent mouse clicks that close a user wait message also being further interpreted as a user walk destination
2009-07-18 01:22:43 +00:00
cruise_main.h
- Added GCC_PRINTF attribute to several funcs where it makes sense
2009-07-01 20:51:04 +00:00
cruise.cpp
Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]).
2009-07-25 12:59:46 +00:00
cruise.h
Made the music/sfx volume settings actually affect the in-game music/sfx volume
2009-06-30 10:36:50 +00:00
ctp.cpp
Bugfix for player being able to walk through some objects against room walls
2009-07-14 10:26:56 +00:00
ctp.h
dataLoader.cpp
use READ_UINT16 macro
2009-07-25 18:35:27 +00:00
dataLoader.h
Bugfixes to pre-loading and handling of resources such as sound files
2009-06-21 05:13:29 +00:00
debugger.cpp
debugger.h
decompiler.cpp
delphine-unpack.cpp
detection.cpp
font.cpp
Bugfix to show the mouse cursor when restarting the game after returning to launcher
2009-07-11 05:10:13 +00:00
font.h
function.cpp
Removed the shooting workaround delay - the overlay number can vary, so it isn't a reliable way of identifying the specific message
2009-07-07 07:41:02 +00:00
function.h
gfxModule.cpp
Added initialisation of paging screens when the game starts
2009-07-11 05:14:42 +00:00
gfxModule.h
Added initialisation of paging screens when the game starts
2009-07-11 05:14:42 +00:00
linker.cpp
fix another aligned write
2009-07-25 13:07:17 +00:00
linker.h
mainDraw.cpp
mainDraw.h
menu.cpp
Added an explicit break out of the event processing loop for mouse buttons and/or key-presses - this should allow stylus-based systems to properly process 'mouse down' events before the 'mouse up' is processed
2009-07-17 05:10:24 +00:00
menu.h
module.mk
mouse.cpp
mouse.h
object.cpp
object.h
overlay.cpp
overlay.h
perso.cpp
perso.h
polys.cpp
polys.h
saveload.cpp
Bugfix for loading savegames where the active resource file database isn't completely filled
2009-07-03 06:19:20 +00:00
saveload.h
script.cpp
script.h
sound.cpp
Made the music/sfx volume settings actually affect the in-game music/sfx volume
2009-06-30 10:36:50 +00:00
sound.h
Made the music/sfx volume settings actually affect the in-game music/sfx volume
2009-06-30 10:36:50 +00:00
stack.cpp
stack.h
staticres.cpp
staticres.h
various.cpp
various.h
vars.cpp
vars.h
volume.cpp
Changed many file reads and manual conversions from endian format to instead use file readSint16BE/readSint32BE calls
2009-06-20 12:02:08 +00:00
volume.h