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https://github.com/libretro/scummvm.git
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167 lines
3.9 KiB
C++
167 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CRUISE_CRUISE_H
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#define CRUISE_CRUISE_H
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#include "common/scummsys.h"
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#include "common/util.h"
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#include "common/random.h"
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#include "engines/engine.h"
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#include "cruise/cruise_main.h"
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#include "cruise/debugger.h"
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#include "cruise/sound.h"
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/**
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* This is the namespace of the Cruise engine.
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*
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* Status of this engine: Game is completable, engine needs objectifying
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*
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* Games using this engine:
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* - Cruise for a Corpse
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*/
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namespace Cruise {
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enum CruiseGameType {
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GType_CRUISE = 1
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};
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#define GAME_FRAME_DELAY_1 50
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#define GAME_FRAME_DELAY_2 100
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#define MAX_LANGUAGE_STRINGS 25
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enum LangStringId { ID_PAUSED = 0, ID_INVENTORY = 5, ID_SPEAK_ABOUT = 6, ID_PLAYER_MENU = 7,
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ID_SAVE = 9, ID_LOAD = 10, ID_RESTART = 11, ID_QUIT = 12};
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struct CRUISEGameDescription;
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class CruiseEngine: public Engine {
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private:
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bool _preLoad;
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Debugger *_debugger;
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PCSound *_sound;
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Common::StringArray _langStrings;
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CursorType _savedCursor;
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uint32 lastTick, lastTickDebug;
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int _gameSpeed;
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bool _speedFlag;
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void initialize();
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void deinitialize();
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bool loadLanguageStrings();
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void mainLoop();
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int processInput();
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protected:
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// Engine APIs
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virtual Common::Error run();
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void shutdown();
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bool initGame();
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public:
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CruiseEngine(OSystem * syst, const CRUISEGameDescription *gameDesc);
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virtual ~ CruiseEngine();
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virtual bool hasFeature(EngineFeature f) const;
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int getGameType() const;
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const char *getGameId() const;
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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Common::Platform getPlatform() const;
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PCSound &sound() { return *_sound; }
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virtual GUI::Debugger *getDebugger() { return _debugger; }
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virtual void pauseEngine(bool pause);
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const char *langString(LangStringId langId) { return _langStrings[(int)langId].c_str(); }
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static const char *getSavegameFile(int saveGameIdx);
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virtual Common::Error loadGameState(int slot);
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virtual bool canLoadGameStateCurrently();
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virtual Common::Error saveGameState(int slot, const Common::String &desc);
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virtual bool canSaveGameStateCurrently();
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virtual void syncSoundSettings();
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const CRUISEGameDescription *_gameDescription;
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void initAllData();
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Common::RandomSource _rnd;
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struct MemInfo {
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int32 lineNum;
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char fname[64];
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uint32 magic;
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static uint32 const cookie = 0x41424344;
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};
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Common::List<MemInfo*> _memList;
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typedef Common::List<Common::Rect> RectList;
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RectList _dirtyRects;
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RectList _priorFrameRects;
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Common::File _currentVolumeFile;
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Common::Array<CtStruct> _polyStructNorm;
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Common::Array<CtStruct> _polyStructExp;
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Common::Array<CtStruct> *_polyStructs;
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Common::Array<CtStruct> *_polyStruct;
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Common::File _PAL_file;
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};
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extern CruiseEngine *_vm;
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#define BOOT_PRC_NAME "AUTO00.PRC"
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enum {
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VAR_MOUSE_X_MODE = 253,
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VAR_MOUSE_X_POS = 249,
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VAR_MOUSE_Y_MODE = 251,
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VAR_MOUSE_Y_POS = 250
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};
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enum {
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MOUSE_CURSOR_NORMAL = 0,
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MOUSE_CURSOR_DISK,
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MOUSE_CURSOR_CROSS
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};
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enum {
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kCruiseDebugScript = 1 << 0,
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kCruiseDebugSound = 1 << 1
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};
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enum {
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kCmpEQ = (1 << 0),
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kCmpGT = (1 << 1),
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kCmpLT = (1 << 2)
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};
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} // End of namespace Cruise
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#endif
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