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127 lines
3.5 KiB
C++
127 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TSAGE_GLOBALS_H
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#define TSAGE_GLOBALS_H
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#include "common/random.h"
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#include "tsage/core.h"
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#include "tsage/dialogs.h"
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#include "tsage/scenes.h"
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#include "tsage/events.h"
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#include "tsage/sound.h"
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#include "tsage/saveload.h"
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namespace tSage {
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class Globals : public SavedObject {
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private:
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static void dispatchSound(ASound *obj);
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public:
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GfxSurface _screenSurface;
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GfxManager _gfxManagerInstance;
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Common::List<GfxManager *> _gfxManagers;
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SceneHandler _sceneHandler;
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Game *_game;
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EventsClass _events;
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SceneManager _sceneManager;
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ScenePalette _scenePalette;
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SceneRegions _sceneRegions;
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SceneItemList _sceneItems;
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SceneObjectList _sceneObjectsInstance;
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SceneObjectList *_sceneObjects;
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SynchronizedList<SceneObjectList *> _sceneObjects_queue;
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SceneText _sceneText;
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int _gfxFontNumber;
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GfxColors _gfxColors;
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GfxColors _fontColors;
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byte _unkColor1, _unkColor2, _unkColor3;
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SoundManager _soundManager;
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Common::Point _dialogCenter;
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WalkRegions _walkRegions;
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SynchronizedList<ASound *> _sounds;
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bool _flags[256];
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Player _player;
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ASound _soundHandler;
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InvObjectList *_inventory;
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Region _paneRegions[2];
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int _paneRefreshFlag[2];
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Common::Point _sceneOffset;
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Common::Point _prevSceneOffset;
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SceneObject *_scrollFollower;
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SequenceManager _sequenceManager;
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Common::RandomSource _randomSource;
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int _stripNum;
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int _gfxEdgeAdjust;
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public:
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Globals();
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~Globals();
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void reset();
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void setFlag(int flagNum) {
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assert((flagNum >= 0) && (flagNum < MAX_FLAGS));
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_flags[flagNum] = true;
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}
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void clearFlag(int flagNum) {
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assert((flagNum >= 0) && (flagNum < MAX_FLAGS));
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_flags[flagNum] = false;
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}
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bool getFlag(int flagNum) const {
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assert((flagNum >= 0) && (flagNum < MAX_FLAGS));
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return _flags[flagNum];
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}
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GfxManager &gfxManager() { return **_gfxManagers.begin(); }
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virtual Common::String getClassName() { return "Globals"; }
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virtual void synchronize(Serializer &s);
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void dispatchSounds();
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};
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class BlueForceGlobals: public Globals {
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public:
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ASound _sound1, _sound2, _sound3;
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int _v4CEA2;
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int _v4CF9E;
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int _v4E238;
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int _v501FC;
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int _v51C42;
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int _v51C44;
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int _v51C24;
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BlueForceGlobals();
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virtual Common::String getClassName() { return "BFGlobals"; }
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virtual void synchronize(Serializer &s);
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};
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extern Globals *_globals;
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#define GLOBALS (*_globals)
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#define BF_GLOBALS (*((BlueForceGlobals *)_globals))
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// Note: Currently this can't be part of the _globals structure, since it needs to be constructed
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// prior to many of the fields in Globals execute their constructors
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extern ResourceManager *_resourceManager;
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} // End of namespace tSage
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#endif
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