scummvm/engines/agi/sound_coco3.h
Matthew Hoops de6390dddb AGI: Make the sound code use AgiBase instead of AgiEngine
In preparation of using the sound code with Winnie
2011-08-14 13:10:43 -04:00

71 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGI_SOUND_COCO3_H
#define AGI_SOUND_COCO3_H
#include "audio/audiostream.h"
namespace Agi {
struct CoCoNote {
uint8 freq;
uint8 volume;
uint16 duration; ///< Note duration
/** Reads a CoCoNote through the given pointer. */
void read(const uint8 *ptr) {
freq = *ptr;
volume = *(ptr + 1);
duration = READ_LE_UINT16(ptr + 2);
}
};
class SoundGenCoCo3 : public SoundGen, public Audio::AudioStream {
public:
SoundGenCoCo3(AgiBase *vm, Audio::Mixer *pMixer);
~SoundGenCoCo3();
void play(int resnum);
void stop(void);
// AudioStream API
int readBuffer(int16 *buffer, const int numSamples);
bool isStereo() const {
return false;
}
bool endOfData() const {
return false;
}
int getRate() const {
// FIXME: Ideally, we should use _sampleRate.
return 22050;
}
};
} // End of namespace Agi
#endif /* AGI_SOUND_COCO3_H */