mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
de6390dddb
In preparation of using the sound code with Winnie
242 lines
6.7 KiB
C++
242 lines
6.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
// Code is based on:
|
|
//
|
|
// A very simple program, that converts an AGI-song into a MIDI-song.
|
|
// Feel free to use it for anything.
|
|
//
|
|
// The default instrument is "piano" for all the channels, what gives
|
|
// good results on most games. But I found, that some songs are interesting
|
|
// with other instruments. If you want to experiment, modify the "instr"
|
|
// array.
|
|
//
|
|
// Timing is not perfect, yet. It plays correct, when I use the
|
|
// Gravis-Midiplayer, but the songs are too fast when I use playmidi on
|
|
// Linux.
|
|
//
|
|
// Original program developed by Jens. Christian Restemeier
|
|
//
|
|
|
|
// MIDI and digital music class
|
|
|
|
#include "audio/audiostream.h"
|
|
#include "audio/mididrv.h"
|
|
#include "audio/midiparser.h"
|
|
#include "common/config-manager.h"
|
|
#include "common/file.h"
|
|
#include "common/memstream.h"
|
|
#include "common/stream.h"
|
|
#include "common/textconsole.h"
|
|
|
|
#include "agi/agi.h"
|
|
|
|
#include "agi/sound.h"
|
|
#include "agi/sound_midi.h"
|
|
|
|
#define SPEED_FACTOR 6
|
|
|
|
namespace Agi {
|
|
|
|
static uint32 convertSND2MIDI(byte *snddata, byte **data);
|
|
|
|
MIDISound::MIDISound(uint8 *data, uint32 len, int resnum, SoundMgr &manager) : AgiSound(manager) {
|
|
_data = data; // Save the resource pointer
|
|
_len = len; // Save the resource's length
|
|
_type = READ_LE_UINT16(data); // Read sound resource's type
|
|
_isValid = (_type == AGI_SOUND_4CHN) && (_data != NULL) && (_len >= 2);
|
|
|
|
if (!_isValid) // Check for errors
|
|
warning("Error creating MIDI sound from resource %d (Type %d, length %d)", resnum, _type, len);
|
|
}
|
|
|
|
SoundGenMIDI::SoundGenMIDI(AgiBase *vm, Audio::Mixer *pMixer) : SoundGen(vm, pMixer), _isGM(false) {
|
|
MidiPlayer::createDriver(MDT_MIDI | MDT_ADLIB);
|
|
|
|
int ret = _driver->open();
|
|
if (ret == 0) {
|
|
if (_nativeMT32)
|
|
_driver->sendMT32Reset();
|
|
else
|
|
_driver->sendGMReset();
|
|
|
|
// FIXME: We need to cast "this" here due to the effects of
|
|
// multiple inheritance. This hack can go away once this
|
|
// setTimerCallback() has been moved inside Audio::MidiPlayer code.
|
|
_driver->setTimerCallback(static_cast<Audio::MidiPlayer *>(this), &timerCallback);
|
|
}
|
|
}
|
|
|
|
void SoundGenMIDI::send(uint32 b) {
|
|
if ((b & 0xF0) == 0xC0 && !_isGM && !_nativeMT32) {
|
|
b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8;
|
|
}
|
|
|
|
Audio::MidiPlayer::send(b);
|
|
}
|
|
|
|
void SoundGenMIDI::sendToChannel(byte channel, uint32 b) {
|
|
if (!_channelsTable[channel]) {
|
|
_channelsTable[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
|
|
// If a new channel is allocated during the playback, make sure
|
|
// its volume is correctly initialized.
|
|
if (_channelsTable[channel])
|
|
_channelsTable[channel]->volume(_channelsVolume[channel] * _masterVolume / 255);
|
|
}
|
|
|
|
if (_channelsTable[channel])
|
|
_channelsTable[channel]->send(b);
|
|
}
|
|
|
|
void SoundGenMIDI::endOfTrack() {
|
|
stop();
|
|
_vm->_sound->soundIsFinished();
|
|
}
|
|
|
|
void SoundGenMIDI::play(int resnum) {
|
|
MIDISound *track;
|
|
|
|
stop();
|
|
|
|
_isGM = true;
|
|
|
|
track = (MIDISound *)_vm->_game.sounds[resnum];
|
|
|
|
// Convert AGI Sound data to MIDI
|
|
int midiMusicSize = convertSND2MIDI(track->_data, &_midiData);
|
|
|
|
MidiParser *parser = MidiParser::createParser_SMF();
|
|
if (parser->loadMusic(_midiData, midiMusicSize)) {
|
|
parser->setTrack(0);
|
|
parser->setMidiDriver(this);
|
|
parser->setTimerRate(_driver->getBaseTempo());
|
|
parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
|
|
|
|
_parser = parser;
|
|
|
|
syncVolume();
|
|
|
|
_isPlaying = true;
|
|
} else {
|
|
delete parser;
|
|
}
|
|
}
|
|
|
|
/* channel / intrument setup: */
|
|
|
|
/* most songs are good with this: */
|
|
unsigned char instr[] = {0, 0, 0};
|
|
|
|
/* cool for sq2:
|
|
unsigned char instr[] = {50, 51, 19};
|
|
*/
|
|
|
|
static void writeDelta(Common::MemoryWriteStreamDynamic *st, int32 delta) {
|
|
int32 i;
|
|
|
|
i = delta >> 21; if (i > 0) st->writeByte((i & 127) | 128);
|
|
i = delta >> 14; if (i > 0) st->writeByte((i & 127) | 128);
|
|
i = delta >> 7; if (i > 0) st->writeByte((i & 127) | 128);
|
|
st->writeByte(delta & 127);
|
|
}
|
|
|
|
static uint32 convertSND2MIDI(byte *snddata, byte **data) {
|
|
int32 lp, ep;
|
|
int n;
|
|
double ll;
|
|
|
|
Common::MemoryWriteStreamDynamic st;
|
|
|
|
ll = log10(pow(2.0, 1.0 / 12.0));
|
|
|
|
/* Header */
|
|
st.write("MThd", 4);
|
|
st.writeUint32BE(6);
|
|
st.writeUint16BE(1); /* mode */
|
|
st.writeUint16BE(3); /* number of tracks */
|
|
st.writeUint16BE(192); /* ticks / quarter */
|
|
|
|
for (n = 0; n < 3; n++) {
|
|
uint16 start, end, pos;
|
|
|
|
st.write("MTrk", 4);
|
|
lp = st.pos();
|
|
st.writeUint32BE(0); /* chunklength */
|
|
writeDelta(&st, 0); /* set instrument */
|
|
st.writeByte(0xc0 + n);
|
|
st.writeByte(instr[n]);
|
|
start = snddata[n * 2 + 0] | (snddata[n * 2 + 1] << 8);
|
|
end = ((snddata[n * 2 + 2] | (snddata[n * 2 + 3] << 8))) - 5;
|
|
|
|
for (pos = start; pos < end; pos += 5) {
|
|
uint16 freq, dur;
|
|
dur = (snddata[pos + 0] | (snddata[pos + 1] << 8)) * SPEED_FACTOR;
|
|
freq = ((snddata[pos + 2] & 0x3F) << 4) + (snddata[pos + 3] & 0x0F);
|
|
if (snddata[pos + 2] > 0) {
|
|
double fr;
|
|
int note;
|
|
/* I don't know, what frequency equals midi note 0 ... */
|
|
/* This moves the song 4 octaves down: */
|
|
fr = (log10(111860.0 / (double)freq) / ll) - 48;
|
|
note = (int)floor(fr + 0.5);
|
|
if (note < 0) note = 0;
|
|
if (note > 127) note = 127;
|
|
/* note on */
|
|
writeDelta(&st, 0);
|
|
st.writeByte(144 + n);
|
|
st.writeByte(note);
|
|
st.writeByte(100);
|
|
/* note off */
|
|
writeDelta(&st, dur);
|
|
st.writeByte(128 + n);
|
|
st.writeByte(note);
|
|
st.writeByte(0);
|
|
} else {
|
|
/* note on */
|
|
writeDelta(&st, 0);
|
|
st.writeByte(144 + n);
|
|
st.writeByte(0);
|
|
st.writeByte(0);
|
|
/* note off */
|
|
writeDelta(&st, dur);
|
|
st.writeByte(128 + n);
|
|
st.writeByte(0);
|
|
st.writeByte(0);
|
|
}
|
|
}
|
|
writeDelta(&st, 0);
|
|
st.writeByte(0xff);
|
|
st.writeByte(0x2f);
|
|
st.writeByte(0x0);
|
|
ep = st.pos();
|
|
st.seek(lp, SEEK_SET);
|
|
st.writeUint32BE((ep - lp) - 4);
|
|
st.seek(ep, SEEK_SET);
|
|
}
|
|
|
|
*data = st.getData();
|
|
|
|
return st.pos();
|
|
}
|
|
|
|
} // End of namespace Agi
|