scummvm/engines/lastexpress/entities/mahmud.cpp

841 lines
24 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "lastexpress/data/scene.h"
#include "lastexpress/entities/mahmud.h"
#include "lastexpress/game/action.h"
#include "lastexpress/game/entities.h"
#include "lastexpress/game/inventory.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
Mahmud::Mahmud(LastExpressEngine *engine) : Entity(engine, kEntityMahmud) {
ADD_CALLBACK_FUNCTION(Mahmud, reset);
ADD_CALLBACK_FUNCTION(Mahmud, draw);
ADD_CALLBACK_FUNCTION(Mahmud, enterExitCompartment);
ADD_CALLBACK_FUNCTION(Mahmud, enterExitCompartment2);
ADD_CALLBACK_FUNCTION(Mahmud, playSound);
ADD_CALLBACK_FUNCTION(Mahmud, playSoundMertens);
ADD_CALLBACK_FUNCTION(Mahmud, updateFromTime);
ADD_CALLBACK_FUNCTION(Mahmud, savegame);
ADD_CALLBACK_FUNCTION(Mahmud, updateEntity);
ADD_CALLBACK_FUNCTION(Mahmud, function10);
ADD_CALLBACK_FUNCTION(Mahmud, function11);
ADD_CALLBACK_FUNCTION(Mahmud, function12);
ADD_CALLBACK_FUNCTION(Mahmud, function13);
ADD_CALLBACK_FUNCTION(Mahmud, chaptersHandler);
ADD_CALLBACK_FUNCTION(Mahmud, chapter1);
ADD_CALLBACK_FUNCTION(Mahmud, resetChapter);
ADD_CALLBACK_FUNCTION(Mahmud, chapter2);
ADD_CALLBACK_FUNCTION(Mahmud, chapter3);
ADD_CALLBACK_FUNCTION(Mahmud, chapter4);
ADD_CALLBACK_FUNCTION(Mahmud, chapter5);
}
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(1, Mahmud, reset)
Entity::reset(savepoint);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_NOSETUP(2, Mahmud, draw)
Entity::draw(savepoint);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_SI(3, Mahmud, enterExitCompartment, ObjectIndex)
Entity::enterExitCompartment(savepoint);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_SIII(4, Mahmud, enterExitCompartment2, ObjectIndex, uint32, ObjectIndex)
switch (savepoint.action) {
default:
break;
case kActionNone:
if (!Entity::updateParameter(params->param7, getState()->timeTicks, params->param5))
break;
if (!getScenes()->checkPosition(kSceneNone, SceneManager::kCheckPositionLookingUp))
getScenes()->loadSceneFromObject((ObjectIndex)params->param6, true);
break;
case kActionExitCompartment:
getEntities()->exitCompartment(kEntityMahmud, (ObjectIndex)params->param4);
callbackAction();
break;
case kActionDefault:
getEntities()->drawSequenceRight(kEntityMahmud, (char *)&params->seq);
getEntities()->enterCompartment(kEntityMahmud, (ObjectIndex)params->param4);
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_S(5, Mahmud, playSound)
Entity::playSound(savepoint);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_S(6, Mahmud, playSoundMertens)
Entity::playSound(savepoint, false, getSound()->getSoundFlag(kEntityMertens));
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_NOSETUP(7, Mahmud, updateFromTime)
Entity::updateFromTime(savepoint);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_II(8, Mahmud, savegame, SavegameType, uint32)
Entity::savegame(savepoint);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_II(9, Mahmud, updateEntity, CarIndex, EntityPosition)
if (savepoint.action == kActionExcuseMeCath) {
if (getInventory()->hasItem(kItemPassengerList))
getSound()->playSound(kEntityPlayer, rnd(2) ? "CAT1025" : "CAT1025Q");
else
getSound()->excuseMeCath();
return;
}
Entity::updateEntity(savepoint, true);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_II(10, Mahmud, function10, ObjectIndex, bool)
switch (savepoint.action) {
default:
break;
case kActionNone:
if (!Entity::updateParameter(params->param6, getState()->time, 13500))
break;
getObjects()->update(kObjectCompartment5, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand);
getObjects()->update(kObjectCompartment6, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand);
getObjects()->update(kObjectCompartment7, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand);
getObjects()->update(kObjectCompartment8, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand);
setCallback(2);
setup_enterExitCompartment("614Ed", kObjectCompartment4);
break;
case kActionEndSound:
case kActionDrawScene:
if (!getSoundQueue()->isBuffered(kEntityMahmud)) {
EntityPosition position = getEntityData(kEntityPlayer)->entityPosition;
if (position < kPosition_1500 || position >= kPosition_5790 || (position > kPosition_4455 && params->param5 != 5)) {
getObjects()->update(kObjectCompartment5, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand);
getObjects()->update(kObjectCompartment6, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand);
getObjects()->update(kObjectCompartment7, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand);
getObjects()->update(kObjectCompartment8, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand);
setCallback(3);
setup_enterExitCompartment("614Ed", kObjectCompartment4);
}
}
break;
case kActionKnock:
case kActionOpenDoor:
if (!getSoundQueue()->isBuffered((savepoint.action == kActionKnock) ? "LIB012" : "LIB013", true))
getSound()->playSound(kEntityPlayer, (savepoint.action == kActionKnock) ? "LIB012" : "LIB013");
params->param5 = savepoint.param.intValue;
if (!getSoundQueue()->isBuffered(kEntityMahmud)) {
params->param3++;
switch(params->param3) {
default:
params->param4 = 1;
break;
case 1:
getSound()->playSound(kEntityMahmud, "MAH1174");
break;
case 2:
getSound()->playSound(kEntityMahmud, "MAH1173B");
break;
case 3:
getSound()->playSound(kEntityMahmud, params->param2 ? "MAH1170E" : "MAH1173A");
break;
}
}
if (params->param4) {
if (getState()->time >= kTimeCityGalanta) {
params->param3 = 0;
} else {
getSound()->playSound(kEntityTrain, "LIB050", kFlagDefault);
getLogic()->gameOver(kSavegameTypeIndex, 0, (getProgress().chapter == kChapter1) ? kSceneGameOverPolice1 : kSceneGameOverPolice2, true);
}
break;
}
getAction()->handleOtherCompartment((ObjectIndex)savepoint.param.intValue, false, false);
switch (getScenes()->get(getState()->scene)->position) {
default:
break;
case 55:
getScenes()->loadSceneFromObject(kObjectCompartment5, true);
break;
case 56:
getScenes()->loadSceneFromObject(kObjectCompartment6, true);
break;
case 57:
getScenes()->loadSceneFromObject(kObjectCompartment7, true);
break;
case 58:
getScenes()->loadSceneFromObject(kObjectCompartment8, true);
break;
}
break;
case kActionDefault:
getSound()->playSound(kEntityMahmud, params->param2 ? "MAH1170A" : "MAH1173", kFlagInvalid, 45);
getProgress().field_C4 = 1;
setCallback(1);
setup_enterExitCompartment2("614Dd", kObjectCompartment4, 30, (ObjectIndex)params->param1);
break;
case kActionCallback:
switch (getCallback()) {
default:
break;
case 1:
getObjects()->update(kObjectCompartment5, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand);
getObjects()->update(kObjectCompartment6, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand);
getObjects()->update(kObjectCompartment7, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand);
getObjects()->update(kObjectCompartment8, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand);
getData()->location = kLocationOutsideCompartment;
getEntities()->drawSequenceLeft(kEntityMahmud, "614Md");
getEntities()->enterCompartment(kEntityMahmud, kObjectCompartment4, true);
break;
case 2:
case 3:
getEntities()->exitCompartment(kEntityMahmud, kObjectCompartment4, true);
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityMahmud);
callbackAction();
break;
}
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(11, Mahmud, function11)
switch (savepoint.action) {
default:
break;
case kActionKnock:
case kActionOpenDoor: {
getSound()->playSound(kEntityPlayer, (savepoint.action == kActionKnock ? "LIB012" : "LIB013"));
if (!getSoundQueue()->isBuffered(kEntityMahmud)) {
params->param1++;
getSound()->playSound(kEntityMahmud, (params->param1 == 1 ? "MAH1170E" : (params->param1 == 2 ? "MAH1173B" : "MAH1174")));
}
switch (getScenes()->get(getState()->scene)->position) {
default:
break;
case 55:
getScenes()->loadSceneFromObject(kObjectCompartment5, true);
break;
case 56:
getScenes()->loadSceneFromObject(kObjectCompartment6, true);
break;
case 57:
getScenes()->loadSceneFromObject(kObjectCompartment7, true);
break;
case 58:
getScenes()->loadSceneFromObject(kObjectCompartment8, true);
break;
}
break;
}
case kActionDefault:
getSavePoints()->push(kEntityMahmud, kEntityMertens, kAction102227384);
setCallback(1);
setup_enterExitCompartment("614Ad", kObjectCompartment4);
break;
case kActionCallback:
switch (getCallback()) {
default:
break;
case 1:
getData()->location = kLocationOutsideCompartment;
getObjects()->update(kObjectCompartment4, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand);
getEntities()->drawSequenceLeft(kEntityMahmud, "614Kd");
getEntities()->enterCompartment(kEntityMahmud, kObjectCompartment4, true);
setCallback(2);
setup_playSound("MAH1170A");
break;
case 2:
setCallback(3);
setup_playSoundMertens("MAH1170B");
break;
case 3:
setCallback(4);
setup_playSound("MAH1170C");
break;
case 4:
setCallback(5);
setup_playSoundMertens("MAH1170D");
break;
case 5:
setCallback(6);
setup_playSound("MAH1170E");
break;
case 6:
setCallback(7);
setup_playSoundMertens("MAH1170F");
break;
case 7:
setCallback(8);
setup_enterExitCompartment("614Ld", kObjectCompartment4);
break;
case 8:
getSavePoints()->push(kEntityMahmud, kEntityMertens, kAction156567128);
getEntities()->drawSequenceLeft(kEntityMahmud, "614Bd");
getEntities()->enterCompartment(kEntityMahmud, kObjectCompartment4, true);
setCallback(9);
setup_playSound("MAH1170G");
break;
case 9:
setCallback(10);
setup_playSoundMertens("MAH1170H");
break;
case 10:
getObjects()->update(kObjectCompartment5, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand);
getObjects()->update(kObjectCompartment6, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand);
getObjects()->update(kObjectCompartment7, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand);
getObjects()->update(kObjectCompartment8, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand);
break;
case 11:
getEntities()->exitCompartment(kEntityMahmud, kObjectCompartment4, true);
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityMahmud);
getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand);
callbackAction();
break;
}
break;
case kAction123852928:
if (getSoundQueue()->isBuffered(kEntityMahmud))
getSoundQueue()->processEntry(kEntityMahmud);
getObjects()->update(kObjectCompartment5, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand);
getObjects()->update(kObjectCompartment6, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand);
getObjects()->update(kObjectCompartment7, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand);
getObjects()->update(kObjectCompartment8, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand);
setCallback(11);
setup_enterExitCompartment("614Cd", kObjectCompartment4);
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
// TODO: factorize code between function12 & function13
IMPLEMENT_FUNCTION(12, Mahmud, function12)
switch (savepoint.action) {
default:
break;
case kActionDefault:
setCallback(1);
setup_enterExitCompartment("614Gd", kObjectCompartment4);
break;
case kActionCallback:
switch (getCallback()) {
default:
break;
case 1:
getData()->location = kLocationOutsideCompartment;
getObjects()->update(kObjectCompartment4, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand);
setCallback(2);
setup_updateEntity(kCarGreenSleeping, kPosition_4070);
break;
case 2:
setCallback(3);
setup_enterExitCompartment("614Ff", kObjectCompartment6);
break;
case 3:
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityMahmud);
setCallback(4);
setup_playSound("Har1105");
break;
case 4:
setCallback(5);
setup_enterExitCompartment("614Gf", kObjectCompartment6);
break;
case 5:
getData()->location = kLocationOutsideCompartment;
setCallback(6);
setup_updateEntity(kCarGreenSleeping, kPosition_5790);
break;
case 6:
setCallback(7);
setup_enterExitCompartment("614Fd", kObjectCompartment4);
break;
case 7:
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityMahmud);
callbackAction();
break;
}
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(13, Mahmud, function13)
switch (savepoint.action) {
default:
break;
case kActionDefault:
setCallback(1);
setup_enterExitCompartment("614Gd", kObjectCompartment4);
break;
case kActionCallback:
switch (getCallback()) {
default:
break;
case 1:
getData()->location = kLocationOutsideCompartment;
getObjects()->update(kObjectCompartment4, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand);
setCallback(2);
setup_updateEntity(kCarGreenSleeping, kPosition_2740);
break;
case 2:
setCallback(3);
setup_enterExitCompartment("614Fh", kObjectCompartment8);
break;
case 3:
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityMahmud);
setCallback(4);
setup_playSound("Har1107");
break;
case 4:
setCallback(5);
setup_enterExitCompartment("614Gh", kObjectCompartment8);
break;
case 5:
getData()->location = kLocationOutsideCompartment;
setCallback(6);
setup_updateEntity(kCarGreenSleeping, kPosition_5790);
break;
case 6:
setCallback(7);
setup_enterExitCompartment("614Fd", kObjectCompartment4);
break;
case 7:
getData()->location = kLocationInsideCompartment;
getEntities()->clearSequences(kEntityMahmud);
callbackAction();
break;
}
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(14, Mahmud, chaptersHandler)
switch (savepoint.action) {
default:
break;
case kActionNone:
if (ENTITY_PARAM(0, 1)) {
params->param2 = 1;
getSavePoints()->push(kEntityMahmud, kEntityMertens, kAction204379649);
ENTITY_PARAM(0, 1) = 0;
}
if (!params->param2 && getProgress().chapter == kChapter1) {
if (Entity::timeCheckCallback(kTime1098000, params->param6, 1, WRAP_SETUP_FUNCTION(Mahmud, setup_function13)))
break;
if (!getSoundQueue()->isBuffered("HAR1104") && getState()->time > kTime1167300 && !params->param7) {
params->param7 = 1;
setCallback(2);
setup_function12();
break;
}
}
if (params->param5) {
if (!Entity::updateParameter(params->param8, getState()->timeTicks, 75))
break;
params->param4 = 1;
params->param5 = 0;
getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation3, kCursorNormal, kCursorNormal);
}
params->param8 = 0;
break;
case kActionKnock:
case kActionOpenDoor:
if (params->param5) {
getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation3, kCursorNormal, kCursorNormal);
if (getProgress().jacket == kJacketBlood || getEvent(kEventMahmudWrongDoor) || getEvent(kEventMahmudWrongDoorOriginalJacket) || getEvent(kEventMahmudWrongDoorDay)) {
// Check if we have the passenger list
if (getInventory()->hasItem(kItemPassengerList)) {
setCallback(6);
setup_playSound(rnd(2) == 0 ? "CAT1501" : getSound()->wrongDoorCath());
} else {
setCallback(7);
setup_playSound(getSound()->wrongDoorCath());
}
} else {
setCallback(savepoint.action == kActionKnock ? 8 : 9);
setup_playSound(savepoint.action == kActionKnock ? "LIB012" : "LIB013");
}
} else {
getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation1, kCursorNormal, kCursorNormal);
setCallback(savepoint.action == kActionKnock ? 3 : 4);
setup_playSound(savepoint.action == kActionKnock ? "LIB012" : "LIB013");
}
break;
case kActionDefault:
getData()->entityPosition = kPosition_5790;
getData()->location = kLocationInsideCompartment;
getData()->car = kCarGreenSleeping;
getEntities()->clearSequences(kEntityMahmud);
params->param3 = 1;
getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand);
break;
case kActionDrawScene:
if (params->param4 || params->param5) {
getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand);
params->param4 = 0;
params->param5 = 0;
}
break;
case kActionCallback:
switch (getCallback()) {
default:
return;
case 1:
getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand);
params->param4 = 0;
params->param5 = 0;
if (!getSoundQueue()->isBuffered("HAR1104") && getState()->time > kTime1167300 && !params->param7) {
params->param7 = 1;
setCallback(2);
setup_function12();
break;
}
params->param8 = 0;
break;
case 2:
getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand);
params->param4 = 0;
params->param5 = 0;
params->param8 = 0;
break;
case 3:
case 4:
setCallback(5);
setup_playSound("MAH1175");
break;
case 5: {
CursorStyle cursor = kCursorHand;
CursorStyle cursor2 = kCursorHandKnock;
if (getProgress().jacket == kJacketBlood
|| getEvent(kEventMahmudWrongDoor)
|| getEvent(kEventMahmudWrongDoorOriginalJacket)
|| getEvent(kEventMahmudWrongDoorDay)) {
cursor = kCursorNormal;
cursor2 = kCursorTalk;
}
getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation1, cursor, cursor2);
params->param5 = 1;
break;
}
case 6:
case 7:
params->param4 = 1;
break;
case 8:
case 9:
setCallback(10);
setup_savegame(kSavegameTypeEvent, kEventMahmudWrongDoor);
return;
case 10:
getAction()->playAnimation((getProgress().jacket == kJacketGreen) ? (isNight() ? kEventMahmudWrongDoor : kEventMahmudWrongDoorDay) : kEventMahmudWrongDoorOriginalJacket);
getSound()->playSound(kEntityPlayer, "LIB015");
getScenes()->processScene();
params->param4 = 1;
break;
case 11:
getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand);
params->param4 = 0;
params->param5 = 0;
break;
case 12:
getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand);
params->param2 = 0;
params->param4 = 0;
params->param5 = 0;
break;
}
break;
case kAction225563840:
setCallback(12);
setup_function11();
break;
case kAction290410610:
params->param3 = (params->param3 < 1) ? 1 : 0;
setCallback(11);
setup_function10((ObjectIndex)savepoint.param.intValue, (bool)params->param3);
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(15, Mahmud, chapter1)
switch (savepoint.action) {
default:
break;
case kActionNone:
Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Mahmud, setup_chaptersHandler));
break;
case kActionDefault:
getSavePoints()->addData(kEntityMahmud, kAction170483072, 0);
getData()->entityPosition = kPosition_540;
getData()->location = kLocationOutsideCompartment;
getData()->car = kCarGreenSleeping;
getObjects()->update(kObjectCompartment4, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand);
getObjects()->update(kObject20, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand);
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(16, Mahmud, resetChapter)
if (savepoint.action != kActionDefault)
return;
getData()->entityPosition = kPosition_5790;
getData()->location = kLocationInsideCompartment;
getData()->car = kCarGreenSleeping;
getObjects()->update(kObjectCompartment4, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand);
getEntities()->clearSequences(kEntityMahmud);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(17, Mahmud, chapter2)
switch (savepoint.action) {
default:
break;
case kActionNone:
setup_chaptersHandler();
break;
case kActionDefault:
getEntities()->clearSequences(kEntityMahmud);
getData()->entityPosition = kPosition_5790;
getData()->location = kLocationInsideCompartment;
getData()->car = kCarGreenSleeping;
getData()->clothes = kClothesDefault;
getData()->inventoryItem = kItemNone;
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(18, Mahmud, chapter3)
switch (savepoint.action) {
default:
break;
case kActionNone:
setup_chaptersHandler();
break;
case kActionDefault:
getEntities()->clearSequences(kEntityMahmud);
getData()->entityPosition = kPosition_5790;
getData()->location = kLocationInsideCompartment;
getData()->car = kCarGreenSleeping;
getData()->clothes = kClothesDefault;
getData()->inventoryItem = kItemNone;
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(19, Mahmud, chapter4)
switch (savepoint.action) {
default:
break;
case kActionNone:
setup_chaptersHandler();
break;
case kActionDefault:
getEntities()->clearSequences(kEntityMahmud);
getData()->entityPosition = kPosition_2740;
getData()->location = kLocationInsideCompartment;
getData()->car = kCarGreenSleeping;
getData()->clothes = kClothesDefault;
getData()->inventoryItem = kItemNone;
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(20, Mahmud, chapter5)
if (savepoint.action == kActionDefault)
getEntities()->clearSequences(kEntityMahmud);
IMPLEMENT_FUNCTION_END
} // End of namespace LastExpress