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https://github.com/libretro/scummvm.git
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b694a78f62
This fixes a potential problem with passing char values that would be sign-extended and yield unexpected results. See http://msdn.microsoft.com/en-us/library/ms245348.aspx
314 lines
9.6 KiB
C++
314 lines
9.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sky/control.h"
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#include "sky/sky.h"
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "engines/advancedDetector.h"
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#include "common/system.h"
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#include "common/file.h"
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#include "common/fs.h"
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#include "common/savefile.h"
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#include "common/textconsole.h"
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#include "engines/metaengine.h"
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static const PlainGameDescriptor skySetting =
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{"sky", "Beneath a Steel Sky" };
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struct SkyVersion {
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int dinnerTableEntries;
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int dataDiskSize;
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const char *extraDesc;
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int version;
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uint32 guioptions;
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};
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// TODO: Would be nice if Disk::determineGameVersion() used this table, too.
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static const SkyVersion skyVersions[] = {
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{ 232, -1, "floppy demo", 272, Common::GUIO_NOSPEECH }, // German
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{ 243, -1, "pc gamer demo", 109, Common::GUIO_NOSPEECH },
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{ 247, -1, "floppy demo", 267, Common::GUIO_NOSPEECH }, // English
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{ 1404, -1, "floppy", 288, Common::GUIO_NOSPEECH },
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{ 1413, -1, "floppy", 303, Common::GUIO_NOSPEECH },
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{ 1445, 8830435, "floppy", 348, Common::GUIO_NOSPEECH },
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{ 1445, -1, "floppy", 331, Common::GUIO_NOSPEECH },
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{ 1711, -1, "cd demo", 365, Common::GUIO_NONE },
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{ 5099, -1, "cd", 368, Common::GUIO_NONE },
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{ 5097, -1, "cd", 372, Common::GUIO_NONE },
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{ 0, 0, 0, 0, 0 }
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};
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class SkyMetaEngine : public MetaEngine {
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public:
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virtual const char *getName() const;
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virtual const char *getOriginalCopyright() const;
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual GameList getSupportedGames() const;
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virtual GameDescriptor findGame(const char *gameid) const;
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virtual GameList detectGames(const Common::FSList &fslist) const;
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virtual Common::Error createInstance(OSystem *syst, Engine **engine) const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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virtual void removeSaveState(const char *target, int slot) const;
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};
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const char *SkyMetaEngine::getName() const {
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return "Sky";
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}
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const char *SkyMetaEngine::getOriginalCopyright() const {
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return "Beneath a Steel Sky (C) Revolution";
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}
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bool SkyMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave);
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}
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bool Sky::SkyEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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GameList SkyMetaEngine::getSupportedGames() const {
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GameList games;
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games.push_back(skySetting);
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return games;
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}
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GameDescriptor SkyMetaEngine::findGame(const char *gameid) const {
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if (0 == scumm_stricmp(gameid, skySetting.gameid))
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return skySetting;
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return GameDescriptor();
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}
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GameList SkyMetaEngine::detectGames(const Common::FSList &fslist) const {
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GameList detectedGames;
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bool hasSkyDsk = false;
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bool hasSkyDnr = false;
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int dinnerTableEntries = -1;
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int dataDiskSize = -1;
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// Iterate over all files in the given directory
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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if (!file->isDirectory()) {
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const char *fileName = file->getName().c_str();
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if (0 == scumm_stricmp("sky.dsk", fileName)) {
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Common::File dataDisk;
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if (dataDisk.open(*file)) {
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hasSkyDsk = true;
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dataDiskSize = dataDisk.size();
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}
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}
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if (0 == scumm_stricmp("sky.dnr", fileName)) {
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Common::File dinner;
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if (dinner.open(*file)) {
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hasSkyDnr = true;
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dinnerTableEntries = dinner.readUint32LE();
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}
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}
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}
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}
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if (hasSkyDsk && hasSkyDnr) {
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// Match found, add to list of candidates, then abort inner loop.
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// The game detector uses US English by default. We want British
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// English to match the recorded voices better.
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GameDescriptor dg(skySetting.gameid, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown);
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const SkyVersion *sv = skyVersions;
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while (sv->dinnerTableEntries) {
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if (dinnerTableEntries == sv->dinnerTableEntries &&
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(sv->dataDiskSize == dataDiskSize || sv->dataDiskSize == -1)) {
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dg.updateDesc(Common::String::format("v0.0%d %s", sv->version, sv->extraDesc).c_str());
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dg.setGUIOptions(sv->guioptions);
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break;
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}
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++sv;
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}
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detectedGames.push_back(dg);
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}
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return detectedGames;
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}
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Common::Error SkyMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
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assert(engine);
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*engine = new Sky::SkyEngine(syst);
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return Common::kNoError;
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}
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SaveStateList SkyMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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SaveStateList saveList;
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// Load the descriptions
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Common::StringArray savenames;
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savenames.resize(MAX_SAVE_GAMES+1);
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Common::InSaveFile *inf;
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inf = saveFileMan->openForLoading("SKY-VM.SAV");
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if (inf != NULL) {
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char *tmpBuf = new char[MAX_SAVE_GAMES * MAX_TEXT_LEN];
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char *tmpPtr = tmpBuf;
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inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN);
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for (int i = 0; i < MAX_SAVE_GAMES; ++i) {
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savenames[i] = tmpPtr;
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tmpPtr += savenames[i].size() + 1;
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}
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delete inf;
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delete[] tmpBuf;
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}
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// Find all saves
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Common::StringArray filenames;
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filenames = saveFileMan->listSavefiles("SKY-VM.???");
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sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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// Slot 0 is the autosave, if it exists.
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// TODO: Check for the existence of the autosave -- but this require us
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// to know which SKY variant we are looking at.
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saveList.insert_at(0, SaveStateDescriptor(0, "*AUTOSAVE*"));
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// Prepare the list of savestates by looping over all matching savefiles
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Extract the extension
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Common::String ext = file->c_str() + file->size() - 3;
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ext.toUppercase();
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if (isdigit(static_cast<unsigned char>(ext[0])) && isdigit(static_cast<unsigned char>(ext[1])) && isdigit(static_cast<unsigned char>(ext[2]))){
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int slotNum = atoi(ext.c_str());
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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saveList.push_back(SaveStateDescriptor(slotNum+1, savenames[slotNum]));
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delete in;
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}
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}
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}
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return saveList;
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}
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int SkyMetaEngine::getMaximumSaveSlot() const { return MAX_SAVE_GAMES; }
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void SkyMetaEngine::removeSaveState(const char *target, int slot) const {
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if (slot == 0) // do not delete the auto save
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return;
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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char fName[20];
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sprintf(fName,"SKY-VM.%03d", slot - 1);
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saveFileMan->removeSavefile(fName);
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// Load current save game descriptions
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Common::StringArray savenames;
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savenames.resize(MAX_SAVE_GAMES+1);
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Common::InSaveFile *inf;
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inf = saveFileMan->openForLoading("SKY-VM.SAV");
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if (inf != NULL) {
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char *tmpBuf = new char[MAX_SAVE_GAMES * MAX_TEXT_LEN];
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char *tmpPtr = tmpBuf;
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inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN);
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for (int i = 0; i < MAX_SAVE_GAMES; ++i) {
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savenames[i] = tmpPtr;
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tmpPtr += savenames[i].size() + 1;
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}
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delete inf;
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delete[] tmpBuf;
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}
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// Update the save game description at the given slot
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savenames[slot - 1] = "";
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// Save the updated descriptions
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Common::OutSaveFile *outf;
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outf = saveFileMan->openForSaving("SKY-VM.SAV");
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bool ioFailed = true;
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if (outf) {
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for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) {
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outf->write(savenames[cnt].c_str(), savenames[cnt].size() + 1);
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}
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outf->finalize();
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if (!outf->err())
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ioFailed = false;
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delete outf;
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}
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if (ioFailed)
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warning("Unable to store Savegame names to file SKY-VM.SAV. (%s)", saveFileMan->popErrorDesc().c_str());
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}
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#if PLUGIN_ENABLED_DYNAMIC(SKY)
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REGISTER_PLUGIN_DYNAMIC(SKY, PLUGIN_TYPE_ENGINE, SkyMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(SKY, PLUGIN_TYPE_ENGINE, SkyMetaEngine);
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#endif
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namespace Sky {
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Common::Error SkyEngine::loadGameState(int slot) {
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uint16 result = _skyControl->quickXRestore(slot);
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return (result == GAME_RESTORED) ? Common::kNoError : Common::kUnknownError;
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}
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Common::Error SkyEngine::saveGameState(int slot, const Common::String &desc) {
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if (slot == 0)
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return Common::kWritePermissionDenied; // we can't overwrite the auto save
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// Set the save slot and save the game
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_skyControl->_selectedGame = slot - 1;
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if (_skyControl->saveGameToFile() != GAME_SAVED)
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return Common::kWritePermissionDenied;
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// Load current save game descriptions
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Common::StringArray saveGameTexts;
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saveGameTexts.resize(MAX_SAVE_GAMES+1);
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_skyControl->loadDescriptions(saveGameTexts);
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// Update the save game description at the given slot
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saveGameTexts[slot - 1] = desc;
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// Save the updated descriptions
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_skyControl->saveDescriptions(saveGameTexts);
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return Common::kNoError;
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}
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bool SkyEngine::canLoadGameStateCurrently() {
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return _systemVars.pastIntro && _skyControl->loadSaveAllowed();
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}
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bool SkyEngine::canSaveGameStateCurrently() {
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return _systemVars.pastIntro && _skyControl->loadSaveAllowed();
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}
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} // End of namespace Sky
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