scummvm/common/language.h
trembyle 8cea642962 COMMON: Add constants for new Director game languages
Catalan and Flemish use existing ISO/locale codes

Arabic uses generic ARB for country code. There is no clear country code
to apply here. We can take ARB to mean Arab League or Modern Standard
Arabic.

TODO: Consult Arabic speakers on country-level dialects
2021-08-31 11:44:44 +02:00

114 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_LANGUAGE_H
#define COMMON_LANGUAGE_H
#include "common/scummsys.h"
namespace Common {
/**
* @defgroup common_language Language
* @ingroup common
*
* @brief API for managing game language.
*
*
* @{
*/
class String;
/**
* List of game language.
*/
enum Language {
AR_ARB,
CA_ESP,
CZ_CZE,
DA_DAN,
DE_DEU,
EN_ANY, // Generic English (when only one game version exist)
EN_GRB,
EN_USA,
ES_ESP,
ET_EST,
FI_FIN,
FA_IRN,
FR_FRA,
GR_GRE,
HE_ISR,
HR_HRV,
HU_HUN,
IT_ITA,
JA_JPN,
KO_KOR,
LV_LAT,
NL_BEL,
NL_NLD,
NB_NOR,
PL_POL,
PT_BRA,
PT_POR,
RU_RUS,
SE_SWE,
SK_SVK,
SR_SER,
TR_TUR,
UA_UKR,
ZH_ANY, // Generic Chinese (when only one game version exist)
ZH_CNA,
ZH_TWN,
UNK_LANG = -1 // Use default language (i.e. none specified)
};
struct LanguageDescription {
const char *code;
const char *unixLocale;
const char *description;
Language id;
};
extern const LanguageDescription g_languages[];
/** Convert a string containing a language name into a Language enum value. */
extern Language parseLanguage(const String &str);
extern Language parseLanguageFromLocale(const char *locale);
extern const char *getLanguageCode(Language id);
extern const char *getLanguageLocale(Language id);
extern const char *getLanguageDescription(Language id);
// TODO: Document this GUIO related function
const String getGameGUIOptionsDescriptionLanguage(Common::Language lang);
// TODO: Document this GUIO related function
bool checkGameGUIOptionLanguage(Common::Language lang, const String &str);
/** @} */
} // End of namespace Common
#endif