scummvm/engines/kyra/lol.cpp
Willem Jan Palenstijn 8b38d0677a portability fix for platforms with unsigned char
svn-id: r38229
2009-02-15 12:11:27 +00:00

1376 lines
32 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "kyra/lol.h"
#include "kyra/screen_lol.h"
#include "kyra/resource.h"
#include "kyra/sound.h"
#include "kyra/util.h"
#include "sound/voc.h"
#include "sound/audiostream.h"
#include "common/endian.h"
#include "base/version.h"
namespace Kyra {
LoLEngine::LoLEngine(OSystem *system, const GameFlags &flags) : KyraEngine_v1(system, flags) {
_screen = 0;
_gui = 0;
_txt = 0;
_tim = 0;
switch (_flags.lang) {
case Common::EN_ANY:
case Common::EN_USA:
case Common::EN_GRB:
_lang = 0;
break;
case Common::FR_FRA:
_lang = 1;
break;
case Common::DE_DEU:
_lang = 2;
break;
default:
warning("unsupported language, switching back to English");
_lang = 0;
break;
}
_chargenWSA = 0;
_lastUsedStringBuffer = 0;
_landsFile = 0;
_levelLangFile = 0;
_lastMusicTrack = -1;
_lastSfxTrack = -1;
_curTlkFile = -1;
_lastSpeaker = _lastSpeechId = -1;
memset(_moneyColumnHeight, 0, 5);
_credits = 0;
_itemsInPlay = 0;
_itemProperties = 0;
_itemInHand = 0;
memset(_inventory, 0, 48);
_inventoryCurItem = 0;
_hideControls = 0;
_itemIconShapes = _itemShapes = _gameShapes = _thrownShapes = _iceShapes = _fireballShapes = 0;
_levelShpList = _levelDatList = 0;
_monsterShapes = _monsterPalettes = 0;
_buf4 = 0;
_gameShapeMap = 0;
memset(_monsterUnk, 0, 3);
_ingameMT32SoundIndex = _ingameGMSoundIndex = /*_ingameADLSoundIndex =*/ 0;
_charSelection = -1;
_characters = 0;
_spellProperties = 0;
_updateFlags = 0;
_selectedSpell = 0;
_updateCharNum = _updateCharV1 = _updateCharV2 = _updateCharV3 = _textColourFlag = _hideInventory = 0;
_fadeText = false;
_palUpdateTimer = _updatePortraitNext = 0;
_lampStatusTimer = 0xffffffff;
_weaponsDisabled = false;
_lastButtonShape = 0;
_buttonPressTimer = 0;
_selectedCharacter = 0;
_unkFlag = 0;
_scriptBoolSkipExec = _sceneUpdateRequired = false;
_scriptDirection = 0;
_currentDirection = 0;
_currentBlock = 0;
memset(_currentBlockPropertyIndex, 0, 18 * sizeof(uint16));
_scrollSceneBuffer = 0;
_smoothScrollModeNormal = 1;
_wllVmpMap = _wllBuffer3 = _wllBuffer4 = _wllWallFlags = 0;
_wllShapeMap = 0;
_lvlShapeTop = _lvlShapeBottom = _lvlShapeLeftRight = 0;
_levelBlockProperties = 0;
_cLevelItems = 0;
_monsterProperties = 0;
_lvlBlockIndex = _lvlShapeIndex = 0;
_unkDrawLevelBool = true;
_vcnBlocks = 0;
_vcnShift = 0;
_vcnExpTable = 0;
_vmpPtr = 0;
_trueLightTable2 = 0;
_trueLightTable1 = 0;
_levelShapeProperties = 0;
_levelShapes = 0;
_scriptAssignedLevelShape = 0;
_blockDrawingBuffer = 0;
_sceneWindowBuffer = 0;
memset (_doorShapes, 0, 2 * sizeof(uint8*));
_lampOilStatus = _brightness = _lampStatusUnk = 0;
_tempBuffer5120 = 0;
_tmpData136 = 0;
_cLevelItems = 0;
_unkGameFlag = 0;
_lastMouseRegion = 0;
//_preSeq_X1 = _preSeq_Y1 = _preSeq_X2 = _preSeq_Y2 = 0;
_dscUnk1 = 0;
_dscShapeIndex = 0;
_dscOvlMap = 0;
_dscShapeScaleW = 0;
_dscShapeScaleH = 0;
_dscShapeX = 0;
_dscShapeY = 0;
_dscTileIndex = 0;
_dscUnk2 = 0;
_dscDoorShpIndex = 0;
_dscDim1 = 0;
_dscDim2 = 0;
_dscBlockMap = _dscDoor1 = _dscShapeOvlIndex = 0;
_dscBlockIndex = 0;
_dscDimMap = 0;
_dscDoorMonsterX = _dscDoorMonsterY = 0;
_dscDoor4 = 0;
_ingameSoundList = 0;
_ingameSoundIndex = 0;
_ingameSoundListSize = 0;
_musicTrackMap = 0;
_curMusicTheme = -1;
_curMusicFileExt = 0;
_curMusicFileIndex = -1;
_sceneDrawVar1 = _sceneDrawVar2 = _sceneDrawVar3 = _wllProcessFlag = 0;
_partyPosX = _partyPosY = 0;
_shpDmX = _shpDmY = _dmScaleW = _dmScaleH = 0;
_intFlag3 = 3;
_floatingMouseArrowControl = 0;
memset(_activeTim, 0, 10 * sizeof(TIM*));
memset(_activeVoiceFile, 0, sizeof(_activeVoiceFile));
_buttonData = 0;
_activeButtons = 0;
_buttonList1 = _buttonList2 = _buttonList3 = _buttonList4 = _buttonList5 = _buttonList6 = _buttonList7 = _buttonList8 = 0;
}
LoLEngine::~LoLEngine() {
setupPrologueData(false);
delete[] _landsFile;
delete[] _levelLangFile;
delete _screen;
delete _gui;
delete _tim;
delete _txt;
delete[] _itemsInPlay;
delete[] _itemProperties;
delete[] _characters;
if (_itemIconShapes) {
for (int i = 0; i < _numItemIconShapes; i++)
delete[] _itemIconShapes[i];
delete[] _itemIconShapes;
}
if (_itemShapes) {
for (int i = 0; i < _numItemShapes; i++)
delete[] _itemShapes[i];
delete[] _itemShapes;
}
if (_gameShapes) {
for (int i = 0; i < _numGameShapes; i++)
delete[] _gameShapes[i];
delete[] _gameShapes;
}
if (_thrownShapes) {
for (int i = 0; i < _numThrownShapes; i++)
delete[] _thrownShapes[i];
delete[] _thrownShapes;
}
if (_iceShapes) {
for (int i = 0; i < _numIceShapes; i++)
delete[] _iceShapes[i];
delete[] _iceShapes;
}
if (_fireballShapes) {
for (int i = 0; i < _numFireballShapes; i++)
delete[] _fireballShapes[i];
delete[] _fireballShapes;
}
if (_monsterShapes) {
for (int i = 0; i < 48; i++)
delete[] _monsterShapes[i];
delete[] _monsterShapes;
}
if (_monsterPalettes) {
for (int i = 0; i < 48; i++)
delete[] _monsterPalettes[i];
delete[] _monsterPalettes;
}
if (_buf4) {
for (int i = 0; i < 384; i++)
delete[] _buf4[i];
delete[] _buf4;
}
for (Common::Array<const TIMOpcode*>::iterator i = _timIntroOpcodes.begin(); i != _timIntroOpcodes.end(); ++i)
delete *i;
_timIntroOpcodes.clear();
for (Common::Array<const TIMOpcode*>::iterator i = _timIngameOpcodes.begin(); i != _timIngameOpcodes.end(); ++i)
delete *i;
_timIngameOpcodes.clear();
delete[] _wllVmpMap;
delete[] _wllShapeMap;
delete[] _wllBuffer3;
delete[] _wllBuffer4;
delete[] _wllWallFlags;
delete[] _lvlShapeTop;
delete[] _lvlShapeBottom;
delete[] _lvlShapeLeftRight;
delete[] _tempBuffer5120;
delete[] _tmpData136;
delete[] _cLevelItems;
delete[] _levelBlockProperties;
delete[] _monsterProperties;
delete[] _scrollSceneBuffer;
delete[] _scriptAssignedLevelShape;
delete[] _levelFileData;
delete[] _vcnExpTable;
delete[] _vcnBlocks;
delete[] _vcnShift;
delete[] _vmpPtr;
delete[] _trueLightTable2;
delete[] _trueLightTable1;
delete[] _levelShapeProperties;
delete[] _blockDrawingBuffer;
delete[] _sceneWindowBuffer;
if (_levelShapes) {
for (int i = 0; i < 400; i++)
delete[] _levelShapes[i];
delete[] _levelShapes;
}
for (int i = 0; i < 2; i++)
delete[] _doorShapes[i];
delete _lvlShpFileHandle;
if (_ingameSoundList) {
for (int i = 0; i < _ingameSoundListSize; i++)
delete[] _ingameSoundList[i];
delete[] _ingameSoundList;
}
gui_resetButtonList();
}
Screen *LoLEngine::screen() {
return _screen;
}
GUI *LoLEngine::gui() const {
return _gui;
}
Common::Error LoLEngine::init() {
_screen = new Screen_LoL(this, _system);
assert(_screen);
_screen->setResolution();
KyraEngine_v1::init();
initStaticResource();
_gui = new GUI_LoL(this);
assert(_gui);
_gui->initStaticData();
_tim = new TIMInterpreter_LoL(this, _screen, _system);
assert(_tim);
_txt = new TextDisplayer_LoL(this, _screen);
_screen->setAnimBlockPtr(10000);
_screen->setScreenDim(0);
_itemsInPlay = new ItemInPlay[401];
memset(_itemsInPlay, 0, sizeof(ItemInPlay) * 400);
_characters = new LoLCharacter[4];
memset(_characters, 0, sizeof(LoLCharacter) * 3);
if (!_sound->init())
error("Couldn't init sound");
_speechFlag = speechEnabled() ? 0x48 : 0;
_wllVmpMap = new uint8[80];
memset(_wllVmpMap, 0, 80);
_wllShapeMap = new int8[80];
memset(_wllShapeMap, 0, 80);
_wllBuffer3 = new uint8[80];
memset(_wllBuffer3, 0, 80);
_wllBuffer4 = new uint8[80];
memset(_wllBuffer4, 0, 80);
_wllWallFlags = new uint8[80];
memset(_wllWallFlags, 0, 80);
_lvlShapeTop = new int16[18];
memset(_lvlShapeTop, 0, 18 * sizeof(int16));
_lvlShapeBottom = new int16[18];
memset(_lvlShapeBottom, 0, 18 * sizeof(int16));
_lvlShapeLeftRight = new int16[36];
memset(_lvlShapeLeftRight, 0, 36 * sizeof(int16));
_levelShapeProperties = new LevelShapeProperty[100];
memset(_levelShapeProperties, 0, 100 * sizeof(LevelShapeProperty));
_levelShapes = new uint8*[400];
memset(_levelShapes, 0, 400 * sizeof(uint8*));
_blockDrawingBuffer = new uint16[1320];
memset(_blockDrawingBuffer, 0, 1320 * sizeof(uint16));
_sceneWindowBuffer = new uint8[21120];
memset(_sceneWindowBuffer, 0, 21120);
_levelBlockProperties = new LevelBlockProperty[1025];
memset(_levelBlockProperties, 0, 1025 * sizeof(LevelBlockProperty));
_cLevelItems = new CLevelItem[30];
memset(_cLevelItems, 0, 30 * sizeof(CLevelItem));
_monsterProperties = new MonsterProperty[5];
memset(_monsterProperties, 0, 5 * sizeof(MonsterProperty));
_scrollSceneBuffer = new uint8[21120];
_vcnExpTable = new uint8[128];
for (int i = 0; i < 128; i++)
_vcnExpTable[i] = i & 0x0f;
_tempBuffer5120 = new uint8[5120];
memset(_tempBuffer5120, 0, 5120);
_tmpData136 = new uint8[136];
memset(_tmpData136, 0, 136);
memset(_gameFlags, 0, 15 * sizeof(uint16));
memset(_unkEMC46, 0, 16 * sizeof(uint16));
_levelFileData = 0;
_lvlShpFileHandle = 0;
_sceneDrawPage1 = 2;
_sceneDrawPage2 = 6;
_monsterShapes = new uint8*[48];
memset(_monsterShapes, 0, 48 * sizeof(uint8*));
_monsterPalettes = new uint8*[48];
memset(_monsterPalettes, 0, 48 * sizeof(uint8*));
_buf4 = new uint8*[384];
memset(_buf4, 0, 384 * sizeof(uint8*));
memset(&_scriptData, 0, sizeof(EMCData));
_levelFlagUnk = 0;
_unkCharNum = -1;
return Common::kNoError;
}
Common::Error LoLEngine::go() {
setupPrologueData(true);
if (!saveFileLoadable(0))
showIntro();
preInit();
int processSelection = -1;
while (!shouldQuit() && processSelection == -1) {
_screen->loadBitmap("TITLE.CPS", 2, 2, _screen->getPalette(0));
_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK);
_screen->setFont(Screen::FID_6_FNT);
// Original version: (260|193) "V CD1.02 D"
_screen->fprintString("SVM %s", 255, 193, 0x67, 0x00, 0x04, gScummVMVersion);
_screen->setFont(Screen::FID_9_FNT);
_screen->fadePalette(_screen->getPalette(0), 0x1E);
_screen->updateScreen();
_eventList.clear();
int selection = mainMenu();
_screen->hideMouse();
// Unlike the original, we add a nice fade to black
memset(_screen->getPalette(0), 0, 768);
_screen->fadePalette(_screen->getPalette(0), 0x54);
switch (selection) {
case 0: // New game
processSelection = 0;
break;
case 1: // Show intro
showIntro();
break;
case 2: // "Lore of the Lands" (only CD version)
break;
case 3: // Load game
// For now fall through
//processSelection = 3;
//break;
case 4: // Quit game
default:
quitGame();
updateInput();
break;
}
}
if (processSelection == -1)
return Common::kNoError;
if (processSelection == 0) {
_sound->loadSoundFile("LOREINTR");
_sound->playTrack(6);
/*int character = */chooseCharacter();
_sound->playTrack(1);
_screen->fadeToBlack();
}
setupPrologueData(false);
_tim = new TIMInterpreter_LoL(this, _screen, _system);
if (!shouldQuit() && (processSelection == 0 || processSelection == 3))
startup();
if (!shouldQuit() && processSelection == 0)
startupNew();
if (!shouldQuit() && (processSelection == 0 || processSelection == 3)) {
//_dlgAnimCallback = &TextDisplayer_LoL::portraitAnimation2;
_screen->_fadeFlag = 3;
_sceneUpdateRequired = true;
setUnkFlags(1);
runLoop();
}
delete _tim;
_tim = 0;
// TODO: outro
return Common::kNoError;
}
#pragma mark - Initialization
void LoLEngine::preInit() {
debugC(9, kDebugLevelMain, "LoLEngine::preInit()");
_res->loadPakFile("GENERAL.PAK");
if (_flags.isTalkie)
_res->loadPakFile("STARTUP.PAK");
_screen->loadFont(Screen::FID_9_FNT, "FONT9P.FNT");
_screen->loadFont(Screen::FID_6_FNT, "FONT6P.FNT");
loadTalkFile(0);
char filename[32];
snprintf(filename, sizeof(filename), "LANDS.%s", _languageExt[_lang]);
_res->exists(filename, true);
_landsFile = _res->fileData(filename, 0);
loadItemIconShapes();
}
void LoLEngine::loadItemIconShapes() {
debugC(9, kDebugLevelMain, "LoLEngine::loadItemIconShapes()");
if (_itemIconShapes) {
for (int i = 0; i < _numItemIconShapes; i++)
delete[] _itemIconShapes[i];
delete[] _itemIconShapes;
}
_screen->loadBitmap("ITEMICN.SHP", 3, 3, 0);
const uint8 *shp = _screen->getCPagePtr(3);
_numItemIconShapes = READ_LE_UINT16(shp);
_itemIconShapes = new uint8*[_numItemIconShapes];
for (int i = 0; i < _numItemIconShapes; i++)
_itemIconShapes[i] = _screen->makeShapeCopy(shp, i);
_screen->setMouseCursor(0, 0, _itemIconShapes[0]);
}
void LoLEngine::setMouseCursorToIcon(int icon) {
_screen->_drawGuiFlag |= 0x200;
int i = _itemProperties[_itemsInPlay[_itemInHand].itemPropertyIndex].shpIndex;
if (i == icon)
return;
_screen->setMouseCursor(0, 0, _itemIconShapes[icon]);
}
void LoLEngine::setMouseCursorToItemInHand() {
_screen->_drawGuiFlag &= 0xFDFF;
int o = (_itemInHand == 0) ? 0 : 10;
_screen->setMouseCursor(o, o, getItemIconShapePtr(_itemInHand));
}
bool LoLEngine::posWithinRect(int mouseX, int mouseY, int x1, int y1, int x2, int y2) {
if (mouseX < x1 || mouseX > x2 || mouseY < y1 || mouseY > y2)
return false;
return true;
}
uint8 *LoLEngine::getItemIconShapePtr(int index) {
int ix = _itemProperties[_itemsInPlay[index].itemPropertyIndex].shpIndex;
if (_itemProperties[_itemsInPlay[index].itemPropertyIndex].flags & 0x200)
ix += (_itemsInPlay[index].shpCurFrame_flg & 0x1fff) - 1;
return _itemIconShapes[ix];
}
int LoLEngine::mainMenu() {
debugC(9, kDebugLevelMain, "LoLEngine::mainMenu()");
bool hasSave = saveFileLoadable(0);
MainMenu::StaticData data = {
{ 0, 0, 0, 0, 0 },
{ 0x01, 0x04, 0x0C, 0x04, 0x00, 0x3D, 0x9F },
{ 0x2C, 0x19, 0x48, 0x2C },
Screen::FID_9_FNT, 1
};
if (hasSave)
++data.menuTable[3];
static const uint16 mainMenuStrings[4][5] = {
{ 0x4248, 0x4249, 0x42DD, 0x424A, 0x0000 },
{ 0x4248, 0x4249, 0x42DD, 0x4001, 0x424A },
{ 0x4248, 0x4249, 0x424A, 0x0000, 0x0000 },
{ 0x4248, 0x4249, 0x4001, 0x424A, 0x0000 }
};
int tableOffs = _flags.isTalkie ? 0 : 2;
for (int i = 0; i < 5; ++i) {
if (hasSave)
data.strings[i] = getLangString(mainMenuStrings[1 + tableOffs][i]);
else
data.strings[i] = getLangString(mainMenuStrings[tableOffs][i]);
}
MainMenu *menu = new MainMenu(this);
assert(menu);
menu->init(data, MainMenu::Animation());
int selection = menu->handle(_flags.isTalkie ? (hasSave ? 12 : 6) : (hasSave ? 6 : 13));
delete menu;
_screen->setScreenDim(0);
if (!_flags.isTalkie && selection >= 2)
selection++;
if (!hasSave && selection == 3)
selection = 4;
return selection;
}
void LoLEngine::startup() {
_screen->clearPage(0);
_screen->loadBitmap("PLAYFLD.CPS", 3, 3, _screen->_currentPalette);
uint8 *tmpPal = new uint8[0x300];
memcpy(tmpPal, _screen->_currentPalette, 0x300);
memset(_screen->_currentPalette, 0x3f, 0x180);
memcpy(_screen->_currentPalette + 3, tmpPal + 3, 3);
memset(_screen->_currentPalette + 0x240, 0x3f, 12);
_screen->generateOverlay(_screen->_currentPalette, _screen->_paletteOverlay1, 1, 96);
_screen->generateOverlay(_screen->_currentPalette, _screen->_paletteOverlay2, 144, 65);
memcpy(_screen->_currentPalette, tmpPal, 0x300);
delete[] tmpPal;
memset(_screen->getPalette(1), 0, 0x300);
memset(_screen->getPalette(2), 0, 0x300);
loadItemIconShapes();
_screen->setMouseCursor(0, 0, _itemIconShapes[0x85]);
_screen->loadBitmap("ITEMSHP.SHP", 3, 3, 0);
const uint8 *shp = _screen->getCPagePtr(3);
_numItemShapes = READ_LE_UINT16(shp);
_itemShapes = new uint8*[_numItemShapes];
for (int i = 0; i < _numItemShapes; i++)
_itemShapes[i] = _screen->makeShapeCopy(shp, i);
_screen->loadBitmap("GAMESHP.SHP", 3, 3, 0);
shp = _screen->getCPagePtr(3);
_numGameShapes = READ_LE_UINT16(shp);
_gameShapes = new uint8*[_numGameShapes];
for (int i = 0; i < _numGameShapes; i++)
_gameShapes[i] = _screen->makeShapeCopy(shp, i);
_screen->loadBitmap("THROWN.SHP", 3, 3, 0);
shp = _screen->getCPagePtr(3);
_numThrownShapes = READ_LE_UINT16(shp);
_thrownShapes = new uint8*[_numThrownShapes];
for (int i = 0; i < _numThrownShapes; i++)
_thrownShapes[i] = _screen->makeShapeCopy(shp, i);
_screen->loadBitmap("ICE.SHP", 3, 3, 0);
shp = _screen->getCPagePtr(3);
_numIceShapes = READ_LE_UINT16(shp);
_iceShapes = new uint8*[_numIceShapes];
for (int i = 0; i < _numIceShapes; i++)
_iceShapes[i] = _screen->makeShapeCopy(shp, i);
_screen->loadBitmap("FIREBALL.SHP", 3, 3, 0);
shp = _screen->getCPagePtr(3);
_numFireballShapes = READ_LE_UINT16(shp);
_fireballShapes = new uint8*[_numFireballShapes];
for (int i = 0; i < _numFireballShapes; i++)
_fireballShapes[i] = _screen->makeShapeCopy(shp, i);
memset(_itemsInPlay, 0, 400 * sizeof(ItemInPlay));
for (int i = 0; i < 400; i++)
_itemsInPlay[i].shpCurFrame_flg |= 0x8000;
runInitScript("ONETIME.INF", 0);
_emc->load("ITEM.INF", &_itemScript, &_opcodes);
_trueLightTable1 = new uint8[256];
_trueLightTable2 = new uint8[5120];
_loadSuppFilesFlag = 1;
_txt->setAnimParameters("<MORE>", 10, 31, 0);
_txt->setAnimFlag(true);
_screen->_dimLineCount = 0;
_sound->loadSfxFile("LORESFX");
setMouseCursorToItemInHand();
}
void LoLEngine::startupNew() {
_selectedSpell = 0;
_compassUnk = 0;
_compassDirection = _compassDirectionIndex = -1;
_lastMouseRegion = -1;
_unkGameFlag |= 0x1B;
/*
_unk5 = 1;
_unk6 = 1;
_unk7 = 1
_unk8 = 1*/
_currentLevel = 1;
giveCredits(41, 0);
_inventory[0] = makeItem(0xd8, 0, 0);
_inventory[1] = makeItem(0xd9, 0, 0);
_inventory[2] = makeItem(0xda, 0, 0);
memset(_availableSpells, -1, 7);
_availableSpells[0] = 0;
setupScreenDims();
//memset(_unkWordArraySize8, 0x100, 8);
static int selectIds[] = { -9, -1, -8, -5 };
addCharacter(selectIds[_charSelection]);
gui_enableDefaultPlayfieldButtons();
loadLevel(1);
_screen->showMouse();
}
int LoLEngine::setUnkFlags(int unk) {
if (unk < 1 || unk > 14)
return 0;
int r = (_intFlag3 & (2 << unk)) ? 1 : 0;
_intFlag3 |= (2 << unk);
return r;
}
int LoLEngine::removeUnkFlags(int unk) {
if (unk < 1 || unk > 14)
return 0;
int r = (_intFlag3 & (2 << unk)) ? 1 : 0;
_intFlag3 &= ~(2 << unk);
return r;
}
void LoLEngine::runLoop() {
setUnkFlags(2);
bool _runFlag = true;
_unkFlag |= 0x800;
while (!shouldQuit() && _runFlag) {
if (_nextScriptFunc) {
runSceneScript(_nextScriptFunc, 2);
_nextScriptFunc = 0;
}
//processUnkAnimStructs();
//checkFloatingPointerRegions();
gui_updateInput();
update();
if (_sceneUpdateRequired)
gui_drawScene(0);
else
runLoopSub4(0);
/*if (_partyDeathFlag != -1) {
checkForPartyDeath(_partyDeathFlag);
_partyDeathFlag = -1;
}*/
_system->delayMillis(_tickLength);
}
}
void LoLEngine::update() {
updateWsaAnimations();
if (_updateCharNum != -1 && _system->getMillis() > _updatePortraitNext)
updatePortraitWithStats();
if (_screen->_drawGuiFlag & 0x800 || !(_updateFlags & 4))
updateLampStatus();
if (_screen->_drawGuiFlag & 0x4000 && !(_updateFlags & 4) && (_compassDirection == -1 || (_currentDirection << 6) != _compassDirection || _compassUnk))
updateCompass();
snd_characterSpeaking();
fadeText();
_screen->updateScreen();
}
#pragma mark - Localization
char *LoLEngine::getLangString(uint16 id) {
debugC(9, kDebugLevelMain, "LoLEngine::getLangString(0x%.04X)", id);
if (id == 0xFFFF)
return 0;
uint16 realId = id & 0x3FFF;
uint8 *buffer = 0;
if (id & 0x4000)
buffer = _landsFile;
else
buffer = _levelLangFile;
if (!buffer)
return 0;
char *string = (char *)getTableEntry(buffer, realId);
char *srcBuffer = _stringBuffer[_lastUsedStringBuffer];
Util::decodeString1(string, srcBuffer);
Util::decodeString2(srcBuffer, srcBuffer);
++_lastUsedStringBuffer;
_lastUsedStringBuffer %= ARRAYSIZE(_stringBuffer);
return srcBuffer;
}
uint8 *LoLEngine::getTableEntry(uint8 *buffer, uint16 id) {
debugC(9, kDebugLevelMain, "LoLEngine::getTableEntry(%p, %d)", (const void *)buffer, id);
if (!buffer)
return 0;
return buffer + READ_LE_UINT16(buffer + (id<<1));
}
bool LoLEngine::addCharacter(int id) {
int numChars = countActiveCharacters();
if (numChars == 4)
return false;
int i = 0;
for (; i < _charDefaultsSize; i++) {
if (_charDefaults[i].id == id) {
memcpy(&_characters[numChars], &_charDefaults[i], sizeof(LoLCharacter));
break;
}
}
if (i == _charDefaultsSize)
return false;
loadCharFaceShapes(numChars, id);
_characters[numChars].rand = _rnd.getRandomNumberRng(1, 12);
i = 0;
for (; i < 11; i++) {
if (_characters[numChars].items[i]) {
_characters[numChars].items[i] = makeItem(_characters[numChars].items[i], 0, 0);
runItemScript(numChars, _characters[numChars].items[i], 0x80, 0, 0);
}
}
calcCharPortraitXpos();
if (numChars > 0)
initCharacter(numChars, 2, 6, 0);
return true;
}
void LoLEngine::initCharacter(int charNum, int firstFaceFrame, int unk2, int redraw) {
_characters[charNum].nextFaceFrame = firstFaceFrame;
if (firstFaceFrame || unk2)
initCharacterUnkSub(charNum, 6, unk2, 1);
if (redraw)
gui_drawCharPortraitWithStats(charNum);
}
void LoLEngine::initCharacterUnkSub(int charNum, int unk1, int unk2, int unk3) {
for (int i = 0; i < 5; i++) {
if (_characters[charNum].arrayUnk1[i] == 0 || (unk3 && _characters[charNum].arrayUnk1[i] == unk1)) {
_characters[charNum].arrayUnk1[i] = unk1;
_characters[charNum].arrayUnk2[i] = unk2;
// TODO
break;
}
}
}
int LoLEngine::countActiveCharacters() {
int i = 0;
while (_characters[i].flags & 1)
i++;
return i;
}
void LoLEngine::loadCharFaceShapes(int charNum, int id) {
if (id < 0)
id = -id;
char file[13];
snprintf(file, sizeof(file), "FACE%02d.SHP", id);
_screen->loadBitmap(file, 3, 3, 0);
const uint8 *p = _screen->getCPagePtr(3);
for (int i = 0; i < 40; i++)
_characterFaceShapes[i][charNum] = _screen->makeShapeCopy(p, i);
}
void LoLEngine::updatePortraitWithStats() {
int x = 0;
int y = 0;
bool redraw = false;
if (_updateCharV2 == 0) {
x = _activeCharsXpos[_updateCharNum];
y = 144;
redraw = true;
} else if (_updateCharV2 == 1) {
if (textEnabled()) {
x = 90;
y = 130;
} else {
x = _activeCharsXpos[_updateCharNum];
y = 144;
}
} else if (_updateCharV2 == 2) {
if (textEnabled()) {
x = 16;
y = 134;
} else {
x = _activeCharsXpos[_updateCharNum] + 10;
y = 145;
}
}
int f = _rnd.getRandomNumberRng(1, 6) - 1;
if (f == _characters[_updateCharNum].curFaceFrame)
f++;
if (f > 5)
f -= 5;
f += 7;
if (_speechFlag) {
if (snd_characterSpeaking() == 2)
_updateCharV1 = 2;
else
_updateCharV1 = 1;
}
if (--_updateCharV1) {
setCharFaceFrame(_updateCharNum, f);
if (redraw)
gui_drawCharPortraitWithStats(_updateCharNum);
else
gui_drawCharFaceShape(_updateCharNum, x, y, 0);
_updatePortraitNext = _system->getMillis() + 10 * _tickLength;
} else if (_updateCharV1 == 0 && _updateCharV3 != 0) {
faceFrameRefresh(_updateCharNum);
if (redraw) {
gui_drawCharPortraitWithStats(_updateCharNum);
initTextFading(0, 0);
} else {
gui_drawCharFaceShape(_updateCharNum, x, y, 0);
}
_updateCharNum = -1;
}
}
void LoLEngine::updatePortraits() {
if (_updateCharNum == -1)
return;
_updateCharV1 = _updateCharV3 = 1;
updatePortraitWithStats();
_updateCharV1 = 1;
_updateCharNum = -1;
if (!_updateCharV2)
initTextFading(0, 0);
}
void LoLEngine::initTextFading(int textType, int clearField) {
if (_textColourFlag == textType || !textType) {
_fadeText = true;
_palUpdateTimer = _system->getMillis();
}
if (!clearField)
return;
updatePortraits();
if (_hideInventory)
_screen->clearDim(3);
_fadeText = false;
//initGuiUnk(11);
}
void LoLEngine::charCallback4(int redraw) {
for (int i = 0; i < 3; i++) {
if (!(_characters[i].flags & 1) || (_characters[i].flags & 8) || (_characters[i].curFaceFrame > 1))
continue;
if (_characters[i].curFaceFrame == 1) {
_characters[i].curFaceFrame = 0;
gui_drawCharPortraitWithStats(i);
_characters[i].rand = _rnd.getRandomNumberRng(1, 12);
} else {
_characters[i].rand--;
if (_characters[i].rand <= 0 && !redraw) {
_characters[i].curFaceFrame = 1;
gui_drawCharPortraitWithStats(i);
//resetAnimStructs(9, 0, 1);
}
}
}
}
void LoLEngine::setCharFaceFrame(int charNum, int frameNum) {
_characters[charNum].curFaceFrame = frameNum;
}
void LoLEngine::faceFrameRefresh(int charNum) {
if (_characters[charNum].curFaceFrame == 1)
initCharacter(charNum, 0, 0, 0);
else if (_characters[charNum].curFaceFrame == 6)
if (_characters[charNum].nextFaceFrame != 5)
initCharacter(charNum, 0, 0, 0);
else
_characters[charNum].curFaceFrame = 5;
else
_characters[charNum].curFaceFrame = 0;
}
void LoLEngine::setupScreenDims() {
if (textEnabled()) {
_screen->modifyScreenDim(4, 11, 124, 28, 45);
_screen->modifyScreenDim(5, 85, 123, 233, 54);
} else {
_screen->modifyScreenDim(4, 11, 124, 28, 9);
_screen->modifyScreenDim(5, 85, 123, 233, 18);
}
}
void LoLEngine::initDialogueSequence(int controlMode) {
unkHideInventory();
gui_prepareForSequence(112, 0, 176, 120, controlMode);
_updateFlags |= 3;
_txt->setupField(true);
_txt->expandField();
setupScreenDims();
gui_disableControls(controlMode);
}
void LoLEngine::toggleSelectedCharacterFrame(bool mode) {
if (countActiveCharacters() == 1)
return;
int col = mode ? 212 : 1;
int cp = _screen->setCurPage(0);
int x = _activeCharsXpos[_selectedCharacter];
_screen->drawBox(x, 143, x + 65, 176, col);
_screen->setCurPage(cp);
}
void LoLEngine::unkHideInventory() {
_hideInventory = 1;
if (!textEnabled() || !(_hideControls & 2))
charCallback4(1);
removeUnkFlags(2);
}
void LoLEngine::gui_prepareForSequence(int x, int y, int w, int h, int buttonFlags) {
setSequenceGui(x, y, w, h, buttonFlags);
/*_preSeq_X1 = x;
_preSeq_Y1 = y;
_preSeq_X2 = x + w;
_preSeq_Y2 = y + h;*/
int mouseOffs = _itemInHand ? 10 : 0;
_screen->setMouseCursor(mouseOffs, mouseOffs, getItemIconShapePtr(_itemInHand));
_lastMouseRegion = -1;
if (w == 320) {
setLampMode(0);
_lampStatusSuspended = true;
}
}
void LoLEngine::restoreSceneAfterDialogueSequence(int redraw) {
gui_enableControls();
_txt->setupField(false);
_updateFlags &= 0xffdf;
restoreDefaultGui();
for (int i = 0; i < 6; i++)
_tim->freeAnimStruct(i);
_updateFlags = 0;
if (redraw) {
if (_screen->_fadeFlag != 2)
_screen->fadeClearSceneWindow(10);
gui_drawPlayField();
_screen->setPaletteBrightness(_screen->_currentPalette, _brightness, _lampOilStatus);
_screen->_fadeFlag = 0;
}
_hideInventory = 0;
}
void LoLEngine::fadeText() {
if (!_fadeText)
return;
if (_screen->fadeColour(192, 252, _system->getMillis() - _palUpdateTimer, 60 * _tickLength))
return;
if (_hideInventory)
return;
_screen->clearDim(3);
///initGuiUnk(11);
_fadeText = false;
}
void LoLEngine::updateWsaAnimations() {
if (_updateFlags & 8)
return;
//TODO
}
void LoLEngine::loadTalkFile(int index) {
char file[8];
if (index == _curTlkFile)
return;
if (_curTlkFile > 0 && index > 0) {
snprintf(file, sizeof(file), "%02d.TLK", _curTlkFile);
_res->unloadPakFile(file);
}
if (index > 0)
_curTlkFile = index;
snprintf(file, sizeof(file), "%02d.TLK", index);
_res->loadPakFile(file);
}
bool LoLEngine::snd_playCharacterSpeech(int id, int8 speaker, int) {
if (!_speechFlag)
return true;
if (speaker < 65) {
if (_characters[speaker].flags & 1)
speaker = (int) _characters[speaker].name[0];
else
speaker = 0;
}
if (_lastSpeechId == id && speaker == _lastSpeaker)
return true;
_lastSpeechId = id;
_lastSpeaker = speaker;
Common::List<const char*> playList;
char pattern1[8];
char pattern2[5];
char file1[13];
char file2[13];
snprintf(pattern2, sizeof(pattern2), "%02d", id & 0x4000 ? 0 : _curTlkFile);
if (id & 0x4000) {
snprintf(pattern1, sizeof(pattern1), "%03X", id & 0x3fff);
} else if (id < 1000) {
snprintf(pattern1, sizeof(pattern1), "%03d", id);
} else {
snprintf(pattern1, sizeof(pattern1), "@%04d", id - 1000);
}
for (char i = 0; ; i++) {
char symbol = '0' + i;
snprintf(file1, sizeof(file1), "%s%c%c.%s", pattern1, (char)speaker, symbol, pattern2);
snprintf(file2, sizeof(file2), "%s%c%c.%s", pattern1, '_', symbol, pattern2);
if (_res->exists(file1)) {
char *f = new char[strlen(file1) + 1];
strcpy(f, file1);
playList.push_back(f);
} else if (_res->exists(file2)) {
char *f = new char[strlen(file2) + 1];
strcpy(f, file2);
playList.push_back(f);
} else {
break;
}
}
if (playList.empty())
return false;
do {
update();
if (snd_characterSpeaking() == 0)
break;
} while (_sound->voiceIsPlaying());
strcpy(_activeVoiceFile, *playList.begin());
_sound->voicePlayFromList(playList);
for (Common::List<const char*>::iterator i = playList.begin(); i != playList.end(); i++)
delete []*i;
playList.clear();
_tim->_dialogueComplete = 0;
return true;
}
int LoLEngine::snd_characterSpeaking() {
if (_sound->voiceIsPlaying(_activeVoiceFile))
return 2;
_lastSpeechId = _lastSpeaker = -1;
return 1;
}
int LoLEngine::snd_dialogueSpeechUpdate(int finish) {
if (!_sound->voiceIsPlaying(_activeVoiceFile))
return -1;
//_dlgTimer = 0;
if (finish)
_tim->_dialogueComplete = 1;
return 1;
}
void LoLEngine::snd_playSoundEffect(int track, int volume) {
debugC(9, kDebugLevelMain | kDebugLevelSound, "LoLEngine::snd_playSoundEffect(%d, %d)", track, volume);
if (track == 1 && (_lastSfxTrack == -1 || _lastSfxTrack == 1))
return;
_lastSfxTrack = track;
int16 volIndex = (int16)READ_LE_UINT16(&_ingameSoundIndex[track * 2 + 1]);
if (volIndex > 0)
volIndex = (volIndex * volume) >> 8;
else
volIndex *= -1;
// volume TODO
int16 vocIndex = (int16)READ_LE_UINT16(&_ingameSoundIndex[track * 2]);
if (vocIndex != -1) {
_sound->voicePlay(_ingameSoundList[vocIndex], true);
} else if (_flags.platform == Common::kPlatformPC) {
if (_sound->getSfxType() == Sound::kMidiMT32)
track = track < _ingameMT32SoundIndexSize ? _ingameMT32SoundIndex[track] - 1 : -1;
else if (_sound->getSfxType() == Sound::kMidiGM)
track = track < _ingameGMSoundIndexSize ? _ingameGMSoundIndex[track] - 1: -1;
//else if (_sound->getSfxType() == Sound::kAdlib)
// track = track < _ingameADLSoundIndexSize ? _ingameADLSoundIndex[track] - 1: -1;
if (track == 168)
track = 167;
if (track != -1)
KyraEngine_v1::snd_playSoundEffect(track);
}
}
void LoLEngine::snd_loadSoundFile(int track) {
if (_unkGameFlag & 2) {
char filename[13];
int t = (track - 250) * 3;
if (_curMusicFileIndex != _musicTrackMap[t] || _curMusicFileExt != (char)_musicTrackMap[t + 1]) {
snd_stopMusic();
snprintf(filename, sizeof(filename), "LORE%02d%c", _musicTrackMap[t], (char)_musicTrackMap[t + 1]);
_sound->loadSoundFile(filename);
_curMusicFileIndex = _musicTrackMap[t];
_curMusicFileExt = (char)_musicTrackMap[t + 1];
} else {
snd_stopMusic();
}
} else {
//XXX
}
}
int LoLEngine::snd_playTrack(int track) {
if (track == -1)
return _lastMusicTrack;
int res = _lastMusicTrack;
_lastMusicTrack = track;
if (_unkGameFlag & 2) {
snd_loadSoundFile(track);
int t = (track - 250) * 3;
_sound->playTrack(_musicTrackMap[t + 2]);
}
return res;
}
int LoLEngine::snd_stopMusic() {
if (_unkGameFlag & 2) {
if (_sound->isPlaying()) {
_sound->beginFadeOut();
_system->delayMillis(3 * _tickLength);
}
_sound->haltTrack();
}
return snd_playTrack(-1);
}
void LoLEngine::runLoopSub4(int a) {
cmzS7(a, _currentBlock);
}
void LoLEngine::calcCoordinates(uint16 & x, uint16 & y, int block, uint16 xOffs, uint16 yOffs) {
x = (block & 0x1f) << 8 | xOffs;
y = ((block & 0xffe0) << 3) | yOffs;
}
bool LoLEngine::notEnoughMagic(int charNum, int spellNum, int spellLevel) {
if (_spellProperties[spellNum].mpRequired[spellLevel] > _characters[charNum].magicPointsCur) {
return true;
} else {
}
return false;
}
void LoLEngine::spellsub2(int charNum) {
}
} // end of namespace Kyra